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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#1526
azrogue

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IamSithari wrote...

Bioware is not responsible for yor bad experience. The game is what it is, this is hawkes tale, and another will have a different tale. Origins was only to introduce you to the world of dragon age. If mass effect was to change shepard you'd all be pissed right, thats why he was killed in the beginning so the game could be taken in its much needed new direction. Be assured that ME3 will have changes too some you will love and others you'll have problems with. Dont blame bioware or EA for what is lacking or too much. Instead blame you, the fans for wanting too much or too little. If everything was kept the same and story was changed you would complain no changes were made. Its a better deal to focus the story around a single character I.e. (shepard, hawke) and hope the supporting cast of characters find their fanbase and deliver the story and the gaming experiance and find some place on your list of favorite games, if not of all time then one that took you to a world worth going to.


I'm sorry, but this is one of the silliest posts I've ever read. It's the fault of the customer when an entire fan base dislikes a product? Really? That's ridiculous and if any company operated that way it would quickly go out of business or become as irrelevant as your post. Bioware is successful because they usually know how to please their customers and are masters at both innovation and storytelling. I understand that, somehow, you've associated a bit of your own ego and self worth with Bioware's success, so that facing the realization that DA2 is just not as popular or as well liked as the orignal offends you, somehow, but that is no excuse for you to take the undefendable position that the fans are at fault. I can only take some measure of comfort knowing that Bioware does not share your opinion.

As for DA2, it's not a bad game. It's just not very good, either. The ME2 model works for that game, and works well, because it was already an action-RPG hybrid. Limiting the RPG traditions of resource management (character outfitting and inventory) work because it is, in essence, not simply an RPG but also a viable shooter. DA:O, however, began a series that was supposed to be the spiritual successor to the Baldur's Gate games, which are some of the greatest RPG games ever created. DA2, however, leaves those traditions behind in a rather vain, and unfortunate, attempt to make it similar to ME2. I think this was a mistake as DA:O was already popular in its own right with its own fan base that expected a certain type of game (an actual RPG). There was no need to remake the game as it was not an action-RPG hybrid. It is now, however, which is unfortunate, as I always looked to Bioware as one of the last great RPG authors, but it looks like they may be abandoning this tradition. I love ME2, but I loved DA:O for entirely different reasons and in its own right.

Now, it is true that there will always be people who like, or dislike, their products. I don't think anyone can fail to realize that. However, this does not invalidate the concerns of the community when the majority steps forward to voice criticism.

Other than that, however, the game lacks some polish. There is less functionality than was seen in DA:O. Things that were not broke ... now are. Also the story is just not as good as their usual offerings. It's poorly written in some respects and the characters themselves are simply not as interesting or as well done as in the original, or in their other titles. I'm sure Bioware realizes this by now and I trust that they are not blaming the fans themselves, as the poster above believes. They may disagree, which is their right, but I think they realize that the complaints are not from a small segment of their customer base and are, in fact, a very real and understandable reaction to the direction they decided to take the Dragon Age franchise.

I still trust Bioware, however, and will I think this is just a fluke, a misstep. You can't hit only homeruns; everyone is bound to slip up sometimes. This is such a case. Just so long as they do not walk down the path of actually believing that it is the fault of the fans when they dislike one of their creations, it will be okay.

#1527
BaronFel124

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 So I just finished the game on the 360. Time for my review:

Pros:
Combat-I found the combat in DA:O to be among the most boring of all of Bioware's titles, so I'm glad it's been changed.
Story-As always the story is intriguing. This story has a few changes from Bioware's usual formula and was a lot of fun to discover.
Choices-There were many choices in the game that felt like they actually effected things more then just the final battle. This makes me happy.

Neutral:
Graphics and Character design-some of the new designs are good(Flemeth looks awesome) some are odd (the Darkspawn and some I'm indiffirent to (the Dalish)
The setting-Kirkwall was fun, but...well see below.

Negative:
Reused resources-It gets rather dull re-exploring the same area over and over and over again. And if you're going to re-use layouts at least block off the sections of the map we can't get to on the mini-map.
Bosses spawning stuff-after a while this just gets annoying. Didn't finish the High Dragong because his spawns kept killing me off when I finally started to do well against him. It was frustrating and not fun.
Glitches-Textures didn't load right and sometimes even on the 360 the game would freeze or lag.
Item system-seems much worse then in DA:O, don't mind that i can't equip companions(alhtough a choice of a few outfits or something would be nice.) but please don't force us into only statting 2 stats to wear good armor. Also the star system doens't seem to work as advertied. I've had many items with the same stats that have wildly diffirent star ratings. (mostly rings and such.)


Over-all the game was very good but well there's always room for improvement. (oh and put me down as someone who wants DLC provided it actually continues Hawke's story and isn't as random as Golems.)

#1528
tacopacabana

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OKAY bioware!

i just finished my first playthrough ... and i LOVED it.
this is honestly the best game i have ever played, and cannot WAIT to start another character!
-the battles are simply amazing. good choice of skills and technique/tactics are important
-(too many sustain skills in my opinion, like waaaay too much.)
-(i didn't care for the warrior specializations much, i was sword and shield, 2H would be different i bet)
-the characters are very well done, very complex.
-the family is a nice touch, wish some people did not die though/had a chance to save them.
-it feels like i can play this game MILLION times and all be diffeent, ive had companions abandon me, thats amazing! i mean i actually pissed them off, whereas in origins i could just act differently with everyone and they would all like me! this is really well done.
-the different voice tones are superb
-voiced protagonist is awsome
-romances are not detailed enough (mind you, it coul have been 10 X more detaled and i would still ask for more....) i mean that kiss with A was HOOOOOTTTTTT.
-i didnt understand why i was being attacked sometimes, i mean all my hawke could of done would yell "stop, im on your side" and that useless battle would not occur, that i didnt understand.
-im not too crazy about the crafting, or the warrior armor.
-you reused way too much dungeons. how on earth did you think no one would be pissed?
-story is excellent and had me tearing my hair out.
-would of liked an epilogue about my companions.....
-WOULD LIKE DRAGON AGE 3!!!!!!!!!!!!!!!!!!!

-thank you thank you thank you for TWO homosexual choices. i am gay and i cannot tell you how amazing this is for me to experience this, equality :)

THANK YOU BIOWARE

#1529
_ShadowHawk

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Well, this is a head-scratcher; I feel like I’m playing a different game than the one written of by many here.

I thought the storytelling was spot-on, the conversation and user interface a vast improvement over that of the original game, and the artwork brilliant.

I noticed the reuse of level designs and found that annoying, but it wasn’t a deal-breaker. I liked not having to micromanage my NPCs’ armor/apparel, and I can’t tell if people who voice their dislike for the new NPC armor system on this forum are in the majority or just vocal. I personally get more bothered when I lose a look I like because better stats become necessary to get through the game without the level of difficulty skewing. Perhaps a checkbox as is done with PC helmet visibility could cater to both tastes.

Looking forward to DLC and an expansion. For the expansion I offer the suggestion of an Act 4 and 5 for the storyline and two or three new level designs retroactively added to the earlier acts to minimize repetition. I’ll leave it to DLC to add more Deep Roads and wilderness adventures.

I’m enjoying this game immensely; it’s well deserving of any praise it’s garnered.

Modifié par _ShadowHawk, 13 mars 2011 - 11:06 .


#1530
_ShadowHawk

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Removed double post.

Modifié par _ShadowHawk, 13 mars 2011 - 11:03 .


#1531
Salaciouschicken

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All I have to say is this. For anyone to give this above a 3/5 is inexcusable. For even missions necessary to the story to use rehashed dungeons is outright bull****. This is an obvious rush job, and it's embarrassing for anyone to defend it with such zeal.

#1532
RogNasty

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Overall 7/10, completed one play through as 2 handed warrior, 29 hours, level 23.

Likes

- Story was interesting, even if it did seem to jump around some.
- Pace of combat, it feels much faster then DA:O.

Dislikes:
- Reused maps, very bland use of dungeons maps.
- Not being able to control all of party members equipment completely.
- Lack of tactical combat view.
- Lack of strategy needed for combat, it was pretty much hit whatever is not on cool down and win.
- Lack of depth for party members story.

My overall impression is that this product seems rushed, and is not even a complete game. Seems like a very big cash in. I would of liked it to be more like DA:O then ME2. I do like ME2, however that was not what I was looking for when I bought this game. ME2 has its own style which I enjoy, but DA:O had a different style that seems to be almost completely gone. I'm not saying that changing somethings are bad, but this game doesn't really feel like DA2, just a game set in the same universe.

#1533
RogNasty

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Removing double post.

Modifié par RogNasty, 13 mars 2011 - 04:28 .


#1534
Dazaster Dellus

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Wow.......DA2......SMH! Haven't completed it yet but.......yeah. I don't know where to start with this one.

The game being "streamlined" is not Bioware's best decision ever. It worked for ME to an extent(because ME was a totally different game). It does not work well for this.

Negatives:

* The split personality Hawke is completely ridiculous. For all of the three options you get most of the time his voice completely changes for each one. Don't know whose bright idea that was.

* The lack of dialogue options is sad. I'll leave it at that.

*The complete rehashing of the same areas over and over and over and over.........and over. Really Bioware?!

*No real inventory that is worth while. If you really wanted to, You could go through the entire game without changing armor or items much, if at all. I have barely touched anything else. Also, WTF is up with all the junk?! How many pairs of torn trousers can you throw at me before relaizing that it was a stupid idea?!

*Pitiful loot. This kind of ties into the inventory thing a little bit. Let's just be honest people. There are no really good items worth mentioning in this game. At least so far. There is no reason to even explore and look for cool loot because there is none. The best thing about killing enemies is getting Health potions and Lyrium potions. That is pretty sad.

* Way too linear(compared to most other Bioware games). The game pretty much tells you/guides you along the path of the things you have to do this game. In DAO after Lothering you could choose how you wanted your adventure to unfold(Start of in Bercillian forest or go to Orzammar, etc. And depending on where you start and in which order you do things in the story changed.). In this game I have yet to be able to choose anything besides a few dialogue options and other small choices. Sure I can take a break from Main Plot to do side quests but I can't go anywhere else beacuse Kirkwall seems to be all that exists, so far.

*Lack of interaction. There is like no one to talk to in the game. A small few group of NPC's compared to DA:O. Even when you turn in quests it is excruciating. "Check your pockets. I think you lost something!" is the only thing Hawke can apparently muster when talking to others.

*Lack of quest variety. The quests are prety much the same thing over and over again as well. No creativity what-so-ever in the quest making.

I could go on and on with the negatives but it is late and my goal is to not bash it into the ground but simply state the deficiencies with this game.

Positives:

*The visuals. Definitely a step up. (I think they pretty much spent most of their time working on this instead of paying atention to the rest of the game.lol)

*I like the locations a lot. It's not just a dungeon. There are some pretty good environments to do battle in(even if they are used into dust).

*No more endless Dungeon crawls like the first one. *Cough* Deep Roads *cough* Fade *cough*. The length of the "dungeons" are a lot more reasonable.

*The battle system is pretty good. It is similar to The Witcher's except it doesn't flow like a real fight. After every attack the character makes that sudden stop jerking motion as they go from one attack to the next. More prominent in warriors. I also like that when you get knocked down or caught in a trap you don't stay knocked down/stuck for like 5-10 secs while the enemies tear you to pieces like in DAO. God.....that was the worst.

Again, there are a few other things I think are +'s but it's late. Overall, I have to say I am not too fond of this one. My fears have been realized. I have seen and heard the reviews. I have heard the mass amounts of mixed opinions. Most leaning to the negative side. I have to agree. Bioware dropped the ball on this one. I have been playing for about a week and I have had no desire to finish this game. That is saying something. While I do think the game is still pretty good it is also a disappointment in terms of Bioware game quality and standing. I am really REALLY hoping Mass Effect 3 won't come out this year right now. They need all the time they can get.

#1535
Dazaster Dellus

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Wow.......DA2......SMH! Haven't completed it yet but.......yeah. I don't know where to start with this one.
The game being "streamlined" is not Bioware's best decision ever. It worked for ME to an extent(because ME was a totally different game). It does not work well for this.
Negatives:
* The split personality Hawke is completely ridiculous. For all of the three options you get most of the time his voice completely changes for each one. Don't know whose bright idea that was.
* The lack of dialogue options is sad.  I'll leave it at that.
*The complete rehashing of the same areas over and over and over and over.........and over. Really Bioware?!
*No real inventory  that is worth while. If you really wanted to, You could go through the entire game without changing armor or items much, if at all. I have barely touched anything else. Also, WTF is up with all the junk?! How many pairs of torn trousers can you throw at me before relaizing that it was a stupid idea?!
*Pitiful loot. This kind of ties into the inventory thing a little bit. Let's just be honest people. There are no really good items worth mentioning in this game. At least so far.  There is no reason to even explore and look for cool loot because there is none. The best thing about killing enemies is getting Health potions and Lyrium potions. That is pretty sad.
* Way too linear(compared to most other Bioware games). The game pretty much tells you/guides you along the path of the things you have to do this game. In DAO after Lothering you could choose how you wanted your adventure to unfold(Start of in Bercillian forest or go to Orzammar, etc. And depending on where you start and in which order you do things in the story changed.). In this game I have yet to be able to choose anything besides a few dialogue options and other small choices. Sure I can take a break from Main Plot to do side quests but I can't go anywhere else beacuse Kirkwall seems to be all that exists, so far.
*Lack of interaction. There is like no one to talk to in the game. A small few group of NPC's compared to DA:O. Even when you turn in quests it is excruciating. "Check your pockets. I think you lost something!" is the only thing Hawke can apparently muster when talking to others.
*Lack of quest variety. The quests are prety much the same thing over and over again as well. No creativity what-so-ever in the quest making.
I could go on and on with the negatives but it is late and my goal is to not bash it into the ground but simply state the deficiencies with this game.
Positives:
*The visuals. Definitely a step up. (I think they pretty much spent most of their time working on this instead of paying atention to the rest of the game.lol)
*I like the locations a lot. It's not just a dungeon. There are some pretty good environments to do battle in(even if they are used into dust).
*No more endless Dungeon crawls like the first one. *Cough* Deep Roads *cough* Fade *cough*. The length of the "dungeons" are a lot more reasonable.
*The battle system is pretty good. It is similar to The Witcher's except it doesn't flow like a real fight. After every attack the character makes that sudden stop jerking motion as they go from one attack to the next. More prominent in warriors. I also like that when you get knocked down or caught in a trap you don't stay knocked down/stuck for like 5-10 secs while the enemies tear you to pieces like in DAO. God.....that was the worst.
Again, there are a few other things I think are +'s but it's late. Overall, I have to say I am not too fond of this one. My fears have been realized. I have seen and heard the reviews. I have heard the mass amounts of mixed opinions. Most leaning to the negative side.  I have to agree. Bioware dropped the ball on this one. I have been playing for about a week and I have had no desire to finish this game. That is saying something. While I do think the game is still pretty good it is also a disappointment in terms of Bioware game quality and standing. I am really REALLY hoping Mass Effect 3 won't come out this year right now. They need all the time they can get.

#1536
Ghostdancer26

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 DAII
So far I have to say as a RPG experience goes Bioware finally broke out of there mold of go to a few differenct locations gather allies and then final battle!!

I wont say anymore then that for now.

Secondly I do like the fact they decided to use their own engine from Mass Effect to make the game in order to make the combat smoother, however there are a lot of bugs that need to be worked out.

For about an hour into the game the main character was hunched over ready for battle during all dialogues even though no weapons were drawn (hilarious).  I can understand with a lot of simple mistakes like this I can see why Game Informer gave it a 8.25 score.

Fun to play, happy Bioware is finally changing up their story arcs, but not the top quality work we are used to.

#1537
Hawke4555

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DA 2 is a great game but not awesome.
There are many things i liked about it like
1)Cooler combat.
2)Better Graphics.
3)Interesting story(well the third part)
4)Cooler weapons and armor.
5)Voiced PC.

THE Bad.
1)Crappy inventory.
2)Recycled areas.
3)Linear story.
4)Choices(no matter what choice I make the consequence are the same eg your brother/sister leaves the party regardless of what decision you make,not being able to choose which one to save,your mother dies whatever choice you make),so why are we given choices when the consequence would always be the same?
5)Companion armor fixed cant be changed(dont get the logic).
6)Your brother/sister leaves the party(dont get the logic).
7)Cannot talk with my party members anywhere and anytime I want and there is less conversations.(this was 1 of the best thing I liked about Origins but don't know why they removed it.)

DA2 could have been so much better but alas its not,its up to the modding community(if Bioware releases the toolset) and Bioware to fix it.

#1538
Hawke4555

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DA 2 is a great game but not awesome.
There are many things i liked about it like
1)Cooler combat.
2)Better Graphics.
3)Interesting story(well the third part)
4)Cooler weapons and armor.
5)Voiced PC.

THE Bad.
1)Crappy inventory.
2)Recycled areas.
3)Linear story.
4)Choices(no matter what choice I make the consequence are the same eg your brother/sister leaves the party regardless of what decision you make,not being able to choose which one to save,your mother dies whatever choice you make),so why are we given choices when the consequence would always be the same?
5)Companion armor fixed cant be changed(dont get the logic).
6)Your brother/sister leaves the party(dont get the logic).
7)Cannot talk with my party members anywhere and anytime I want and there is less conversations.(this was 1 of the best thing I liked about Origins but don't know why they removed it.)

DA2 could have been so much better but alas its not,its up to the modding community(if Bioware releases the toolset) and Bioware to fix it.

#1539
Keladis

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I posted my thoughts once already but after another play through I just wanted to it once again

Okay first the game play was awesome, I really loved the combat. It was much more flowing and action feeling then Origin where you would try to attack and your characters would run around for a good 20 seconds before attacking.

( I have notice a lot of people not happy with it and saying its a hack an slash button masher, but I think that just depends on how you want to play it. I personally slowed it down on the button mashing and used more abilities. As a rogue I was going in hitting a few time and when the enemy went to attack me I would use evade and back flip away and pop off a stun and move back in for some more beating on them... so to all that saying its a hack and slash button masher think about fights, give yourself challenges like not to get hit and do a hit and run attacks. Combat is really what you make it.)

Graphic was also awesome. The main characters we all cool and original. only real issue I had with the graphic was the new design for the elves. Whoever decided to make that change must of been smoking something. I also thought that Bioware could of done better with the qunari I remember the question What up with the new design, does that mean that Sten is now going to look like the new qunari? being asked a lot and Bioware replied with not all qunari have horns and gray skin, but that the way every qunari you run into in Dragon Age 2 looks! not sure whats up with that.

I also really love the dialog system, it made the game so much more fun to pick and option and have your main character speak and react.

Story: To me it felt like a real mess. It felt like the whole game was a bunch of quest that either popped up in my journal or got from reading letters in my home. Very few times did you actual get a quest from npc in the world other then your party members when they had personal quest.

Another big issue was the reuse of the same maps over and over again for everything. I can understand the city and some of the outside Kirkwall areas but come on every house has the same layout even if the outside of the house looks totally different. Same with the warehouses, caves. To me it felt like Bioware either rushed the game out or they didn't care enough about it to take the time to have more unique areas

An the companion character seems like they was unique and had some great personalities but I was very sad to find out we could only talk to them at their house or place of resident and for the most part only when they had a personal quest for you to help them with. I really wished bioware would of allow us to enter into conversations with them at anytime and ask question and get to know them better a lot of them felt like they could of had great personal histories and back story to them.

The way it was though I never felt I learned much about them and found it weird inter acting with them later in the game cause they acted like hawke was good friends with them and like they knew each other so well and I was like um sure okay.

The romances was rather boring and felt like it was just click the heart comments and eventually you will sleep with them. It never really felt like you was developing feelings for each other.

I would of like to have seen more to the romances like being allowed to hug and maybe even kiss once in awhile. (spoiler alter: skip the next section if you have not gotten past act 2)



Example in a quest you mother dies and your LI comes to your house to try to comfort you, but it does not feel like bioware done a good job at it. cause all that happens in a short conversation. No huge or holding their hands.



Overall I enjoyed the game it was fun gameplay and the story was pretty good just felt a bit more like a series of quest then one main story and secondary and side quest, but it sure didnt live up to the standards that bioware normally delivers.

#1540
Keladis

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removed

Modifié par Keladis, 13 mars 2011 - 04:54 .


#1541
Disturbolus

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 Earlier on, when I was 4/5 hours in to the game I was seriously dissapointed. Thus I decidated to leave a reply in the form of flame, nothing good and the game was not worth my time.

Now I finished the game and I must say, it's not that bad at all. It's certainly not better then Dragon Age: Origins. Everyone has his or her personal view but if you can't see that Dragon Age II is a step back, you're narrow viewed.
Origins was a finely crafted masterpiece, crafted over many years and that is what you felt when you played the game. It had it's cons and sure not everyone liked it, but the good aspects of the game made you forget about the bad way too easily.

However, Dragon Age II does a few things well and mainly that's the combat. I played as a warrior and when I activated certain abilities I felt the rush of slaughter. Very well excecuted on that part. Although the mages' staff combat is a bit over the top in my eyes, it does add some flair to the battlefield.
For those who say Origins was way more tactical, perhaps, but I've found myself in situations where I needed to pause and actually think about what step I'dd take next. I have to add that I did not want my character or my compagnions to die once, which might add some difficulty, and succeeded.
Overall the combat is a MAJOR improvement. It's well oiled, brutal and flashy and I don't nerdrage over the fact that my unattended warrior can't hit a foe because it's moving.

Alot of complaints about the companion armor costumization. Well, let me break it down. When I walked around in Origins with my battle partners wearing a red helmet, a purple armor and green boots I felt the cold breath of antivan fashion assassins in my neck.
The compromise is that you can unlock more rune slots and effects by finding upgrades next to still beeing able to alter weapons, shields, belts, amulets and rings. It's a good thing your companions maintain their unique appearances.

The graphical design is an odd choice. Why alter it so drasticly? Ferelden felt realistic whereas Kirkwall looks like it was created by an overartistic bunch from a medieval star wars galaxy. Why break the connection with Origins and call it Dragon Age II? Overall the world design is alright, the HUD and menu's are too smooth and sci-fi in my opinion. The monster design looked sinister in Origins and it's a good thing they didn't alter too much but improved upon the orignal, beside the cartoon-ish Hurlocks that is. The overall design leaves many question marks.

The story is a slow starter. In the beginning I did not feel alot of connection nor importance but once you get further it does get better. The relation with your companions is dulled down but still there. An improvement I do find in design is that of the companions, more badass, more stylized in both conversation and style even if it's dulled down. Storywise Dragon Age II is not as epic or emotional involving as Origins but it's worthy to its predecessor.


I doubted Dragon Age II when I saw it's release date and my concerns were right. The time they spend on this game was not enough. That's the reason of recycled dungeons, cities feeling empty and many more things I could mention. But I'dd choose this game over any RPG beeing released lately and I enjoyed playing the game when I stopped thinking about how much better it could have been.
That's the power of BioWare, and that's why you BioWare, creator of epic RPG's fall harder then any company when you let your quality drop.
Quality takes, it needs time, need reconsideration. Even with a team of 3000 man it can not be rushed. Good idea's, visions can not be forced, impossible, they come to you; in time.

#1542
dubsaves

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Its pretty much awesomesauce.

#1543
lunephaxsia

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For the most part DA2 has been getting mostly negative reviews from fans of DA:O and being one, I kind of agree, it is still entertaining but with a very different feel as opposed to its predecessor. IMO the key factor that DA:O had was giving players near total control of what's going to happen, moral choices, what your companions do or wear, what kind of skills and equipment characters are given access to; although these things are still found in DA2, its been "toned down" so much that it makes game-play too linear. I remember while playing DA:O when I'd stop and look at a guide just to make sure the choices I make and the people I kill won't bite me in the ass later, in DA2 the choices you make doesn't seem to have that much feel of "karma".

Complaints aside for the moment though, the game does prove to be enjoyable and with plenty of welcome improvements. Combat is more fluid and fast paced, animations are awesome and still presents some challenge, and the fact that the "skills" tree has been removed and now more features are integrated into the attribute points give you a whole new level of consideration as to how to build your companions rather than just pouring con and str into all your warriors. The fact that companions are locked into unique specializations adds to the tactical game-play by having you choose which companion is best suited for a specific quest rather than just bringing in your favorites over and over again (although no one says you cant if you really want to).
Overall my biggest gripe in terms of combat would be the removal of the tactical view camera, which is a very useful feature in DA:O not only because it gives it's combat that "tactical combat feel" but also by allowing you to scan the field, plan ahead, and actually come up with more effective strategies.

The change in graphic style wasn't that big of a bother, it has its appeal although the recycling of environments and maps proved to be disappointing when comparing your errands around Kirkwall to DA:O having you run around the entirety of Ferelden.
Looking into the whole, had DA2 kept the epic cause-effect of moral choices, freedom to customize most aspects of your companions as well as interactions, and of course the all important TACTICAL VIEW CAMERA, it would have proven a good enough sequel despite its linear plot and brief playtime. Had DA2 not been a sequel and was a game of its own, I'd give it an 8/10, but be it as it is, it IS a sequel and we can't not compare it to DA:O and although it was disappointing I wouldn't go as far as to claim it a failure, so I'll give it a 6.5/10.

I believe bioware made a bold risk with the direction they chose to take DA2, and it is true that there are alot of risks involved when you're trying to make something groundbreaking; lets just hope that they take in consideration all the praise, criticism, and comparisons DA:O and DA2 have been put through when they develop the next title in the Dragon Age franchise. You can't please everyone but they can at least win back the faith of those who were disappointed with DA2.

#1544
Ranranway

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TL;DR - The story was good [though I really wanted the story to be more in-depth, but considering how it was told via flashback, there really isn't much to say,] the new and improved battle system is great, as I like flashy designs - the design... not so much. Please, don't make us have to suffer through the same maps over and over again, and do the same quests over and over again.

Also, I really believe that Hawke's rise to power is completely underwhelming considering the design of the game. I really hoped it would be as grand as how the Warden saved Ferelden - then again, it's like if the Warden was "the Champion of Denerim," and he had to stay in Denerim the whole game, and only ventured out of the city because of necessity, then Hawke and the Warden would be equal.

I like Hawke. Considering this is how he became the Champion of Kirkwall, I finally see that a lot of my points are moot, so I rewrote my review. The story is great, the story-telling could have been better (but I think that's more gameplay than the actual story) and I feel the characters could have been fleshed out much more thoroughly than it should.

Though, please, more varied, complicated mazes and dungeons - and not the same mansions, the same hovels and sewers. I'm betting the sewers could have been a veritable labyrinth, and the mansions could have been different considering who owned them, etc. etc. D:

That's all I'm asking. :ph34r:

Modifié par Ranranway, 13 mars 2011 - 11:02 .


#1545
Zeevico

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Bioware didnt design this game forn nightmare mode. Why? Simple. You cant turn off team tactics. Team members will either run or fight. Sheer idiocy.
No tactical camera. You too can line up shots that "helpfully" fix on team members. Friendly fire? Never mind- spend ten minutes adjusting camera angles to line up that perfect shot. Think like a general.
Your commands get interrupted by enemy attack. Get it? There goes your paused command queue. Gone. Spent 2 minutes adjusting cam angles? Never mind.
Mr gaider, you say im in denial--you took out the features that made combqt workable And fun in dao. Ridiculous. I am not buying any more da products until this nonsense is patched.
I must be in denial, mr gaider, according to your helpful analysis. You made combat inconv

#1546
Zeevico

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retraction--default tactics acceptable solution.

#1547
Loseless

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The game finished faster then DAO,at least for me.And I was hoping that we will fight against darkspawn,but....And some characters didn't show up in dragon age 2,and I really wanted to see them..And what with Flameth? I thought that she will have more important role in this game.

#1548
jase1976

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Dragon Age 2 really makes me appreciate how great DAO was. I'm having a dificult time feeling completely immersed in the DA2 world or really caring about the characters. For me, everything just has an artificial and linear feel to it, like you're on a movie set rather than existing in a real world. I really got involved with the story in DAO, and it was one of the best gaming experiences I ever had. I was hoping DA2 would be the same... not even close.

#1549
Grammarye

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Apologies for the long read, but I figured you wanted a review, not a one-liner :P

As I came to write this review, I read over my glowing reviews for Mass Effect & Dragon Age Origins. I'd even downloaded & played out the Witch Hunt DLC to round out my DAO saved games before import into DA2 just as DA2 arrived. As such, I find myself comparing & constrasting these past & present games a fair bit. My review therefore reflects that, but then, it is an eagerly anticipated sequel - it's only fair to see what has changed from what was undoubtedly an excellent RPG. Time of writing is about 5-6 hours into the game, so longer term aspects of the game have yet to be explored.

In summary:
DA2 is a good RPG with a fair bit of the usual high quality Bioware writing & dialogue. It's let down by some terrible UI choices, technical issues, and a design that abandons significant parts of RPG concepts in favour of trying to somehow make a fantasy shooter, which just doesn't work.

GRAPHICS & SOUND:
Negatives:
Perhaps it's the change of style or engine, but I just can't help but look at DA2 and think 'something feels wrong' as I wander the streets of Kirkwall. I'm not sure whether it's the invasive popups that you have to turn on to figure out what anything is, talking to chests to shop instead of merchants, or the complete lack of real interaction with most NPCs compared to DAO, but Kirkwall feels more like a film set with extras wandering about rather than the bustle of Denerim or Orzammer. Given that you spend a significant amount of time there, that is a real problem.

The sound in places has been poorly edited. Your companions' banter can at times sound like one is in a tunnel or a well, whilst the other is booming next to your ear. Given that they are both mindlessly standing the same distance apart under almost all circumstances, and talk a lot, this is most off-putting. Accents can be just plain weird. Which American/Canadian decided that all elves should be a strange mix of Scottish & Welsh, exactly? For those of us across the pond, it just grates, because it's not some weird and foreign fantasy accent; it's like the people next door turned up in your fantasy game. I miss Tim Russ' melodious tones showing that elves are like normal people too.

Positives:
The character creation, the NPCs, the world generally looks gorgeous. In fact, given the Nvidia issue, it's quite possible we're not actually seeing DA2 at its best yet, so as cards & drivers improve and the game gets patched, it may get even better.

The combat graphics are nicely tight & never distract too much; in contrast to DAO there are fewer magic effects that blanket the area in swirling light, and more that produce sharp, quick, destructive effects. It's much easier to see what is going on. Rock armour, for example, has never looked so good, and fire is beautiful to behold.

Despite my complaints above, there is at least variety in the voice acting and generally it is of excellent quality. The sound effects are good, fit the theme, and, well it's hard to write more about a bunch of sword hitting shield type sounds other than to say it fits well. I must say I was particularly taken with the addition of screaming to this edition of Dragon Age - set an NPC on fire or electrocute them and they generally make their sentiments about this known. It fits well with the return of the refreshingly realistic 'blood gets everywhere' motif.

Critiquing DA2's music is a challenge. What's there is good, but the lilting music from DAO (I could stand at DAO's camp for hours just listening to that theme), the tumultuous battle themes; it's all muted in DA2 by comparison (in fact the best bit has been the menu music, and I'm not sure whether that's a good thing or not). Perhaps it will pick up as one progresses.

RPG ELEMENTS:
Negatives:
I really don't know who has been designing recent RPGs, but it's like there is some trend to say 'well old RPGs didn't sell very well; we must make significant changes to core RPG concepts to sell games'. They couldn't be more wrong - it's not the core concepts that people have a problem with (a few million people in World of Warcraft adequately demonstrate that), it's the impenetrable levels of details some older RPGs contained that put people off. The summary would be that I think someone copy-pasted Mass Effect 2's design decisions over onto DA2's design document, without thinking as to whether they'd actually make sense in a fantasy world.

So what has DA2 cut? Top of the list is companion armour. Much like Mass Effect 2, your companions will be wearing the same tired, dumb-looking armour at the end of the game as when you started. If you come across a nice bit of armour that you can't wear, well, resign yourself to selling it, because your companions won't be sporting a new look. No instead, that armour that could barely stop a paper knife will mysteriously level up with you. An astonishing decision - this isn't a world that has shields & modular armour upgrades where you can explain this away.

Immersion is up next for the chop. Did you enjoy how Baldur's Gate managed to make every aspect of the game look like part of the game world? How in DAO, your journal really looked like a little book? Welcome to space-age DA2 where every aspect other than actually walking around in the game world is a full-screen immersion-jarring 'clean & minimal' menu, which also includes such items as options, saving the game, and so on. One unfortunate effect of the influence of MMOs is the prevalence of NPCs with icons above their heads (which unless I've edited it from my memory, even Mass Effect 2 didn't feel the need for). It looks terrible, and is just another example of 'we don't believe users can actually find NPCs when there's a minimap that points to them already'.

Somewhat inexplicably, the most useful UI feature in DAO, that of the top-down classic RPG view, has been cut, presumably because the Mass Effect 2 engine didn't need it. It is thus much harder to define just where that AoE spell is going to end up - but don't worry, it won't matter, because friendly fire is gone too. You can now merrily cast a fireball at your companions and they'll brush it off, no problem. As an amusing aside, basic electrical spells have now been re-branded as sky, but apparently it didn't occur to anyone that a significant amount of the game is spent indoors, or underground... Even Baldur's Gate had spells that didn't work indoors.

Origin stories? Different races? Yeah... cut. You're a human, and by default with a stupid bloody (that's as in blood, not swearing) line across your nose. Why? No-one is saying, because the character editor lets you almost immediately dispense with such idiocy and as such it never gets mentioned in the storyline. Perhaps someone had been watching too much Braveheart.

Positives:
It's taken many years, but finally someone has figured out that it'd be really handy to have direct visual feedback as what happens to your character when you increase arbitrary points in Constitution or Willpower at your arbitrary levelling point. The rest of the UI may be overly minimal & space-age, but it does at least tell you precisely what is going on, and does it well. It's just unfortunate that it could have retained immersion and still done so.

RPGs are all about progression, both power & story, and both are certainly present & correct in DA2. In fact, power progression is disturbingly fast in some cases - barely an hour into the game and my mages are busily casting AoE spells that were the reserve of high-level characters in DAO. It will be interesting to see how this balances out as one progresses further. Speaking of progression, I am very pleased that you can import your DAO saved game and thus have the game be influenced by your Warden's decisions, all of which impact the subsequent story.

As for the continuing story - well, the day Bioware can't do a good story, they should close down. The non-linear and hugely varying story given to you is genuinely epic, and right off the docks presents you with different paths and conflicts to pick from. They have definitely excelled themselves in allowing you to create your own personal interpretation of the Thedas world & its future.

The dialogue system is very good. It presents your choices clearly (from diplomatic, to humour, to combatative) and also, thanks be to Andraste, indicates quite clearly when an option is flirting! Nevertheless there are times my character is far more forward, or humourous, or dirty, than I was expecting from the option given, but so far it's more made me laugh than cringe. I am particularly impressed with the evolving personality system, whereby your dialogue choices stack and adjust the typical dialogue and combat banter of Hawke to match the personality you are giving them. Being able to read text before I say it and wish I hadn't would be nice.

COMBAT:
Negatives:
NPCs will pop up from the most unlikely places, teleporting into completely empty areas, including places where you just cleared enemies or walked through. Words can't describe how stupid this looks. Spiders out of caves, assassins out of stealth, enemies out of uncleared rooms - all fine - teleporting in from nowhere - not in a fantasy game. Even ME2 had the good graces to have enemies come from around corners.

I think there's a bit much in the way of over-the-top waving of weapons around. My mage goes absolutely nuts with a staff, and I think would be far more likely to put an eye out or injure someone with the giant spike on the end of it than actually hurt the enemy. Reining that in a bit wouldn't hurt - it doesn't mix too well with the relatively realistic blood usage and all that. Stylised realism, you know?

Positives:
Combat generally is more snappy & fun to watch. It is very definitely a case of 'press button, do awesome thing'. Magic in particular has really cleaned up from the murky layered effects of DAO - it's just unfortunate that we're not playing a shooter, or these kinds of things would really fit well, or justify the considerable expenditure in resources that must have gone into to creating these things instead of RPG features.

DRM:
Whilst Mass Effect 2 sold without any DRM at all and broke sales records, the chaps at EA clearly felt DA2 needed some kind of DRM to annoy legitimate customers with, and to present a small challenge to pirates for a day or so. Nonetheless, this DRM isn't so bad.

Final thoughts:
DA2 represents on the one hand a pinnacle of story telling & lush graphics, but also a worrying trend in modern RPGs, that of removing as much of the RPG as possible in favour of shoot-em-up style (or in this case, slash-em-up), along with little or no thought of how to create menus & UI that work both stylistically, immersively AND intuitively. Game developers need to go back and replay games like Oblivion, KOTOR, Baldur's Gate, Fallout 3 (yes even that relatively modern RPG did it better) and remind themselves what an RPG actually is supposed to be about. We've come a long way since Minsc & Boo. Not all of it has been an improvement.

Two-liner (because the forums aren't very wide):
Mass Effect 2 dispensed with a lot because it can get away with being a shooter. DA2 needed to show that Bioware haven't forgotten their roots. Unlike DAO, it didn't. 3/5 for implementation. 5/5 for a fun game on its own merits.

Modifié par Grammarye, 13 mars 2011 - 12:04 .


#1550
wizard07

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_ShadowHawk wrote...

Well, this is a head-scratcher; I feel like I’m playing a different game than the one written of by many here.

I thought the storytelling was spot-on, the conversation and user interface a vast improvement over that of the original game, and the artwork brilliant.

I noticed the reuse of level designs and found that annoying, but it wasn’t a deal-breaker. I liked not having to micromanage my NPCs’ armor/apparel, and I can’t tell if people who voice their dislike for the new NPC armor system on this forum are in the majority or just vocal. I personally get more bothered when I lose a look I like because better stats become necessary to get through the game without the level of difficulty skewing. Perhaps a checkbox as is done with PC helmet visibility could cater to both tastes.

Looking forward to DLC and an expansion. For the expansion I offer the suggestion of an Act 4 and 5 for the storyline and two or three new level designs retroactively added to the earlier acts to minimize repetition. I’ll leave it to DLC to add more Deep Roads and wilderness adventures.

I’m enjoying this game immensely; it’s well deserving of any praise it’s garnered.



I completely agree and feel the same way. I dont know what every one else is playing but all I have to say is I cant wait for DLC and dragon age 3 as well as Mass Effect 3