My own personal review of the game, on PC, will be surprisingly
optimistic. I read many comments and reviews prior to the game and my
expectations lowered as many(mostly players and not proffessional game
testers) said that DA:2 was a big dissapointment.
Having tried the game properly, I can safely say this isnt the case. I thoroughly enjoyed it, and it was not a waste of money after all. Dragon Age 2 is after all fundamentally different from origins, and it was something important to keep in mind. I dont think anyone would blame Bioware if they stuck to the origins recipie over again, it would probably have worked as well. Instead they went boldly ahead and tried to create a political drama-rpg that was so different from its predecessor. It takes a new approach to character development, narration and story, and it works great. Almost.
There had to be that "almost" there. The
game is unfortunetly riddled with flaws that annihilates its chance of
being perfect. Weighted on the scale it still favours the game, but by
Bioware standards, its a step backwards.
To specify:
Great:- Voice acting.
Your hero is finally given a "soul", rather then the mute husk that was the
Ferelden warden. The voice acting of both female and male hawke arent
flawless, but it works well enough, as does the facial animations and
expressions that comes with it. This also applies to all the other voice
acting in the game. I found no big dissapointment and it was quite the
improvement from origins.
The "conversation wheel" imported from Mass Effect also works great, especielly with the symbols.
- Narration and character development.
The new perspective of your story being told over a decade rather then the standard approach is quite unique. I myself
havent come across other games that experiments as boldly as this, and
it really works. Its enough to make Hawke a compelling character which
you evolve over time. In comparison, you only play the warden for a
year. It doesnt give the same attachment.
It also helps make the companions more likable, and makes you more attached to them. You
feel like you get rooted down, and that's a good thing. A place to call
your home, and friends in that home. With that behind you, there's a
bigger cause to fight.
- Skill and inventory system
The new DA:2 skill system is not complicated to get into, and it offers a wide variety of useful spells and abilities. It also offers upgrades to skills, which is new, nifty and allows you to fully specialize in the field you wish your character to focus in, while in Origins you had to drop points in secondary talent trees at the end levels as you had filled up all your main ones. Good for "off-speccing" perhaps, but the ability to do the same exists just as well with the new system.
The new inventory system is also great, with its new "star-rated" itemization and trash loot section.
Quite good:- Combat
The combat system works flawlessly and is alot smoother then origins. There are many new nifty features and overall its better then origins. Combat is more streamlined and "easy", which some players may not like,
but depending on your difficulity level, it can easily be challenging
enough, and it works.
But its definetly not perfect. For some reason kill moves, one of the more unique and nifty features from origins, has been removed. Combat is more streamlined and "easy", which some players may not like, but depending on your difficulity level, it can easily be challenging enough, and it works. There is also an overuse of blood and gore. I know its suppose to be a dark fantasy game with alot of blood, but opponents exploding to tiny bits when I shield slam them doesnt make sense. It may be fun, but its a bit extreme. Having dismembered limbs or the like would be a nice replacement.
Combat is also, belive it or not, overused at the expense of story and content. This may seem like a huge downside, but its not BADLY overused. I dont mind a bit of extra action, but sometimes it seems developers just added mobs as arcade-style fill-in where there easily could have been less repetative content in its place.
- Graphics
Not much to note on graphics. The game on DX9 looks a little better then origins, and there are improvements, if not really huge ones, if you have a good computer.(I havent tested that extensivly but just watched from a friends computer). Some textures are dreadful, however, and there are signs of a lack of graphic polishing even with max graphics. This part is never truly important for me in games like these. As
Quite bad- Story
DA2's story is not as cliche or epic as origins. Fortunetly DA2's unique narrating and storytelling mode saves the weak story and the game from being a total failure. It works in this frame, while it would work very poorly in any other frame. Its enough to peak interest and keep you there, and the side quests are actually made alot more interesting and bigger. The thing is, I think this way of narrating and storytelling would have worked just as well with a truly epic story, and with it would have created a 10/10-game. This relativly weak story doesnt fully exploit the game's good sides and lowers the grades, and the ending is rather weak. It was not what I expected and hoped for and could have been made alot more interesting.
- Choices and replay value
This judgement is done mostly in comparison to Origins. Dragon Age: Origins offered many different perspectives as you could start from many races and backgrounds. Dragon Age 2 simply does not offer the same choices and fail to offer the same amount of replay value. Granted, there are choices and consequenses that can vary from playthrough to playthrough, and it also varies on your class and gender, but overral its a bit too linear. Some things are unavoidable and you are pushed mercilessly in that certain direction everytime. Perhaps that is unavoidable in any story-driven RPG, but somehow the options felt more open in origins.
Terrible:
- Reusing terrain and house interiors.
This was to me one of the biggest let downs of Dragon Age 2. Judging from other reviews, its also a common cause of complaint.
Kirkwall as a city is a great place, full of interesting people, streets, shops and stories. It works well to stay in it and its countryside. For a while. But when the entire game takes place here and surrounding areas, it quickly drains the content and the fun of the place. Sure, I can see the value in growing attached to that home city. I said earlier that it was a good and strange feeling of being rooted down. But I meant that more as a "home base". Not that it would be the only thing you'd ever experience. I wish Hawke could visit more of the Free Marshes. Maybe some of the surrounding city states. See some other things then the same stuff over and over and over, just in a different time.
Dragon Age Origins take us around a kingdom, DA:2 is just a city. There is a limited amount of fun to a limited scenery, even with the chronological advancement.
The real problem is that everything from houses, roads, caverns and sewers are repeated. Over and over and over and over. That is really not okay. It just looks sloppy and the sheer lazyness at the lack of models drags down the grade of the game alot, as it makes it twice as repetative then it should be.
- Impact of Origins save
When I heard your choices in Origins could be imported to Dragon Age 2 I was overjoyed. I remember myself being quite satisfied with how Mass Effect 2 had used the same function and had expected something like that in DA2. That was not to happen.
I prepared what I would call a "perfect" Origins playthrough, something I would feel comfortable could bear the weight of Hawke's adventure in the sequel. Instead, I am greeted with enough details that I could count on one hand. 99% of the story that transfers from origins does not seem save-related, and with precious few exceptions, I feel as if my previous actions in the previous game doesnt matter at all. Granted, some of those examples(which I cant explain in detail due to this qualifing as spoilers) were quite great, but its nowhere what Mass Effect 2 offered in comparison.
I know DA2 was meant to be Hawke's story, that he was suppose to be a "commander Shepherd" of the DA series, but I get the feeling sometimes like they want to forget the past and just start over. Which just plain sucks.
Summary:Dragon Age 2 offers a good overall gaming experience. Bioware is on to something with the way they have presented the game and its hero, and adapting ME elements into the game prooved mostly a success.
Combat, inventory and skills are refined and works great, and the graphics are not notably aweful or awesome.
More content is however needed. More cave and house models, less reusing old content and building up a stronger sense of "adventure" with the quests is essential.
The story is weak, but survives in the unique way its narrated, as does its main character. This story could easily be replaced by a more epic one and work great.
I'll grade the game 7 out of 10, which is enjoyable, but far from perfection.
Perfection is impossible to achieve, but I hope the lessons from both games will be enough to make Dragon Age 3 the best RPG yet.
Modifié par Tomeran, 14 mars 2011 - 01:10 .