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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#1701
RaylenEX

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sgreco1970 wrote...
Firstly, the areas I didn't like the rgaphics had to do mainly with environments. In some areas, the places did not feel as deeply detailed as the people. In others, it was obvious that the same environments were being reused again and again and gave the game an overly generic feel.

The pacing and flow of the game was abysmal, Im sad to say. Tons of quests got thrown at you all at once and some you picked up along the way seemed extremely trivial and confusing. ("Oh, here is your bottle of wine you lost" ...why did I pick that up and how did I known to whom to return it?) Very few deep and engrossing dungeon crawls. Most quests were "go here and talk to X then hurry there and talk to Y." You might have an encounter or 2 along the way but there, 3 areas away, was your mark. Having to go to a companion's home area to talk to them for a 1 conversation side-quest, when they're standing beside in your party, seemed very strange and clunky.

Having the entire game ostensibly take place in one city was an extreme disappointment. The city grew dull and repetitive and made the world, which had seemed so expansive and engrossing in DAO, suddenly seem very small.


Well said indeed.

I missed how expansive the word of DAO was. Yes you can say that DAO was just in ferelden and it is good to move out of ferelden but the fact remains that the entire DA2 was in one city! Uptill "chapter 3", I was still thinking that the entire game was just one small chapter of a larger story, and was waiting for some epic war against tevinter to materialize. How disappointed I was when the game suddenly ended (WAY TO SUDDEN).

Remember how deep we could go into the deep roads in DAO? So much variety just for one SINGLE chapter of DAO, and now this? Obviously there has been a massive shift in corporate strategy, and from my financial background, this is one colossal red flag.


Notably, even though graphics have improved, I do not get the same utility/happiness from games as I did when I was much younger. Perhaps the golden age of gaming is over (maybe just for me :unsure: ).

#1702
wiskeylab

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the more i read the more i reconsider buying it, i could just continue playing origins but even a game as good as origins has it's limits in regards to replayability. i still have about 7 achievements to get before i truly complete it, and what then? i want to get #2 but it doesn't seem like it's worth the £40 i'm gonna have to fork out for it, especially if the replayability is virtually non-existant, the achievements aren't gonna be worth arduous hours of boring replays. i think bioware has put another nail in their coffin if mass effect 2 is anything to go by.

#1703
Greyleroux

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I thinck that DA:O was too good and DA 2 was too rushed ,actually i didnt start the game just yet .too much to do in Origin .And i'm in a wait for a good Ati driver (6950CF).
But your reviews arn't that gentle and i think that the game won't be as great as Origin was .We can't get them all right !

I'll post my review when i start the game may be next week or so.

#1704
Norrit70

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I was really disappointed with the game. It's far behind Origins in game play, story, and even graphics. It just feels very cookie cutter to me. I don't believe I'm going to be doing any more pre orders. The free stuff is the bait, but I'm actually regretting this purchase.

#1705
N_MACK

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wiskeylab wrote...

the more i read the more i reconsider buying it, i could just continue playing origins but even a game as good as origins has it's limits in regards to replayability. i still have about 7 achievements to get before i truly complete it, and what then? i want to get #2 but it doesn't seem like it's worth the £40 i'm gonna have to fork out for it, especially if the replayability is virtually non-existant, the achievements aren't gonna be worth arduous hours of boring replays. i think bioware has put another nail in their coffin if mass effect 2 is anything to go by.




If your going to buy Dragon Age 2 whatever you do, do NOT buy the PS3 version. I bought mine on release date and have been only able to get 2 hours of gameplay out of it because theres no many bugs and freezes i can't even do anything...if you don't bevlive me check the PS3 tech support fourm threads about the freezes......

ARGH IM SO ANGRY THAT SOME PEOPLE GOT TO FINISH THE WHOLE GAME STRESS FREE!

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#1706
fsfsfsfsfsfsf

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I've just finished the game. My opinion has gone full circle. I thought the game was 'ok'. It had some good moments. But while everything is fresh in my mind, I would like to offer you some feedback.

There have been some decent improvements over the first game, and like I said, it does have it's moments and it does some things well. I think the presentation was much better this time, graphics etc, and you added more spells/skills.

However, this dreaded "dumbing down" thing... it is genuine. At first I thought it was ok, but now that it's
over, I can say that it does exist, and it did negatively affect the game for me. Some things I didn't mind too much, the simplified herbalism and tradeskills etc, I personally don't mind about that. Same goes for the "Junk" loot thing, I thought that was fine. I was never one for weeding through my virtual belongings anyway. But the streamlining
just went too far. You must have known posts like this would happen. After all, you started with Baldur's Gate which was packed with depth. You simplified it down to Dragon Age, which some of us hoped was just a
new start that may grow in the future. But now you've simplified it down again, all the way the point now, where it's pretty much a different genre of game.  It's gone from being a slow, tactical, thoughtful, almost turn based RPG, to being a very straightforward action game.

Anyway, there's no point me criticising you because you obviously did it for the money. But here are my suggestions anyway. I'm not above hack 'n slash RPG's, they can be fun, in a disposable game of the month kind of way, but I really need there to at least be something more in there. So if was to ever buy another Dragon Age game again, it would need most or all of these changes:



1) Combat:
With these "Tactics", the game pretty much plays itself now. A few good lines of tactics on each character, and I basically sit back and watch the game run on auto-pilot. I don't mind this too much, for the other characters my party, but I need to at least have comprehensive control over ONE of the characters. The Mage is still semi-playable, and I can't be bothered going in to Warriors, but Rogues I can give some input on. The chain skill, I think should be an activated ability that the player chooses when to start.  Seeing as the Explosive Strike is activated, it means that the player can be involved in making the most out of the chain. It should cost a lot of stamina to use, so on weaker mobs, the player should make sure they don't start the chain or it's a waste of their stamina. On stronger enemies, they should start the chain early, and then the player should have to count the strikes... If they leave it too long, on the 10th strike, the chain ends. But when the player clicks the Explosive Strike, it does damage with the multiplier based on
the earlier strikes, so if the player panics and uses it too early, they don't get much of a boost. If the player is cool headed they can wait for the 9th strike and get the full benefit from a big powerful strike. In addition to the chain, I also miss manoeuvring my rogue around the back, and performing the painful backstabbing. Them doing it themselves just makes me wonder why I'm even playing. Even just having the chain, and manual backstabs, would be something for me to actually do during battles. I'm always going to prefer the older Bioware games way, where I had full control over all my characters. But even with tactics it could be entertaining if, individually, they were fun to play and had some depth. That's just not how it is now though. One other thing about this, is that the progress is too slow. In the old AD&D games, you used to get 2 or 3 skills/spells with the level ups. Now it's just one, and some of them are passive, and some are buffs. So even near the end of the game, my characters only really had a few usable options which makes for very dull gameplay.


2) Dialogue:
I remember reading a criticism of this in preview of the game on Eurogamer or IGN or something, but I didn't really appreciate it seeing as I've never played Mass Effect 2. But now I know, and I really dislike what you did with the dialogue options. It was a pity that they were more restrictive than the Bioware games of old, but my main gripe is
that I just don't really know what they are going to say. For example when (another male character) was telling me of his troubled past, I wanted to be able to comfort him, but the nearest option resulted in my character making a homosexual advance. Kudos on working towards a more broad minded gaming future, but big bad negative points for watering down the all important dialogue in an RPG.


3) Character customisation:
I need the freedom back to customise my characters. I think what you did with this game was a big mistake. For example the dwarven rogue can only really be built as a ranger, and some warrior types are two handed
fighters etc.. I really want to be able to make the characters as I choose. I like my warriors to be true tanks, so I want to give them the Sword & Shield ability, and then build their skills from there. I've only found one character that could fight with sword and shield, and I didn't like her very much, but I was stuck with her for the entire game. If you gave us freedom the first game had, I could have taken my brother character with me, or the guy with the cool white veins with me, and just respecced him as sword/shield fighter. But all that freedom was gone in DA2.
Also, you went through the time and effort to come up with lots of extra, interesting spells and abilities (like the Dalish
Elf Mage's cool Elvhen spells, etc). This was GREAT! But then you went and ruined it by putting silly artificial restrictions on who could use what. So not only was I restricted to just 4 characters in this game, I was also restricted to specific ones to fulfil specific roles, and I was restricted in how I could build them too. Very silly. If you had just
given us the freedom the first game had, I could have re-specced my own mage to be a kind of Dalish Druid type character and used spells like that, but instead, I played the whole game without even seeing any of these spells.
In the future, you should write the character builds as a World of Warcraft style talent tree. Have your Warrior/Rogue/Priest as the base, and then each of those classes has a full-fat talent tree to build their class from. And if you want to restrict things, for example you seemed to want to disallow the Dalish Elf from having any healing magic, you can achieve that by just putting certain things at higher points in each path of the talent tree, so the player can't have
both. But if I make a Mage, then it's stupid to not give me ALL the Mage spells you've gone through the trouble of making, as at least an option when I level up. Forget about Bianca's skills and certain characters being able to become Spirit Healers etc.. Give us all of these options on our characters, and the freedom to choose how we build them up.


4) The equipment:
My
character was a mage, and I had a second mage in the party, so not
being able to just give him my previously used gear as I upgraded, was a
constant annoyance. It was worse than that though. Nice rogue and tank
gear would regularly drop that I couldn't use on my rogue or tank,
because the gear was restricted to my main character. So half the
interesting loot in the game I just ended up selling without being able
to use it and appreciate it. Restriction seems to be a common theme with
this game. It's nice that the game was rushed through development and
delivered in just 12 months or whatever, but these trade offs are just
too significant for it to be worth it. I would rather have waited
another 12 months and got a full game, and not one that feels like it
was made by some small company with a small budget. You need to
carefully weigh this up next time. How much of your costs did you save
on rushing the game through development? Weight that up against how many
customers like me you have potentially lost by coming across as a
company that doesn't care anymore, and just wants to rush out mass
produced, low quality games.


5) Repeated locations:
Again,
I know this game was all about being made asap with minimal everything.
But if you are going to re-use content, at least do it properly. Look
at MMORPG's for how to do this. People have been playing WoW for about 5
years, so how many times do you think they have visited The Barrens?
The difference though is that these places a big, open, interesting,
content filled locations, which are constantly alive with respawning
enemies and quests that take you to different parts of the area. If you
are going send me back to the same place several times, at least make it
a big open area and not just a 6 foot wide linear path in a circle.
These areas are just not good enough. In the first game it wasn't so bad
because they were so many of them, most of them were less restrictive,
and there was far less re-using of them. But with this game, it was just
bad... Which leads me to my last point.


6) Technology:
You
are waaaaaay behind the curve with your game worlds these days. This
kind of game may have been acceptable in 1996, but it's just not cutting
the mustard anymore. In the past, I think most of us didn't complain,
because you were always providing so much else. For example you often
gave us a player usable toolset so that explained why the world was a
bit clunky and basic. And we got super deep gameplay, with all kinds of
rare quested weapons and armor, riddles and puzzles to solve, lots of
bosses, and just vast deep games in general. But you've turned your back
on that now, and you are making very shallow action games that still
try to pose as a proper RPG. So without all the depth, I can't let you
get away with the basic technology you use. If I'm going to play a
dumbed down action game, I'm going to at least need CryEngine3 graphics,
with bigger areas, the ability to jump, the ability to take shortcuts
down steep slopes and walk through bushes, and have the locations joined
together properly like a real world, and not just a dozen individual
locations accessed from a map like a Flash game.



Like I
said, the game was "ok". It had some good bits, but it was just a
mediocre action game, and that's not my thing.  If I'm going to play an
action RPG I'd rather do it other games, The Witcher 2 is due soon which
I think will no doubt wipe the floor with this game. And then of course
Skyrim. If this was made by a small independent company, I would be
encouraging, but then, they wouldn't have been charging full price for
it. Considering this is from the supposed RPG masters Bioware, with the
backing of EA, it's just not good enough.

If you can survive
with this new audience you have gone for, then good for you, and
consider this entire post redundant. But if you end up wanting to exist
in some kind of middle ground that still keeps those of us from your
previous audience interested, then you are really going to need to up
your game, a lot.

Modifié par fsfsfsfsfsfsf, 14 mars 2011 - 09:25 .


#1707
Moneth

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great copy paste of what someone else already said. Got anything to add for yourself?

#1708
fsfsfsfsfsfsf

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Moneth wrote...

great copy paste of what someone else already said. Got anything to add for yourself?


It was originally my post...

Modifié par fsfsfsfsfsfsf, 14 mars 2011 - 08:38 .


#1709
SamilTane

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** possible mild spoilers **

Just chiming in with my experience so far. I'm into act 3 and will, of course, post an updated review after I've finished the game. To give some background, I'm very firmly in the camp that loves "classic" RPGs - been drawn to them since I picked up NWN years ago - and thoroughly enjoyed DA:O mainly because of the very memorable characters and gripping plot.

My experience so far, in order of area I find most important in any game are as follows. And yes, these may change after I've finished the game.

Story :mellow:

The story (so far) has drawn me in, and has been keeping me interested in playing into the night to find out what happens next. My main gripes are that the "acts" feel terribly disjointed and that the story, while interesting, is pretty shallow.

For example,
(1) I want my character to have spent ~18 hours of game time working towards saving the world or something, rather than working towards getting enough cash to fund an expedition to get enough cash.
(2) I was tremendously surprised that the Qunari basically arced only through act 2. It feels like each act is a separate story / game.

Environments :(

I actually enjoyed the environments in act 1, but some time around the middle of act 2 I realised that environments were being reused over and over. I don't think I need to say more than the fact that this is absolutely unacceptable.

Characters :)

Contrary to the opinion elsewhere on the boards, I think Bioware did a pretty good job with the companions this time around. I understand the complaint that none of the characters are as memorable as Alistair, Morrigan, Sten, etc, but to be fair DA:O's companions just about covered the spectrum of personality types so it was always going to be tough to create memorable yet unique companions for DA2.

Either way I do think Bioware did an excellent job with the characterization of the companions, particularly Anders, Merrill, Aveline, and Fenris. It's a little surprising (to me) how bland Isabela turned out, especially since I remember a dev mentioning that she's going to be popular.

Combat :pinched:

Ok I do understand why Bioware would take combat in the actiony direction, and I do understand that some people do love this kind of combat style so I won't launch into a complaint about the style itself.

My gripe is that Bioware had to do it to this series. DA:O created the expectation of a certain combat style, one that was slower and less flashy (for example), and they should have stuck to it or at least not tweak it too much.

Even from a business point of view, you severely increase risk by taking all your key products to a certain direction. You want to (1) hold on to existing customers, and (2) reduce risk by diversification, and Bioware should have done that by deepening the "classic" RPG combat of the DA series, while pumping as much actiony goodness as they want into the ME series.

Other coments

Graphics :D I'm not one that needs Crysis-esque graphics for every game I play, and I thought the art direction for DA2 was spot on.
Itemization :mellow: On one hand didn't like the fact that I couldn't switch out companion armor, but on the other hand really loved the fixed armor styles on them. I suppose the best result would have been to allow companion armor to be switched out, but make *all* armor in the game as gorgeous as the ones the companion wore. But yeah, budgets constrain.

Ok that's it! I'll post an updated review either here or on the general forum once I've completed the game!

#1710
Bostur

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fsfsfsfsfsfsf wrote...
1) Combat:
With
these "Tactics", the game pretty much plays itself now. A few good
lines of tactics on each character, and I basically sit back and watch
the game run on auto-pilot. I don't mind this too much, for the other
characters my party, but I need to at least have comprehensive control
over ONE of the characters.


I think you have a really good point there. With 4 controllable characters it will either feel like a slow tactical game (Which I enjoy) or it will feel wrong.

In order to make it into a semi-action game or 'streamlining' it, I think its necessary to either completely scrap the other party members or make them uncontrollable. This however does require the main character to have much more options and depth, sitting around waiting for cooldowns doesn't cut it.

I do believe Bioware is trying to aim too wide here, and not making the necessary changes for what they are attempting. I would cry if the DA series ended up as a 3rd person shooter, but it would probably still be better than what we are seeing now.

The mentality "Press button - awesome happens" works great in a FPS. Not so good in a cRPG game. When I want that, I'll buy another brainless part of  the CoD series

#1711
Leliana85

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My review...

I was looking forward too this game ..
I played DA:O over and over and over again, i just loved (and still do) that game!:wub:

Unfortunately DA2 isn't what I had expected it to be .. I am really disappointed in the poor storyline and all the characters. The fighting does look nice but that's about it ..

All I can say is that that bioware FAILED with this 'sequel'  ..
It was a waste of my money ..:(

#1712
Fieryeel

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 Bioware, I sincerely hope you guys read all reviews, and that you take my review seriously, for I am a lover of your games, and I do sincerely wish to help you improve the quality of your future games.

My score: 8/10

There are six major flaws with the game.

1) You streamlined too damn much

Gone are the days when I needed to look into my inventory and sort out what needed to be sold or kept. Now it's just, "Oh hey I am a mage. Warrior armor? Sell! Rogue armor? Sell! Junk? Sell!" I appreciate you guys making it more simple to judge if items are worth keeping, but I do not appreciate the need not to use my brains when going through the inventory anymore.

2) The environments were constantly reused

Seeing the same bloody caves for the 15th time is getting on my nerves, especially so when they do not even bother to change the minimap! At least re-color or re-texture it!

3) Companion's lack of depth

Where's Varric giving me a pat after we downed the High Dragon saying, "Good job pal, that's one for the stories, we took out a freaking High Dragon!"

Where's Isabella comforting Merril after the tragic events of her personal quest?

Where's Bethany giving her sister embracing her sister after certain events? Yes I am aware there was a hug in the end, but that was it?

Where's my mother sobbing badly as Carver/Bethany was killed by Ogre? Why couldn't they have my character even sound sad?

4) Lack of enemies

No wolves? No bears? No textured marbaris? No genlocks? No shrieks? No deep stalker? No bronco? No syvians? No werewolves? Oh, there's more if I want to go on, but this is getting painful. Everytime I enter a mansion I half expect to see the usual group of shades and abominations pop up around me. Even the second last boss is a goddamned recycled enemy!

5) Un-interesting world

So.....i go through a whole city and I don't see one cat or dog? I go through the coast and I don't see animals? I go into the caves and I don't see animals either?

6) Not enough content

No, I am not talking about the game length. Was that really all there was to the Deep Roads? Or the Fade? Why do you create so many bland quests of simply looting something and giving it to an owner for money quest? Or the copy-and-paste quests of killing random enemies around Kirkwall, then finding their boss and killing them too. Where's the inevitable conflict with the Coterie? No wait....where's the Coterie itself? Just a few linked quests? That's it? 

7) Bland uninteresting UI

Frankly your UI is bad for a fantasy game. The colors...even-ness...shapes make it more fitting for a space futuristic game.

8) No more Isometric camera

I understand that you guys want us to enjoy the environments. But you guys couldn't even allow us the camera when casting AOE spells?

#1713
DoomBlackDragon

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Well First of this game could have been alot better.  My Score is a 7/10. Being Kind cause I am still a fan of Dragon Age even though I do feel you did butcher the game.

Lets start with some things I like.
1. The story is really good. It has some part where I could see that coming a mile away. Other part was very shocking. Still I can not help but to fill this played out more like a dumbed down witcher story. Do not get me wrong the witcher was one of the best rpg made in the last 10 years.

2. Combat change was a nice change. Will not say upgrade as DOA was a better version of KotoR combat system while DA2 feels more like a medievil Mass Effect combat. So not a real upgrade more of a side step. I was hoping to have a more upgraded origians combat. Still this can slip by as a pass.

3. Combat sounds and music is good in your games.

4. Achivements. Nice being able to see what I need to do for alot of them. Hated those unknow achivements from origians. Cause you just happined to stumble across them and then feelt like an idiot for not doing that sooner.

5. I do like how hawke will action talk with the compains random talking here and there. Wish it happiened more often. Specailly when they are talking about you or to your lover about you being together.

6. Dog is back but not as a compain. That is good. Wish I did not have to resummon him anytime I enter a new zone.

7. Love how crafting been improved alot. I love how they last longer too 29 mins longer. Bombs are now usefull as well. Well they where usefull in Origains if you wish to blow up melee.

Thinks I hated.
1. Combat. Yes I know I said I liked it but that was more about how fast it was. I how ever do not like the stupid AI they added into this game. I can not tell you how many times I had to run around a mini dungeon looking for the mobs that spawned. What is even worse the mobs that spawn has problems of just standing around looking at you. They would not even bother attack tell they where like at half life. Unit types where even poorly made. I can not tell you how many times an assassin stealth and just stood there or ran back and forth only to end up back stabbing my warrior.

2. The game was to bloody short. 35 hours for 100% completion. I have not even got 100% compeletion in DOA best I have is 94%. Why is the game so short. Granted it was not as short as ME and ME2 but still feelt like a waste of money.

3.Graphics DOA looked so much better then this grabage. Hello Biowares. It is 2011 you can not tell me you can not make the game look better. We have many games coming out this year that look very good and games that half already come out that looks better then DA2.

4.Compains system. Once they hit max friendly or rivial they stop moving up and down. Meaning you are free to do everything you want and not worry about loosing approval. I can not tell you how many time I done something that I know the person would frown on my actions but they do not care sence they are max out.

5. Story has many problems with hawke. Ok let me explain what I mean. In origians and awakening people would judge you by your special unlocks.This is an example. In origians I would get in trouble for being a blood mage. Here I can run around town all day. Use Blood maging infront of 200 templares and they do not seem to care that their a blood mage running around the city. People in origians and awakening would always make comments about your unlock skills. People would know if your a templare an assassin ect. It added more dept to the story. Here you can do what ever you choose and people do not seem to notice anything.

6. Voice acting. Oh wow was this some of the worse acting ever. I feelt like I was in a city full of robots. Most of the acting was all emontiless. Even the crying in the game seemed fake. I know this is not a William Shakespare play but really does everyone have to just read their script in a plan tone. How could you go from Mass Effect action which did have emotion in the Voice acting. To a very plan dialog that makes me have to wonder if the person is sad or happy. Are the crying or laughing. Not saying all the characters had bad voice acting. Mainly the elfs seemed to really try to make their race seem real. Not sure why alot of the human and qwarfs acted like they where the qunari.

7. Like someone said earlier. The character develment was very plan and poorly done. I thing DAO had better character design. What happiened to the many different hawke voice that we where promise.

8. Reuse the areas to much. How many times must I enter into the same cave to find doors are now locked and other are unlocked. How many times you go into the same place to find chest are no longer empty and that the crafting mats have magicly appeared. It feel very lazy on the dev teams part with the running back and forth doing the same thing 100 times.

9. Bugs. Alot of Bugs. Quest not working. Quest not finishing correctly. Clicking on a exit area would get you stuck in a wall. Mobs not working correctly when they spawn. Alot of minior bugs but still it was very annoying.

10. Gear system was poorly made. Why is it red white and sometimes green gear would scale with your levels while your better named gear would not. The Set peice gear was a waste of time to get. Specially sence the chest peice was always in the next act. So by time your finish the set you half already started collecting the next set. Lets not forget the oh so wonderful star system that does not work. I have seen how it gives me high star on gear that would not work so great with one person but low starts on something that is perfect for another person. How the same item with same stats can have to different star numbers. I can not tell you how many times I seen something like a ring +2 stam/mana have like 2 stars that in my bag while that same ring will have a 4 star while I look at a vender gear. It not just vender. It happiens alot. The game will give different gear different stars. Mages getting 5 stars for warrior gear. Rogues getting 5 stars for mage gear and warrior giving 5 stars for rogue gear. The old gear system was so much better. It just a look. T5 is deffently better then T2 gear. Why did you go away from the good gear system.

All and all the game seems plan but ok. I was expecting more of my actions have a real effect on the city. Not really on par with a BW game. Sadly it feel like DA2 and ME2 where games made just to keep people busy while they wait for Star Wars the old Republic. Still I find my self tell my friends that love Dragon Age and that do not have alot of free time to get this game.

As of right now. I not planning on buying another Bioware game tell they prove to me they can make games like they used to.

Modifié par DoomBlackDragon, 14 mars 2011 - 10:45 .


#1714
DoomBlackDragon

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wow double post.

Modifié par DoomBlackDragon, 14 mars 2011 - 10:46 .


#1715
The_11thDoctor

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Well Im 66+ hrs in now. Had a big fight with a certain group and thought I hit the end, but foud out the game was still going! Big Shock! Well Im extremely pleased with the game. Story is good, gameplay is excellent and feels like a real console game and I thank you once again Bioware for not putting that crappy to mediocre gameplay from DAO in DA2! I loved the story and world from DAO so I completed it, but man it hurt to play... back to DA2, All the banter and then some is in this game! I was dismayed finding out I couldnt click on them and start a conversation, but I found out over playing, there has to be 2-4x the banter between all members in my party now! I no longer feel like I wish I had me old crew! This title is a solid A- . I'd give it a A+ if the game would stop freezing at random... I was in a fight to help Justice and the game froze again... I quit for a while and might re-jump in later. There is just no rhyme or reason to when the game freezes! I love the places in the game for the missions. I wish there was more, but I do like the fact that I can go to a place and be back in less than an hr and not spend 2-4 hrs staring at the brown of Ozamar like in DAO! Man that was a bad idea.

About mages, I sometimes have issues with my spells not going out when they are available. I end up twirling my magic stick over and over instead of casting sometimes and it's annoying! THere are times I cant pick up loot of bodies without going into my start menu, then exiting and then the game lets me pick up loot! There is also a TON of glitches during boss fights where my characters CANT DIE. There has been countless times I fought dragons or a huge boss, I end up with 1 person and the get surrounded and stuck in a endless loop where the enemies wont let me get up or do anything and my health keep refilling and I cant die when I clearly should have! Im not complaining, about the fact I got credit for the fight, I would have won it the next go anyways. I happens near the end of a fight where situation gets dire and there is 1 person left. Boss gets super cheap or enemies get cheap and gang bang you and there is just no way out then health magically wont stop filling! To be fair, The bosses or enemies glitch out a lot and magically speed up, hit you with attacks that never connected the entire fight to cheap you out before you get the last hit, so maybe the game auto-corrects it's mistakes by making a few in your favor? Ive had character on my team glitch out and stop following orders in the tactics slots too. I would set a character to do a ton of things including attack if enemy is present with just Attack. I watch them sit there stuck in that spot and not move, watch them run out of the map and go rooms away, and even watch them put their weapon away while in combat and start walking around whistling like we won though the fight is only half way in!

Back stabs suck and are the only way some fights are even difficult. I cant tell you how many times I destroy a battle field and get to close to the end to only be 1 shotted by a random backstab from a rogue... Well That happened more back when my mage had to deal with that. I got an item that makes me immune to it and fights are a whole new ball game when I cant be cheated. It's nice to laugh at rogues who cant seem to get why you arent randomly dying from their backstab when they appear in a fight on a timer. (pop in on map at an interval)

What happened to our Finishers?! Why are all the mage head gear so LAME?!

#1716
Homebound

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i reley dont wan to say this, but i have to now.
this game is so esey. i mean, all you do is hit the spacebar. thats it! how is this an RPG anyway? you cant contrail anything but what it says on the screen! what if i didnt want to buy the potion? what apout quests? all you can upgrade is stranth? there is no way you can lose to the boss at the end! this game is crap! its not even an RPG at all! i mean look at it! in what way is this supposed to be an RPG if you can do quests and stuff? all you do is press one butten the entier time! explain to me! the athore coments al totol lies! is it supposed to be stick dudes? i dont even know how this damn game got the daily 3rd prize, or a rating of 4.26!
pepole think this review is worthles.
go ahead! say it! i dont care! im just trying to make a point here!
blam this piece of crap!!!!

P.S the only reson im giving this a 1 is beacuase the voices where pretty good. but thats it!

Modifié par Hellbound555, 14 mars 2011 - 10:19 .


#1717
Amrielle

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I like the game and have almost finished it. I am more a ME fan but this is a great game. Some friends of mine have just enjoyed watching cut scenes. Would be cool if every map was different and you could customize party gear. I like the story a lot but felt it could have been a tad more epic.

Overall love the game and don't regret buying it.

-Erica

#1718
Karotak

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So...what to say.. :)

Thi game is totally different than other RPGs...its not based on old style...create some character, become savior of the world and then happily ever after ending..or different one.
I was first chocked and partialy sad...but when I gone deeper and deeper in those plots...I have to say..great job...:)
I got what I expect from Role Play...Sucked into those plots and problems...do choices which can alter surroundings...and play good,ironic or bad guy...:)) And I enjoyed it for first time for nearly 40 hours....:)) in these days, to find a game with 40 hours playtime, thats not common :))

Yea there are some things I didnt like...for example not changing interiors...going through same cavern or house for 10times...ouch...You can do better Bioware...

And for dificulty...not only content but rest like character devenlopment...I am old player...who likes old types of RPG, but I understand that these times are not favour to those old games...

But I dont blame you Bioware...I blame players..When I read DA1 threads, I knew, that DA2 will be much easier..because people are lazy and they need everything simple, or then they will be crying...
I hope that one day...the market will be again full of people like me...enjoying puzzles, hard combats, lots of stuff how to make your character unique..But I already lost hope..so keep going Bio!!!Make great stories.. :))

#1719
DoomBlackDragon

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Karotak wrote...

So...what to say.. :)

Thi game is totally different than other RPGs...its not based on old style...create some character, become savior of the world and then happily ever after ending..or different one.
I was first chocked and partialy sad...but when I gone deeper and deeper in those plots...I have to say..great job...:)
I got what I expect from Role Play...Sucked into those plots and problems...do choices which can alter surroundings...and play good,ironic or bad guy...:)) And I enjoyed it for first time for nearly 40 hours....:)) in these days, to find a game with 40 hours playtime, thats not common :))

Yea there are some things I didnt like...for example not changing interiors...going through same cavern or house for 10times...ouch...You can do better Bioware...

And for dificulty...not only content but rest like character devenlopment...I am old player...who likes old types of RPG, but I understand that these times are not favour to those old games...

But I dont blame you Bioware...I blame players..When I read DA1 threads, I knew, that DA2 will be much easier..because people are lazy and they need everything simple, or then they will be crying...
I hope that one day...the market will be again full of people like me...enjoying puzzles, hard combats, lots of stuff how to make your character unique..But I already lost hope..so keep going Bio!!!Make great stories.. :))



It is true. We old games are relics of the past. The good old days are gone and over. It the time of the brainless gamer. I also hope that the market will end these 60 dollar interactive movies. Really the game was so easy. I just pick one person and let my team do all the work and I sit back and watch this boring over price movie. Lol I am not joking. You are right it the new gereration fault that games are sucking so bad. The xbox has does alot of damage as well. Like you said games used to be full or puzzles. Epic combat. Character chooses matted. I remember when rpg where a good 300 hours long. Only for you to find out you messed up badly in the middle and now you get the bad ending and everyone died or something really bad happiend. I liked having to make super hard choses and knowing that may actions will end the game differently. Games used to have many ended. Now it the same ending 100% of the time with a minior change here and there. Even DOA had one ending alway. Ending you slay the Arch Demon. Just who dies is all that changed. You can not count that as a different ending.

Crono cross at the 50% marker you had a chance of the world would blow up because you made bad a few to many mistakes. Now that a different ending. Now a days it the same ending you chooses do not matter. You can run around naked all do long in games and no one would care. I remember rpg you get arrest for running around naked. The new market sucks. I could have watch 10 movies and got a better deal then wasting money on games.

#1720
Moneth

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SamilTane wrote...

The story (so far) has drawn me in, and has been keeping me interested in playing into the night to find out what happens next.
Characters :)

Contrary to the opinion elsewhere on the boards, I think Bioware did a pretty good job with the companions this time around. I understand the complaint that none of the characters are as memorable as Alistair, Morrigan, Sten, etc, but to be fair DA:O's companions just about covered the spectrum of personality types so it was always going to be tough to create memorable yet unique companions for DA2.

Either way I do think Bioware did an excellent job with the characterization of the companions, particularly Anders, Merrill, Aveline, and Fenris. It's a little surprising (to me) how bland Isabela turned out, especially since I remember a dev mentioning that she's going to be popular.


Only took a few points to comment on.

1. I to felt the compelling urge to play. On wednesday I played from 09:00 till midnight. The two days after that similar to that. But the compelling wasn't the story or characters. It was only because of the fast paced action which made the game pass fast. But if I want a shooter-esque experience I'd rather play an FPS then a RPG.

2. I don't agree with the people who say that the party members are blend. Sure some of them are. Isabelle is not popular. Especially since close range melee rogues are pretty useless beyond normal difficulty. Merril played out well just as Varric and Anders. Fenris was a emo-dissapointment...except that he didn't whine as much as emo's do. Aveline was decent as well. Their companion quests worked out better then the ones in DA:O which aided in developing feelings for your " friends".  Overall getting a feeling for your team was a success. But I didn't feel anything for Hawke himself ironically enough.

#1721
444866

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bioware earn money. DA2 is hackwork. game shortened and simplified, rather than DAO. For the masses. LOL, FAIL.

#1722
LoneStalker

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I didn't finish the game (Act 2, around 25 hours, PC version) but I've seen enough to make a final opinion. I regret my overall experience is not as good as my first impression. 

Even though I liked the game, I'm indifferent about the changes made. Here's why:

I'm pleased with drifting from "membership of a secret organization and saving the world" plot. This was my biggest complaint to DA:O storyline. Family relations were interesting, they were well done.

Another major improvement is quests. I can't find a single thing to complain in any of the quests I completed. I especially want to mention the one where I first met Fenris. It looked like a simple "clear resistance and get precious cargo" quest but how it turned out was really surprising. Choices are way more realistic this time. Another huge plus for me.

Visuals are (with HD textures pack) better than DA:O and what I was expecting. Kirkwall itself is an amazing city, enjoyed exploring every inch of it.

Some changes in art-style on the other hand is not pleasing. Ogres, non-proportional T-H weapons (excluding staves, they're great) and elves are disappointing I might add. Lack of difference in NPCs (same enemies all the time) is a bit boring. Yet another negative detail is re-usage of same environments a lot.

From time to time, the game refused to work on full-screen mode and had some serious frame drops. Also new UI is disappointing, nothing unique, reminds me of console games and stripped of some good details( Item descriptions, item icons, same item names, junk!?!...etc.) I preferred dusty tome style of DA:O.

Combat is the most problematic part. It supposed to be more responsive and faster but it fails in both. 

First, team-mates don't response to my orders sometimes, spells are fizzled (Ultima?) easily and since there's no order queue, if  party members are attacked before a spell/skill is cast, it's simply cancelled. Also if a boss or melee rogue lock-in to my ranged characters they can't even stand up from the floor. (Literally) I either switch to another member for aid (taunt, heal etc.) or let them die. I simply couldn't run away from them after the first hit.  

AOE targeting is literally annoying --> No detachable camera, it may not seem a big deal but it is a deal-breaker for me.(Since I'm playing a Force Mage who mostly uses AOE crowd control spells)  Simply, targeting enemies with AOE spells is difficult, sometimes painful and annoying.  Also I found it very difficult to reposition my whole party in paused mode for this reason. 

Faster doesn't mean better; I found it very difficult to control the flow of battle, especially in harder difficulty.  All I can do is set tactics accordingly and watch health bars and cooldowns. (Which means I usually didn't have the time to admire new flashy animations) Too many waves of simple mobs(who appear out of nowhere) and teleporting  mages(This contradicts lore) using exactly same spells every time bored me after some time. Think like a general?!? I still smile when I remember this. This wasn't an issue in DA:O, sorry. But I have to admit that If I liked controlling a single character, this setting would be proper though.

Overall I enjoyed the game but see it as a wasted opportunity to make something great. After I finish my first walkthrough, I'll probably wait for some patch to adress some of the issues above before I begin another run with a different class.

Not hyped about the title anymore too, meaning I'll surely pass any DLC and be more cautious about the next installment. My brother's ( I care his opinions even though he's not a RPG gamer) first response was "This is really nice but it's not Dragon Age, something different.). He's somewhat right regretably...

#1723
Rhayth

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I'm gonna keep mine simple.

Gameplay - I absolutely loved the new engine found it totally more engaging, and I didn't set the controller down in the middle of battles unpaused like I did in DAO many times. The Mage and Rogue were incredibly fun to play on top of it, and usually I don't do anything but Warriors. The only problem I found was the wave system format...finish the main group, and six more drop in off the roof. At some points of the game I didn't mind it, but there were times where I was like "Really?! They have more then five of them?" or "Really i'm fighting this boss and it has this many underling to summon...like this boss should even require any underlings."

Graphics - Way better for the most part...I still wish the Heavy Armors didn't look so fat, and more diversity among armors/clothes/weapons instead of re-colored would be better. If anything at the very least don't give it a special name and make it look like Heavy Armor B...that's just depressing. I feel like this is the one area BIOWARE in general has always lacked is the very small amount different looking clothing vs re-colored. I would rather DAO's generic look with more variety in the look of armors and weapons. However, the mage and rogue helmets/hoods looked REALLY good. The characters looked really good for the most part, a few didn't look to good, but only a few. It was also nice to see more/new hairstyles in DA2...maybe more/new tattoos including arm tats would be nice.

Characters - IMO were really interesting, and seeing who visited who and why was very fun. My least favorite character was Fenris, but I loved his VA. I don't have any reason why, but just something made him incredibly uninteresting to me. The most interesting thing I found about him was Varric's party banter picking on him, and cracking on fangirls...good one DA2 dialogue writers you made me very happy. Anders was my next problem...I understand the reason for his personality change, but I won't lie I miss my DA:A Anders. The cameo's were nice, I can't say which ones I guess don't know if it's spoilers or not but the cameo's from Awakening was awesome.

Story - I loved it...my first playthrough I wish I could divulge what made me love it, but thats all spoilers. On the flip side my first time through I had a feeling the game was coming to a close, and I didn't like it. With the idea of covering 10 years i didn't expect a full ten years to be covered, but a few more then what was covered would have been nice. Ultimately I wasn't happy with the ending, while I do understand it, and the purpose it serves still it was the weakest part of the game IN MY OPINION.

Pros - Gameplay, Story/Dialogue, Characters, Side Missions Content, new hairstyles

Cons - The wave format of enemies, Ending, The lack of Armor/Weapons design variety

#1724
Karotak

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444866 wrote...

bioware earn money. DA2 is hackwork. game shortened and simplified, rather than DAO. For the masses. LOL, FAIL.


I cant say FAIL...its a business...you will also do as much as possible for vast group of potential customers to earn big money...not to focus on ten, and be poor.. :))
Business is business...and nobody in Bioware is working for free :))

#1725
yellow cake

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they made a dragon effect imo....loved origins i stopped counting at 80 playthroughs (not joking) and still play today it seemed to be a throwback to the old school rpg. dragon age 2 has more of a mass effect feel to it..i don't hate it but i don't love it. sad to see what i love from origins gone but not completly broken up over it. definitely won't be playing more than 6 times at max and i'm 50-50 on buying dlc. so it gets a 3 out of 5