Your Dragon Age II Review *NO SPOILERS PLEASE*
#151
Posté 08 mars 2011 - 09:20
Also, elitism is a bad thing for life, try to avoid it, as you should with this forums, they are a great place, we do not need rushed people.
#152
Posté 08 mars 2011 - 09:21
#153
Posté 08 mars 2011 - 09:29
1) You cannot use the equipment looted on corpses, chests, rubble piles on your NPC teammates.
2) You cannot switch between ranged & melee weapons with any ease. You must choose one style to go with until battle is over to switch.
3) Environmental graphics are a step back, nowhere near as good as they were (at least compared to PC version of Dragon Age:Origins
4) Battle does not lend itself to using tactics. The battle action is too fast. This may be due to the fact they have made this game more for the game boxes than for PC RPG gamers. To me it reminds me more of games like Street Fighter or arcade one man games.
This is more action/arcade than an RPG game. I am extremely disappointed in what they have done to this franchise. Most likely this was directly due to Electronic Arts mandating how the game should be produced.
I will not continue buying this line of games if it is to remain like this, which itb is most likely will because EA is only concerned about how many they can produce and push out the door to be gobbled up by the masses.
#154
Posté 08 mars 2011 - 09:31
Straight-Hallways? Check
Little to no items to handle? Check
Faster pace and linear story? Check
Coincidence that we are seeing more stream-lined things coming into play AFTER EA's involvement? Unlikely. Here is an example of the quickened Development cycle:
Mass Effect:
ME 1 was released in Jan of 07.
ME 2 was released in February of 2010 (First Game in the ME Franchise to be tagged with EA on it but they only came on board half-way through the development cycle).
ME 3 will be released in December of 2011.
So it was a three year cycle between 1 and 2 but it will be LESS then two years for ME 3? Come on now.
Dragon Age: Orgins: November 2009
Awakening: March 2010
DA: 2: March 2011
ONLY a two year cycle for a sequel that took the orginal Seven years to make?
EA operates on a 2 year cycle or less for freaking everything. Everything they touch goes from good to bad in quick succession.
The fact of the matter is, Bioware will never be as great as they were before EA came into the picture. Look at ME 2 as a prime example as to how things will be done for here on out. Look at the pay to play content with ME 2 (which is something that EA increasingly does with their games).
The sad truth is, ME 2 and DA 2 ARE dumbed down. The games WILL be rushed to an extent ergo the games won't be EVER as great before EA's involvement. The quicker/less choices to make, the more appealing it will be to action type players. Hell, I won't be surprised if ME 3 lowers the RPG aspect of the game down even further.
What do you guys think?
#155
Posté 08 mars 2011 - 09:31
#156
Posté 08 mars 2011 - 09:35
GvazElite wrote...
Eberict wrote...
To those worried about negative reviews/comments:
Expectation is the fun-killer. Play free of preconception and enjoy the game for what it is. It's fun.
Afterwards, compile what you enjoyed and didn't enjoy and let Bioware know. If you're really lucky and they listen, the next game released may be the one you were really waiting for. If I'm lucky, it'll be the one I'm waiting for. If we're both lucky, we'll have been waiting for the same thing.
Excuse me of being critical of a sequel to a game I enjoyed a lot, and expected that it was going to be more of the same instead of two steps backwards.
Er, he was referring to those who haven't already played the game but who are worried about doing so based on negative comments. He was actually very positive about giving criticism. It wasn't as though the guy was having a go at you.
#157
Posté 08 mars 2011 - 09:43
of improvements on an already great game. I was disappointed.
Role playing games get their strength from
storytelling, more immersive the story is better the game. So, we start the
game, we fight a couple of skirmishes and suddenly a "Storyteller"
comes into play... They crossed the sea and reached the Kirkwall... Excuse me?
I want to play the game, I want to see myself reach a city or port at least, I
want to see the characters huddled in the hold. I want to walk around the small
ship and watch the land ravaged by war disappear behind. Then I reach Kirkwall, I need to choose
between two options. I choose. And guess what? The Storyteller again… He talks
and talks… But I don’t want to listen to him, I want to spend at least one or
two quests and feel the months pass by.
I, as the player, want to be a part of my
decisions. I don’t want to voice over to tell me what happened.
Then cliché characters… Strong broads who likes
to punch monsters, frail men who dies whimpering, tough dudes who name their
loved weapons… Insanely powerful female characters who walk and talk the same way?
Last but not least, no dual
wielding? No warrior wizards? Are you crazy? You can’t limit player choices. I
don’t want to wield a sword like a tree trunk and I don’t want to carry a
shield with me. I want to be able to cast spells and wield weapons. How can you
even try to limit these, now that the games and developers are trying to offer
players more and more freedom? Just put all in the game and let the players
play the way they want.
Well done... Seriously...
#158
Posté 08 mars 2011 - 09:45
PC Problems:
1. No isometric camera. Seriously, what was this decision for? Did someone actually think this was a good idea? Or was it simply that porting from console to PC it got lost in the shuffle and just forgotten?
2. Targeting with the mouse is difficult, and I am often frustrated by it. If we had an isometric camera then it would be a non-issue (like it was with Dragon Age: Origins). As this is all obviously centered around the game being designed with consoles in mind, and not the PC, I am really not happy with this. At the very least we could get gamepad support so we could control the game like consoles do, which I have heard online is a much better way to experience the game.
3. The Interface is really clunky on a computer. It seems pretty obvious that the UI (not the HUD, the UI), was designed with the console versions in mind and the port to the PC was not given any special attention. This was exactly what I experienced with DCUOnline. Like that game, DA2 needed a lot more attention on making this run well / play well on PC.
Overall, I'm really displeased with the direction of the PC version.
OVERALL PROS:
- Character voice-acting is (almost) universally excellent. I really like Merrill's voice actress, Female Hawke's voice actress, Anders' voice actor...well basically just all of the party members, the
- The combat looks significantly better and feels less stilted than the original, although it is WAY too over-the-top. The more realistic DA:O approach, with the speed of DA2, is the right formula. This feels more like a...I dunno...cartoon/movie, and less like a real world. So I guess that's a plus and a minus.
- The choices feel much more significant than they did in DA:O. Not to say the game feels more epic (because I don't think it does) but more like my decisions carry a larger overall weight on the direction of the story. Like there's real consequences.
- I actually like the new direction of the talent-tree/specs/abilities/whatever you want to call them. I mean, yes, we can argue that in DA:O it was POSSIBLE to be more of a jack-of-all trades, but that wasn't viable and we all know it. You dumped everything you had into one spec or that character was going to be a hinderance late-game. This feels much more streamlined.
OVERALL CONS:
-Why did they insist on destroying the ability to equip companions? That is one of the pleasures of an RPG. Finding loads of loot that only Hawke can equip is not fun. It's dull. Why is equipment a bad thing that had to be removed?
- Male Hawke's voice-actor is not up to par with the rest of the cast. I didn't notice this in the demo as I only played a female Hawke, but playing a male Hawke I am extremely underwhelmed. Considering this was the excuse for stripping us of the ability to choose our race and forcing that dialogue-wheel into the game, you'd think it would shine more. He's wooden, boring, and kind of...er...douche-like (for lack of a more eloquent term). Sometimes the responses sound completely emotionless next to the superior supporting cast.
- Merrill's "cuteness"/naivete is way too forced. It's annoying, and I want to like her much more.
-The dialogue wheel is exactly as bad as everyone said it would be. If I click on something that shows a big red fist and says "Don't mess with my sister" I expect something a lot more forceful than a very monotone "I stand with her.". The dialogue wheel has completely dumbed-down and almost ruined the game's dialogue. Like we all said it would. And having a giant Heart
EDITED TO INCLUDE: Don't even get me ****ing started about DLC. Put it in the original damn release or don't bother
Modifié par 17thknight, 08 mars 2011 - 09:54 .
#159
Posté 08 mars 2011 - 09:45
Dragon Age 2 is the first and only game I've ever pre-ordered, and I am really kind of underwhelmed by it. There is a lot that I like about it. I like the new combat animations and skills. I like the landscape art, but the player model art is exactly the same as Dragon Age: Origins, and as it was mentioned in previous posts: the darkspawn look stupid.
Also, I have the xbox version of this game, and I play on a 20" crt tv. The biggest issue I have right now, is that I can't read any of the words because the font size is way too small. I have no idea what I have equipped and I have no idea what responses I'm putting into the plot decisions. I just assume that up is the "good" decision, and go from there. It's worked pretty well so far.
For me, this game isn't terrible. There is some good in it, but I probably won't buy any of the DLC's for it, and I may not even finish the first play-through because, quite frankly, I am really not sucked into the story AT ALL. I really, truely, couldn't care less about my hero's delimmas. An hour after my preorder package arrived, my Xbox is turned off. How disappointing....
#160
Posté 08 mars 2011 - 09:46
I'll tell you around Christmas when I buy the repackaged with all DLC, price dropped version. I got my five bucks back from Gamestop this afternoon when I cancelled my preorder.
$59.99 + Day One DLC + Anticipated Future DLC = I'll wait for a price drop thanks.
I was happy to see in the demo that they didn't completely destroy the core feeling of DA, but I've never seen a developer take so readily to a publisher's lap.
I'm not plunking down $70 to play a game that will likely join KOTOR II as an "I played it, but can't honestly remember what it was about" experience.
Modifié par LightOrigin, 08 mars 2011 - 09:50 .
#161
Posté 08 mars 2011 - 09:47
Modifié par Vonbek777, 08 mars 2011 - 09:52 .
#162
Posté 08 mars 2011 - 09:47
#163
Posté 08 mars 2011 - 09:47
ME2 and DA2 are definitely and unfortunately dumbed down.
#164
Posté 08 mars 2011 - 09:56
DrElementary wrote...
Xbox 360
Not my copy, might be getting PC version in a couple weeks or so maybe, but I got to play and watch on a friend's copy for a while.
Pros:
Graphics are much better than original DA:O, including the camera blur, lighting, and particle effects.
The companions are generally interesting and have their own personality, even if some are bad personalities.
Kirkwall itself is quite large, and I liked the difference between day and night.
The Friendly/Rivalry system is very welcomed! No longer do I have to tip-toe around every virgin-white and blood-red character to make sure they don't storm off in a huff.
Flemeth. What is she?!
Your family changing appearance to match your character's generated face was a pleasant suprise.
Cons:
Auto-Attack
I used a sword and board warrior for my tour, and my thumb hurts. Here's the basic button rotation:
A B A X A Y A A A A A A A A (waiting for the cooldowns on B, X, and Y) A A A A A A A B...etc
Maybe it's different for rogues and mages, but at the start, I've only really got two or three actual abilities. Since there is no auto-attack, I have to keep pushing A until my special abilities come off cooldown, unless I want to waste Rally just for the novelty of pushing something besides A. I understand this was an oversight, but it detracts a lot from the enjoyment, especially in the early levels when you only have a couple abilities.
Companion Armor:
I miss being able to equip my companions as I see fit, rather than what someone else sees as fit. In ME2 I didn't mind it at all, since that was more of an action RPG from the start. But coming over from DA:O, it feels like the removal of a huge part of the R in the RPG. Why do my companions have to be fixed into specific armor to feel like they have individual style? Why can't they just be individual through the use of story-telling?
This also means that 90% of the armor you pick up is complete trash and bag cluttering. What use does my warrior have for robes? Leather gloves? No one else can use them. I don't even have use for 90% of the stuff I can use.
Companion Specs:
See above. These two combined feel like a quick and easy way to differentiate between characters, instead of developing them through solid writing and in game character development. Again, if this was the first game of a franchise it wouldn't be as bad, but since this was a subtraction from the original DA:O, it's disappointing.
Companions:
I mentioned in the Pros that they are interesting, but...I never felt connected to any of them. Since I can't just stop in the middle of the market and break into conversation with anyone, it feels like they're just tagging along. The random conversations they have between each other are fine, but not exceptional. To me those are more of the creamy center of a Cadbury Egg...but since I'm missing the outer chocolate coating (the normal conversations), that creamy center just runs everywhere and I don't get to enjoy it (what an odd metaphor!). I understand you can go to their house and "talk" to them, but you can't really. They just offer quests. There is no non-quest related, player initiated, casual dialog that I saw. Please correct me if I'm wrong, and I hope I am.
Nit-Picks:
I guess there is only one cave in the Free Marches? Sometimes some doors are un-openable, though, so I guess that's variation.
The tradition started by Anomen and carried on by Carth is reborn in Anders. My god, man, grow up.
I suppose I'm just old, but the combat is too fast for me. I like "slow", "thoughtful", and "tactical"...those verbs shouldn't be hurdles to overcome.
Why does everyone explode into chunky bits? I'm pretty sure I haven't been casting Walking Bomb.
I don't really care one way or another about the camera zoom. I played tactically from the ground level in DA:O on nightmare, and planned to do it again in DA2. However, I don't buy the excuse that it's so they could create a more detailed world.
The UI is fine and ok, nothing special nothing bad, but it does not fit the atmosphere a swords and magic world should have. I don't think they had glowing orange text and buttons back then. What was wrong with scrolls of paper, dried blood, and swords? I'm hoping the PC version is a little more in-depth, as well.
This whole thing isn't in Kirkwall is it? Not much of an adventurer if I don't adventure out in the world. Heck, I travel more to and from work.
I've heard that the time jumps lead to NPC's carrying on a conversation and quest with you, that was started years ago, as if they'd just seen you yesterday.
The dialog choices really just let you decide if you want a happy voice, funny voice, or grumpy voice. They all say the same thing, though.
Qunari have horns. Who knew? I guess the hornless are special? That must explain why they were a lot tougher in DA:O.
Elves look like Na'vi. I hated Avatar.
The dwarf companion doesn't even have a beard??
Conclusion:
Since I was only able to play for a few hours, that's all I managed to pick up. I'm sure there are other great things in the game I missed, but the large pile of disappointing things right from the start doesn't leave me with much hope.
I sound a lot more bitter than I wanted too, but I guess I'm just very disappointed that Dragon Age, which seemed like it had such promise to be the next great "smart" RPG when info started to come out in...2005? 2006?, has turned into a basic "dumb" RPG.
There's nothing inherently wrong with "dumb" RPGs; the Mass Effect series is awesome and I can't wait for number 3, but Dragon Age seemed like it would balance that out and be more for us old traditional RPG players. That classic RPG type of game has been yanked out from under me and all I get is a shiny pile of recycled action RPG cliches. Sad Panda.
Edit:
Formatting.
Thanks for the details, my thumb hurts just looking at that part about A,A, A, A, A B etc...
#165
Posté 08 mars 2011 - 09:57
Nashiktal wrote...
How much longer must I stand being insulted?
I like this game. So I'm not a real gamer? I like this game, so i'm dumb? (Dumbed down)
If you don't like the game thats fine. Opinions are opinions. However I am not going to stand here and let myself be insulted by whiney little ****es because I like a game they don't. Get out of here, go and play your "real" games. Never come back. The world will be much better without you.
1. Probably for the rest of your life.
2. Yes.
3. No problem, I have no use for this place anyway. Why hang on a website for a developer that sucks? Bye.
#166
Posté 08 mars 2011 - 09:58
Have you seen the latest screenshots? I thought it was going to be more like KOTOR but the art direction is totally different.YoYoD0g wrote...
You just lowered my hopes on SWTOR even more.
#167
Posté 08 mars 2011 - 09:58
#168
Posté 08 mars 2011 - 09:58
#169
Posté 08 mars 2011 - 10:00
Euno17 wrote...
Mass Effect:
ME 1 was released in Jan of 07.
ME 2 was released in February of 2010 (First Game in the ME Franchise to be tagged with EA on it but they only came on board half-way through the development cycle).
ME 3 will be released in December of 2011.
So it was a three year cycle between 1 and 2 but it will be LESS then two years for ME 3? Come on now.
Not to get too off topic but I gotta correct you on that one a bit. ME1 was released November 20th 2007, not January. So the development cycle for that series is pretty much the same between 2 and 3 as it was between 1 and 2.
With Dragon Age 2 the cycle is very short I agree.
#170
Posté 08 mars 2011 - 10:01
DrElementary wrote...
Here's the basic button rotation:
A B A X A Y A A A A A A A A (waiting for the cooldowns on B, X, and Y) A A A A A A A B...etc
But the butt kissing BioWare fanboys said it was still going to be pause and play tactical combat, not button mashing!!!!!!!!!
#171
Posté 08 mars 2011 - 10:04
Ok, I know i said I was just leaving but I wanted to at least answer people who are talking to me in this thread.
I know I should have/could have sat here and typed until my finger fell off about all the things I dislike about DA2 . So here is an all-inclusive explanation (not written by me but I 100% agree with every word):
http://kaonazhie.wor...on-age-2-sucks/
The rant is based off the demo, but it all holds true for the finished product. I really couldn't have said it better than the guy on the other side of that link.
#172
Posté 08 mars 2011 - 10:05
Who are you trying to pursuade? Us or you?
#173
Posté 08 mars 2011 - 10:06
Ginggis Khan wrote...
DAO which was more of a strategy Baldur's Gate type. DA2 actually feels more like Mass Effect style game now. ..
This coming from someone who really likes DA2. That is the core debate. Some of us wanted DA2 to be more BG2, others are happy with DA2 being more ME2.
The "e-rage" comes from the fact that Bioware themselves were asked, is DA2 being "mass effectified"? They said no. And now people who love DA2 are confirming it has indeed been ME2-ified.
To sum up
- People who like DA2's style say it's more Mass Effectish
- People who do not like DA2's style say it's more Mass Effectish
- Bioware said DA2 was not going to be ME with swords
#174
Posté 08 mars 2011 - 10:14
I don't think my last post registered for some reason. But this guy says it all perfectly.
What he says is based off the demo, but it's all true for the final version. 100%
If Bioware (basically just EA PuppetWare) want to read why this game sucks hard; they just need to read this guys rant.
#175
Posté 08 mars 2011 - 10:18
Shuti wrote...
Euno17 wrote...
Mass Effect:
ME 1 was released in Jan of 07.
ME 2 was released in February of 2010 (First Game in the ME Franchise to be tagged with EA on it but they only came on board half-way through the development cycle).
ME 3 will be released in December of 2011.
So it was a three year cycle between 1 and 2 but it will be LESS then two years for ME 3? Come on now.
Not to get too off topic but I gotta correct you on that one a bit. ME1 was released November 20th 2007, not January. So the development cycle for that series is pretty much the same between 2 and 3 as it was between 1 and 2.
With Dragon Age 2 the cycle is very short I agree.
It's still not the same development cycle but thanks for fixing my mistake.
November 07' to Jan '10 (the distance between ME 1 and 2). Which I found another mistake I made. ME 2 came out in Jan of 2010 not Feb.
So that 2 years and what 3 months?
Jan '10 to December '11 (The distance between the two games release dates)
1 year and one month?
Infact in going back and researching that mistake I found this:
On 2 March 2009, BioWare and Electronic Arts announced a new development team for Mass Effect 2, set to work at the EA Montreal studio.The new team's main task was to supplement the teams already working on Mass Effect 2, with around half of the team having worked on the original Mass Effect alongside other new hires.
BioWare co-founder and CEO Ray Muzyka said the team was "really excited
about it, and we think it's going to be a huge opportunity to tap into
the talent base in Montreal while supplementing our existing teams in
Edmonton and Austin, which are doing some great stuff on all the other
projects BioWare's working on."
I thought people would be interested in seeing this. I know I was.
Modifié par Euno17, 08 mars 2011 - 10:23 .





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