Well, dragon age 2 is not the best rpg, but it can meet expectations, he is very good. But it could have been much better if Bioware had taken his time.
I'll quickly summarized. Xbox 360
Very very negative : - Bioware, there are too many technical flaws on console. Cinematics, everything must be corrected. A product sold on console, is a finished product, it is essential to understand this. There shall be no fault to the output of the game console, unlike the PC, can not be indefinitely patch to solve problems.
Players pay 70 euros for your games, they have confidence in the technical quality of your games, do not forget. The graphics were poor in dao, but I never overview of visual flaws in the game cinematics and cut-out characters. I think that can you know how it feels to pay dearly for a game that has significant gaps in technical matters.
Never again.
Negative 1 - Romance scenes are too light, not intense enough. Follow the example of mass effect 1. Romantic, erotic, without going too far. It must encourage action, leading to imagination, then let the imagination. But it requires a minimum of credibility, namely, the characters undress. It may very well take that camera angles do not show everything.
2- Lack of customisation. I spoke a lot on that, I think the whole world knows my opinion on it. Give more personality, should not lead to the process of impoverishment and simplification, however. Between freedom to choose, the joy of managing his team according to his thought, his taste, his views and his thoughts will always be preferred to the imposition of a single garment. It comes to choosing what priority, the pleasure of the player or a bit of realism binding. Sounds can be only a detail but it matters a lot, and helps make the game more enjoyable. It should not be underestimated.
3 - The story. It lacks spice, intensity, too long to start,not epic at all, too fast, not deep enough. Very clearly, this story is far below Mass Effect and Dragon Age. The main plot is nonexistent at the beginning, no guidelines, just side quests. It is a mistake, you can start slowly, subtly put things in place, but only the frame to begin the second act, after a lot of quests, no it's too far.
For DA3, be absolutely count on history to give some punch to the series. He will have profound worked, complex, surprising, rhythmic, and especially epic. From the outset, it must hook the player, make him want to never let go of the handle when he needs to go to school. It is the intrigue, the push to be curious.
It was not the case for Act 1. Unfortunately, many players had to stop at this point, convinced it would still be too slow, so it's not the case.
A fabulous story, unforgettable, that's the trademark of Bioware.
4 - Cartoon design. Stop, look no further, you must either go back or try something else. Dragon Age is not a manga, is not walt Dysney. We must stop these fantasies near ridiculous comparisons.
Return to realism, would be for the better, especially for environments. They are much better personality visceral, dark, complex and Dragon Age. Thedas world is simultaneously harsh and beautiful, this is not the cartoon that will best blend these two aspects.
5 - too many similar places.
6 - Make companions completely silent during the adventure, does not help the immersion, it would reconcile what you did, with a better connection with our teammates.
Postive :
1 - Interaction between characters. It was really alive.
2 -The effort to make Dragon Age more intense with the voice, the wheel, etc.. This is the way forward for future rpgs. It will just give more choice, more tones, more expressions, a real acting.
Very very postive.1 - Fight : I L-O-V-E. Able to run throughout the city while fighting other enemies, it's just a fantastic rpg. The best innovation for me in what you decided. Bold, brilliant, and I continue to believe that many would agree.
That said, the system is not perfect. We must reduce the speed, the fighting must be dynamic, but the player needs to understand, but especially enjoy the fight. I love seeing my heroes fight, if it goes too fast, I do not have time to see and that's unfortunate.
2 - The number and variety of side quests. Impressive. Mostly they are all interesting. Undoubtedly, the side quests have become useless in dao, brilliant in DA2. However, all quests must not lead them into battle, we must allow more surprises, turnaround situations, negotiation, priority decisions, players like to choose, feel that they choose. If only the main storyline was epic from the beginning, it was almost perfect.
3 - The link with family Hawk, the hero's personal history, absolutely continue. A real cool, a real novelty, a real contribution to history.
4 - Characters are wonderful BUT, not enough conversation to know them, we must return to the basics of dao, for length
5 - Total difference between the classes, especially go. Each class brings a unique experience.
In summary, Da is a very good game, but to me, the story is what matters most in an RPG. Therefore, it will not be memorable, like Mass Effect and Dragon Age.
I hope this is the point at which you will work more for the DA. You already have the battle mode, improved gameplay to make it better, now we must return to basics to your success, your stories.
I'm with you for the next episode. But first appointment with M3.
Modifié par Sylvianus, 15 mars 2011 - 01:12 .