I didn't buy the game, rented it instead. Glad I didn't pay the full price.

Right. Where to start?
What I liked was the "pick up all" button. And the possibility to upgrade spells and abilities. And I liked Aveline and Varric. And the make-over that the Deep-Roads got. I can understand why the Dwarves want to live down there now.
That's it.
Here's what I didn't like:
The UI is terrible. I can't hover my arrow over the mini-map to see which plot-point is which. I have to go to the map. Annoying. The talent-trees are nice - but why do I have to select each when I want to know what the single thingies do? The icons are too modern and completely out of place in a fantasy setting. A design like that would be fine in a sci-fi game, but in DA it's only an immersion-killer.
The inventory. The junk-idea is just that, junk. There are no decriptions(I like reading about the history of a piece of equipment my PC wears. I also like having the possibility of looking up which item-set-bonus a set will give, as well as which pieces belong to it.), no graphics, just the trash-can icon, no matter if the item in question is an old sock or a large diamond. Honestly, if you can't be bothered to make icons or descriptions, please just have the monsters drop money and spare me the trip to a merchant.
The companion-armour. I like equipping my companions with nice things so they don't die. As for the upgrades to their armours: I found one. One. Why are these things so hard to find? Maybe because I can never remember which merchant is which. The map doesn't really help.
The fighting. It was tedious. How am I to plan a strategy when all kinds of additional enemies just pop up out of thin air? It feels as if the fights are artificially prolonged. And why do all bosses have these annoying things around them? The High-Dragon in Origins was formidable all on her lonesome. Centering AoE spells is really difficult without the bird-view camera, especially if your mage is stuck in a door.
The elves. The redesign is awful. They are now inhabiting the rock-bottom of the Uncanny-Valley. If you don't know what that is, please look it up. The new elves are creepy and loathsome, and they look like young teenagers - aren't they supposed to be beautiful? Alluring? There is only one word for a person who really finds looks like theirs attractive, and that word is Ephebophiliac. If you don't know what that is, please look it up.
The characters. In Origins I cried when the Couslands died. I didn't feel anything when the sibling died in the prologue. I didn't feel anything about what happens later to Hawke's family.
I didn't care about Hawke. I didn't feel connected to anyone in that game. "Push a button and something awsome happens"? "Push a button and something I don't care about happens" is closer to the truth for me.
Aveline and Varric were OK, but the rest? Isabella is an annoying hussy, Carver is a sullen idiot with his head up his butt and a severe minority complex, Merril comes across like a gerbil on acid, and Fenris seems like he was made for the anime-fangirls who like their LIs emo, doll-faced, with a ridiculously deep voice, and a stupid haircut. And Anders ... I liked the character as he was in Awakening. This Anders is too much. This broody madman has none of the charm the old Anders had, and is simply annoying as hell.
Is it any wonder I managed to complete the game without romancing anyone? Not that I did in Origins - all the interesting ones were unavailable. But at least they were there. Not so in DA2. There is not one character in the game as wonderfully complex as, for example, Loghain was.
That I couldn't just walk up and talk to my companions was a nuisance. Why do I have to visit a character at home when they are walking right by my side? Sure, they bantered amongst each other, but I couldn't talk to them. That made me feel left out.
Hawke. Hated her. She's not my character. And I don't want to play someone elses character. The voice was terrible (bland, no soul), and the conversation-wheel... is even worse than I imagined. Hawke more often
than not says completely different things than I expect, and the icons are pretty confusing - I still don't really know what half of them mean (the diamond thingy? the star thingy?). It's totally hit or miss - and that's immersion breaking for me.
And who thought it would be appropriate to have a bunch of modern-day tomboy-haircuts in a fantasy game??? Why can't I have a long hairstyle, or at least one that believably implies long hair? Why did you take away the cinnamon-buns???
POSSIBLE SPOILERSThe story. Mages vs. Templars was a nice idea. But i think that the blood-mage=abomination thing is a little contrived, since Hawke can be a blood-mage and does not become an abomination. Too many of those around. What is this Kirkwall? Abomination-Nation? And don't get me started on the Magical Coast of Déjà-Vu.
The third act was silly. I hated to be forced to fight everyone I met. I would have liked a chance to resolve things with one side. It felt like a flimsy excuse to include more fights for the trigger-happy crowd. I was wincing all the time.
/POSSIBLE SPOILERSConclusion: It should be obvious that I was deeply disappointed with the game. This is not a role-playing game, because there is no role-playing whatsoever involved. DA2 is a Choose-Your-Own-Adventure Movie.
Modifié par sleepyowlet, 15 mars 2011 - 01:29 .