Enjoying DA2 very much, finding it a real joy to play so far. The amount of choice & consequence in this game is fantastic, the story is thoughtful and personal, the companions are enormous fun and have much more
involvement in quests beyond 'approve/disapprove'. I love the banter - the fact that Fenris and Aveline get along well, as do Isabela and Merrill. I love seeing the results of my Origins import. It's made me want to do yet another run through of Origins just to see how it plays out in DA2. C&C done much better here than in ME2. And lots more morally grey areas - lovely.
I like that there isn't a single driving force (ie Big Bad) to deal with, but rather each Act has its own - Prologue, escape the Darkspawn; Act 1, help your family improve their position and become a 'name' in Kirkwall; Act 2, deal with the issue of a certain group of people; Act 3 - not sure, I'm still in Act 2
(after 30-something hours) - but I'm thinking I get to be Kingmaker. Exactly the kind of story I appreciate.
Some tough fights, even on normal difficulty. In Origins, I used to occasionally check the difficulty level in the options menu, cos it often seemed like I was playing on casual, but I'm finding the combat much more fun
in DA2. Mages have really come into their own in this game, every time I've been in a fight where only one teammate has been left standing, it's been a mage.
I like the art style (loading screens are lovely, I would like posters of them) - harsh and militaristic with a sinister edge, just like Tevinter art and iconography should be. There seems to have been some attempt to inject some character into DA2; and while this inevitably means that some will absolutely hate it, I'm glad it looks less
bland and generic, as Origins sometimes did.
Some of the sidequests are fabulous. I loved Aveline's personal quest in Act 2; in fact she is now confirmed as one of my favourite characters in any game ever, and destined to be the absolute best friend of every single one of my Hawkes. Kudos here to the voice artist, the animators and her writer. <3 In fact the companion quests all seem to be of 'Shale' rather than 'Oghren' standard (don't get me wrong, I loved Oghren, but his sidequest in Origins was about as short as he was). Definitely an improvement.
Gathering reagents/ingredients is better. A small thing, maybe, but I'm quite happy to not have 99 elfroot taking up a slot in my inventory.
Love the family angle - very attached to Bethany and my mum. I still care more about Ferelden than Kirkwall in general - but that's okay, Hawke
is Ferelden, and Kirkwall isn't a kind place, I'm not sure it's the sort of place where foreigners are
supposed to feel all fuzzy and homely. It retains an air of its ruthless history, where only those who are able to help themselves can truly thrive. What does give me (er, Hawke) a sense of being rooted and connected to this place is my family. I have felt a genuine sense of both pleasure and loss at various points in the game so far. Good stuff.
Voice acting is excellent, I think. I've read the odd post on these forums (I'm assuming from North American players) to say they feel a certain 'disconnect' because of the British accent. I sympathise - in fact, I empathise, since this is how English speaking non North Americans feel in just about every game out there. Even in games where the protagonist is largely silent, the battle cries etc are usually done with an American accent. From my perspective, therefore, Thankyou for not relegating the various wonderful British accents to butlers, buffoons and baddies. And Eve Myles is glorious.
I like the day/night toggle. I've missed night-time adventuring.
To me, the graphics look crisper and prettier. I'm running 2xgtx 295s with the Hi-Res pack enabled. Not the best card out there, but the game runs like a charm (2 crashes in 30+ hours) and
almost everything looks lovely. Minor slowdown in cutscenes, nothing painful.
There are certainly flaws - The recycled areas, codex entries etc point to a game rushed through the door. What a shame. I understand why you did it, but the result is a certain amount of ... fatigue, after many hours of wandering around the same environments and reading all the stuff I've read several times in Origins already.
Though I quite like that companions have their own bases, some are a pain to leave (Anders and Aveline especially) and there isn't quite the illusion of 'camaraderie' (sp?) that you got with the campsite in Origins. A decent compromise might be everyone with their own room in the Hanged Man (particularly at night), but some of them (Anders, Aveline) with a job so they can sometimes be found somewhere else.
While I enjoy seeing corpses bursting through the ground, thieves dropping from windows, running round the corner etc, I don't like waves of enemies that appear on top of me from thin air; and nor do I like the lack of reaction from NPCs in Kirkwall when I'm being attacked! Come on - they should be cowering or running
in terror, rather than wandering into the crossfire mumbling about having to buy shoes

Also don't like the removal of some enemy skills, particularly overwhelm, which made spiders and wolves genuinely frightening in Origins.
I don't like that you can't right-click on things in the inventory and get a little description about them - some items have really interesting names, but only the ones given codex entries have a story. Another casualty of rushing the
game, sadly. Actually the inventory design in general is the one aspect of the new art style that really doesn't appeal to me. In-game, the staves and swords and armour all look
gorgeous - I am looking forward to playing a mage just so I can equip some of the beautiful staffs - but in the inventory, they're just red or green or whatever - no detail. I actually thought this was a bug when I first started playing; and embarrassingly enough posted as such in the tech forum. But no, it's a feature, just a very unattractive one, imo.
While I think that Kirkwall looks lovely, it isn't busy enough. It still lives and breathes easier than Denerim, but there needs to be more hustle and bustle to it. Either more people, or a good in-game reason why the city is fairly sparsely populated. I say this even in the knowledge that adding more NPCs would really take a toll on my processor and graphics cards. <_<
And graphics/textures in general - most are very very nice, certainly superior to Origins, but there are a few here and there that really let the game down. Big piles of bones that just look flat and badly drawn. If you can't put in a nice, realistic looking bone pile, don't put one in at all. Please. It says something that
I noticed and I'm hardly the world's best authority on graphical loveliness.
Not at the ending yet, can't comment, but not terribly worried. I've experienced many an atrocious finale in my time as a gamer, it has never yet really impacted on my appreciation of a game as a whole. Overall, the positives outweigh the negatives in my experience, largely because elements such as story and characters are the important aspects for me, and also because I'm having
huge fun with this game, and that's the single most telling thing. I'm not going to score it, cos numbers are sort of meaningless in that everyone has their own kind of rating system. I will say that in a great many ways I actually prefer this to Origins. Part of a minority, I guess.
My deepest apologies for the rambling nightmare of text. Hope it doesn't give anyone too much of a smack in the head.
Edit: stoopid formatting.
Modifié par AllThatJazz, 16 mars 2011 - 01:30 .