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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#2026
StrikeThrex

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Celestina wrote...

javierabegazo wrote...

Evil Chris here. I am hijacking this thread to be more than just initial impressions.

We would like your DragonA ge II reviews here. The good and the bad. What you liked and what you disliked. We want to hear from you.

Please keep in mind that simply posting "BEST GAME EVAR!1!1" is not useful neitehr is "THIS GAME SUCKS!".

Also, please do not post spoilers here. There will be a thread in the Gameplay Discussion forum for detailed, "spoilerific" reviews

So please, post your SPOILER FREE reviews of Dragon Age II here.

Thanks :)



:devil:


IF YOU TAKE ANYTHING FROM THIS REVIEW, JUST PLEASE FIX THE DIALOGUE SYSTEM. THE WHEEL IS SO MISLEADING. [/b] And Alistair is sorely missed. <3

Reviewer Background: I am a young female student who enjoys playing RPGS. I want to see women represented equally as men in video games, without oversized breasts that would normally impede on their combat abilities.

Favorite Things: Character creation options, character's facial expression, humor, modest but cool-looking armor for female Hawke

Least Favorite Things: Getting lost in areas,  Small, illegible font, misleading dialogue wheel, confusing ability branches, [b]a misleading dialogue whee
l, difficulty leveling up companions and confusing ability trees,

Long Review:

I played through DAO twice, so I expected to understand the lore and in-world history better than a newcomer. However I so still lost as far as the game goes. There are all these specific lore references going on and I don't feel like readings pages and pages of the Codex just to understand a side quest (Shepherding Wolves stands out the most as one of those that left myself and my other DA2 playing friends totally stumped).  I want to be a good character and do what is best, but that's impossible because the game is making it so difficult to discern what the situation is. The most frustrating aspect of this game is the dialogue system. When I click on a dialogue option that says "Everyone makes mistakes" I don't want my character to say "I'm sure you did your best". Those are two entirely different sentiments and to represent the spoken Hawke lines with something like "Everyone makes mistakes" confuses the player.

I miss being able to talk to companions whenever I feel like it. I loved having conversations with Alistair, Zevran, Ohgren during Camp. It's so difficult now just to talk to companions because they are all over the place.  It's so difficult to hunt them down and know when to do that. In order to romance one character,  I learned I needed to have NEVER flirted with any other character. That is so unrealistic. Just because I made ONE suggestive comment to a companion that is not YOU, you are never going to consider loving my character? WTF.

Also, is Bioware bribing professional critics of the game? Because on metacritic average gamers and the public are mostly really really angry and the critics lying like sodding nug-trudders. <_<

Look here --> http://www.metacriti...0/dragon-age-ii





I just looked at the average player review, based on 1755, 4.2 out of 10 that sums it up for me, are these critics even gamers? I know players rate more extreme, but you can see the frustration by the player base while the critics seem to think this dumb downed game is a work of perfection, dragon age origins average score 8.3 btw

I honestly hope bioware listens to the player base, not these critics, i just cant see a rating a game with very overused envirments, way over the top animations, and no real interaction with your companions better then dragon age? Did bioware give the critics a different game then i got? I get the feeling they did, and could one of them please pass me that game and restore my faith in bioware....

#2027
Skwervin

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By the way I forgot to mention one other thing....


Who hit the elves with the ugly stick? I used to love the elf look - I could see how they were appealing to humans but these bug eyed, pointy eared loons? And whats with the Irish accent? The elves before spoke sort of like everyone else with a few elvish words thrown in. Next I expect to hear Welsh Dwarves breaking into song somewhere.

At least the Qunari sounded mean and threatening.

BTW - if someone doesn't fix up my favorite crow and make him look like he should......THWACK!

#2028
x454x454

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Positives
- Graphics were improved
- Story was good(although I felt it didnt really get interesting until the second half of the game)
- The ties to origins were well done.
- I felt the backstory and the side quests for party npcs was a little more detailed then origins
-Highly stable game for me, only one quirky bug when I started a second romance.... I CANNOT STRESS ENOUGH
HOW MUCH THIS IMPRESSES ME. I dont remember the last time I played a completely stable game this early in the release.
Negatives
- I HATED ALL of the changes to the classes, the general weakening of spells( I miss the room full of fire
and the massive fireballs). I am pissed that I cant dual wield swords now and I highly dislike that warriors cant
dual wield at all and dual wielding to me felt weakened from origins. The rogue just wasnt fun anymore, only
needed to be around to unlock the chests. I even miss the area of effect spells acting on your own party.
- I liked how the ability/advancement page was layed out in origins alot more, the look and feel made more sense, was easier do decide what to do when leveling.
- Did not like the change to the camera, not being able to zoom out as far as origins was annoying and the camera tended to change angles on its own periodically.
- The constantly repeated maps was bad, I understand a little but this was ridiculous.
- The enemy AI was horrible, the first dragon chased one character around in circles while the rest of the party killed it??
- I felt that there was a lazy approach to making the battles challenging, having the bulk of the battles with multiple waves of opponents made the game irritating to play not challenging. This sort of thing was only done a couple of times in origins that I remember, not nearly every bloody battle.
- I felt that spiders were used a little too much for the battles too.
- I really disliked that you could only be human and there was only one origin story for the main character.
- The mildy disliked how all the elves became scottish... and I really disliked how they looked(which was quite a bit different then origins).
- I felt the romance story line was a little watered down compared to origins. You went from 4 possible options to basically anybody but the dwarf(I have not play a female character so if you actually can romance the dwarf I appologise and change this to basically everyone).
- I did not like that you couldn't control what armour your party wore. Constantly finding mage robes or full plate when you are a rogue and really only being able to sell it was kind of irritating.
- I missed having the fast travel option from the map and being able to add and remove party members.

EDIT
When the hell did the qunari grow horns? Sten in origins didnt have horns.

I was largely dissappointed in this game. Origins was overall much better.

Modifié par x454x454, 17 mars 2011 - 03:37 .


#2029
wiskeylab

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nothing wrong with welsh dwarves, was that a dig at welsh people? if it is i can only assume you are english. in that case no-one cares what you english think.. you are just a mob of glory hounds, no-one likes english people they simply tolerate em. you lot have just bullied us for 600 years.ooohhh big english armies against small welsh militia's, if it wasn't for your superior numbers, we would be part of southern ireland now. but you won't let us go, you need us, without us you are pathetic, if it wasn't for wales scotland and ireland would have destroyed you by now.

#2030
RJ Eleven

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wiskeylab wrote...

nothing wrong with welsh dwarves, was that a dig at welsh people? if it is i can only assume you are english. in that case no-one cares what you english think.. you are just a mob of glory hounds, no-one likes english people they simply tolerate em. you lot have just bullied us for 600 years.ooohhh big english armies against small welsh militia's, if it wasn't for your superior numbers, we would be part of southern ireland now. but you won't let us go, you need us, without us you are pathetic, if it wasn't for wales scotland and ireland would have destroyed you by now.


I feel this review excellently captures many players feelings about DA2.

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#2031
wiskeylab

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i dislike supposed english superiority, but you are right politics over everything else.

#2032
mdugger12

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I don't know, maybe I'm not looking deep enough but I think DA II is great.

Honestly, before DA:O came out I had no interest in any RPGs whatsoever so I might not have enough of a history playing the genre to notice some of finer details or the misses that some of you guys point out. But maybe I didn't go into DA II with the same expectations alot of you guys had either. I'm having a blast playing DA II. I love that the action is more hands on. I love the way I got sucked in to the tale of Hawke. I even love how Kirkwall really feels like somewhere your character lives and you become familiar. It's all aces in my book.

I'm not posting to argue down anyone that didn't care for the game or tell somebody that they're wrong because they didn't have the same experience I did. Whatever reason you didn't like it is probably true in your case and your opinion should be voiced. I just enjoy the game for what it is. LOL I guess if it's dumbed down I'm lucky I'm not smart enough to know any better.

#2033
swakefield75

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havent seen this forum today, so i dont know if anyone's posted this yet

http://nerdreactor.c...-on-metacritic/

#2034
Skwervin

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wiskeylab wrote...

nothing wrong with welsh dwarves, was that a dig at welsh people? if it is i can only assume you are english. in that case no-one cares what you english think.. you are just a mob of glory hounds, no-one likes english people they simply tolerate em. you lot have just bullied us for 600 years.ooohhh big english armies against small welsh militia's, if it wasn't for your superior numbers, we would be part of southern ireland now. but you won't let us go, you need us, without us you are pathetic, if it wasn't for wales scotland and ireland would have destroyed you by now.


*Falls back laughing*

Actually mate I am an Aussie woman and we hate the English more than you ever will! The town I live in just had this huge Irish festival all weekend and if I see one more shamrock I may just scream..... And I happen to love Welsh singers - it was merely that they have been using French for the Antivans, Irish for the elves and Poms for the rest so that only leaves the Welsh and the Scots left and every man and his dogs tends to use Scots for dwarves (my fave race btw)

:bandit: - convict background and all mate

#2035
Champion1

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This is just something to add to my previous thoughts. To me, DA2 felt a lot smaller, and a lot less "epic". I think a lot of that was due to the fact that most of the time you had no idea where the game was going as a whole. In DAO you knew you had to take down Loghain, then deal with the Blight, and as a green-as-green-can-be Gray Warden that's about as epic as it gets. There's weight and length, and in every step you could actually feel yourself getting closer to a goal. In DA2 it's less that you feel like you're getting closer to a goal, it feels like your just getting closer to the end, if that distinction makes sense. Act 1 was good, your survival more-or-less hinged on the conclusion. Even at the beginning of Act 2 though, you really started wondering where everything was going, and then Act 3 came and you could see what you needed to do almost immediately, but it felt like you just sat on your hands. After Act 2 the movement of the plot almost stopped, and it felt more like there were just three seconds between Act 2 and 3, not three years.

Modifié par Champion1, 17 mars 2011 - 05:44 .


#2036
lumarian

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All in all I think that DA2 is just an entirely different beast than DA:O. It's quick paced and reminds me a little of Assassins Creed (yes i went there) with a splattering of some DA:O references. I'm only about 1-2 hours in, so I'm trying not to judge too much, but those are my initial impressions. For now it's fun but it hasn't left a great impression on me. Will add more later...

#2037
Terror_K

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Reposting this in here as per request:-

First of all, I'm going to start off this review with a callback to something that happened prior to the original Dragon Age game. Actually, more something that happened a couple of weeks after it released. When I played Dragon Age: Origins and had finished it at least once and briefly started another playthrough I came onto the forums and apologised to the developers of the game. I apologised because due to circumstances related to the advertising of DAO and the PC release being delayed to coincide with the new console versions that had decided to been developed late in DAO's development cycle I believed that the game was going to be, to put it simply, "dumbed down for consoles" and/or "watered down for the mainstream masses" and the like. I apoligised because I was wrong and Dragon Age Origins was an excellent RPG in the end and pretty much what I was looking for in a modern, deep RPG. It had all the best qualities of deep fantasy cRPGs of the past such as Baldur's Gate, Icewind Dale, NWN, etc. along with the more modern cinematic presentation of modern games, while knowing what to keep and what to cut. I had been negative towards the game in the year or so leading up to its release because many comments and advertisements for it had worried me that it was going to be something else. And I can pretty much say now that what I was worried the game was going to be is now what we have in the sequel. I was worried Dragon Age Origins was going to be like Dragon Age 2.

I suppose this leads me to the main review of this game. Having played it for about a week and finally finished it a few hours ago (6 or 7) I have to say that it's a pretty disappointing sequel overall. There are several reasons for this which I'll go into further, but what it all comes down to is this game feeling like a horrible, console-ified semi-reboot spin-off trying to masquerade as a sequel to what originally started as a proper, deep, epic PC-centric fantasy RPG. It seems that Dragon Age is no longer worthy of being the "spritual successor to Baldur's Gate" that it started as and now has to be retooled to branch to a larger audience, and this is the result. It it, without doubt, BioWare's most disappointing game yet. It's as simple as that.

Now, that all may seem pretty slanderous and baseless at this point, and I know that BioWare aren't fans of people coming on here and basically bashing their games so willingly without the criticism being constructive. I'm going to try my best to be constructive here and explain why I feel this way, but keep in mind that this is somebody talking who feels rather betrayed and backstabbed lately by a company he once both loved and respected. It's hard to sugarcoat things when you feel turned-on and it's also harder to do it when you actually feel that constuctive criticism isn't enough and what the people who made this game really need is a harsh reality check and a bit of a kick up the backside. Simply put, loyalty and trust that was already wavering after Mass Effect 2 came along is pretty much broken with Dragon Age 2, and I've lost a lot of respect for the Dragon Age team right now. A lot of respect.

Now, to be fair and set things on a more positive note, the game itself isn't absolutely awful on it's own. Also, to be fair, not absolutely every aspect of the game is bad either. And not even all of it is bad for Dragon Age. Had this been a new BioWare IP and a new series, most of my issues with it would be gone. Similarly, had it been a spin-off along the lines of "Baldur's Gate: Dark Alliance" or "Assassin's Creed: Brotherhood" rather than tacking on those double roman numerals on the end many of my issues would be gone too. The main problem I have with this game is not that it's a terrible game in and of itself, but that it's a bad Dragon Age, at least as far as being a proper sequel goes.

For starters, I hate the new art design. I get the reasoning behind it, but I just think it's gone too far. These weren't just stylistic tweaks here and there, but we've got complete retcons and resets and designs that contradict what came before them, both in the previous game and in David Gaider's novels. Qunari suddenly have big horns on their heads, the darkspawn changed from looking actually scary and diseased to looking like bad Halloween masks, elves look like a mad scientist put WoW elves and the na'vi from Avatar into a blender, templar armour looks weedy and ineffective and most of the characters who reappear from DAO completely change their facial structure and eye colour, just to name a few changes. I don't get why you changed the look of it all so much to something almost completely foreign. I remember one of the devs saying that it's no different from comic book artists changing from time to time, but even then it's usually just a slight stylistic change and nothing major, and that excuse also defeats the purpose of making it "distict" as you so claimed was the reasoning behind it. And when it comes down to it you didn't change the looks of it for the fans who loved the original game; you changed it for the few whiners and official reviews who just complained it looked too much like Tolkien, etc. It's especially flabberghasting when it comes to the darkspawn considering how little they even feature in the game at all. As far as I'm concerned all this new art direction has done is made sure that when I see a screenshot in the future that looks like this I'll know it's a game to avoid. It's as simple as that.

Now, it may seem petty to turn my back on a game due to art alone, but that's not the case. Aside from the fact that I'm now concerned Mass Effect 3 will suddenly have asari with long, flowing purple hair and turians with feathers sprouting from their crests because IP integrity and consistency seems to mean little to BioWare lately, so much more of the game is just constructed of fail gameplay wise. Beyond the fact that I'm now reduced to playing one specific human and beyond the fact that I now have a voice forced upon me along with another dialogue wheel that feels both limiting and like it's babying me, so much of what I loved of the original game is either gone, reduced, automated or changed in a manner I don't really like at all, and in most cases it seems purely for three simple reasons I don't agree with 1) to get the sequel out faster, 2) to appeal to a greater, more mainstream audience, and 3) to make a game more suited to the console than to the PC where the series was technically born. And there's no real point denying it BioWare, considering how many comments from a certain Mr. Laidlaw and other sources pretty much admit to this without apology.

The combat for starters. Beyond being just too damn flashy and fast and over-the-top, it's as shallow and repetitive as hell. It feels less like a proper, tactical RPG and more like God of War or Dynasty Warriors, and it's pretty much the same thing every single fight: run into an area, kill a dozen guys who spawn by spamming your abilities and clicking furiously, another dozen or so will pop down (often out of literally nowhere) and you do the same to them. Rinse and repeat about 700 to 800 times. Aside from a few bossfights the game never felt tactical or complex, and never felt like I needed to really think things through. I could succeed in most fights without ever needing to pause, assume control of other characters or assess the battlefield at all. I didn't even play with the Tactics screen at all for my companions, which was something I really needed to do in DAO I felt, but here they could just go on autopilot and for the most part would just win. It was pretty much just strength in numbers. And it really was pretty boring to just have essentially the same combat over and over and over with no real variation at all. Oh, there may be slight differences between the standard bandit waves, the quanari waves and the shades and demons waves, but in almost all cases it was "take out the strongest one quick and first, then the others aren't an issue really"

Again, the combat's too flashy and fast, which is largely resonsible for this as much as the enemies largely being the same thing each time. It feels like it's trying to hard to be "exciting and badass!" more for those who complained about DAO being "too slow!" than it does for those who actually enjoyed Dragon Age Origins for what it was: a proper, tactical fantasy RPG designed for the PC first and foremost. The complete lack of a proper tactical camera was a major blow too, especially against larger foes such as the High Dragon and Varterrral (sp?), particuarly when you're a rogue and can easily get caught between it and scenery and can't really pull out to see what's happening properly. One of the best things about DAO was the ability to zoom right up and out as well as in down close, and now it's gone just because the console gamers can't have it and because it hurt the gameplay of the original game for them. And here's the point: when a game isn't designed for a system that can't fully handle it you don't go dumbing down the one that can just so that the "lesser" system gets full benefits.

This is exactly the type of thing that causes all the "dumbed down for console" arguments and claims that have been going on for about a decade now, and by just giving in like this you've only gone and exacerbated the issue. Again, don't deny it BioWare... you pretty much said so yourselves, if not directly. DAO had the concept correct: a full, proper game for the PC and the tweaked, slightly lesser game for the consoles. As a PC gamer DA2 feels like a knife in the back from you now. Now before I get labelled a "PC elitist" or something, don't get me wrong... consoles aren't bad, and have their place. They're greater for beat-em ups, driving games, platform games, etc. But Dragon Age started as a proper PC RPG and as the "spirtual successor to Baldur's Gate" and as BioWare returning to it's roots. It was made for PC's and PC gamers first and foremost, and you guys said this directly yourselves. And now, just because the money train is a little heavier on the console side of things lately (especially since they cover two major platforms) you've suddenly decided to just abandon that vision, flip the middle-finger to the PC gamer after hauling them in with the original game and say "hard cheese!" with this sequel. Forgive me for being critical and even insulting here, but how am I supposed to not see this as anything other than how I do? For a game company that prides itself on making stories based on moral decisions and integrity vs. corruption I can't help but see this as incredibly ironic.

And the repetitive areas too. Even worse than the combat encounters. I'm supposed to be going into different caves and ruins, etc. but can't help but notice each one is exactly the same. Anybody who complained about Oblivion's recycled dungeons or Mass Effect's UNC worlds should zip their mouth permanently after playing DA2. Equipment is a bit of a joke for the most part too. The silly star system that needs to baby me into realising what item is better than what is just one aspect that fails here. Then there's the runes, which would be a nice touch if they weren't so simplified and if it wasn't for the fact they feel completely pointless when you slot one only to find yourself replacing the item you put it in 20-30 minutes later, which feels like a complete waste when you can't take them out again or upgrade them (like you could in DAO). The reduced skills feel shallow too, since you just need any rogue of any build to be able to lockpick or get rid of traps without them even needing to be versed in these areas at all. Junk items that now pretty much take care of themselves, so why even have them at all? They're just useless and a complete waste of time when you already know they're junk without having to pay attention at all and when they never ever serve another purpose. Then there's the fact that I've got all this armour, but my companions can't even use it; only I can, and thus anything that's not suited to my class is a complete waste of time. I get that BioWare wanted to make companions look unique and special and all, but what's wrong with actually giving them proper attire like Hawke and having the option there to toggle between "classic look" and "actual look" just like with the helmet toggle option. The entire interfaces don't feel unique and fantasy anymore either; they're so damn plain and you could just slot them into any game.

Okay, I suppose I'd better bring up some good points rather than just dig into the game. I do like the skill trees over the skill lines DAO had, and it provides some good variation. I wish my companions also got the bonus, prestige specialty classes like they did in DAO, but that's doesn't take away the fact that the trees here are better than DAO's more linear equivalent. The character animations and facial expressions are really good here, and there are a good amount of facial options to design a character how you like. While I prefer a list of text to a dialogue wheel, I do like the icons that reflect your tone and style of conversation. The characters are for the most part good and interesting, and I like how involved they are in the story and how much variation you can have with them. I like how much they weigh-in on situations and how in certain cases you can even defer to them directly if they're particularly versed in a subject and/or situation. The banter and interactions are pretty damn good, but that's somewhat to be expected. There's a good amount of sidequests and interesting situations and NPCs, even if some of them are somewhat repetitive combat-wise, and it can be surprising how even seemingly small choices can have somewhat more important consequences later on down the line, and how they can even have mixed cause-and-effect domino style variations which is actually something I wanted to see in a BioWare game for a while and this has done it probably for the first time really well (usually matters were more isolated in previous games). When it comes to choices and consequences and companions I actually hope the Mass Effect developers pay attention to DA2 for this, if only in this one aspect. I also liked seeing my decisions have an affect on Kirkwall throughout the game and seeing it slowly change over the years.

The writing I'm leaving until last because it's a mixed bag. It's mostly good I have to say, and this was the one aspect I was sure DA2 probably wouldn't disappoint in, but it tends to lack a bit of focus I feel. Without delving too much into details for spoiler reasons, the first half seems like a bunch of mostly unrelated sidequests that get to the point where you actually just want them to stop so you can move onto the next part. The next part gains a little more focus, but you're still not entirely sure as to what the point of it all is, and it still lacks direction and seems like a bunch of stuff that happens with you somewhat in the middle of it (yet not quite). It's not until the last section that things start to come together, and then things start to feel a tad rushed and the major moral choices you have to struggle with seem to be a little suddely manufactured in order to make you consider your options and which path (or paths) to choose. It's not that the conflict is bad per se, but it feels like it pretty much goes from there being "one clear, right choice" to "let's suddenly twist one side to the extreme negative to manufacture conflict" right towards the end. Without going into details, one of the most reasonable characters up to that point suddenly goes cuckoo bananas out of seemingly nowhere and it just feels rushed. I like hard moral choices and being conflicted, and I like things where there's no clear right or wrong and where there's also no way to outright win, but the final parts of DA2 just seem to turn things on their head too fast and too late. Let's just say that "blood magic" just comes into the fray too often and often in a rather forced manner, which is particularly odd given how it's supposed to come about and how uncommon it previously was. Yes, I get that there's more oppression here than in most other places in Thedas, but still.

I suppose I should wrap this up, since I need sleep and have work tomorrow. There's probably some stuff I've missed, but it's likely not too important. The main issue I feel is that DA2 was mostly a disappointment for me as a hardcore, longtime BioWare fan and as a PC gamer who loves traditional RPGs. Again, this review may seem a little cruel and perhaps could have pulled a few more punches in BioWare's opinion, but it's just how I feel about things, and it's hard to be lenient and kind to those you feel have betrayed you somewhat. It's hard to commend changes that for the most part I don't like and when I feel overall this game has been made far more for those who didn't really like the original all that much than it is for those who did. It feels like a bit of a bait and switch after the first game and I've pretty much lost confidence in this series now. Dragon Age as an IP is pretty much dead to me now thanks to DA2, and unless BioWare to a big 360 and turn it back to where it began it'll remain that way. I've lost a lot of respect for the Dragon Age team, and that even goes for those who weren't directly responsible for the problems. I certaintly won't be interested in any Dragon Age games with Mike Laidlaw at the head of them given his comments about DA2 leading up to its release. That may seem a little personal, but when you go around basically saying without apology that you dumbed the game down for consoles because more copies sold there of the original and that you're basically putting Origins behind you now and moving on and changing Dragon Age to something else entirely you're clearly not the person I want in charge of this IP. As far as I'm concerned you seem chiefly responsible for the main issues I have with this game given your comments on it.

Finally I'd just like to bring this back to how this review started. When I was wrong about Dragon Age Origins and it turned out to be a fantastic, deep PC-centric RPG that truly was a spritual successor to Baldur's Gate made for RPG fans I came here and apologised. I said I was sorry for misjudging your game and that you guys did a great job on it. So, I feel at the very least what you could do in kind after Dragon Age 2 pretty much being everything I feared Dragon Age Origins was perhaps going to be that you should apologise to me. I don't want my money back and I don't want you to change DA2 to suit me more, but as a PC player who feels greatly let down and even betrayed by you I think at the very least I'm owed that. I think all PC RPG fans who are disappointed with DA2 are owed that.

#2038
The_11thDoctor

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This is the 15th time this game froze on me! When are we getting a patch?!!!!! PS3 customer. Respond?!!!!

#2039
dragoonz

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Positive-
    Man where do I start there's so many good thing about this game. Lets go with the first thing that impress me the most - the game mechanic.  When you press something, amazing happens.  You can feel the clear distinct differences between 3 classes clearly now.  The power and shear strength of the warrior in combat, fast pace/sneaky fighting style of the rogue, and the glass cannon trait of a  mage.

   I love the talent tree/tech tree and specialization but one thing I noticed is alot of spells/talent seem  pretty useless.  One example is one of the rogue active talent under assasination specialize tree  to ensure  100% crit rate . An end game rogue usualy have auto crit so this talent pretty much wasted but you have to get it to advance further down the tech tree.

  Then there is the graphic.  Personaly I prefer Dragon age 2 clean,sharp graphic to Dragon age Origin muddy one
Spells/Talents effect is amazing and the Enemy blood exploding everywhere is very satisfying:sick:lol.

  The enviroment is nicely done and detailed but there's alot of stuff that I'm unhappy with so I'll explain later under the negative review.  One of the game quest enviroment that really impressed me is the underground tunnel hide out of the rogues.  I believe the quest is where you have to infiltrate into Hawk's mother childhood house vault to steal The Will.  The enviroment from this quest really stand out because of the shadow and ligh effect, very dangerous/atmospheric/ rogues-like:bandit: feeling into it.

 Now this next one that I'm about to listed probaly would fall under the "dislike" to many people, but I think It's crucial for  a dark fantasy game like Dragon Age, Hawk family died off through out the game.  This really enchants the storyline and make the game VERY personal. Even thought i hated it but I have to admit it "hit the spot" and make me want to replay over just to do  right thing the next time  to ensure their survival.
-----------------------------------------------------------------------------------------------------------------------------------------------------
Negative-
   The biggest disappointment I have to say is the repetitive quest enviroment , make the game really boring at time when you do quests. 
 
    Lets take a look back at the variety of Dragon AGe original enviroment. Our Warden(s) ventured from The volcanic city of the Dwarf  to the top of the ice mountain of the Reaver cult, from the small village of Lothering to busy life of Denerim, from the magical jungle of the Dalish elf to the forbidden tower of Magi.
  In Dragon Age 2 we have Kirk Wall and a mountain.:crying:
 
Now the enviroment in DA2 is very nice but only because the improvement of graphic.  The enviroment in DAO really bring out an adventurous life style.
  When i walk into Denerim for the first time , I know right away this is the place where you want to be.  The busy markets in the center of the city, the expensive Wade's armors store, the Wonder of Thedas, the Dwarven weapons stalls ....  compare to Kirkwall so called High town with just 3 mini stores and a few cheap armors.
Kirkwall hightown just doesnt stand up to Ferelden's Denerim luxurious setting.
 
One other thing is the dungeons in DA2.  They're all the same setting and path for  the whole game, it make the game really boring at repetitive at times because you know exactly where to go and what to expect.

 Overall the world of DA 2 created a very tightly compact/plain/repetitive  feeling compared to DAO.

The next one is a MUST talk about- the companion , their armors upgrades ,and the freedom to arms ur companions.

   Personaly I like the idea that each companions have their own distinct looks and Specialization tech tree.

  But their armors upgrade is another story.  The upgrades  does not add any significant IMPROVEMENTS  nor change in LOOKS .  When I play a game like DA I want my companion armors to improve overtime, how are they going to stand up to wave and wave of enemy with just clothes-armors. The solution can be easy, each armors upgrade should add attribute that unique to their class, say Isabella is a rogue so the armors should add crit chances or dodge ability.
 
  Also for the fan who love to dress up their companion, maybe the game can have several path for armors upgrade like a talent tech tree. the deeper upgrade down the armor tech tree, the more envolving the armor  sets to serve that specific .  Say a warrior companion armors can be upgrade to serve either-becoming a damage dealer or a tank, the armor itself can add extre hitpoints or extra physical damages.  The rogues armors can either add more crit chance or defenses to dodge.  The mage +X% healing or +X% damages.:o

 Last, i want to talk about the monsters in DA2- too little variety.


So ye, to sum it up DA2 story feels much smaller and less impressive compare to DAO, but the class distinction/ the fighting/the graphic is much better.
 
 







 

#2040
dragoonz

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oye just to add to my above review I think DA2 storyline is like watching a movie that you already know the ending.

#2041
kevinm417

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 I have beaten dragon age 3 times now on the xbox 360 and I still can't get the achievements for the exiled prince. Does anyone know when they are going to patch this issue

Modifié par kevinm417, 17 mars 2011 - 08:59 .


#2042
Alerus Aegus

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I think that exiled prince is DLC (archer) so, I guess you will have to part from additional 7$ or so, to get wanted achievement.

http://social.bioware.com/page/da2-dlc

Modifié par Alerus Aegus, 17 mars 2011 - 09:26 .


#2043
Arivle

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What I write here is not a review rather a semi-review, semi-feedback to what I liked and disliked.

It is taken from my completely personal view so if your preferences "what to get from a game" are different than mine you will of course disagree with me.

Ok, first of all - I totally loved playing DA2. I'd say I found it the most enjoyable from _all_ PC games I ever played so far. The reason is simple. I love to play game for "living my character", making the story for it and having freedom in what I want to do or be. I love to be "undisputable hero" no one matches and I love to have it mature (that doesn't mean just s... romance, mind you, though of course that is very appreciated too, be sure to keep it in. ;-)). DA2 had it all and imho even more than DA1 or ME1. It also has rather good story, not as deep as DA1/ME1 but lot better than ME2 or DA:Awakening.

I'm also one of those few guys who didn't mind more simple combat. I liked it being easy and rather making me feel I'm a "powerful sorceress" than having to struggle through it since _I_ (read I, so of course your preferences may be different), love to play these games for the story and living the life of my heroic avatar. I don't want to be too distracted from it by long and difficult combat sections.

So much for good things. So as you can see I don't fall into those "going outrage people" claiming DA2 is bad, actually one of the reasons why I write this "review" is to tell Bioware there are players who truly enjoyed their game and enjoyed it _a lot_. However... Even I cannot say it was perfect and even I was somewhat disapointed by one simple yet definitely not insignificant thing:

The game is _cut in the half_! Not only it is lot shorter than DAO, having the length of rather an expansion than the full game yet what's even worse it abruptly ends "at the best". It's pretty much unfinished story-wise and I find this very disappointing behaviour, when the game is obviously actually split to two. I'd rather pay 100 euros for full game where the story indeed concludes like in ME1/DA1 than this. :-(

Also - this ugly cut is very obvious in the last third act, showing the decrease of quality due to increasing "rush" to finish the game. For example I played rather evil mage character which would fully support what happened there (hope it's not too much a spoiler) but such options weren't even there in the last dialogs, Hawke was always at least somewhat shocked by what's going on. In short the last act was hastened, visibly worse than the first two and what's most ugly - it was in no way supposed to be the last.

Hope it helps.

#2044
RIP1988

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First and the most important of all...this is not the same DA I love...
I played only demo but it's enough for me to say that I definitely won't buy this game till it will cost something around 8$ (I'm from Poland, so i think this will happen after approximately year after release. No later :)).. For me you destroyed a spirit of the first part. Are two-handed swords made of very light wood? It looks absolutely horrible when warrior dance between enemies just like he hadn't anything in hands... Enemy spawning from nowhere... How did you want to save tactical spirit of the first part if I don't when and from where (from water, wall...ceiling...........) enemies will come. It's not old school RPG no more...I will try a full version, but not now (I won't pay 30$ for something lke this) if the changes will go in that direction I'm sure I won't try DA3 as I don't like 10-15h long hack'n'slashes that game will be.
Regards :)

#2045
Chibi020

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Skwervin wrote...

wiskeylab wrote...

nothing wrong with welsh dwarves, was that a dig at welsh people? if it is i can only assume you are english. in that case no-one cares what you english think.. you are just a mob of glory hounds, no-one likes english people they simply tolerate em. you lot have just bullied us for 600 years.ooohhh big english armies against small welsh militia's, if it wasn't for your superior numbers, we would be part of southern ireland now. but you won't let us go, you need us, without us you are pathetic, if it wasn't for wales scotland and ireland would have destroyed you by now.


*Falls back laughing*

Actually mate I am an Aussie woman and we hate the English more than you ever will! The town I live in just had this huge Irish festival all weekend and if I see one more shamrock I may just scream..... And I happen to love Welsh singers - it was merely that they have been using French for the Antivans, Irish for the elves and Poms for the rest so that only leaves the Welsh and the Scots left and every man and his dogs tends to use Scots for dwarves (my fave race btw)

:bandit: - convict background and all mate




Haha, I absolutely loved the accents of the Welsh. Being born in Wales (not by blood, not anywhere near!) I love the charming accent which is quite sing song and cheerful. I don't think the previous guy stating he didn't like the accent was making a referral that English accents were better nor that the accents were a political frontier to solving Welsh-English relations. I have to say wiskeylab, you sound batcrazy mate. If I can recognise when a foreigner such as a Chinese person is speaking Korean or Japanese in a movie or whatnot, I find it incredibly distracting and try to identify where he or she has come from. It has no relation to why China should not have infact invaded Korea x thousand years ago. It's just a comment about an accent! ...sadly I also think many English people are completely unaware that the Welsh have such strong feelings and think its down to rugby...

Yeah you're so right Skwervin, my Scottish friends are so rude and funny they fit the dwarvish personality so well. They also handle their alcohol phenomenally well! (sweeping generalisations here). I actually associate Welsh people with a more Elvish or Gnomish sort of history but that just may be me. My Welsh friends are so happy go lucky and charming (again with the generalisations here...). Welsh dwarves are fine but you do miss a bit of the raw Scottish humour! (Frankie Boyle in the good old days...although Rhod Gilbert is hilarious too!)

I  don't understand why some people have a problem in the way Fenris and Merrill look? I think it's incredibly Elvish in the facial structure and well designed. Perhaps it's the gear? the Hair? Zevran seemed a bit greasy and creeped me out a bit somewhat (in appearance only) so I installed an ''Elvish'' mod and he looked more genuine/ "pretty". Maybe its my asian roots...ah no more Cloud though /shudder.

Bioware could make companions customisable? Just by presets? Like three options of which each will satisfy an audience group? Would satisfy everyone. I was highly satisfied with how the companions looked but would be somewhat disturbed if the elven people in my party returned back to a traditional Zevran.

#2046
Felathar

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As most who play follow Bioware and their amazing number of epic RPGs, possibly some of which are the best in the industry I am truly hurt by the experience left by Dragon Age II. Going into the game, expecting an epic adventure where I can be whomever I choose to be I end up with what is to be a disaster of a game, wrongfully dubbed an "RPG".

First of all, it is clear that the game is rushed. From the entire start, to the end of the game you are stuck in a single location, unable to explore anywhere else whilst you automatically fast travel anywhere you please. Essentially, using the EXACT same system in Mass Effect 2, rather instead of being able to travel to diverse, new planets with different locations instead you are redirected to the same areas. Many of which contain dungeons which are copied and pasted.

Yes, I s- you not. Copied and pasted levels where dungeons are repeatedly re-used with zero changes. Some paths in these copied and pasted dungeons are blocked off - even then, the developer felt too lazy to even remove the inaccessible area from the minimap - leaving the player to mouse over a blocked off wall with disappointment and awe that a developer with a reputation such as Bioware would resort to such unethical treatment of it's players.

Sure, many games in the past have re-used Dungeons. Yet the last I saw of this was back in 2004 on PS2 titles; even then, they were restructured and adjusted to feel at least somewhat different to obscure the feeling that you're being cheated.- Games, which I might add were at best a 7/10.

Hell, even the turn based RPGs know not to overuse the same backgrounds in different locations.

Next, I will move on to the combat. I intially started the game playing on the nightmare difficulty, and I must say. This was THE MOST FUN I have had playing an RPG for years; more so than nightmare mode in DA:Origins due to the pure action and activity one is able to use in DA2. Yet still, it falls flat on its face in the sheer amount of time one will spent Loading during difficult encounters. I personally, enjoy dying repeatedly in a game - having completed super meat boy with all A+ ratings. Yet do not however enjoy spending 40s~ loading what i just loaded 1minute ago. This loading issue also existed in DA: Origins yet was saved due to the level of tactical control and pace in the combat of DA: Origins as well as the combat design allowed players perfect control and execution (albeit, slower than DAII).

Dragon Age II however, decided to take a "Hope-your-mage/rogue doesnt get targeted and your Tank doesnt RNG Fail" approach to combat; where if any of your non tank character is caught in the wrong place he or she is literally unable to perform any action unless you either stun or taunt the attackers with another ally (Whom also, may be repeatedly interupted by attackers).

Combat in general, is action packed and very fast paced - one mistake by any of your party member will result in failure; yet one still recieve the most disgusting excuse for movement AI you can hope to see in a next gen game. I dare say, that Lemmings have more sense than these hideous creatures with "AI" spawned from what is apparently a multimillion production.

One example of this, would be when you choose "move freely" your range champion very much feels it would be a good idea to go high 5 the enemy assasin who returns the greeting by one- shotting him with a back stab.

You would think that its the "getting one shot" part that Im complaining about but no. The problem lies in how if you do not decide to let your characters "move freely" they will stand idle, like statues, refusing to attack the correct unless you issue EVERY. SINGLE. ORDER. There is no excuse for such a failure in combat design, as such a problem NEVER existed in DA Origins as the movement AI perfectly fit the pace and nature of the tactical, precise combat. As opposed to the clutter-f bomb fest that is DA II; where your Rogue flies 2m back upon being hit by a STANDARD attack.

Imagine this; you're playing your favourite action game, but you have to pause every 0.5 seconds to issue "Click here to move" Commands to avoid instant death. Sounds like fun? I didnt think so.

With such a punishing combat system on top of a ridiculous and useless Stamina / Mana system changed unnecessarily by one aspiring genius, where you innevitably run out of Stamina to use any useful ability within seconds and is unable to regain any unless - get this, your warrior kills something, or your rogue attacks something.

Imagine yourself controlling a tank, literally the most Stamina hungry class in the game and you have only a drop of Stamina left.

You are then, supposed to get a kill by dealing 30 damage whilst your Rogue and Mage are putting out triple digits to regain 10% of your stamina.

Lets say, for arguements sake that the warrior need not be the one to deal the finnishing blow; even then, the fact that I who have spent 20+ hours on the "hard" difficult see no improvement in the stamina system truly shows how much Bioware has failed its customers.

Now see yourself a Rogue, with all your abilities down, and you yourself having no Stamina; your tank, too fatigued to taunt and waiting for the ridiculous 20 second cool down on Stamina potions. To regain your lost Stamina, on said Rogue you are to run face first into a group of enemies, and attack them. Bare in mind, that in this new never before seen combat system, one attack from any enemy almost always completely cancels your current action, and the fact that by this point in the fight your tank is literally just a piece of meat for 20seconds until he can drink a stamina potion.

Sounds like fun? I suggest instead you try to paint your house with a toothbrush.

going against the old wisdom of "If it aint broke" has completely destroyed the experience 4hours into the game, forcing me to move to the joke that is "hard" difficulty, "hard" in this instance used only to satisfy the fraile egos of casual gamers unable to beat the first level of Origins on "Normal"

After working out, that through 2hours of combat potentially spent 20minutes or more sitting and waiting at a loading screen I could no longer bare to play in the only fun difficult of DAII.

And that is not the end of it; DA Origins was truly, a work of art. Something that as I understand it, many casual players and RPG Veterans both enjoyed all for different reasons.

For whatever excuse Bioware can come up with, the "Normal" Difficulty is now "For Ages 12 and under", Hard is now "Casual" and Nightmare is now "normal RPG"

For all the previously mentioned reasons for why Nightmare mode is both wonderful and a disaster, I will now tell you the worst crime commited by Bioware; to show you how much they have really sold their soul.

Nightmare difficulty, the one that players are recommended NOT to play is the ONLY difficulty where Area of Effects spells damage party members.

What does this mean? Exactly? Simply, that both Hard and Normal difficulty are AoE f-bomb fests with requiring no skill; players, as it seems are even encouraged to rely only on AoE abilities. Worst of all, with the removal of the "top-down" tactical view, one cannot even properly AoE spells...because bioware were so keen to draw roofs instead of new dungeons.

.....

$100 for anyone who can find a credible review complaining about DA: Origin's "Lack of roofs".

However, Its not all negative; behind the failed level design, lazy development and complete removal of any form of exploration besides finding what is literally an infinite supply of "rare" ingrdeients and crafint materials...yes, you heard me INFINITE supply. I truly praise some of the quest and character design in this game.

This is where Bioware has and always shines; even in one of its worst works to date, the narrative and written dialogue in this game is superb; and let down only by the unlovable cast of characters. There is for example, no true villian to sit by your side as you laugh triumply after slaying an innocent for loot; a true disappointment for fans of Origins spoiled by characters like Morrigan and Alistar. The development of the story too, locational issues aside is superb. Bioware in this title has completely nailed the programming aspect of creating a changing, vibrant game world. With new, diverse characters and events occuring regularly for the player to explore; sadly, this is held back by the poor level design and restrictive method of travel; for instance, moving out of a Tavern in Kirkwall moves you to a magical teleportation device where you may pick any location on the map to travel to.

Expedition to the deep roads (One dungeon half the size of Lothering in DA: Origins) where you had to prepare for 18hours of game time, an entire crew, a large boat and a sum of gold to get to? No problem! Just click the map and you're there in an instant to rescue some dwarfs.

Disgusting.

The score 6/10 is generous; and given because I had fun playing Dragon Age II, yet sadly. Not so much as an RPG. The only thing which kept me going was the wonderous scripted Dialogue for the "Comedian" choice; to wise crack and troll at the most inappropriate moments in the previously mentioned, epic quests and story telling. Many of which, I feel are too grand to spoil for anyone that will get the game;

That said, I recommend fans of DA: Origins who are light on the purse to skip on purchasing the game, I suggest rental or obtaining the game cheaper than retail price. Its definetly worth checking out, if you enter the experience hoping for an enjoyable narrative.

Otherwise, I suggest waiting for Dragon Age III which hopefully, will be developed by a team less concerned with making "Dragon Effect III". As, if you've played Mass Effect II and Dragon Age II you would undoubtably say "Hey.. isnt this just like (so and so) in mass effect 2?)

One would never dream of making such a connection between Mass Effect and DA: Origins, both of which are considered Masterpieces from Bioware in their own right.

All in all, if you truly enjoyed DA: Origins Dragon Age II is a must have for those who feel its worth paying full price for a large DA: Origins DLC, with reduced fun and extra Mass Effect II,

Those who have not played DA: Origins should steer clear of this game, and buy Origins; if given the choice.

Its cheaper, more fun, larger, and epic. No brainer right there.

If you want to buy an action title I suggest Ninja Gaiden, Castle Vania or something of the sort; steer clear of this disappointing piece of "RPG"

#2047
The_11thDoctor

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Slight spoilers

Just beat the game. Great fights all around, disappointed with no end credits music,
Game glitched after Enchanter fight and I was trapped in the barrier, no cut scene showed. I didnt know what was going on, but my brother who beat the game before me told me that a cut scene was supposed to play and the room open, so I had to go back and thankfully there was save before that. I just had to redo like 30mins of work or whatever it was
Merril got stuck in a room she wasnt in, game teleported her to the room and got her stuck between a chest and a wall... didnt have her for the 2 demonic ogre fight...
Wasnt able to cast spells mid fight (During battle at end)and had to switch people a few times then go back and regained access to my spells...

I facepalm at the glitches left in this game.... So many times I felt like WTF did Bioware do during the QA part of Dev?! Dont get me wrong, I LOVE the game and will do another playthrough soon, but the Freezing and random glitches are annoying! I stopped filming them due to frustration and how often they kept happening! Game is prob a 7.5/10(Should be a 10 but glitches prevent that). Maybe even a 7. The games chemistry between characters, gameplay and world are almost flawless, the story is good minus the beginning BS with the random death and stretchy transition of time the first time skip, but everything in the game is well put together and is easily Bioware's best game. You just have to sit thru all the loading with Facepalm pictures and frustration drawings making fun of the fact they can't figure out how to get rid of loading, get past the freezing and having to redo fights, studders right before each attack, losing control of characters, Bad Programming and watching characters stand around during battles after picking them up since it seems the game still thinks the characters are dead after revive, Almost every boss glitching out(No exaggeration), but still I felt it was an amazing game. Just make sure you hire game testers Bioware for DA3...

I went thru slowly, did all quest minus the one that doest work, Im talking about the save the daughters virginity quest in the wounded coast that never pops ups..., so I ended up with 80hrs. That's including RR breaks, cooking, eating etc, so I'd say maybe really 70-75 hrs. Oh that includes fights that glitched out and I struggled thru them or any other random glitch. I prob could say 10 hrs came from glitches...

Ill post a thorough review later when I get time.

Modifié par aang001, 17 mars 2011 - 01:50 .


#2048
Daeltaja

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Jesus I think I must have played a different game to half the people in this thread!

Loving it so far, nearly finished now. Clocked 40 hours so far. A part from its obvious shortcomings, it's a cracking game. Loving the challenge on Nightmare, only had to turn down the difficulty once at the beginning, damn assassin's. Then I learnt how to deal with them. Dialogue is great, the story has hooked me in and dare I say, far more involving than Origins. I just watched a video of the Varterral boss fight in Witch Hunt and it actually look's astonishingly dated. Combat is slow and extremely cumbersome and I can't imagine going back to Origins ever again.

I can see the direction that Bioware wanted to take this, is finally clicking with me now. I don't feel like the game is dumbed down at all, sure there is less exploration and location variety, but it starts to not matter after a while.

I can understand why some (most..) Origin fans are peeved at the new direction, but that doesn't make this the abomination of a game that they're making it out to be. Far from it actually.

It's a bit of a flawed gem. Perhaps the ending might make me hate it, judging by the amount of threads on it. Funny, as Eurogamer and a few other reviews mentioned how it has one of the most memorable climaxes in recent memory, or something like that.

I respect peoples opinions and they are entitled to voice them. But the eejits who start new threads asking Mike Laidlaw to step down or Bioware to pass the torch, or even being linked to the Devil (Plz don't ban me :() just make us gamers, or RPG fans, look like a bunch of whining, ungreatful losers who have nothing else to do with their time. It's pathetic. What happened to constructive criticism people? (Sorry, this is not really aimed at this thread..)

I support you Bioware, I've played every single one of your games and have fond, fond memories of pulling my hair out in Baldurs Gate. Keep on doing what you're doing and my hard earned euro's will be sent your way.

#2049
The_11thDoctor

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I problem probably comes from the fact I play like a QA tester even when playing normally for enjoyment. I have to touch everything in the game. Maybe that's why I notice glitches more than normal people and I always seem to have them find me even when Im not looking for them. I know every person in Kirkwall without collision boxes that you can walk through, what glitched and where, how how each character or enemy started glitching or what signs tell of a glitch starting etc. People would swear I was lying about the crap I run into, then see it happen and wander what or how I did it... Im just trying to play the game...

sleep...

#2050
Hatchetman77

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I think the hardest part to swallow is how good this game could have been given another six months to a year in development. We see all the traditional BioWare touches in the game but it was obvious that there just wasen't enough time given to develop them. As it stands, the game was good enough for release.....barely......, but it COULD have been an absolutly steller game given more time.

The story especially would have benefitted from this. The story was a very interesting concept, but a few more rewrights to focus the story would have helped substantially. It just feels like the story flows all on it's own, independantly of the character and the character enters it for a climatic scene, levaes it to do side quests while the story trucks along all on its own, then your character reenters it in another climatic scene. It was a very good story concept very poorly executed. I think people recognize the potential of the story and tend to give it a pass on concept alone without thinking if that particular story was suited for this game and how well you felt a part of that story.