Oh my... Ressurrecting an old account to write a pointless review.
Dropping the drama/rant/hate, moving on to the review (short version):
FIRST IMPRESSIONS (5/10): 
Installation and configuration of the game went well. Once starting the game, there was a mediocre amount of character visual choices on character creation looking adequate. The amount of character types, however, were somewhat limited. This was true for Dragon Age 1 as well, but was even more streamlined/simplified in this game.
In the middle of character creation, you were thrown more or less into the game in a fairly creative manner. But really, isn't "starting off with a bang" getting a little old? And what is wrong with a little cinematic to put the player into the right mood? And for some reason, the feeling was a little "rushed" into completion.
All in all: Not bad, not good. The classic 5/10, industry standard.
GRAPHICS (5/10): 
In my personal opinion, not the most important aspect of the game. At least not in pure technical respects.
With that said, Dragon Age 2 appears to be a little dated compared to other action games. And compared to Dragon Age 1, it did not show any particular improvements. Even though the graphics are nothing special and lacks new features, they seem to have polished the look of what was there fairly well.
All in all: Somewhat dated, well polished. 5/10, industry standard.
VISUAL APPEAL (3/10): 
Different from the more technical quality of the graphics is the visual appeal of the game. More or less an artistic viewpoint of the graphics.
The landscape, city and indoor environments look everything from ok to good. But it lacks a soul. Non player characters do not respond well to what happens around them, they stand around stiff and bland. Too many locations were recycled throughout the game making it appear artificial, a dead thing. No improvement in weather or wind furthers nails the lid on this coffin.
There are also
vastly too few types of enemies which contribute to making the game appear without variation.
All in all: 3/10. Somewhat lifeless, fairly bad.
SOUND (3/10): 
What happened to the music in this game?
The sound effects and general environment is overall ok. Some taunts and tidbits is played too often and is too repetative for non player characters in many areas. But it's not bad, just not anything special.
The music, however, is near being described as horrible. There are only a few tunes I want to bother listening to. I am usually into listening closely to ingame music for the atmosphere, but the music in Dragon Age 2 did nothing for me.
All in all: 3/10. Sound effects are ok, the music is pretty bad and boring.
STORY (6/10): 
Heard it before, nothing special. However, creative narration and overall well done. There is simply nothing remarkable about the story in the game.
In many places, it is easy to see that the player really has no choice. And even though there are some different choices to make that counts in the game, there isn't truly many "world-spinning" actions.
The voice acting is pretty good, but sometimes a little bland.
It is a little hard to care about the characters in the game. This might be because there are few choices, especially in the start. Personally, most of them annoy me and I would send them somewhere to die if I could.
What breaks an otherwise decent story, is that the quests related to the main story is pretty far from entertaining or interesting. Personally, I simply want to wander off into the wilderness.
Overall: 6/10. Even with some major flaws, the story is above average. Keep in mind industry standard is
bad.
COMBAT AND CAMERA CONTROL (2/10): 
Is this an RPG? No. It's an action game. But I say: Rate it as an RPG because it says so on the "box".
*CACKLES NERVOUSLY*
Where to begin... Let's keep it simple:
Every fight is the same. Boom! A bunch of enemies drop down on your head. Your mage spams the same spells as last time and your fighters/rogues mop up, you need to push a few buttons. Boom! Group nr. 2 drops on your head. Repeat.
Where is the development? What new strategic or tactical challenges are there? Since when was spawning encounters in your face good game design? Why is everything solved by doing the exact same thing over and over? Even bosses are mostly fairly simple - both in regard to defeating them and to how they behave.
WHY THE **** DID THEY MAKE THIS SO CRUDE AND REPETATIVE? AND FOR GODS SAKE, WHY MUST EVERYTHING SCALE?
Another annoying lack of feature is the strategic view of Dragon Age 1. With enemies dropping on/in from all directions, some would say it would be nice to have a strategic view camera. This further underlines the action game transformation of Dragon Age 2.
On the positive side, combat is responsive and dynamic. The characters do what you tell them to do, and they mostly do it without any delay. There are a good amount of fun animations and moves which make combat seem flashy and entertaining.
All in all: 2/10, it basicly sucks. And Diablo 3 is going to be a better action game.
ITEMS, SPELLS AND RULES (3/10): 
Again, I have to ask if this is an RPG or an action game?
Let me just say it without making a long argument. The gameplay is simplified. This is a nice way of saying "dumbed down". Not all is bad, but why not follow the "easy to start playing, hard to master" formula instead of only "easy to play"? Would players die in great numbers from having more choices and a more complex rule system with greater variety of character development available?
All in all: 3/10. Not the worst, but still a big step in the wrong direction.
FREEDOM (3/10): 
Gone are the days of exploration and freedom, for good and for ill.
As with most other modern roleplaying games, the player is more or less locked onto the "grid". The design of Dragon Age 2 makes you feel like you have more freeedom and choice to go where you like than you really have, something which is a good thing. But rarely do you have the option of going your own way, or simply the unknown way.
Most of the time, you follow the pointers on your area and local map performing more or less boring tasks. To make a strange comparison, the entire game feels like Irenicus' dungeon; only with scaling enemies and map pointers.
All in all: 3/10. Pretty little exciting.
OVERALL SCORE (3/10): 
(I tire of writing this review. Some important things surely are missing. I might update. Bleh.)
I will not butcher it. Dragon Age 2 is not a horrible game. But it is no longer the classic RPG Dragon Age 1 pretended (more or less with success) to be. It is an action game with story elements.
Label a spade for what it is and start shoveling dirt. As and RPG, it is below average. As an action-game, it's above average.
All in all: 3/10. Poor.
To my great disappointment, this game turned out to be what it is. The development turning everything into mainstream action games cost Bioware a long time fan. In fact, no big loss for them, since they gain at least ten action-addicted apes for every hardcore RPG nerd they lose.
With Dragon Age 2, classic computer role playing games (finally) died. Did someone say Electronic Arts wanted to capitalize on Dragon Age 1? I sure did not.

I hope that some other company or community will ressurrect the classic RPG in the future. Good times might yet be had.
And said better by someone else than me: "If you find these words upsetting - pet the cat"
Modifié par Lord Mephisto, 18 mars 2011 - 10:53 .