Aller au contenu

Photo

Your Dragon Age II Review *NO SPOILERS PLEASE*


3274 réponses à ce sujet

#2201
KnightCommander

KnightCommander
  • Members
  • 130 messages
I like the overall game better than origins BUT it does have a few flaws which need to be fixed to make it epic.I think people have been unfair to it as this is not a sequel but a tottaly different take/story set in the dragon age universe if you want some more dragon age action then you wont be dissapointed but if you are thinking you can carry on where you left off and expecting more of the same then i would say download the demo or rent it first as very different.

Posotive
Good story
Much better combat system
Dialouge wheel
Voice acting
Companion Armor
Armor and weapon runes
New skill trees
NEGATIVE
To many areas eg caves they are just copyed /pasted all the same much more than origins
Needs bigger area/enviroments.
To much armor is wasted as you cant equip it on companions.
No health potion creation have to buy from vendors.
Act 3 needs to be longer.
No Templar Helmet (spent whole game looking for one.)
Templar specialisation needs Holy smite back so you can decide where to put it rather than personel around you.
Posted Image

#2202
Wynteryth

Wynteryth
  • Members
  • 70 messages
 I have been contemplating my feelings on DA2 for the past few days.  Here is my feelings: 

The good:

-Resources for crafting. Really liked only to have to find resources once.. 
-Friendship/Rivalry.
-Option to reset skills/attributes, change appearance.
-Day/night switch, though this should have been done for the area outside Kirkwall as well. 
-Skill trees/cross class combos.


The bad:
- Elimination of the different races you could be.  Sorry, but one of the things that made DA:O so great was the ability to play through a variety of different ways and it would be different based on what class/race combination you chose.  
- More options in the dialogue that had more affect on the game.  
- Some enemies were just way to easy
- Elimination of Charisma as a factor.  
- The lack of variety for dungeon maps.  Seriously, with all the DA mod maps available out there you couldn't spruce them up better? 
-The introduction could have been done better. 
- Kirkwall could have been done better.  Where was the grave yard. 
- Chantry Board - This was a great source of income during DA:O.
- Lack of complexity for most quests.
- Lack of hidden doors/secret passages.  
- Romance too easy.. It's pretty bad when you can romance 3 different NPCs at once. 
-  Lack of Variety of enemies.. 


 
The entire feel of the game seems rushed.  From the re-use of the maps (Buildings in Kirkwall to the dungeons), to the Combat, to the dumbed down equipment options for your companions.  It feels like you eliminated much of what made Dragon Age: Origins so unique and opted for a Medieval version of Mass Effect 2.  

Also, I think that many would probably agree that they'd rather have a game in DX9 that was complex and played through without any bugs than a DX11 game that freezes up, is buggy and really doesn't live up to the other games that Bioware has produced. 

If Mass Effect 3 is a dud like this, I would not be surprised to see the Bioware name crippled. 

#2203
Puzzola

Puzzola
  • Members
  • 3 messages
I update my evaluation of DA2.

Useless

It only occupies space on my HD, I'm gonna de-install it. Oh, well, next time I'll wait for reviews of BioWare games before buying one again. Not gonna spend my money on garbage, so no need to spend money on games made only to gain on the previous chapter' fame.

DA:O = Masterpiece of PC RPG
DA2 = Why does it calls itself DRAGON AGE? Nothing to spare with the original one...

#2204
The_11thDoctor

The_11thDoctor
  • Members
  • 1 000 messages

SystemAdmin wrote...


-NON-EXISTENT LOOT.
What happened with the loot in this game? I get a few pennies and a health potion after fighting a boss, for I don't know how long. That's soooo underwhelming and it gives no sense of accomplishment. I'll probably grind through this game once, but I won't even think about playing it again because it's so damn demotivating! AND WHAT'S WITH THE PILES OF CHEAP-A,SS JUNK IN THIS GAME? CAN ANYONE TELL ME WHAT'S THE POINT OF JUNK THAT SELLS FOR PENNIES? USELESS CRAP. CRAPPY LOOT KILLS ANY DESIRE TO FIGHT MORE ENEMIES.

- ENEMIES SPAWN OUT OF THIN AIR
There isn't much to say about this. I'm sure BW have heard a million comments about this. The random spawning kills any tactics that you try to develop during combat. It' so frustrating when you suddenly see your mage dead because 5 enemies spawned behind your party. And you can't possibly see them on time, BECAUSE THERE IS NO OVERHEAD VIEW IN THIS GAME... I think I might have mentioned that already. Yet another reason to have the damn overhead camera back!

-NO ITEM DESCRIPTIONS IN INVENTORY
Are you serious? I have to go to a merchant to see the value of an item???? I can't even see the added bonus of an armor set?? Is this a joke?


THat is something I noticed as well... I was saddened by this. Also, HUGE LETDOWN, Where are the Qunari women and Dwarthern women?! They went as far as to show the differences in all races then in a VERY Bioware fashion, NOT INCLUDE THEM AGAIN! ME was the same way! They forget to show the other sex... I was wandering about romancing both of them and I cant. The elves look sickly and like models from the first iteration of Poser. I LI Merril just because she was an elf and not because she was cute. Later she became a teamate IM glad I did even though it felt like her VA was trying to hard. She had the delivery but not the voice and her early lines in the game were horrible. Wasnt till Isabela came in that her lines were better and the banter she had with everyone wether with or about Merril got great.

If I hadnt mentioned before, I love the animations. All the animations are really well done and I cant express how amazed I am by them. Watching my Mage rain down Lightning always makes me smile each time I cast! The twirl amamation of the staff while fighting makes me feel lightweight like the Avatar, especailly when I have the Rock armor equipted. Just wished they had a group of water spells and a big Ice spell again. Also that random Blue spell that auto kills a party member that you cant seem to get as a Mage...

Love the fact that Hawke is voiced.

Hate the fact that the Character creator is lacking in options in hair and skin and that they look so disappointing. They need the ability to chose a hair style and adjust the lenght/ adtributes of each one. Then make them look better...

Hate the fact that they kept forecasting the fight with the Qunari. I seen it a mile away as Im sure everyone did. "Oh were nervous someting might happen...", Well, guess Im fighting them later...

Upset I couldnt get the Qunair Mage on my side. No matter what choice I made, I had no effect on the outcome! I fight for him to survive just for him to randomly kill himself?!

Noticed everyone hated Apostate Mages, but I was allowed to roam free in Kirkwall and they even asked for my help! Why would Marideth ask a Apostate Mage for help but thinks I should be locked in a tower? And I rolled with a Blood Mage! No comment on that either! I was like okay...?

Why was Merril a blood Mage but couldnt use Blood magic?!
Why was she the only sane Blood Mage?!
Why did Fenris betray me after 3 years of helping him and me giving him a special sword?! Why did his oppinions on Mages never change when I was a Mage?

Why cant the Dragon Age team get help from the Mass Effect Team when it comes to characters? THe character models in DA2 still look like they're from 10 years ago minus the armor! The faces are horrible to acceptable, ALL the Hands in the game are UGLY and look like they belong on a malnutricianed 90 yr old... What happened there?!
Why is all the love scenes rated G? and more akward than DAO or ME2?! ME1 was and still is the best example of Love scenes from Bioware. It's a mature game, but they cant show any skin whatsoever?
Why cant you do any of the interactions you could in DAO wher you could get out a battle and romance your LI on the spot in middle of a dungeon?

I still like the game, but question a lot about it...
Ill keep playing this game until Disgaea 4 comes out.

Oh by the way, All who complained about the combat in DA2, What difficultly did you play on? I started on Hard and though some fights were easy, later in the game fights started ramping up the difficultly. Can people start what System and difficulty they played on at the begining of their post? I wander the Console to PC ratio. Most the disapointed people are PC gamers from what I can tell and I cant relate to not pressing a button to attack in any game unless its a Turn Based RPG.

-------------------------------------------
Bioware's ME1 was the first western RPG I ever got interested and liked. I see comments like this isnt RPG enough and cant understand what baises some people are making this comment on? RPG means to take up the role of a character(Role Playing Game). You generally do that, have a level up system to build your character and have a party and go fight something. Generally it is accepted that the RPGs are heavyly story driven. That is all a RPG is. What battle system mechanics and style it has doesnt make a difference on it being RPG enough. It's strickly up to the user what style of RPG they like when it comes to the battle system.

Ive played Turn baised, Action, Turn Action, Stratagy, Multiplayer Action and little MMO RPG. anything from:
Persona Series
FF7,10, 13, 14
Most of the Tales of Series
Phantasy Star Series
Anything Nippon Ichi: Disgaea, La Plucelle, Makai Kingdom etc
Last Remnant
Lost Oddyssey
End Of Eternity
Enchanted Arms (in Japanese)
Blue Dragon
Armored Core
Parasite Eve
Skies of Arcadia
Shenmue Series
Demon Souls
Valkyria Chronicles
etc (missing tons of titles I cant think of at the moment)

Most my taste are Japanese and I used to consider anything not Japanese as not a real RPG. Wasnt until ME1 I thought a western Dev was even worth my time. Bioware has still proven that, but I at least look at western Dev now that make RPGs. Ive tried a few other western games and just cant get into them. After playing such a wide variety of RPGs, I cant understand how this game is less RPG than DAO. In fact I could argue it's more that O in a ton of ways. Despite it's flaws, it's still a RPG in every right. DAO was a trial to a real RPG in my opinion due to the fact I didnt feel it had a real battle system. I use "real" in a sense that it wasnt fun to "fight" since you didnt control the fight in any respect of the word. It auto attacked, it auto moved and took it slow sweet time in doing so. Nothing felt good about it on a console. Nothing felt responsive. Your damage was a dice roll, you hit or missed due to a dice role and that makes no sense to me. If you have certain stats, you do a certain amount to attack, amount to whatever element you do and if you move out the way or defend which you cant in DAO, you shouldnt get hit. I could move 300 ft away but get hit by a human's attack with a dagger? What?! And people defend DAO like it was the Torra.  DA2 to me is a better game overall than DAO though some things were definately handled better in DAO. I actually like the battle system since you have control over it for the most part this game. I only liked the story and world of DAO. I couldnt stand the "fighting system" that game and RPGs have a lot of fighting in them. Without a great fighting system to compliment the story, the RPG wouldnt even get glanced at by me, but Bioware did me right in ME1 so I gave it a chance.(DAO)

#2205
YulanM

YulanM
  • Members
  • 8 messages

SystemAdmin wrote...

-NO ITEM DESCRIPTIONS IN INVENTORY
Are you serious? I have to go to a merchant to see the value of an item???? I can't even see the added bonus of an armor set?? Is this a joke?


Don't know if you realise, but you can see the bonus added by a set on the last bit of Hawke's Abilities page.

I won't bother writing a feature length review of the game since the varied opinions are all over the forums, I only wanted to say I enjoyed DA2 to an extent, though I did personally prefer DA:O.

I will say though that I do believe a large portion of the game I struggled with, Act 1 was so so boring to me apart from snippets of good stuff actually happening, I think part of the problem is that while you fetch and kill and so on in DA:O theres almost always a story to it, and reasoning, or even a small bit of info on the quest/item etc etc. In DA2 I found it very tedious to keep having to bring things to people when I randomly find an item for no apparent reason.

While I enjoyed the game, especially Act 3/Endgame stuff. At the same time I don't feel DA2 has much replayability as DA:O did for me personally and honestly? I found it rather bland overall.

Its an oddity actually, I liked the combat and liked the interesting parts where things were happening, but I think too much of it was a point where nothing WAS happening.

I'm just hoping there'll be DLC's with stories in, or even some sort of filler DLC to go into where the 1 year gap after joining one of 2 groups, or perhaps the 3 year gap, we'll see.

Still a decent enough game though!

Modifié par YulanM, 20 mars 2011 - 02:14 .


#2206
Vigil11

Vigil11
  • Members
  • 81 messages
I'm still in the begging, Ive played the game for 10 hours, haven't even been to the deep roads yet. But I already see a lot of bad things in this game:

-recycled areas: by far the worst flaw! I can't stand to enter in a cave anymore! they are all the same!!! How could you bioware? You didn't even tried to change the enviromment, Sad.

-Enemies showing up from nowhere: It's awkward to see enemies falling from the sky to atack you.. Plus the fact that it makes you party formation useless (in one fight against templars I put all my mages in a far place so they could not be hurt, but it was useless since enemies appeared behind them, I died countless times....).

-Stupid boring quests: C'mon bioware! You could have been a little bit more creative, quests like "I'm strolling on the city and then I stumble in a lost item, and magically I know Who lost it.....Sad".

-the lack of customization: Why can't I equip my party as I wish? Why are all itens named the same? Even JRPGs have better customization than this.

-I can't talk about the story since I'm still in the begging.

Of course there are good points such as:

-I liked the new art style(except the elfs and darkspawn, they are horrible now) and the graphics are good.
-The music is good
-I like the faster combat, though Origin's was awesome too.
-The voices acting is great, even better than origins.

So, to end this: Its a good game, It deserves a 6,5 -7. Not more than that.
Bioware, You failed for the first time, but I still have faith on you.

I'm sorry for my bad english

#2207
Andarthiel_Demigod

Andarthiel_Demigod
  • Members
  • 2 114 messages

SiIencE wrote...

Andarthiel_Demigod wrote...

SiIencE wrote...

Andarthiel_Demigod wrote...

Well despite all the DA2 bashing I'm quite happy with this installment
Some points I'd like to raise, both pro and con

Pros:
-Animation is much nicer than DA:O especially when it comes to combat(I never get tired of seeing my Rogue leap towards an enemy with daggers in hand)
-Looks much better, visually speaking with the high res textures, lighting, effects etc.
-The Interface is much more efficient and compact, the potions shorcuts are awesome
-Great story, not all moments have it but certain quests certainly elicited an emotional response from me
-Some excellent characters(I've gotten especially fond of Merril :kissing: and Varric)
-The abilities are great especially the specializations which can really be useful in tough situations
-Nice music, love the new theme and some of the new tracks are great(also noticed a return of some DA:O ones)
-Flemeth is back and she looks badass

Cons:
-More locations would have been more nicer
-Really bad optimization, it chugs unless you know the drivers solution(I know it's DirectX 11 but I've played DX10 and DX11 games that ran faster than DA2 so it doen't really warrant my PC's sturggle)
-Companion Armour, bad idea
-Also crafting ingredients, also bad idea(I know what they were trying to do but they're so ridiculously rare that it's pointless, like lyrium which I didn't find until the Deep Roads but by then it didn't really matter)
- Qunari design just makes no sense, I prefer them looking more human and less demonic since they're an intelligent and civilized race
-Doesn't have invetory stacking(This is just common sense especially when you have a limited inventory and are stocking up on potions or some other essential consumable)

So overall I give it a 8/10, good not great


I guess i have to agree here, except i haven't played DA:O yet!

Some points i agree on some i don't but overall this review is how i feel about DA2,
I'm having a hard time writing a review myself without going into details, which offcourse contain spoilers, sofar i've tried 5 times and all didn't work without the spoilers :P

However i had no problems with the game performance, DX11+Highres Textures pack and all settings maxed, some hickups now and then but no crashes at all either.


Well that's odd, what are your hardware specs? And what driver version are you using?


I'm guessing the kind of hardware i use isn't really common.

Vista Ultimate X64
Dual Xeon 5160 (2 x 2cores) @ 3Ghz
16GB DDR2 ECC FB Dimm 667 interleave mode
Supermicro X7DAE+
2 x Seagate 320GB @ Raid0 (Dedicated game disk)
Also tried DA2 on my XM25 SSD but for some odd reason it kept bugging out, works fine on normal HD's tho.
2 x Radeon 5870 1GB. (Crossfire doesn't help).
Latest AMD drivers, updated 2 weeks ago.
1920x1200, 4xAA, 16xMSAA, forced some settings through CCC.

Also still running 1.00, 1.01 patch didn't have improvements i wanted, i'll wait for a patch that actually fixes the bugged quests.

I was able to play for ~14 hours straight no crashes :)


Ah that explains it, you have two graphics cards whereas I only have one. That's why it's a tad slow for me.

#2208
Davlai3

Davlai3
  • Members
  • 6 messages
I am a little torn during this review. I think I would rate DA:O and Awakening slightly higher than DA2 mostly due to the fact that the story was much better and areas weren't reused as much. Overall here is how I see Dragon Age 2...

The Good
+Better graphics and menus than DA:O
+Better pacing with less down time in between important events
+Great boss battles (although I wish there were more)
+Voice acting was a nice change and choices were much clearer than in DA:O

The Bad
- A lack of unique armor/robes for mages. This has been seriously lacking in both DA:O and DA2. It was improved in DA2 but not nearly up to the level of other big time RPG games.
- Too many reused areas. A major part of playing a big, epic RPG is seeing new areas throughout the story. Without this aspect of the game, I felt like I was just the town Sheriff and there was no epic journey in DA2. DA:O and Awakening did this MUCH better.
- While I liked the faster combat, it was almost too fast to see things like telekinetic prison make an enemy explode. It just happened too quick. Only if there was a way to keep the more fluid combat in DA2 but with finishing moves that are more easily featured and seen like DA:O.
- Story was lacking. Its hard to compare DA:O and Awakening with DA2. DA:O and Awakening were epic. DA2 took place in one town for 90% of the story. It made the story seem much less significant than the first game.

Overall I like DA2 a lot...but hopefully DA3 falls somewhere between DA1 and 2. If I had to rank the games... (1) DA:O (2) DA: A (3) DA2

#2209
DreamerNeon

DreamerNeon
  • Members
  • 2 messages
Just finished the game two hours ago... Dear god this "game" sucks. The story...there is none. I mean , if you start the game with Flemeth kicking ass, and giving you hint of your "great destiny", where the hell did she disappear? There are tiny bits of what seems to be the story scattered all over the game, but in the end it turned out not to have it at all. The lyrium idol seemed to have some greater meaning, only to be randomly mentioned in the end, as if they forgot about it and remember that they should actually put it somewhere.

Second, as already mentioned, I loled hard at the achievement to explore "caves" around Kirkwall. Caves? Rather a cave.

Third, in the beginning I thought characters like Fenris and Anderson would be cool or whatever, with some dark history and such. It turned out they HAVE a dark history...but all we see are some petty family dramas and identity crisis.

Fourth, I am now installing DAO so I can play one really great RPG, and play it a lot. Honestly, I'm still hoping Bioware will say this is some teaser of a game, and that real DAII will be coming out next year :D

Currently consumed by malice and disappointment, I am waiting to see how The Witcher 2 will bury this game. And I am looking forward to it.

#2210
Frenrihr

Frenrihr
  • Members
  • 364 messages

DreamerNeon wrote...

Just finished the game two hours ago... Dear god this "game" sucks. The story...there is none. I mean , if you start the game with Flemeth kicking ass, and giving you hint of your "great destiny", where the hell did she disappear? There are tiny bits of what seems to be the story scattered all over the game, but in the end it turned out not to have it at all. The lyrium idol seemed to have some greater meaning, only to be randomly mentioned in the end, as if they forgot about it and remember that they should actually put it somewhere.

Second, as already mentioned, I loled hard at the achievement to explore "caves" around Kirkwall. Caves? Rather a cave.

Third, in the beginning I thought characters like Fenris and Anderson would be cool or whatever, with some dark history and such. It turned out they HAVE a dark history...but all we see are some petty family dramas and identity crisis.

Fourth, I am now installing DAO so I can play one really great RPG, and play it a lot. Honestly, I'm still hoping Bioware will say this is some teaser of a game, and that real DAII will be coming out next year :D

Currently consumed by malice and disappointment, I am waiting to see how The Witcher 2 will bury this game. And I am looking forward to it.


Yeah , the witcher one was an average game... but the witcher 2 its going TO OWN this **** called "dragon age 2" i prefer calling it "dragon age for dummys"....

I dont understand why many idiots says that the interface its better?? are you estupids or something? why a interface that looks like MEGAMAN X looks better than the detailed interface that origins have...

Better graphics??? are you joking?, ths stupid game has worst graphic detail than the first, at least in the enviorements they totally suck, it cant even be compared.

#2211
Skwirl182

Skwirl182
  • Members
  • 41 messages
BioWare Employee Busted in Dragon Age 2 Review Scandal - UPDATED
Andy Chalk | 15 Mar 2011 4:22 pm
Filed under: andy chalk, avanost, bioware, dragon age 2, metacritic, rpg
image

BioWare is caught in the middle of a swirling controversy over a perfect Metacritic user review for Dragon Age 2 that was posted by its employees.

Check it out here
http://www.escapistm...Scandal-UPDATED

#2212
wbeasinger

wbeasinger
  • Members
  • 1 messages
I would have really liked this game if it had been introduced first. I felt it was a huge step back in the game play. I am one of those who like to play a fighter with to swords, and yes it’s a GAME where thing do not exist except in the GAME. I also did not like the fact that I was limited to race and class. I was really expecting more tweaks than a giant step back. I purchased the game on a Tuesday and finished on Sunday about 20 some hours. It was very linear and predictable. The graphics and cut scenes were great but really did nothing for the game other than take time to sit though. Overall it was fun but more like an appetizer than a real meal. I put Dragon Age Origins as the best I have played, which I played though 5 times. I am struggling to even start another DA2.

#2213
Remmirath

Remmirath
  • Members
  • 1 174 messages
Having basically just finished, I figure this is the best time to do this - when I still remember most things clearly.

All in all, I was pleasantly surprised and enjoyed the game. I'm quite willing to admit it. I was wrong about some things. Now, on to the more detailed parts, in the order I think of them ...

- - -

Voice Acting/Dialogue Wheel: I didn't hate this anywhere near as much as I thought I would, but that was partially due to luck - the voice happened to fit with the character I was playing. I'm sure it would've annoyed me constantly if it hadn't. It does make me very loathe to replay the game, as I thought; I probably won't, at least not until such a time as I forget most things about it.

The dialogue wheel is a distinct improvement over Mass Effect - I only got really surprised by what the character actually said a few times, and it was mostly fairly harmless. There was one time I had to reload, but that was it.

So, my current opinion: voice acting will be really nice to have once there's as much customisation for it as there is for appearance, but until then I'd rather have the silent PC and the text, voice being a rather important part of character.

Character Creation: It's better in some ways - the light seemed to be better, the darker skin tones aren't purple any more, and there are some better options for eyebrows and such. However, none of the sliders seem to do as much as they did previously, and a couple were completely missing that were there before (such as mouth width, which I suppose probably wasn't there due to animation - but it was nice to be able to change).

Companion Gear: This bothered me more than I thought it would, on the other hand. I lost count of the number of times I wanted to get them some different armour - especially when you end up getting some good item that you can't use but one of the NPCs could if they, well, could.

class Changes: The inability of warriors to use a bow ended up annoying me more than I though it would; there were several times it would've worked out as a strategy, and it just seems very odd to me that a warrior wouldn't even know how to use a bow. The rogues only having two weapons and bow annoyed me only in the abstract, since I played a warrior.

Combat: Here's the big minus for me. I liked combat a lot better in the first game. Now, to be honest, I wasn't thrilled with the combat system then either - but I liked it better.

The numbers now are so high as to be basically meaningless, or certainly in comparison to the stats from the last game - it's a lot harder, at least for me, to figure out whether an attack bonus of 600 is good enough or if you need 1000 than it is to decide between 60 and 100. Fairly large seeming differences make less difference than you'd think.

Speaking of numbers, the hit point counts on enemies - particularly powerful enemies - were really overblown. It's not terribly satisfying to have most of the challenge be surviving long enough to wear down their colossal hit point bar.

I also wasn't real fond of the way equalising out mages and other classes was done. It didn't work, really; at first glance mages are now the least powerful, and two-handed warriors the most. A lot of the area attacks the other classes gained seemed odd to me - sure, someone using a greatsword can swing it around to hit more then one person (though not quite that many, I'd think) but it seems like it'd be awfully hard to shield bash more than one or at the very most two people.

I found myself going down to easy mode (I usually play on hard or nightmare) through several fights just because it was taking so long, not because it was so hard. That says there's a bit of a balance problem to me.

I miss the tactical camera. The zoom just didn't go out far enough to really work for it.

The hold command didn't seem to work so well any more, with people often charging in after I'd specifically told them to hold in a location, or creeping up to stand a set distance behind my character. It wasn't much of an annoyance most times, but it was quite the annoyance at others.

The last combat related complaint I have is the waves and waves of enemies in every fight. Now, in a few fights I liked it and thought it was pretty neat - the final fight, for instance - but it just got tiresome to be swarmed by bandits jumping out of the sky. A little of that goes a long way, I think.

Now, not to be all negative - there were a couple things I liked about combat better. The cooldowns on health potions being longer was nice, as it was really too short before. The lack of the 'shuffle' was actually a nice thing - although it appears to have been replaced by a tendency to stand there and keep attacking if you want the character to move.

Characters: I liked the characters. Perhaps more than Origins as a net total, in fact - there wasn't anyone I actively disliked dragging the average down (see Oghren). Fenris, Aveline and Varric I particularly ended up liking. I expected to dislike Anders and Merill, since I did previously, but I didn't. I did still dislike Isabela somewhat, but not as much as I did previously (though I didn't take her much of anywhere). I didn't have any problems with the NPCs themselves. I suppose it's worth mentioning that I also like the amount of choice with the romance options - I think having them all be an option for everyone worked out quite well.

I really liked the conversations that did occur with the NPCs, and some of the things that really only worked with talking to them in their homes were neat. I would've liked it if you could talk to them while wandering around as well - even if it was just a few things - but that actually didn't end up bothering me too much.

Plot/Story: I liked it. It wasn't at all the same sort of story as in Origins, but in my opinion that's good - it was interesting, and it seems like it should set the stage for some more interesting things. I really don't have any complaints about it. I was a bit concerned initially about the framing device making it feel less like you were actually controlling things, but it worked out fine.

This part could take a hit depending on what's done about some of the questions left at the end.

Graphics: I almost forgot this, because that's the least important to me - but contrary to what I'd thought beforehand from screenshots, they were actually really good. I was quite happy to see that everyone generally had better proportions and the huge hands were reduced to a normal size, and I actually can't think of any problem I had with the graphics. (Well, aside from the stylistic choices about the elves, but that's another thing entirely. They just looked... weird, especially after having looked how they did in the first game.) 

Oh, one complaint that I suppose falls under graphics - the completely exploding people when you hit was a bit much. I like gore, I suppose - I'll usually turn it up to the highest setting there is - but that just got to me as humorous every now and again. I also still am not fond of the flashy effects from various activated abilities, but they were actually less annoying (no weird sparkles floating around you constantly, at least).

Length: The length was fine, I think. I clocked in at around 81 hours, which was I think 3 less than I had for Origins. Both of those numbers were inflated by leaving it paused for a few hours every now and again, but I'm guessing that means it was about the same length (or at least it took me about the same time to finish it).

Codex: This is just sort of a miscellaneous complaint, but... I would have liked it a lot better if it was possible find out all of the stuff that goes into the codex through things such as conversation or picking up books and read them or what. It's nice to have it as opposed to not knowing those things, though.

- - -

Well, that's all I can think of. Overall, I actually enjoyed it quite a bit, but mainly for the story and the characters. I would say the gameplay (being things like combat, the mechanical side of things) was a step down and the story and characters were more of a step sideways - still very good but different.

#2214
StokedUp

StokedUp
  • Members
  • 76 messages
5/10

#2215
borelocin

borelocin
  • Members
  • 387 messages
Just started Act 2 on my first playthrough, about 22 hours in. Playing a tank specced W&S Warrior.

Story is pretty good, graphics are pretty good on my 2 year old PC (my GPU does DX11).

I actually like the companion armour system, wish I could get more than 4 upgrades for them though. My suggestion for DA3 would be that if the armour was broken into 4 pieces and was as customisable as the PCs armour that would be better.

Combat pacing was an issue for me in DA:O and again here. In DA:O I usually ran double "haste" (two mages, or a mage a a bard song) because in combat I moved so slow. In DA2 everyone moves so fast I have to pause a fair bit to keep up.

#2216
Gilmore321

Gilmore321
  • Members
  • 1 messages
I'll try to sum up my experiences, but to be honest the game was a big disappointment after DAO.

Good things:
- Graphics
- Simplified crafting system (crafting took way too much time in DAO than it should have) although it's annoying that you can't make potions yourself
-Voice acting

Bad things:
-Friendship - Rivalry: I liked in the original DAO that you had to make choices about who you can take with yourself and the party determined what actions you can shoulder and what actions you can't. Here it feels like characters don't have their own will, they'll stand by you no matter what you do, which makes them less lifelike.
-Dumbed down dialogues, it's way too easy to predict the reaction of your companions. Big dislike to the symbols next to each line. In a real role playing game one should think about what to say and not determine it by looking at icons. One of the greatest challenges of DAO was to successfully romance a companion. Here it's just "wow, look, there's a heart - *click*"
-Linear storyline&lack of choices: You can't choose a character with its proper background like in DAO. Also in many many cases I got the feeling that no matter what I say in a dialogue the outcome will be the same - we don't want to 'chat' in an RPG just because it's fun, we want it to have an actual effect on the gameplay.
- Maps: I'll be completetly honest, there are too few of them. The whole story is set in the city or generic houses or caves where different passages are closed down each time. There are too few outside maps and sometimes you have to run for a long time to the exit (On the Wounded Coast for instance) I don't think it's hard to implement a feature which enables you to switch to the Worl Map and move around more easily.
- Lack of twists / surprises : Maybe it's just me, but nothing in the game came through as a surprise (with the exception of Merril's last side quest)
- Limited inventory: If the original intention was to simplify inventory management by giving companions their own armor then it didn't work. You can't buy bags now to increase the item limit, so you need to run to vendors just as often.

All things considered I think DA2 hasn't turned out to be a role playing game, it's more like a linear story with some conversations, that don't have much impact on the story

#2217
Odysseyalien

Odysseyalien
  • Members
  • 31 messages
Well, as someone who absolutely loved DAO and did several playthroughs, I have to say I'm having a difficult time understanding why so many folks don't like DA2. I'm several hours into DA2 at this point and am enjoying it immensely. No, I haven't encountered the repetitive cave maps yet and perhaps that might be a negative but we'll see.

To me, DA2 corrects some of the problems DAO had, such as the silent protagonist. That took some getting use to. Perhaps the music was better in DAO which helps in the immersion and sticks with you when you're not playing the game. Still, I'm starting to get hooked into the music of DA2 as well.

If I had one real complaint it's that the character customization does not go as far as I'd like. This was true with DAO as well. I like to make my characters look like me. With ME1 and ME2, I created my "Shepards" to look fairly close to how I look in real life...or how I would look a bit thinner and younger. :) With DAO and DA2, particularly DA2, I look nothing like my Hawke. The image in my signature on the left looks more like a generic drinking buddy than me. Still, I'm growing to like him. Overall, I say "bravo" to Bioware and this development.

#2218
luk3us

luk3us
  • Members
  • 845 messages
I give the game a 7/10.

Pros
Combat is more 'fun', even if its a little 'too' fast. (Minus some horrible boss battles and enemy spawning.)
Companion Dialogue.
Story - Not as grand as DAO but more character involving, losing all of Hawke's family was tough.

Cons
Bull**** spawning. (Having an army spawn on your ass is not fun.)
Terribly designed boss fights (I'm looking at you Harvester, Meredith and nigh Invincible High Dragon.)
Reused environments. (By the end of Act III I was sick of the wounded coast. Heck even changing the time of day on some areas would have been nice, or just drenching everything in fog to give the illusion of somewhere new.)

I thought the demo was an atrocious mess and I'm glad the game wasn't as bad. Though in future Bioware maybe you just shouldn't release a demo. Just some advice cause it sucked, hard. Very, very hard. You're just lucky I couldn't cancel my pre-order. :P

#2219
Chaos Lord Malek

Chaos Lord Malek
  • Members
  • 735 messages
I don`t know how much Bioware is reading this , but here it comes -

I played the game on PS3 , but did played it on PC of friend as well.

Overall, i am more then happy and i had to say that during the game, as i was closing to end, i got that feeling of being 'sad' , which happens only very rarely to me (last time was with NWN 2:Mask of the Betrayer or Witcher i think).

Ill start with things i did`t like at first , so here comes

*Negative*

1.) The game could use one more act, of like +5 hours. Finishing the game took me something around 35 hours, which is almost half of what the Origin(60-65 hours - first play-through without any guides or any outside help.) was. Length of the game was one of my favorite things with Origins - in times of Call of Duty, which got campaign for 3 hours, it was like "Maker truly step down on earth".

2.) The Talent trees - there is actually quite a lots of talents , but despite the fact that Bioware tried to make it look "shiny" with individual talent trees all popping in and out, the first impression for me was "I am LOST!". I actually think that the how the talent trees where made in Origins was much better - due to the fact that they more easily readable. This is only for how the talent trees are displayed(the menu) - the things like new levels of powers and upgrades, those things are NOT negative.

3.) Reusing of same locations - Witcher used this, and Hellgate:London to some degree as well, and i dislike it. You enter some crypt, and its the same as the one before. I was guessing that either the story will be too short or the locations are reused after i seen how much it took HDD on friends computer. Just compare Dragon Age Origins with like 17 Gb , to 6GB of Dragon Age 2. If you used a better compiler or what was it - then you should made even more content with it, then in Origin and fill back those 17 Gb - making the game absolutely huge, with more different areas.

4. ) There is too little choices - in 99% cases you can only do YES / NO. This is really poor. I cannot put spoilers here - but at end of second ACT there definitely should have being more choices then yes/no. In my opinion - the next title should NOT used wheel and the icons. The RPG should be like Fallout, where you building up your character and your own 'nature'(like Ravel called it) - in this way, you would say what you want , and not what the characters you talk to want - so you can really be YOU.

For instance (this is not in game, never happen) : Isabela ask you what you like about her:

- you got 3 options and you can clearly see that "Eyes" is the option that makes her happy(heart). But its not your choice - its hers. And you know you can`t be yourself, otherwise it will not work...

5.) Elves look HORRIBLE - they just totally look awful . They looked awful in Origins, but here they are like some mutation of Gnomes and Goblins in Dragon Age 2. I just can`t stand them, and i normally like Elves, but what is in DA2 is heresy!

6.) I hate Sandal - make him a boss so i can kill and loot him.

7.) This is probably not a spoiler since it was already said by developers but - there is NO Dwarf women in whole game, and which is even worst - there is no Qunari women, after Bioware tease us with artworks.

8.) Character customization could used an improvement. I am glad they finally made an own skeleton for Females, but the Character creator should get some new things as well. For the next title there should be a full body edit, and not just face. And you should be able to add tattoos and piercings.

- i am sure that there is some more minor things, but i can`t think of them now.

Now to the good things.

*Positives*

1.) Awesome , fantastic personal story! Everything in game that is about YOU is great. I am glad that Bioware decided to dumb the pointless Origins and focused on single path, but for the next game there should be more variation within it. And if possible - offer a more unique main character - like some hybrid of races, or some other 'special' guy/girl.

2.) Combat is just super. So much better then Origins - where it all was way too slow. I completely love the new controls , and everything runs so much smoother and even looks better compare to previous part.

3.) Voice acting is very good - i played female, and she sounds perfect. I am also very happy that main character is fully voiced.

4.) New talents and specializations(Warmonger, Vanguard, Battlemaster, etc...) - specially for warrior(which i played) was very good improvement.

5.) Items - FINALLY , for the first time ever in Bioware game, the items look COOL! The armor are`t the crappy classic plate crap , like it was in previous part, but they look completely unique. I hope this stays for the future titles as well, and i rather have QUALITY of unique armors over quantity of same looking crap.

6.)Animations are just fantastic, and the graphic/artistic style perfectly fits in with the story.

7.) Very good characters, both in party and outside. My personal favorites are Varic, Isabela and Anders.

Ok, so overall i am very pleased with the game, despite those negative things, and my rating would be between: 8.5-9/10 . What i would suggest to improve for the Future(some was mention before):

- Elves needs redesign (AGAIN, please don`t leave them as they are now, or i will call Exalted March to wipe them out!)

- Qunari Females needs to appear - either as Main character/companion character or at least be in game! Qunari are cool!

- Character creation needs improvements - there still needs to be better variety of hairs, and ability to fully edit body - like changing shape, adding piercings, tattoos or maybe even some jewelry. Don`t even think about reusing the same character creator again!

- There needs to be better dialogues - the wheel and images should be removed, and the game should return to what it was in Origins, where you simply can select what YOU like, and think is best. And there needs to be more options, and better variety.

- There needs to be better variety of different locations, and less re-using of the same.

- The itemization in DA2 is very good, and i like the fact that companions have their own armor - but maybe for the future, there should be more options to it. Like more different armors for companions , not upgrades , but rather variations. Like Anders would have Robe for better damage, Robe that reduce cooldown on his spells, and Robe that increase mana regeneration, and he can choose one, where each look different.

Also i like the new unique looks of armors, rather then the old million times repeated plate armors, we seen in every movie/game.

- I think the skill/crafting system should return in some way, as it can nicely enhance gameplay, and could also be used for a quest/plot progressions (Like i am a Alchemist, i can make a cure for ...)

- Horse - give us horses, please?

- New classes - maybe it could be a good idea, to give us some more unique and new classes, rather then repeating Warrior , Mage, Rogue combo.

- The future game , should be at least as long as Origins, don`t make it shorter, better take your time on development and tell EA to...

#2220
Mr. Vakrian

Mr. Vakrian
  • Members
  • 5 messages
first thing first let me get this out of the way that I'm a avid bioware fanboy that said lets get down and dirty

the good bits of the game:
1:well its a bioware story so eat a good meal in the morning because you wont be able to rip your self form the game anytime soon
2:the graphic is super (playing this on the PC) and being able to download an extra high res addOn for the game is awesome
3:the music there are few game's were i get the music of the game down to my ipod hell here is all the game music i have on my ipod :dragon age: O ME1 and 2 and now dragon age 2
4:the characters are unbelievable deep form the nice guy varric to the whiny anders
5:if you have played dragon age: O and the expansion you will be happy to see the char line to in dragon age 2 to greet you
6:the pace of the game is good not great but good
7: the idea if i pick the sarcastic answer the most my char will start being more sarcastic and comedic for people (this works with anger and truth as well) that is just pure ****ing awesome! and makes me feel more like the char

the terrible bits:
1:this is the first bioware game i have ever played were i really don't feel like i wanna play it because of reason listed below
2: the dungeon/cellars/houses/warehouses and all other are the bloody same! if you have seen one dungeon you have see them all all dungeons and cellars are shifted between going in form the front and going in form the back that is simply NOT! OK under any circumstance bioware i don't know what the hell you were thinking but you clearly you need to clean up your act!
3:it just didn't feel epic in dragon age: O you had this epic feeling with you were the only hope to save your kingdom if you **** up million of people are gonna die! in dragon age 2 you got this how hum feeling of well you need to save the city but don't worry there is 1000 guards more powerful then you to take over if you fail
4:the meme's dear bioware dragon age is supposed to be a dark fantasy but there are more then one time you broke my immersion by placing a meme in the middle of a serious quest
5:you can only be a human...yes you know it was gonna come sooner or later why would i play a human in a fantasy game when I'm a human IRL?
6:the convo wheel what was wrong with the old number 1-4 key system for the PC? you said in a interview that the PC version of dragon age had been finished for a long time before the console so why do you force your PC players to have a convo wheel let us use our keyboards instead
7:the ''sex'' scenes this is probably the one that pisses me off the most along with nr2...bioware how am i suppose to develop a relationship with the char in my party if you wont allow me to see the romance i know it sounds childish but this all began with ME2 its awkward to watch my shepard dry humping miranda and it makes me just downright angry to see you bow down to censorship because some zealots gets offended by a side boob come on bioware you used to stand for why video games were art! hell you were the company i used for turning my non gaming girlfriend into a Gamer! come on bioware don't turn into blizzard!!

*nerdrage off*
as for right now bioware i don't know what to think of you i hope you find your way back to what you used to be...as for me i really don't know if i want to buy your next game or DLC

Vakrian

#2221
mr_afk

mr_afk
  • Members
  • 1 605 messages
I normally don't post in the bioware forums (usually prefer the wikia) but figured that if I'm going to review the game I might as well post it here.

While there seems to be quite a lot of people who didn't like the changes from origins in my opinion I think that DAII is a step in the right direction; The story telling format gave an epic sort of feeling from the beginning (foreshadowing etc) while also allowing a sort of acceleration/build towards the climax. It was also nice to see the choices you made actively affect what varric told to Cassandra in the cut-scenes. Although DAII was pretty amazing in it's own right, I got the feeling that it was paving the way for a truly epic DAIII - and that the over-arching story wasn't finished yet. And btw, ending the game on a cliffhanger like that isn't very nice haha.

The graphics and animations were a huge step up from Origins (and I guess the more unrealistic elements of the combat can be excused as Varric's embellishments) and I actually liked the change from auto-attack (I played it on xbox) given that I tended to bash the A button even when it didn't do anything. One of the best feelings from the game was that of unleashing a critical hit (as an archer) - The dull throb/vibration of the controller mixed the visceral sounds and (slightly unrealistic) explosion of gore was immensely satisfying. However, I missed not having unique kill-animations like in Origins. I think there is great potential for such animations to be implemented into the DAII combat system - instead of having people randomly exploding you could have them getting run through, decapitated, or meeting some other violent end. Maybe after a counter move animation or something. (And if such animations were implemented, an increased chance for it to occur for the more annoying enemies/bosses would be great for venting frustration haha)

In terms of the strategy/class system, I think that a lot of customisation has been lost. While the same attributes were there, the game mechanics/armour requirements meant that only two or three of the attributes would be actually relevant to the character. For example, there was absolutely no point for a rogue to have any strength as somehow with enough cunning and dexterity they could figure a way to slip into their roguish armour. The abilities available to the classes also placed them into almost predetermined roles; tank, damage-dealer, aoe damage-dealer/support, which further limited customisation. I think that the unique specialisations for the companions was a nice step forward – though I guess it's too much to ask for unique fighting style/combat animations as well haha. I think it's been probably mentioned heaps before but more class-class combos or maybe even some spell combos would also be nice.
Overall, the fighting felt a lot more fluid and I would say it was an improvement (even if the enemies could randomly spawned right behind you).

The voice acting made conversations incalculably better; even the slightly repetitive, more obscure side-quests were made somewhat enjoyable when you get the chance to deliver witty one-liners or lament the inability for anybody in kirkwall to solve their own problems. However, the limitation of options due to the conversation wheel was sometimes a pain.
In terms of companion conversations however, while the voice acting was an improvement, there were simply not enough conversations available, which I felt to be one of the major flaws in the game. The limitations to talking to them only in their home base was also a slight pain. What would have made this game so much better would have been more casual conversations (that didn’t require a gift or a quest) that allowed greater character development and their personal history etc to be understood. Maybe a separate set of dialogue options for conversations while travelling around Kirkwall/or something that allowed you to discuss where things stood romantically whenever/wherever. One of my favourite things about Origins (at least for the first few play-throughs) was the conversations you could have with your companions about where they came from, their beliefs, leliana's stories, anything – it was an effective way of conveying lore (instead of relying solely on codex entries) which added to the immersion and also helped you to bond with the characters. Despite that, I found isabela to be probably my favourite romance option out of all the bioware games. Her witty banter with the other party members and her character development as the story progresses all contributed to what was a very real and very amusing person. What truly sucked was how there were no casual chats, and the only sense of romantic progression was through party banter and the very scripted quest/romance conversations. In terms of the romance options I found it funny that everyone was bisexual but I think it works out quite well – if your character doesn’t want to engage in the romance he or she doesn’t have to.

Finally my final critique would be that of the equipment/loot. I don’t know if it is just me, but I really missed the little codex-esque information spiels about all the weapons/armour (and especially legendary ones). It added an extra level of immersion and made the name of the weapon/armour that much more meaningful. Rather than, ‘oh look it’s another dagger’ it was like ‘it’s the dagger that some elvish assassin stabbed someone with’. Sure, it added nothing to the overall gameplay, but I noticed its absence and it made finding every single chest/looting every body less exciting and more prone towards becoming repetitive/pointless. More item sets would be nice as well. I think a few people have mentioned this, but at each level there is only one item-set worth equipping; So it becomes a equip whatever you find until you get the next piece of that set etc, and the element of equipping a certain armour set for tactical/customisation builds is lost. On another note, I think the companion armour thing was good - it’s always nice to have unique looks etc.

There are probably a few more points I could make, like that of repetitive maps (I mean seriously, if you need to repeat the map could you at least change the way it looks on the mini-map so it doesn’t always feel like there’s inaccessible places that should be accessible? And maybe be a little more subtle, aka not just have immovable giant grey slab-doors in caves?), but I think I’ve rambled on enough. Overall I would say that dragonage 2, with all it’s flaws would still rank up there in one of the best games I’ve played – while it didn’t really have quite the epic save-the-world scale like in Origins it opened up the world of thedas to a truly epic continuation of the series…which allows me to conjecture in anticipation while replaying dragonage again and again

#2222
margibso

margibso
  • Members
  • 4 messages
I remember reaching a point in Dragon Age Origins where I was under going the trials at the secret mountain top temple of Andraste after I had traversed a dragon filled mountain and a town filled with evil cultists.  This was dozens of hours into the game after I had already braved a primitive fortress to find an ancient temple filled with undead and freed a wizards tower which included diving into the mysterious Fade.

I just sat there for a moment and thought "Holy Balls this game is awsome!"

I have reached a similar point in Dragon Age 2.  One of my companion as asked me to find components for a potion.  Which requires our intrepid hero to dive into a a cave he as already been to a dozen times to find several patches of moss and then go explore a warehouse he has already been to half a dozen times to find petrified pee (not kidding).

After this quest I just sat there for a moment and thought "D*mn this game is boring."

I went through the trouble of discribing those quest because they are pretty representative of the two games.  In DA:O you did grand and epic tasks in diverse and interesting locations.  In DA2 90% of the quests are like the one I described.  Doing inane tasks in places you have already been a dozen times which weren't very intersting to begin with.

Modifié par margibso, 20 mars 2011 - 02:44 .


#2223
aluanira

aluanira
  • Members
  • 105 messages
I've now finished 2 play throughs (rogue and mage) and think I've experienced most things the game has to offer. Here's my final review.

I enjoyed it enough to have 2 rounds but I am disappointed in this game as a sequel to DAO. My overall score would be 7/10.


Positives:

+ Artwork: Everything looks great! I even like the look of the elves though I wish you could have made them a bit prettier and less slight. The Qunari look absolutely amazing.

+ Combat animations: Love the new moves, even if they are a bit quick. I like that there is less shuffling.

+ Party banter: I enjoyed this immensely and it was helpful for getting to know your companions outside of scheduled conversations. I laughed quite a few times with all of the funny remarks. But I wish these banters wouldn't trigger just before a fight since I missed a number of them that way.

+Crafting: I quite like the new ordering system. It makes things easier and this is an area where streamlining with resources /ordering makes sense.

+ Personal Quests: These were all enjoyable (Aveline!) and helped with getting to know companions. For DA3, perhaps more of the personal quests could tie in with the overall plot? This would also help us to understand why our companions stick around.

Negatives:

- Spoonfeeding the player: My major disappointment with DA2 is the dumbing down of the game. There are no problems or puzzles to solve, no quests to really think about (they're mostly spoonfed to you with arrows and exclamation marks), no doors to open unless they're directly related to the quest you're on. Even the romance is far too easy here, just choose the heart option and you're set.

- Companion interaction: This was too limited. Having the option to click on your party members for talks is important because it lets the player feel more in control of the roleplaying aspects of the game and makes for a more immersive experience. Limiting this interaction was disappointing. Perhaps adding in the option to have some background (player controlled) banter would really help here, plus the option to kiss or bed your romantic companion at will as you had in DAO. 

- Story execution: The story was decent but I didn't like the execution of it. I think DA2 makes a nice change from "save the world" but progress is too disjointed and doesn't flow well throughout the game. All acts felt like separate stories that didn't relate well to each other. In DAO, it was clear what your missions was. In DA2, you're not sure until late into the game... and then it's over.

- Limited dialogue responses:
The dialogue wheel seemed to provide illusions of choice when in reality, all it offered was the same response with different tones, and the occasional inquiry. There didn't seem to be many options to talk people down or intimidate/persuade which lead to me feeling a bit railroaded. I understand you can't branch quests out indefinitely but on key quests, it would be nice to have more options so things don't feel so linear.

- Bugs: I can understand the odd bug happening but when you have 3 bugged quests in Act 3, it becomes pretty annoying for the game player.

- Cinematics: I enjoyed them! But there were so many and quite frankly, I'd rather have better dialgue options and more text based immersion with companions and NPCs than more voiced cinematics. I'd prefer substance over style if something has to give with the budget.

There were other negatives but they've been covered here so I'll just list:
- lack of exploration
- reused maps
- no control over companion armor
- generic loot names (ie amulet 68)
- ridiculous exploding bodies, ninja spawning enemies
- lack of overhead camera




 

#2224
Frenrihr

Frenrihr
  • Members
  • 364 messages

borelocin wrote...

Just started Act 2 on my first playthrough, about 22 hours in. Playing a tank specced W&S Warrior.

Story is pretty good, graphics are pretty good on my 2 year old PC (my GPU does DX11).

I actually like the companion armour system, wish I could get more than 4 upgrades for them though. My suggestion for DA3 would be that if the armour was broken into 4 pieces and was as customisable as the PCs armour that would be better.

Combat pacing was an issue for me in DA:O and again here. In DA:O I usually ran double "haste" (two mages, or a mage a a bard song) because in combat I moved so slow. In DA2 everyone moves so fast I have to pause a fair bit to keep up.


Yeah, now bioware just acomplished it, they satisfaced the average gamer aka the dumies....

"Dragon age for dummies!"

#2225
Frenrihr

Frenrihr
  • Members
  • 364 messages

Chaos Lord Malek wrote...


*Positives*

1.) Awesome , fantastic personal story! Everything in game that is about YOU is great. I am glad that Bioware decided to dumb the pointless Origins and focused on single path, but for the next game there should be more variation within it. And if possible - offer a more unique main character - like some hybrid of races, or some other 'special' guy/girl.

2.) Combat is just super. So much better then Origins - where it all was way too slow. I completely love the new controls , and everything runs so much smoother and even looks better compare to previous part.


4.) New talents and specializations(Warmonger, Vanguard, Battlemaster, etc...) - specially for warrior(which i played) was very good improvement.

5.) Items - FINALLY , for the first time ever in Bioware game, the items look COOL! The armor are`t the crappy classic plate crap , like it was in previous part, but they look completely unique. I hope this stays for the future titles as well, and i rather have QUALITY of unique armors over quantity of same looking crap.

6.)Animations are just fantastic, and the graphic/artistic style perfectly fits in with the story.


Ok, so overall i am very pleased with the game, despite those negative things, and my rating would be between: 8.5-9/10 . What i would suggest to improve for the Future(some was mention before):

- Elves needs redesign (AGAIN, please don`t leave them as they are now, or i will call Exalted March to wipe them out!)

- Qunari Females needs to appear - either as Main character/companion character or at least be in game! Qunari are cool!



- The itemization in DA2 is very good, and i like the fact that companions have their own armor - but maybe for the future, there should be more options to it. Like more different armors for companions , not upgrades , but rather variations. Like Anders would have Robe for better damage, Robe that reduce cooldown on his spells, and Robe that increase mana regeneration, and he can choose one, where each look different.

Also i like the new unique looks of armors, rather then the old million times repeated plate armors, we seen in every movie/game.



This game has this positives???

Awesome story?, bull****... that story its the more boring i ever played, ther is no emocion no really action, all hapens so fast and so stupid, like hey "we are going to be rich" ----> 3 years later...."what the **** was that???"
So to speak...

Combat... yes its SUPER..... DUMBED!.... now you only need to smash your button to acomplish your goal, yes thats very tactical.... and the enemies apear just from nowhere.... like im in the midle of a castle and then 5 archers and rougues fall from the sky!, or the stupid spiders that live in the skys and can actually fall from heaven just to atack you!, the SAME enemies OVER AND OVER AND OVER AGAIN! the SAME STUPID DRAGON, the same STUPID SPIDERS, the stupid DARKSPAWNS that now look like the first enemies of the power rangers... There its NO FINISHER ANIMATIONS anymore, just and stupid button masher repetitive combat, and enemies popin up from nowhere.... its this really an RPG game?, its looks like a.... sort of power rangers rescue game from psone.

The warrior has a step back... the warriors for some reason became stupids and now they forgot how to use the left hand in combat! they cant no longer duald wield weapons, and the idiots that can do it(rougues), only can do it with daggers... OMG what bul****!, the first game ORIGINS has many more options for any class you want to mention than this game, and you can actually build it better.

The items... looks cool.... yeah.. maybe the only 3 unique sets that are in the game, that its pretty pathetic compared to the many armours that are in origins, and they only look "cool" actually having the stupid set dosent give you many bonuses so you can make a better combo with other items... and i see the same stupid helments plates over and over again, ORIGINS have more variety, this **** was "o i found a better helment i want to put it, to see how it looks!" --> -.- "this **** looks the SAME! OMG"....

Animations are just FANTASTIC... yeah thy are fantastic, because NO ONE CAN SWING A 3 METER SWORD LIKE A KNIFE..... and no one can diseapear like the rougues.... they are just so fantastic that no one can say if the rougues ARE ACTUALLY FIGHTING OR DANCING LIKE A ROBOT IN A DISCO..... ORIGINS OWNS this **** called animations every day, they were more real and more natural, we dont want a robotic rougue that can desapear and can jump like a monkey every where... or a stupid mage that dance with his staff while fighting... SAD animations, just to satisfy stupids that alucinate with naruto or something just stupid like that.

And you want to bang a qunari female I SEE THAT COMING.

They destroy the companion customisation actually, you cant equip armors on them they just want to look fancy and go to battle to do many fancy and stupid animations for you.... oh and the fact that you cant make your companions build like you wanted, they are soooo restricted, they cant learn SPECS.... they cant learn some skill trees... in origins all the companions have all the specs and talent trees of they class, they where no restricted... in this game, cause its for dummies you dont need to think that, you only asign points in any slot to see it "shine" and thats it, and the stupid armours tell you what stats tu pump in your character! now you cant be creative and make your ownm build, because if you do so, you cant equip your class armor HOLLY ****!....its veeery dumbed.

 Ireapeat... i SEE THE SAME STUPID HELMENT the SAME STUPID HOOD, all the time, THE SAME STUPID CHEST PLATE, soo there its no "cool look items" dont lie.... only the 3 stupid sets... and 3 its just as sad, as the companions actually have 4..... pffff.

So this is the GREAT game you played..... enjoy it cause its for dummies.

"Dragon age for dummies"

Modifié par Frenrihr, 20 mars 2011 - 03:49 .