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Your Dragon Age II Review *NO SPOILERS PLEASE*


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#2426
Rajalia

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OozeMaster wrote...

 10/10.

Please stop downrating a game just because its not like another.

This is the first game that made me pause. Stand up. Consult other people. Then come back. Just to pick a dialog option.

This game is a new step in video games. DA:O was written by J.R.R. Tolkien. DA2 was written by Victor Hugo.


I do hate to be the bearer of bad news... but while J.R.R. Tolkien was most certainly a strong front runner and founding father of the Fantasy novel... he DID NOT write DA:O. That legend of a man had long since passed away in 1973 before this game was ever a glimmer in someone's eye or very likely before the team of writers themselves were yet born. And while DA:O and DA2 have good story lines and the first stands to be a bit more epic than the second... they really don't stand up against LotR... a series that literally consumed Tolkien and where much of his writings that world came from. It took him a good 12-15 years to actually do LotR. And no offense to his son Chris... but riding his Father's coat tails to draw more out of that world...sucks.

Also Victor Hugo DEFINITELY didn't write DA2! The man died back in 1885 and primarily wrote poetry.

Perhaps you are confusing games like Elder Scrolls: Oblivion who used R.A. Salvatore to create a massive world for them to build a game within. Either that or you simply haven't a clue what you're talking about. Simply put you can watch the credits of the game and see a whole slew of a writing team.

Considering some of BioWare's games came out of the Forgotten Realms series a concept originally created by Ed Greenwood, it stands to make more sense that they would perhaps draw some inspiration for originality from what they knew out of that.

#2427
legitimatebusiness

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Dragon Age II is a good game.

I liked the combat above all things. The changes they made were refreshing and needed. Aesthetically, It was a lot better. It was cool to see an archer pull out a knife and fight with it at melee range or a mage bludgeon guys with his staff, but mostly it was refreshing not seeing people stabbing each other with maces and mauls. Not having to waddle around the battlefield was also an improvement.

I also liked how much more challenging and balanced the combat was. Even on nightmare, the only fights that were really hard in Origins were fights with mages because of the cheap combination of spells they would use like crushing prison followed by curse of mortality which lasted a ridiculously long time. Other than that, being tactical in Origins was kind of optional because you could just chug enough poultices to survive any fight. In 2, however, a lot more tactical playing is required since there are cooldowns for potions, rogues and mages get knocked around easily, cross class combos, less abilities, longer cooldowns, etc. But the best thing they did in Dragon Age 2 combat in my opinion was the simple "move to point" button in the radial menu. Even the most fanatic DA2 hater can't argue that.

I also liked having more control of the characters in combat, meaning I could move my character out of the way of an ogre's massive attack. In Origins, if an enemy began the shield bash animation it didn't matter how far away you were when he finished it, you would still be knocked to the ground. This could also be a bad thing sometimes. I remember finishing some tough bosses with just a mage by simply running circles around the boss, stopping only to zap it one or two times with my staff.

There were other things I liked, such as choices that aren't so clearly "good" or "evil", and things that apalled me, such as the shameless recycling of enviroments. But as far as combat goes, I feel that Dragon Age 2 is a major improvement.

Modifié par legitimatebusiness, 27 mars 2011 - 04:45 .


#2428
Oasis_JS

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dragon age 2 was a fun for me. =D It really work well on the ps3 and i understand the whole change style of the game. its all about selling more . thats the bottom line.
hm story was ok..sorry the 1st one had a better epic on me. but i did enjoy the small stories that connect to the main one and I enjoy the party members stories were great. thats what i always enjoy about dao and da2.

i did try it on the pc..and it was a lot different..it was like dao. trying to put a pc game on game system now it feel like trying to put a game system game on a pc

i got used to the quick style of play on ps3. haha.

like everyone else saying compact was great. because i can move away from bash attacks

but yeah da2 is its own game.. i can understand people were mad at it. because they got used to dao. i got used to dao but i always play with a open mind. at the end I enjoy da 2. its understandable why things had to be change. i just would have like if it was longer but its all good i got all the free dlc so i am happy with it on the ps3.

but
yeah it needs to be longer next time^^ thats al... so when da3 comes out. when i cough up 70 bucks for the game. please make it longer.. that part made me sad..beating it in 34 hours... lol =D but yehy i bought da 2  cause i wanted to. and i wanted to support the makers of the game and so on. XD

Modifié par Oasis_JS, 27 mars 2011 - 05:11 .


#2429
Corto81

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I did my review earlier, and I'm still playing but just wanted to add two more things that bother me:

- find-and-bring-back quests - lazy, non-immersive, non-believable, pretty much directly taken from games like World of Warcraft
- enemies exploding after you stick them in the back with your dagger... yeah. No. :(

#2430
LillithMabon

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I have to say I am disappointed in all the changes. I don't understand why there was such a remake in the characters appearance. I dislike the new look for the elves and a couple of times I saw a dwarf whose eye lids looked like two top lids coming together, very odd. I don't like the maps. I don't like the lack of video control options (no contrast/bright control). Most games I can avoid a headache with these controls, not here. Sound could use work, half the time I hear dialogue, half not, and this doesn't happen with other programs/games so I don't think it is my speakers. Really dislike the inventory and armor system. Am I missing something ? Is there no longer 2 armor/equipment equip places so you can swap? If so, I didn't find it. I like being able to manually change from bow to daggers on my rogue. My selection was a archer and I see it changes to something (? what I can't tell) in close combat but I don't see a way to equip the desired daggers.

I just do not understand why they had to divert so much from Dragon Age Origins/Awakenings. Totally different game now and I probably would not buy it again if I knew how it would be. NOT IMPRESSED.

Modifié par LillithMabon, 27 mars 2011 - 10:59 .


#2431
OozeMaster

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Rajalia wrote...

OozeMaster wrote...

 10/10.

Please stop downrating a game just because its not like another.

This is the first game that made me pause. Stand up. Consult other people. Then come back. Just to pick a dialog option.

This game is a new step in video games. DA:O was written by J.R.R. Tolkien. DA2 was written by Victor Hugo.


I do hate to be the bearer of bad news... but while J.R.R. Tolkien was most certainly a strong front runner and founding father of the Fantasy novel... he DID NOT write DA:O. That legend of a man had long since passed away in 1973 before this game was ever a glimmer in someone's eye or very likely before the team of writers themselves were yet born. And while DA:O and DA2 have good story lines and the first stands to be a bit more epic than the second... they really don't stand up against LotR... a series that literally consumed Tolkien and where much of his writings that world came from. It took him a good 12-15 years to actually do LotR. And no offense to his son Chris... but riding his Father's coat tails to draw more out of that world...sucks.

Also Victor Hugo DEFINITELY didn't write DA2! The man died back in 1885 and primarily wrote poetry.

Perhaps you are confusing games like Elder Scrolls: Oblivion who used R.A. Salvatore to create a massive world for them to build a game within. Either that or you simply haven't a clue what you're talking about. Simply put you can watch the credits of the game and see a whole slew of a writing team.

Considering some of BioWare's games came out of the Forgotten Realms series a concept originally created by Ed Greenwood, it stands to make more sense that they would perhaps draw some inspiration for originality from what they knew out of that.


You know, I could write a sarcastic reply to this. But I won`t.

I case someone else didn`t understand my original comment I`ll clarify.

I played BG1 and BG2. I love RPG. I might be a Bioware fanboy, simply because the first PC game I played was BG1 when I was still in junior high. - I there ever another reason to be a fan... -

Now, while I do think it is sometimes a mistake to change a game`s style within a franchise because it can be confusing - Like: Hey, ME: Action RPG; DA: classic Stat RPG;... -, this has worked in the past (like changing Warcraft franchise from RTS to RPG).

So I understand why people get frustrated in not finding a classic Stat RPG within the DA franchise, and Bioware really did take a risk there. (maybe they could have tried the Victor Hugo story within the Jade Empire setting and gotten less backlash..).

That said. Holding each game by its own merit, I think Dragon Age 2 was truelly awesome. Not as a fanboy now (in fact fanboys are more DA:O protectors) bot as someone who enjoys game stories just as I like books, movies and plays.

Hey, I`m a sucker for quality entertainment. And that game that most did it for me until now has been this one.

P.S. Maybe you were mocking me or not. I don`t know. But in any case.. I was reffering to the styles of each author up there... and not suggesting I believe in zombie authers..

#2432
Tobebech1307

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It is an average game, still worth enjoying but it does have major flaws.

-The combat is messed up:
- Too powerfull abilities with too long cooldowns.
- Waves of enemies, make any kind of stratigial planning useless.
- Too many rogues, which vanish and then do huge backstab damage.

-The story was good, however the ending was terrible, Act 3 did all in all feel very shallow.

-The art style was terrible, also the game lacked atmoshphere

All in all an okay game, but not Bioware quality.

#2433
NightRaidca

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Corto81 wrote...

I did my review earlier, and I'm still playing but just wanted to add two more things that bother me:

- find-and-bring-back quests - lazy, non-immersive, non-believable, pretty much directly taken from games like World of Warcraft
- enemies exploding after you stick them in the back with your dagger... yeah. No. :(



Yeah, enemies exploding after nearly every kill was just sad. Could understand it happening every once in a while with a truly devastating hit when health is nearly gone, but it was just too much. Could have mixed it up with a decapitation, or other dismemberment, or even just drop to the ground with a mortal wound.

#2434
LemmingCake

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-Liked-

+ Improved Graphics & Animation!

+ (Combat System) - (Wasn't Dumbed down imo but For the combat system to be tactical it needs a good spell system eg. More buffs, debuffs, counters, dispels & tactical positioning that actually makes a difference to the battle. Waves need to go to make this efective.)

+ (Story) - I understand people think it's disjointed but it felt more natural & the progression was smoother, though work still needs to be done in that department. At times it was shallow because events & quests ended too quickly before you could get into them and get immersed and/or feel the atmosphere.

+ (Companions) (sort of)- I felt this time around they weren't so whiney with the exception of Anders and Fenris. Alistair was a whinebag so was Morrigan & Sten.

+ (Kirkwall) - I liked being in the city to a certain extent though the city needed to be about twice as big,With less loading inbetween, needed more unique hangouts/shops/taverns -Good old Adventurers mart anyone. I'm sure people are tired ofthe BG II references by now but remember how it was littered with unique shops, taverns, churches etc. and once you entered the area you could immediately feel the ambience, people bustling, music, laughing drunkards, chairs scraping the floor, glasses clinking. Each area felt unique.Though with 3d graphics I understand it's a lot harder to make something like that work.

-Disliked_

- (Characters) There were very few memorable characters, apart from Flemeth & the Arishock I found most of the others completely forgettable. Some of the companions were good too.

- (Enemies) Too few types of enemies, Needs more variation & also the way you fought enemies didn't change throughout the game, I almost felt I was fighting the same enemies most of the time just with different skins, With a few exceptions like some bosses, high dragon, mages, backstabbing rogues, Orsino, Meridith. Though those fights were few and far between.

-(Loot) I never really felt rewarded with a really awesome weapon piece of armor, they just had slightly higher damage and some +% crit chance or crit damage over the last, the only fight I felt I was rightfully rewarded was the high dragon.

-(reused areas) Need i say more, totally breaks the immersion & atmosphere of being in a dungeon when it looks the same and you go through corridor then fight a wave of enemies & repeat.

- (writing) Hard to describe but it feels unnatural, more melodramatic then it needs to be at times like some cheesy hollywood movie where it's trying to be too emotional and edgy but comes off weak. I can't explain it better than that unfortunately & also my opinion is that at the moment the graphics engine isn't sophisticated enough to zoom in so darn close to peoples faces in conversation/ cinematics & ends up looking awkward.

All in all I did enjoy the game & would probably give it a 7.5/10.

Modifié par LemmingCake, 27 mars 2011 - 03:58 .


#2435
NoviSad

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I am heavily disappointed.
-Game doesn't work on X700 (DAO works fine).
-Creating character is too simplified.
-Finished it in 3 days. Too short story.
-Maps repeating.
-Visual effect=zero. Even bought new graphic, without effect.
-Not in IT industry, but in DAO remember how many beautiful scenes there were, how long were Deep Roads...Here is Kirkwall and few outside locations, mostly copy/pasted.
-Combats are dull. All I remember is fighting shades and corpses and spiders.
-Party member relationships are just for fun, saw no real effect.
-Healing is very restrictive, potion and spell cooldown time is too long.
-Weapons- nothing really big.
-Loot-mostly bulls..t.
-Story a bit silly.
-Character development is pathetic. Merryl can't heal? etc.

Conclusion-game appears rushed, unfinished, incomplete, without taste. Huge minus after DAO.
So much hope for nothing.

#2436
Frenrihr

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NoviSad wrote...

I am heavily disappointed.
-Game doesn't work on X700 (DAO works fine).
-Creating character is too simplified.
-Finished it in 3 days. Too short story.
-Maps repeating.
-Visual effect=zero. Even bought new graphic, without effect.
-Not in IT industry, but in DAO remember how many beautiful scenes there were, how long were Deep Roads...Here is Kirkwall and few outside locations, mostly copy/pasted.
-Combats are dull. All I remember is fighting shades and corpses and spiders.
-Party member relationships are just for fun, saw no real effect.
-Healing is very restrictive, potion and spell cooldown time is too long.
-Weapons- nothing really big.
-Loot-mostly bulls..t.
-Story a bit silly.
-Character development is pathetic. Merryl can't heal? etc.

Conclusion-game appears rushed, unfinished, incomplete, without taste. Huge minus after DAO.
So much hope for nothing.


Only the dummies dont agree with this...

Dragon age for dummies!  there are more dummies = more $$

Modifié par Frenrihr, 27 mars 2011 - 05:16 .


#2437
smjones23

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Now that I have finished the game I have a few more insights.

-While I wish they didn't have multiple quests take place in the same areas, the story and quests were good enough that it didn't really matter.

-Wish they did a little more with the Qunari, but I think they were setting up for something in the future.

-Love the look of everything.

-I like the character story arcs. A little difficult to get them to be full on rival or friend.

-I love the way the game ended and the story unfolded. I felt the choices you made in this game were much more difficult in the end. I played with the intention of being in the hero and doing the right things. However, now that I've beaten I'm not sure if I did or not.

Took me about 40 hours I think, and I redid about a 3 hour chunk.

Amazing game and I cannot wait to see what else you do with the Dragon Age universe!

9/10

P.S. feel free to throw in an editor at some point.

#2438
Master Shiori

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1) The story

I loved the fact that DA2 was a lot more personal tale than DA:O, by focusing on a single person (Hawke) and her family as they flee Lothering and try to start a new life in Kirkwall. It was nice to see a tale that moved away from saving the world from some ancient evil and put the spotlight on ordinary people raising to glory simply by trying to survive and make their lives better. Acts 1 and 2 (Deep Roads and Qunari quests) were great, but I found the last act (templars vs mages) to be a bit rushed, lacking in side quests and generaly didn't made as big an emotional impact as the previous acts did. While the game did a great job at portraying the struggles between Chantry and mages and made the arguments of both sides clear, it failed to get me to truly care about either of them. If not for Hawke's sister Bethany being in the Circle, there'd be no personal stake for Hawke in that conflict.

2) Companions

The companions in DA2 are, imo, some of the characters Bioware has created up to date. I loved how each of them had their own lives and goals which often tied into the main plot at some point (Isabela's search for the Tome of Koslun, Varric's brother and his expedition, etc.). I also love the fact that companions are actually developing relationships among themselves over time and turning into rivals or friends. This made them feel a lot more like real people and created a lot of interesting moments in the game itself.
Making all love interests bisexual also allowed for more freedom and choice when it comes to romance.
Giving each companion individual armor and look felt like a nice improvement.

3) Combat and classes

Combat in DA2 is not only faster, but also more dynamic and, thanks to the cross-class combos, was a lot more tactical than in DA:O. Each class felt truly unique this time around and presented a different experience. Ability trees were also well done, and made it possible to customize my characters without wasting points on skills I'd never use.

4) New dialogue and approval system

While I wouldn't call myself a fan of dialogue wheel, I think it was implemented in DA2 quite well. The icons next to each reply helped a lot in making me understand just what it was that my character would try to say. Spreading the dialogue across the whole game by quest also helped prevent the greatest problem of DA:O; being able to go through individual companion's dialogue very quickly and thus, be left with nothing to talk about for over half the game.
While I'm aware that not everyone liked being denied the chance to talk to their companions wherever and whenever they wished, I found restricting the general conversations to companions homes to be a lot more realistic.
Also, the option to get your companion to step in and help you out during certain situations, like having Aveline intimidate the merchant, Fenris talking to the Arishok, etc. was truly neat and something I hope to see return in the future.

Approval system was especially a huge step in the right direction and allowed for more freedom when dealing with companions then ever before.

5) Environments

My biggest problem with DA2. While the new artistic style and look of Kirkwall and other areas in the game was nice, having every warehouse, cave, mansion or dungeon in the game share the same layout really felt cheap and made the location both boring but also predictable by cutting down on exploration and element of suprise. Origins hadled this better and really made entering new locales both exciting and intersting, because you never knew what it would be like or where you'll need to go. Sealing off parts of an area and this makin them inaccessible didn't make it any better.

6) Traps

Trap detection wasn't all that great in Origins and it certainly didn't improve in DA2. Triggering traps now doesn't just result in an injury or lose of health, it can also effectively block your progress and even break apart your party at crucial times. Having the trap keep "working" for quite a while after it's been set off with the turn-off switch being both hard to locate and sometimes inaccessible due to the said trap was incredibly frustrating.

7) Quests

Imo, one of the biggest gems of DA2. The qulity of quests like The Long Road, Shepherding Wolves, The "Lilly KIller" questline, Magister's Orders and others were both emotionaly engaging and fun. I feel the qulity of quests increased tremendously since Origins and hope to see this thrend continue in the future.

Modifié par Master Shiori, 27 mars 2011 - 05:56 .


#2439
TGFKAMAdmaX

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After beating th game 3 times and halfway through the fourth i can honestly say i have never enjoyed a game more. While the story can be disconnected at times it still has the best storytelling i have experienced. It has high points that hit on a much more personal level than origins and most missions seem to have more significance on the world than in origins. The convo system being reformatted was a great decision. They now convey intent through your dialouge options and the voice acting is surperb. The characters seem much more human and real than the previous installment and i have never enjoyed a party more( my favs being merrill than fenris.) The musical score is outstanding and i have had a few sleepless night because "liar" has been stuck in my head forever. The game (in my personal opinion) has an amazing combat system which in very thrilling and still manages to retain the strategy in origins. i would advise playing on higher difficulties for a challenge though because the A.I. is improved which makes the game easier. However the game has glaring flaws. The most obvious being the reuse of environments. If it merely was the setting of kirkwall i would not mind much. But they reuse the same handful of caves throughout the game which can really make the setting feel old fast. The ending is very abrupt which leaves one wanting more (and not in a good way). The city lacks a feeling of life because despite the size it seems the village of lothering in origins has more residents. The worst issue is the lack of polish. There are many bugs in the game which can be very annoying. Some quests at the moment cant be finished because of glitches. The game has froze or crashed a handfull of times. So missions happen out of order or you will start out an act with them already completed. Sometimes after completing character missions those characters will become locked.

Overall i would have to give this 8/10. The game has improved in all areas in my opinion and also makes Dragon Age have its own universe instead of the cliche that was origins. The game seems to have been rushed out the door though. If a few more monthes had been invested in polishing the game i would easily give it 9.2/10. A must play. Just wait to purchase after the bugs are fixed.

:)

#2440
dsmooth26

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Trash. Story was awful. No since of acheivement after beating it. I was left sittin there like is that it. They way the story was told was fun. Combat and everything elese other than the story are fantastic and well done. Origins story with 2's everything else would be the best rpg every besides FF sorry..I hope any expansions that will come out will tie up the story and give it a better overall since of acheivment. sorry for spelling...

#2441
StormenDK

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Kinda disapponted.

I have played the game for a few days now, and have only reached the Deep Roads, so I have not yet progressed much in the storyline. So I will keep that out of the review.

Graphics:

They look nice, though it sometimes lags a bit on my older machine, with a two year old graphics card. But nothing too serious.

Maps:

Really?? .. did Bioware only make 3 maps and then decided that no one would mind if they just reused it??... during the first act, I have seen the same "dungeon" 5 times or something like that ... at least. If feels cheap that every cave looks exactly like the other cave you went to, just with different critters in it .. and they are not always different.

I have never played a game where there was this much reuse of environments. The fact the certain areas are just "locked off" but still show on the minimap is just plain annoying.

Inventory:

Was this done to make it more like ME2?? ... I fail to see why the excellent inventory system from DAO was removed for a much simpler version?? .. This makes at least 60% of all armour found to be completely useless, as it doesn't fit my main character because of his class. And I can't give that cool plate mail to one of the NPCs as I can't select armour for them. Feels like it was done, so graphics didn't have to be made for each of them, and thus only done to save time.

Having a CRPG with a limited inventory is a bit of a let-down for me.

And what is all that junk there for? ... it is completely unuseable, so why not just put money in its place?? ... instead of my characters having to drag it back to a vendor to sell. I don't even look at what it is, as it is just dumped into my junk category.

Plot (holes):

As said, I have limited playtime, and thus it is hard to comment on the story as a whole. But I do find that making a complete story revolve around a city where mages are not really tolerated, and there is tight control of them from the templars, that there are no consequences for throwing around fireballs at the marketplace or in the Gallows. That templars do not react to the party's mages unless in a dialog scene just seems odd, and the reason "It is done to not limit fun", just seems like a cheap escape. If it was too much bother to make implement these restrictions in a fun way, then why have a story built around this??

Also seemingly it is ok to murder templars by the dozen (even in the middle of the chantry) without any reprecussions from the real power in the city.

Misc:

No weapon sets to set up?? .. why??
It is a pain to switch between a bow and dagges for the rogues in the middle of combat. I guess it was not meant to be possible to combine the abilities??

Camera is annoying sometimes. If the character I want to control is going though a door way f.x., then it can be hard to target enemies or move him to a specific position.  Especially as you can't zoom out that much, or click on positions on the other side of a wall. A top down tactical view would have been nice. Would make it much easier to position your group correctly.

"Spawning" new enemies out of thin air, just looks bad. I don't mind the sudden drop of spiders from the ceilings, that makes sense. But having human enemies materialize out of thin air is stupid.

Conclusion:

So is there actually anything I like?? ... well, the storyline in the start of the game is unlike the usual crop of RPG games. You are just trying to stay alive, and try to redeem your families fortunes. That is a nice new way to start the game, even though the player knows that his character will end up being a great hero. But the plotholes really ruin it for me. To me it just seems like Bioware made a story, but then didn't really follow through on it, so they had to create these gaping plotholes.

I always feel the Tactics are too limited and complicated to set up, and I want to decide who does what and when, so I pause all the time, so the new fast-paced combat, I don't really see. I like some of the new additions to combat, but it seems cheap that almost every death has to be a bloddy explosion. It is not even as if it looks like a person being ripped apart. it is just some globs of flesh and blood.

Game feels rushed and unfinished so far. It is nota BAD game. It is just not really a GOOD game either. There are more cons than pros for me, and thus I can't give it more than 6.5/10. If the story evolves in an interesting way during my play-through, then that might go up a bit. But it will never be a 9+ game.

better luck next time.

Modifié par StormenDK, 27 mars 2011 - 07:37 .


#2442
TGFKAMAdmaX

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@ people complainging about enemies materializing out of thin air being stupid....

you do realize that it is a story being told and you are playing varric's tale??? and a common expression is "they came out of nowwhere" or "its like they cam out of thin air". its called embellishing.

#2443
LordLucians

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Corto81 wrote...

I did my review earlier, and I'm still playing but just wanted to add two more things that bother me:

- find-and-bring-back quests - lazy, non-immersive, non-believable, pretty much directly taken from games like World of Warcraft
- enemies exploding after you stick them in the back with your dagger... yeah. No. :(


yeah the whole "popping" enemies made no sense at all to me, hit with a powerful spell that would rip them apart, maybe, shield bashing them and watching them turn into red mist, wtf!
The game itself was a OK game, nothing more, what makes me bash on this game and Im sure its also the reason for alot of other die hard fans bashing on it, is because they put a 2 on the end of this crap that they tried to pass off as a sequel >.<
And I love how the "WE LOVE IT" talk trash about us rating the game 0's across the board, when they turn around and do 10s across the board just out of spite, hell even the Bioware team gave their own game a 10 lol guess the new Bioware team for DA:2 never heard of being modest, then you have the Suck up reviewers like
The Escapist that gave the game a 10! A fukin 10! in the history of Games this is the freaking unicorn of scores and yet somehow DA:2 achived this feat with sub par story telling, glitchy graphics, none memeroable compainions, and a hack n slash battle system that would make any Dynasty Warriors fan boy cream his jeans in joy, well aside that the controlls for DW don't glitch up in the middle of larger battle. Gee wish I could of got their paycheck from EA on that review.
Its just a joy that so may reviewers, aside from the few sites like Destructoid whom had the balls to say the game was So-So with their review, but even with all the high reviews that DA:2 got from most of the sites and Mags, that its still getting bombed by us the gamers, that should be what matters, you can pay someone to praise your product all you want, but at the end of they day the Reviewer just got a free copy of your game, and its US the Gamers that are the ones that put the money in your pocket, ignore us, ****** us off, trash the games we love, and rush a great product for the sake of time and money so it comes out half assed, then we won't come back.

Modifié par LordLucians, 27 mars 2011 - 08:22 .


#2444
wojciec

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TGFKAMAdmaX wrote...

@ people complainging about enemies materializing out of thin air being stupid....

you do realize that it is a story being told and you are playing varric's tale??? and a common expression is "they came out of nowwhere" or "its like they cam out of thin air". its called embellishing.


That is the most half-assed excuse for an obvious lazyness of the game programmers and lack of proper game testing I have ever seen.

Modifié par wojciec, 27 mars 2011 - 08:38 .


#2445
TGFKAMAdmaX

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wojciec wrote...

TGFKAMAdmaX wrote...

@ people complainging about enemies materializing out of thin air being stupid....

you do realize that it is a story being told and you are playing varric's tale??? and a common expression is "they came out of nowwhere" or "its like they cam out of thin air". its called embellishing.


That is the most half-assed excuse for an obvious lazyness of the game programmers and lack of proper game testing I have ever seen.


except that it works completely given the context of the game????

#2446
wojciec

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TGFKAMAdmaX wrote...

wojciec wrote...

TGFKAMAdmaX wrote...

@ people complainging about enemies materializing out of thin air being stupid....

you do realize that it is a story being told and you are playing varric's tale??? and a common expression is "they came out of nowwhere" or "its like they cam out of thin air". its called embellishing.


That is the most half-assed excuse for an obvious lazyness of the game programmers and lack of proper game testing I have ever seen.


except that it works completely given the context of the game????


For you, maybe. Not for me nor most of the people posting here. No hard feelings, I just don't accept that as an explanation.

#2447
smjones23

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Also wanted to note that the music was excellent this time as well. Perfect for the story. Really like the song that played when the keeper came into the alienage.

I find it amazing how harsh so many people can be. No other game since Dragon Age: Origins has delivered a good fantasy rpg experience. You sit and complain about DAII, but when you look at other games out like Gothic 4 or Two Worlds you have to realize how far above this game is over it's peers.

It isn't perfect. Neither was the first one. However, they are both amazing games and throwing a fit on the forums about enemies popping in does a disservice to game as whole. Feel free to express your opinion, but know you're making mountains out of molehills.

#2448
wojciec

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smjones23 wrote...

Also wanted to note that the music was excellent this time as well. Perfect for the story. Really like the song that played when the keeper came into the alienage.

I find it amazing how harsh so many people can be. No other game since Dragon Age: Origins has delivered a good fantasy rpg experience. You sit and complain about DAII, but when you look at other games out like Gothic 4 or Two Worlds you have to realize how far above this game is over it's peers.

It isn't perfect. Neither was the first one. However, they are both amazing games and throwing a fit on the forums about enemies popping in does a disservice to game as whole. Feel free to express your opinion, but know you're making mountains out of molehills.


And you know that you are the reason they release a half assed untested and dumbed down product because they know it's going to sell well.

#2449
Frenrihr

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TGFKAMAdmaX wrote...

@ people complainging about enemies materializing out of thin air being stupid....

you do realize that it is a story being told and you are playing varric's tale??? and a common expression is "they came out of nowwhere" or "its like they cam out of thin air". its called embellishing.


Dragon Age for Dummies!

#2450
Frenrihr

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wojciec wrote...

smjones23 wrote...

Also wanted to note that the music was excellent this time as well. Perfect for the story. Really like the song that played when the keeper came into the alienage.

I find it amazing how harsh so many people can be. No other game since Dragon Age: Origins has delivered a good fantasy rpg experience. You sit and complain about DAII, but when you look at other games out like Gothic 4 or Two Worlds you have to realize how far above this game is over it's peers.

It isn't perfect. Neither was the first one. However, they are both amazing games and throwing a fit on the forums about enemies popping in does a disservice to game as whole. Feel free to express your opinion, but know you're making mountains out of molehills.


And you know that you are the reason they release a half assed untested and dumbed down product because they know it's going to sell well.


Yeah men... the game its for dummies

Dragon Age for Dummies!