Kinda disapponted.
I have played the game for a few days now, and have only reached the Deep Roads, so I have not yet progressed much in the storyline. So I will keep that out of the review.
Graphics:
They look nice, though it sometimes lags a bit on my older machine, with a two year old graphics card. But nothing too serious.
Maps:
Really?? .. did Bioware only make 3 maps and then decided that no one would mind if they just reused it??... during the first act, I have seen the same "dungeon" 5 times or something like that ... at least. If feels cheap that every cave looks exactly like the other cave you went to, just with different critters in it .. and they are not always different.
I have never played a game where there was this much reuse of environments. The fact the certain areas are just "locked off" but still show on the minimap is just plain annoying.
Inventory:
Was this done to make it more like ME2?? ... I fail to see why the excellent inventory system from DAO was removed for a much simpler version?? .. This makes at least 60% of all armour found to be completely useless, as it doesn't fit my main character because of his class. And I can't give that cool plate mail to one of the NPCs as I can't select armour for them. Feels like it was done, so graphics didn't have to be made for each of them, and thus only done to save time.
Having a CRPG with a limited inventory is a bit of a let-down for me.
And what is all that junk there for? ... it is completely unuseable, so why not just put money in its place?? ... instead of my characters having to drag it back to a vendor to sell. I don't even look at what it is, as it is just dumped into my junk category.
Plot (holes):
As said, I have limited playtime, and thus it is hard to comment on the story as a whole. But I do find that making a complete story revolve around a city where mages are not really tolerated, and there is tight control of them from the templars, that there are no consequences for throwing around fireballs at the marketplace or in the Gallows. That templars do not react to the party's mages unless in a dialog scene just seems odd, and the reason "It is done to not limit fun", just seems like a cheap escape. If it was too much bother to make implement these restrictions in a fun way, then why have a story built around this??
Also seemingly it is ok to murder templars by the dozen (even in the middle of the chantry) without any reprecussions from the real power in the city.
Misc:
No weapon sets to set up?? .. why??
It is a pain to switch between a bow and dagges for the rogues in the middle of combat. I guess it was not meant to be possible to combine the abilities??
Camera is annoying sometimes. If the character I want to control is going though a door way f.x., then it can be hard to target enemies or move him to a specific position. Especially as you can't zoom out that much, or click on positions on the other side of a wall. A top down tactical view would have been nice. Would make it much easier to position your group correctly.
"Spawning" new enemies out of thin air, just looks bad. I don't mind the sudden drop of spiders from the ceilings, that makes sense. But having human enemies materialize out of thin air is stupid.
Conclusion:
So is there actually anything I like?? ... well, the storyline in the start of the game is unlike the usual crop of RPG games. You are just trying to stay alive, and try to redeem your families fortunes. That is a nice new way to start the game, even though the player knows that his character will end up being a great hero. But the plotholes really ruin it for me. To me it just seems like Bioware made a story, but then didn't really follow through on it, so they had to create these gaping plotholes.
I always feel the Tactics are too limited and complicated to set up, and I want to decide who does what and when, so I pause all the time, so the new fast-paced combat, I don't really see. I like some of the new additions to combat, but it seems cheap that almost every death has to be a bloddy explosion. It is not even as if it looks like a person being ripped apart. it is just some globs of flesh and blood.
Game feels rushed and unfinished so far. It is nota BAD game. It is just not really a GOOD game either. There are more cons than pros for me, and thus I can't give it more than 6.5/10. If the story evolves in an interesting way during my play-through, then that might go up a bit. But it will never be a 9+ game.
better luck next time.
Modifié par StormenDK, 27 mars 2011 - 07:37 .