The title pretty much says it all. The first power in the Berserker tree is the sustained ability called Beserk. However I am finding that it randomly shuts off for no reason whatsoever. Before you ask, I am not running out of stamina. It will shut off when I have any amount of stamina and it often shuts off when I have open inventory, use a quick save or some other random time. It's getting very annoying, because its pretty much the class-defining ability. I do not have this problem with my other sustained abilities. They all remain running even after it has shut off. Is this a know issue and is there any current fix? Thanks.
The "Beserk" ability (first power in Beserker tree) is randomly shutting off!??!
Débuté par
Nouv Paris
, nov. 15 2009 06:27
#1
Posté 15 novembre 2009 - 06:27
#2
Posté 23 novembre 2009 - 12:33
I hope the issue is known man its kinda ridiculous and needs to be fixed. They need to not call it sustained if they're going to keep it this way and make it a temporary minute long buff of the sort. Or fix it i don't see any real good reason why this ability doesn't work properly. We need get the word out there so they do fix it with a patch so people playing beserker can enjoy the game again.
#3
Posté 23 novembre 2009 - 05:47
I suffer from the same issue. While seeing others with it does not make me feel any better, I am glad to know the problem is not tied to me alone.
#4
Posté 23 novembre 2009 - 06:18
it turns off as soon as you get out of combat.
I don't know if it's intentional.
I do know that it's very annoying
I don't know if it's intentional.
I do know that it's very annoying
#5
Posté 23 novembre 2009 - 07:41
I believe the description said it only works when theres enemies nearby. ie you need something to be angry at. =)
#6
Posté 23 novembre 2009 - 10:14
I noticed that it seemed to shut off if I ran out of energy/stamina. Check your stam and see if it's on or off. Another couple of skills that do this are spells from mages that require upkeep. Not all of them though, just the aura types. At least...that's what I think I've noticed.
Doesn't bug me too much because I have a tactic set to turn those things on when a fight starts.
Doesn't bug me too much because I have a tactic set to turn those things on when a fight starts.
#7
Posté 23 novembre 2009 - 10:17
I've had no 'problems' however I can see where you are coming from - it was implemented in the game and makes sense realistically - at the expense of gameplay enjoyability (for some obviously).
#8
Posté 24 novembre 2009 - 12:27
HI, Yeah i just logged in here to see if this was a bug or what... pretty damn annoying =P
#9
Posté 26 novembre 2009 - 08:46
It switches off the moment you do anything outside of combat, ie. enter your inventory or save. I think it is actually a glitch. It can be dealt with, but it is REALLY annoying. But for the bonus damage I'll take it.
#10
Posté 02 décembre 2009 - 11:54
well i tested it and its not cuz u run out of stm (sustains tae away from the o er all pool) it shuts off on me as well as soon as combat ends. i hot bared it and now ihave no problems its sustain buff of sorts but only when there the *stench of blood and death* ie in combat
#11
Posté 02 décembre 2009 - 11:56
o ps. precise strikeing rocks with momentum.
#12
Posté 02 décembre 2009 - 11:59
o figured it out. it does shut off after conbat. cuz of the stm regain debuff. if it shuts off u get stm back quicker.
#13
Posté 28 décembre 2009 - 11:21
if I enter into my inventroy or look at my options during combat it shuts off as well





Retour en haut






