Amioran wrote...
Haexpane wrote...
See that is the divide right there. Many RPG fans do not consider inventory management "Hassling" and we don't consider "streamlined" to be "better" because we don't believe the boring videogame RPG stories are "more important" than the gameplay.
Judging things without context is never the best thing.Haexpane wrote...
"Streamlined" is business speak for cutting features. We do this all the time at my company. We tell users things are being "unified, streamlined, globalized" when the reality is we are just dumbing down the applications to be less customized and more out of the box. We get rid of the "convoluted comlicated options that are not truly value" so they can "focus on the core business tasks at hand"
Having more options is not always the best thing, either for complex applications. If you can do thing faster with less gimmicky then I don't see how that's a wrong thing. But maybe you are one of the little loners that thing that Borland C++ is better than Visual C++.Haexpane wrote...
It's 100% spin
No, it's not. It's 100% spin for you just because you voluntarily focus only on a part of it, discarding the rest. In this way what you think "matters" is always the 100%. A shame that things are not so simple...Haexpane wrote...
This pleases less interested users, but users who are more "into" the application are bummed out.
While I replied to you on those points I still don't get how this should have to do either minimally with the GS review. It seems like you just want to post your opinions of the game, but this thread is NOT about your opinion, but the one given by GS.
Are you done chopping up my reply and e-bragging about your knowledge of code?
I've QUOTED the GS review, your rant is moot.





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