Also suggest a patch removing the 2 required stats on armor. Im a bloodmage, willpower is useless to me completely as constitution would help far better, I cannot equip high level gear without wasting points and gimping the build. I suggest a singular requirement of the primary damage increasing stat for armor as well as weapons. Every class needs more damage:
no bloodmage needs willpower (in my opinion, since the mana per health items stack, constitution would be far better...better casting ability and more fortitude so that I do not get knocked down nearly as often. (on nightmare this can mean all the time by archers, I cannot heal in any way and die trying. Rock Armor is nice for this but that is an ability point that could be used for a different spell).
It can be argued that Archers would not need cunning whatsoever, they are away from the main enemies (that is what the tank is for). Yes the increased chance to crit is a wonderful addition, but with a certain passive archers automatically crit regardless, if they flank the enemies (who should all be focusing on the tank with all their backs wide open for an arrow).
Warrior seems like the only class in which the secondary stat would be the most helpful for tanking...yet this can be useless if a warrior could just pump up that cunning score (tanking soldier dodging/glancing 50%+ would be a boon indeed!).
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In short, by removing the secondary stat requirement, that frees up many, many attribute points for customization...if a mage wants a huge amount of mana, he/she can, if a warrior wants a huge amount of crit damage he/she can, and if a rogue really wants to pump up that constitution to be less squishy he/she can! This is far better (in my opinion) customization option for the player.
Sorry for the wall of text guys..
PS: a return of the increasing health and mana/stamina points per level would make me a happy happy dwarf.
Modifié par rabidhanar, 13 mars 2011 - 10:47 .





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