So I am planning on making a Force/Blood mage, but I am having some difficulty deciding on how to build it. Should I go heavy Primal or Elemental? Also how should my stat accolation be? 2magic/1con,will,cun every level? Any suggestions would be appreciated.
A good Force/Blood mage build?
Débuté par
mozez101
, mars 08 2011 05:56
#1
Posté 08 mars 2011 - 05:56
#2
Posté 08 mars 2011 - 06:04
Some things to consider -
Primal has no friendly fire, which is great for nightmare.
Mage armor requires both magic and WILL POWER, so that should factor into your decision as well.
Primal has no friendly fire, which is great for nightmare.
Mage armor requires both magic and WILL POWER, so that should factor into your decision as well.
#3
Posté 08 mars 2011 - 06:09
Rylor Tormtor wrote...
Some things to consider -
Primal has no friendly fire, which is great for nightmare.
Mage armor requires both magic and WILL POWER, so that should factor into your decision as well.
Well I am playing on normal I don't think friendly fire is a big issue for me. If friendly fire isnt an issue, then which is better? Since mage armor requires Magic and Will, I think I will focus on those two only put some points into con and cun. Thanks for the reply.
#4
Posté 08 mars 2011 - 08:50
This is the way I look at Elemental or Primal, do you want to create cross-class combos(Elemental, ice for brittle) or take advantage of them(Primal, Chain Lightning for staggered, stonefist for disoriented)mozez101 wrote...
Rylor Tormtor wrote...
Some things to consider -
Primal has no friendly fire, which is great for nightmare.
Mage armor requires both magic and WILL POWER, so that should factor into your decision as well.
Well I am playing on normal I don't think friendly fire is a big issue for me. If friendly fire isnt an issue, then which is better? Since mage armor requires Magic and Will, I think I will focus on those two only put some points into con and cun. Thanks for the reply.
#5
Posté 09 mars 2011 - 08:27
One secret for a BM build is to find the Neophyte Robes (Lowtown merchant? 16 MAG/WIL required). It improves the health for mana ratio of Blood Magic by an additional point, and I confirmed that it works. I just hope it stacks with Blood Lust: that'd be a 4:1 ratio!
Edit: It keeps getting better and better. Apparently the +Blood Magic quality I found on the Neophyte robes is a generic magic item property that can be found on various rings, robes, and perhaps other items. With a ring and a robe with the quality equipped, I'm getting a 4:1 Blood Magic ratio at level 7, all for about a gold coin's worth of items. Is this a balance issue? The Tempest spell (normally 50 mana, one of the highest costs in the game) is casting for 12 health.
Edit: It keeps getting better and better. Apparently the +Blood Magic quality I found on the Neophyte robes is a generic magic item property that can be found on various rings, robes, and perhaps other items. With a ring and a robe with the quality equipped, I'm getting a 4:1 Blood Magic ratio at level 7, all for about a gold coin's worth of items. Is this a balance issue? The Tempest spell (normally 50 mana, one of the highest costs in the game) is casting for 12 health.
Modifié par KallDay, 09 mars 2011 - 09:33 .





Retour en haut






