how do you actually add an area, you can travel to, on the world map ?
im kind of clueless. please forgive me
Addind an area to the world map
Débuté par
Raisthlin Arckon
, nov. 15 2009 06:43
#1
Posté 15 novembre 2009 - 06:43
#2
Posté 15 novembre 2009 - 07:30
It's in the wiki at on the How Tos page. Don't have the link handy.
#3
Posté 16 novembre 2009 - 02:45
PavelNovotny wrote...
It's in the wiki at on the How Tos page. Don't have the link handy.
thanks ill check it out
#4
Posté 16 novembre 2009 - 05:31
This is not on the wiki, btw. This is doable, though requires some screwing around since the wide_open_world map file from the single player campaign is not included in the toolset's resources.
Assuming you can create a module (check out here for some basic starter tips: http://dragonagemodd...player-an-item/), then just follow these step (I need to write a more detailed tutorial):
1. you'll need to create a map.
2. Choose the map type of the standard dragon age wide open world map.
3. Create your pin and create a trail that leads from a pin that exists on the main map.
4. Set the start of the trail to the pin tag from the main map and the end of the trail as the tag from your pin.
5. Export (without dependencies) your map.
6. Open the exported map with the toolset (as in open the actual file that was exported)
7. edit the "PARENT_RESREF" (need to check if this is the right name, at work so can't check) and set it to "wide_open_world".
VIOLA! you have a pin that will show up on the main map. It doesn't have an area, however, so you'll have to set that up as per normal map pins.
If someone knows of a way to set the parent map to the wide_open_world map via the toolset then let me know. As it is all I could do was do this hacky way.
Assuming you can create a module (check out here for some basic starter tips: http://dragonagemodd...player-an-item/), then just follow these step (I need to write a more detailed tutorial):
1. you'll need to create a map.
2. Choose the map type of the standard dragon age wide open world map.
3. Create your pin and create a trail that leads from a pin that exists on the main map.
4. Set the start of the trail to the pin tag from the main map and the end of the trail as the tag from your pin.
5. Export (without dependencies) your map.
6. Open the exported map with the toolset (as in open the actual file that was exported)
7. edit the "PARENT_RESREF" (need to check if this is the right name, at work so can't check) and set it to "wide_open_world".
VIOLA! you have a pin that will show up on the main map. It doesn't have an area, however, so you'll have to set that up as per normal map pins.
If someone knows of a way to set the parent map to the wide_open_world map via the toolset then let me know. As it is all I could do was do this hacky way.
Modifié par eiham, 16 novembre 2009 - 05:32 .
#5
Posté 17 novembre 2009 - 02:50
EDIT:
this almost works - I do see my pin on the world map however game hangs when I attempt to travel there. There is no blood trail but then I couldn't add any trail during map creation because there were no existing pins on the map to start trail from.
Do we need to explicitly create trails? And how many - from every possible location player can travel? Can you clarify please.
this almost works - I do see my pin on the world map however game hangs when I attempt to travel there. There is no blood trail but then I couldn't add any trail during map creation because there were no existing pins on the map to start trail from.
Do we need to explicitly create trails? And how many - from every possible location player can travel? Can you clarify please.
Modifié par Vroongel, 17 novembre 2009 - 03:29 .





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