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Hesitant to buy ME3 after ME2 & DA2?


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#326
Quole

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AlphaJarmel wrote...

I'm actually pretty glad that DA2 is getting savaged in the reviews.  It'll make Bioware want to make Mass Effect 3 perfect after having one flop already.  I would much rather sacrifice DA for a great ME game and Bioware is going to need to be on top form for this last entry.  So if they need to delay the game to polish it, I pray to god that they do.

It is? When? Where? Link please. Not disagreeing, I just want proof.

#327
Il Divo

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The Spamming Troll wrote...

i dont get the first response.

but about the second post, i would think its most loyal fans would be here. as a matter of fact id think its most loyal fans are the ones doing the majority of the complaining.


You missed my point. Fans who are satisifed with the game are going to be less likely to come to the Bioware forums; they are content. Fans who were disappointed on the other hand are always going to be more likely to voice their opinions. Unless you have data showing that the majority of all Bioware fans thought that Mass Effect 2 was a disappointment, all we have to go on as proof of this disappointment are a few threads on an internet forum, which statistically has not been shown to account for the opinions of all Bioware fans.    

Modifié par Il Divo, 11 mars 2011 - 02:37 .


#328
Guest_SpaceDesperado_*

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yeah this topic is about who's hesitant to buy ME3 and why. not lets bash the people who think this anytime they make a post. The people who think ME1 is better than ME2 have continuously tried to explain to you why WE think ME1 is better with your quoting and questioning. Most of the reasons we have given you are facts, I am not going to list them AGAIN because we already have 12 pages of reasons. Anyways, it always just seems like everytime we explain ourselves someone has to show up and shut us down saying we are for sure wrong. That more shooting is good and having more or equal amount of unique/fixed RPG features is bad... or w/e reason they think ME2 is better than ME1. The reason they think can freely troll(of course it wouldn't be called that in these forums) continously in this discussion is because of the fact ME2 sold better and had better critical reviews.

I got news for you, ME2 barely sold more than ME1 on xbox 360, the reason it even sold well was because of the hype the critic gave and the hype previous ME fans had. The game started selling good numbers heavily slowed down after only a couple weeks, while in contrast ME1 had a pretty good run selling only decent at first but ending up strong. ME2 is finally on PS3, guess what? PS3 fanboys heard all the stuff about the RPG elements being trimmed down whatnot. As of right now ME2 on PS3 barely broke 1/4 million despite its "critical praise." Before you haters start asking me for proof on the sale numbers go to vgchartz.com or google it; im not gonna waste my time providing you seperate links and quotes.

EDIT: Also add in the fact that ME2 was "streamlined" for a "wider" audience, plus the higher praise than ME1, plus that there many more 360 owners at this time than when ME1 got released you got a big bioware fail imo.

I'm procrastonating to study for my exam so I will show you some sale numbers. I got the numbers for the 360 sales:
ME1: 2.39 million vs. ME2: 2.57 million.
I am aware that ME1 has been out longer, so I will show you the sale numbers for week 10 of the respected games:
ME1: 1.37 million vs ME2: 1.66 million. The amount of 360 owners between this is around 25 million more.

Modifié par SpaceDesperado, 11 mars 2011 - 06:11 .


#329
Gatt9

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Il Divo wrote...

The Spamming Troll wrote...

i dont get the first response.

but about the second post, i would think its most loyal fans would be here. as a matter of fact id think its most loyal fans are the ones doing the majority of the complaining.


You missed my point. Fans who are satisifed with the game are going to be less likely to come to the Bioware forums; they are content. Fans who were disappointed on the other hand are always going to be more likely to voice their opinions. Unless you have data showing that the majority of all Bioware fans thought that Mass Effect 2 was a disappointment, all we have to go on as proof of this disappointment are a few threads on an internet forum, which statistically has not been shown to account for the opinions of all Bioware fans.    


Actually,  there's no evidence of this at all.  It's an extension of the old addage that preceded the internet that "A happy customer doesn't return to complain,  an unhappy one does".  All bets are off on that premise in a digital age,  it's just as likely that the unhappy customers represent the majority as the happy ones do,  especially since you can't just return a game you didn't like to the manufacturer in many instances,  once sold it and the user become undefined.

#330
Gatt9

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Thompson family wrote...
Here's a bulletin to RPG Elitists: Nobody's impressed.

You can make a wonderful character and equip him or her with all the right accessories. Well goody for you. I've got an aunt who does beautiful needlepoint. Guess which, of the two, takes more skill?

Go back to your knitting, old hens.


When you're wondering why nobody is listening to you,  you should probably come back and reread this post.

#331
xxSgt_Reed_24xx

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Alright, so I'm gonna try my hand at this:

The big things I hear being complained about from ME1 to ME2 are the following....

1. Story
2. Inventory
3. Exploration
4. Weapons

1. As far as the story goes, I will pretty much agree that ME1's trumps ME2's in every way. ME2 was basically all recruiting. It didn't feel like it had the same urgency to stop the threat that ME1 had and certainly didn't feel as epic.... the SM, while it's one of my favorite parts of ME2, was a disappointment b/c of the length and the ease of making it out with everyone alive. Most squadmates and their unique abilities were wasted and that sucked.

2. The inventory.... good god, this I completely disagree with the ME1 elitists on... having a huge inventory, full of the same crap with different names, is not cool nor fun to manage. It's not like it was hard, just DULL. Besides, the inventory is STILL around. It's just on the ship now and split into pieces. The weapons are in the armory, the mods are in tech lab, and the armor is in the captain's cabin. Would I have LOVED to have had more weapons, more armor pieces, and customizable squadmate armor!? HELL YES (which I hope they expand on in ME3), but, like I said, the inventory is still there and actually IMO makes waaay more sense. I mean, keeping everything on your space ship and having to choose the right equipment before the mission... or having magic space pants with bottomless pockets? lol

3. Exploration... ME2 > ME1 ... while I like the concept of ME1's exploration better... (the landing on planets and exploring them in the mako) .... they are just all so dull. You land and EVERYTHING looks the same... even the damn bases. IMO, if they wanted to go this route... they shoulda made the game on more discs for the required space and made the landable planets vastly different from each other. The side missions and loyalty missions (notably Jacob's) had such a better look to them, that even with their extreme linear-ness (or w/e the word is) they outshines ME1's copy/paste formula.

4. Weapons: All they were in ME1 were copies of the same guns with a different name... THEY DIDN'T EVEN LOOK DIFFERENT! In ME2 they all look different from each other and some of them act differently than the others. The whole ammo thing... while it doesn't necessarily make sense after having the no reloading in ME1... it makes the game flow better IMO. In ME1 you could just run ahead and hold down the trigger and waste everyone in the room. In ME2, you can't do that, making it more realistic.

As for characters (I know I didn't previously mention this) ... I love the ME1 characters, Ashley is my all-time favorite bioware squadmate so far, but the ME2 squadmates became lovable in their own ways... they did have considerable less character development, I'll give ya that. Still, they were cool.

Add to these things the vastly improved gameplay and combat and that's why I like ME2 over ME1. Hope that explains our side a little better OP. :)

#332
Pinkslee

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Why would I buy a videogame? That's just stupid.

#333
Whatever42

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Pinkslee wrote...

Why would I buy a videogame? That's just stupid.


 I stole games when I was a kid and broke too. But when you grow up at get a job and the cost of a video game is only an hour or two sitting behing a desk then suddenly its not a big deal to support the game developers who make games you like.

#334
sympathy4saren

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Yes it has. Bigtime. I heard DA2 isn't even completed...the rest you must get in dlc. A rumor, but a legitimate and infuriates one. Also...be careful what you say on here...supposedly a player had his game stopped by EA for criticizing it. Scary stuff. It's a mess in the DA2 forums, go see what's going on

#335
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xxSgt_Reed_24xx wrote...

Alright, so I'm gonna try my hand at this:

The big things I hear being complained about from ME1 to ME2 are the following....

1. Story
2. Inventory
3. Exploration
4. Weapons

1. As far as the story goes, I will pretty much agree that ME1's trumps ME2's in every way. ME2 was basically all recruiting. It didn't feel like it had the same urgency to stop the threat that ME1 had and certainly didn't feel as epic.... the SM, while it's one of my favorite parts of ME2, was a disappointment b/c of the length and the ease of making it out with everyone alive. Most squadmates and their unique abilities were wasted and that sucked.

2. The inventory.... good god, this I completely disagree with the ME1 elitists on... having a huge inventory, full of the same crap with different names, is not cool nor fun to manage. It's not like it was hard, just DULL. Besides, the inventory is STILL around. It's just on the ship now and split into pieces. The weapons are in the armory, the mods are in tech lab, and the armor is in the captain's cabin. Would I have LOVED to have had more weapons, more armor pieces, and customizable squadmate armor!? HELL YES (which I hope they expand on in ME3), but, like I said, the inventory is still there and actually IMO makes waaay more sense. I mean, keeping everything on your space ship and having to choose the right equipment before the mission... or having magic space pants with bottomless pockets? lol

3. Exploration... ME2 > ME1 ... while I like the concept of ME1's exploration better... (the landing on planets and exploring them in the mako) .... they are just all so dull. You land and EVERYTHING looks the same... even the damn bases. IMO, if they wanted to go this route... they shoulda made the game on more discs for the required space and made the landable planets vastly different from each other. The side missions and loyalty missions (notably Jacob's) had such a better look to them, that even with their extreme linear-ness (or w/e the word is) they outshines ME1's copy/paste formula.

4. Weapons: All they were in ME1 were copies of the same guns with a different name... THEY DIDN'T EVEN LOOK DIFFERENT! In ME2 they all look different from each other and some of them act differently than the others. The whole ammo thing... while it doesn't necessarily make sense after having the no reloading in ME1... it makes the game flow better IMO. In ME1 you could just run ahead and hold down the trigger and waste everyone in the room. In ME2, you can't do that, making it more realistic.

As for characters (I know I didn't previously mention this) ... I love the ME1 characters, Ashley is my all-time favorite bioware squadmate so far, but the ME2 squadmates became lovable in their own ways... they did have considerable less character development, I'll give ya that. Still, they were cool.

Add to these things the vastly improved gameplay and combat and that's why I like ME2 over ME1. Hope that explains our side a little better OP. :)


So you agree with part 1.

For part 2 you didn't like managing the huge amounts of items in your inventory but you disliked having less armor pieces, weapons, and customising your squadmates. Okay well first of all as you have said, the items in ME1 are full of the same crap but that doesn't mean you to pick them all up. There is no need to manage such an inventory if you know what your team need and doesn't need. That is why there is a quick button for you to turn these items into omni-gel. I am sorry if it was a bit complicated remembering what armor/updates/weapons you and your main squad had. Anyways if you wanted to compare them just pick and choose, perferably one that has a higher ranking letter than your current one, not press the "take all" button. The weapons, armor, and mods you speak of in the ship in ME2 have either been given to us from the beginning, given to us after just completing a linear level, or cost money which is given to you in abudance for something as "important" as modding your ship. This is not an RPG, this is a linear system of upgrading useless things in the game that do not matter.

For part 3, i have already explained why i disagree with this. In short, ME1 had such little things going on in the exploration planets because of the time spent working on the new engine, new ip, and next-gen consoles according to bioware. They promised us for ME2 they would enchance/update the experience. I did not want instead, more linear missions to do for no apparent reason other to get more useless rewards. Name one of the great side-quests that actually mattered, none, so why do them besides doing the same style of shooting all over again?

For part 4, the guns in ME1 did look different, not alot but that added to the sci-fi feel of perfecting overheating gun design imo. Reloading does not make the game flow better, it actually slows the game down considerably more for me, in literally having to reload and having to pick up small ammo pieces on fallen enemies after my guns has already depleted. I don't even know what your last sentence means in this part of your arguement.

Hopefully that didn't make me sound like too much of an a**hole, this is just my response to your suggestions and i appreciate you for trying to influence me.

Modifié par SpaceDesperado, 11 mars 2011 - 03:51 .


#336
The Spamming Troll

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xxSgt_Reed_24xx wrote...

Alright, so I'm gonna try my hand at this:

The big things I hear being complained about from ME1 to ME2 are the following....

1. Story
2. Inventory
3. Exploration
4. Weapons

1. As far as the story goes, I will pretty much agree that ME1's trumps ME2's in every way. ME2 was basically all recruiting. It didn't feel like it had the same urgency to stop the threat that ME1 had and certainly didn't feel as epic.... the SM, while it's one of my favorite parts of ME2, was a disappointment b/c of the length and the ease of making it out with everyone alive. Most squadmates and their unique abilities were wasted and that sucked.

2. The inventory.... good god, this I completely disagree with the ME1 elitists on... having a huge inventory, full of the same crap with different names, is not cool nor fun to manage. It's not like it was hard, just DULL. Besides, the inventory is STILL around. It's just on the ship now and split into pieces. The weapons are in the armory, the mods are in tech lab, and the armor is in the captain's cabin. Would I have LOVED to have had more weapons, more armor pieces, and customizable squadmate armor!? HELL YES (which I hope they expand on in ME3), but, like I said, the inventory is still there and actually IMO makes waaay more sense. I mean, keeping everything on your space ship and having to choose the right equipment before the mission... or having magic space pants with bottomless pockets? lol

3. Exploration... ME2 > ME1 ... while I like the concept of ME1's exploration better... (the landing on planets and exploring them in the mako) .... they are just all so dull. You land and EVERYTHING looks the same... even the damn bases. IMO, if they wanted to go this route... they shoulda made the game on more discs for the required space and made the landable planets vastly different from each other. The side missions and loyalty missions (notably Jacob's) had such a better look to them, that even with their extreme linear-ness (or w/e the word is) they outshines ME1's copy/paste formula.

4. Weapons: All they were in ME1 were copies of the same guns with a different name... THEY DIDN'T EVEN LOOK DIFFERENT! In ME2 they all look different from each other and some of them act differently than the others. The whole ammo thing... while it doesn't necessarily make sense after having the no reloading in ME1... it makes the game flow better IMO. In ME1 you could just run ahead and hold down the trigger and waste everyone in the room. In ME2, you can't do that, making it more realistic.

As for characters (I know I didn't previously mention this) ... I love the ME1 characters, Ashley is my all-time favorite bioware squadmate so far, but the ME2 squadmates became lovable in their own ways... they did have considerable less character development, I'll give ya that. Still, they were cool.

Add to these things the vastly improved gameplay and combat and that's why I like ME2 over ME1. Hope that explains our side a little better OP. :)


2. & 4.  have you ever played an RPG where you didnt have bottomless pockets??? an inventory requires that. also, when people say they want an inventory, im pretty sure no one wants reskinned guns with medigelling everything agian. we wanted the same, but an improvment on the same. why couldnt we have had similar overheating weapons, with modable attachments, with ME2s new weapon variety? i dont know how you can call the selection of weapons/armors in ME2 as an inventory really. sure theres a handfull of options, but 3 armors and a 6ish choices of a classes weapons options is all the inventory consists of. theres a bigger inventory in games like GTA and RDR. not too mention the absurd ways you obtain your weapons in ME2. i find the tempest by randomly stumbling across a random geth on a random planets random hallway. why wouldnt i have the tempest from the time i awoke on lazerouse station? even upgrading in ME2 doesnt seem "right." although i did like scanning things to the normandy, that actually makes sense to me instead of having bottomless pockets.

the story part is obviouse. if ME3 comes out and doesnt utilize the majority of my surviving squadmates from ME2, then what exactly is the point of me playing ME2?

#337
Whatever42

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sympathy4saren wrote...

Yes it has. Bigtime. I heard DA2 isn't even completed...the rest you must get in dlc. A rumor, but a legitimate and infuriates one. Also...be careful what you say on here...supposedly a player had his game stopped by EA for criticizing it. Scary stuff. It's a mess in the DA2 forums, go see what's going on


Oh hardly. The DA2 is totally complete. The DLC is free for original purchasers of the game - its there to encourage buying the game over renting or buying second hand and it side missions and toys, nothing to do with the main quests.

Real criticism is the reusable environments and that it all takes place in one city. You think 4chan was trolling these boards or something.

#338
InvaderErl

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SpaceDesperado wrote...

ME1: 2.39 million vs. ME2: 2.57 million.
I am aware that ME1 has been out longer, so I will show you the sale numbers for week 10 of the respected games:
ME1: 1.37 million vs ME2: 1.66 million. The amount of 360 owners between this is around 25 million more.


First of all VGCHARTZ is completely unreliable.

http://www.wired.com...hy-we-dont-ref/

read this.

I've looked and looked and I've never been able to discover aside from VGchartz where any of those supposed figures came from.

Secondly, any of the actual ME2 monthly figures  do not account for PC sales as the NPD at the time did not cover them. A market that ME1 had no access to at the time of its release.

Modifié par InvaderErl, 11 mars 2011 - 04:49 .


#339
SlurpinTaxt

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xxSgt_Reed_24xx wrote...

Alright, so I'm gonna try my hand at this:

The big things I hear being complained about from ME1 to ME2 are the following....

1. Story
2. Inventory
3. Exploration
4. Weapons

1. As far as the story goes, I will pretty much agree that ME1's trumps ME2's in every way. ME2 was basically all recruiting. It didn't feel like it had the same urgency to stop the threat that ME1 had and certainly didn't feel as epic.... the SM, while it's one of my favorite parts of ME2, was a disappointment b/c of the length and the ease of making it out with everyone alive. Most squadmates and their unique abilities were wasted and that sucked.

2. The inventory.... good god, this I completely disagree with the ME1 elitists on... having a huge inventory, full of the same crap with different names, is not cool nor fun to manage. It's not like it was hard, just DULL. Besides, the inventory is STILL around. It's just on the ship now and split into pieces. The weapons are in the armory, the mods are in tech lab, and the armor is in the captain's cabin. Would I have LOVED to have had more weapons, more armor pieces, and customizable squadmate armor!? HELL YES (which I hope they expand on in ME3), but, like I said, the inventory is still there and actually IMO makes waaay more sense. I mean, keeping everything on your space ship and having to choose the right equipment before the mission... or having magic space pants with bottomless pockets? lol

3. Exploration... ME2 > ME1 ... while I like the concept of ME1's exploration better... (the landing on planets and exploring them in the mako) .... they are just all so dull. You land and EVERYTHING looks the same... even the damn bases. IMO, if they wanted to go this route... they shoulda made the game on more discs for the required space and made the landable planets vastly different from each other. The side missions and loyalty missions (notably Jacob's) had such a better look to them, that even with their extreme linear-ness (or w/e the word is) they outshines ME1's copy/paste formula.

4. Weapons: All they were in ME1 were copies of the same guns with a different name... THEY DIDN'T EVEN LOOK DIFFERENT! In ME2 they all look different from each other and some of them act differently than the others. The whole ammo thing... while it doesn't necessarily make sense after having the no reloading in ME1... it makes the game flow better IMO. In ME1 you could just run ahead and hold down the trigger and waste everyone in the room. In ME2, you can't do that, making it more realistic.

As for characters (I know I didn't previously mention this) ... I love the ME1 characters, Ashley is my all-time favorite bioware squadmate so far, but the ME2 squadmates became lovable in their own ways... they did have considerable less character development, I'll give ya that. Still, they were cool.

Add to these things the vastly improved gameplay and combat and that's why I like ME2 over ME1. Hope that explains our side a little better OP. :)


This is a good post. My main concern with me2's direction was the story's exposition and character development, along with the voiceover quality.

In your second point, it seems as if were not really disagreeing at all. Ill give you that me1's inventory system was cluttered and clunky, but in me2 there is no inventory. You have to get on the normandy, get in the elevator, and wait for another loading screen to get to your armor closet. Gun shops dont sell guns, they sell blueprints (wtf?). Razorfist said it best, its like going into a doughnut shop and asking for a bearclaw and they hand you a ****ing recipe.

Your 3rd point is where i sort of have to draw the line. There is no exploration whatsoever in me2, unless you consider a citadel shrunken to a 1/16th of its size in me1 as fertile exploration grounds. And its still the biggest area to explore in me2

#340
Thompson family

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The Spamming Troll wrote...

me simply saying ME1 is a better game then ME2 is considered spam? but you saying ME2 is better then ME1 isnt considered spam? you cant call someone elses opinion "spam" just because it differs from yours. like you said, im here for the same reason you are, to give my opinion. you can call it whining or whatever you want, doesnt mean im wrong.


No, ST -- and you know better.

Saying it six or more times a day and then claiming that the forums are ablaze with unhappy customers is spam, and no, I don't believe you can't tell the difference.

Anyone can.

Modifié par Thompson family, 11 mars 2011 - 05:11 .


#341
Thompson family

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Gatt9 wrote...

Thompson family wrote...
Here's a bulletin to RPG Elitists: Nobody's impressed.

You can make a wonderful character and equip him or her with all the right accessories. Well goody for you. I've got an aunt who does beautiful needlepoint. Guess which, of the two, takes more skill?

Go back to your knitting, old hens.


When you're wondering why nobody is listening to you,  you should probably come back and reread this post.


-_-

Modifié par Thompson family, 11 mars 2011 - 05:14 .


#342
Guest_SpaceDesperado_*

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InvaderErl wrote...

SpaceDesperado wrote...

ME1: 2.39 million vs. ME2: 2.57 million.
I am aware that ME1 has been out longer, so I will show you the sale numbers for week 10 of the respected games:
ME1: 1.37 million vs ME2: 1.66 million. The amount of 360 owners between this is around 25 million more.


First of all VGCHARTZ is completely unreliable.

http://www.wired.com...hy-we-dont-ref/

read this.

I've looked and looked and I've never been able to discover aside from VGchartz where any of those supposed figures came from.

Secondly, any of the actual ME2 monthly figures  do not account for PC sales as the NPD at the time did not cover them. A market that ME1 had no access to at the time of its release.


More attempted mindblocking from ME2 fans. Even though VGchartz is a completely letigimate site it is frequently used for sales and pre-order analysis now from many news outlets. Is this why every reliable site like IGN, gamespot etc. provides links from them all the time? I am pretty sure developers and publishers even use vgchartz in their interview discussions and promos. They have improved and got more praise over the years obviously.  I also know they for sure they update their posts when they get more concrete sales results from the official NPD sales figures.

Or you can go on believing, this one post that used one example from two years ago, must be completely true and still true to this day. Also believing that ME2 and ME also got treated the exact same way in sales because of this.

EDIT: I also have no idea what you're talking about when it comes to pc sales. I am talking 360 sales figures only.

Modifié par SpaceDesperado, 11 mars 2011 - 06:12 .


#343
Guest_SpaceDesperado_*

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sorry 4 double post, wanted to edit a misspelling ended up quoting it.

Modifié par SpaceDesperado, 11 mars 2011 - 06:10 .


#344
Pwener2313

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Thompson, that smiley is the best comeback ever.

#345
InvaderErl

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I appreciate how SpaceDesperado just puts his fingers in his ears and closes his eyes real tight when his argument comes crumbling down. I mean of course I must have wrote that article simply for this debate, surely.

And this one:

http://gamer.blorge....ales-estimates/

Or this one.

http://tvtropes.org/...p/Main/VGChartz

And lets not forget this one.

http://www.gamasutra...php?story=18919

All to the point that they had to try and defend themselves

http://gamrfeed.vgch...bers-come-from/

Here's another

www.examiner.com/xbox-360-in-national/why-vgchartz-isn-t-considered-reliable

Wikipedia for god's sakes won't even allow you to use it as a source.

Oh nevermind all that. I'm making it ALL up. Now why don't we put our fingers back in our ears.

Oh yes, that is a site BEYOND reproach.

How about this. Show me a SINGLE source for those numbers you posted that is not from VGChartz. Let's try that.

Modifié par InvaderErl, 11 mars 2011 - 07:04 .


#346
Pwener2313

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Great, he linked us to tvtropes, we're all doomed.

#347
InvaderErl

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YOUR SOUL IS MINE

Image IPB

#348
Pwener2313

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DOOMED!!!!!!!!!!!

#349
Guest_SpaceDesperado_*

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InvaderErl wrote...

I appreciate how SpaceDesperado just puts his fingers in his ears and closes his eyes real tight when his argument comes crumbling down. I mean of course I must have wrote that article simply for this debate, surely.

And this one:

http://gamer.blorge....ales-estimates/

Or this one.

http://tvtropes.org/...p/Main/VGChartz

And lets not forget this one.

http://www.gamasutra...php?story=18919

All to the point that they had to try and defend themselves

http://gamrfeed.vgch...bers-come-from/

Wikipedia for god's sakes won't even allow you to use it as a source.

Oh nevermind all that. I'm making it ALL up. Now why don't we put our fingers back in our ears.

Oh yes, that is a site BEYOND reproach.

How about this. Show me a SINGLE source for those numbers you posted that is not from VGChartz. Let's try that.


It is like you didn't even read my post. Are you over 10? I do not care what these blog posts from 3-4 years ago say. I do not care if they guess the numbers for the first few days based on pre-orders, retailers etc.(which according to your links, are extremely accurate anyways) They are a legitimate site because they change their information so that the sale numbers for every single week is accurate to the actual sales figures that start showing up on NDP figures. VGchartz is the ONLY site you will ever get reliable info on sales for games. Mass Effect 1 and 2 have been out for a very long time now, it's accurate.

Modifié par SpaceDesperado, 11 mars 2011 - 07:14 .


#350
InvaderErl

InvaderErl
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SpaceDesperado wrote...
They are a legitimate site because they change their information so that the sale numbers for every single week is accurate to the actual sales figures that start showing up on NDP figures.


Except that NPD doesn't have sales figures for either ME after a certain point, so where did they get those all-time numbers? The NPD doesn't have them.

I mean aside from making them up as they go along.

And please, could you actually LINK to something? That would be nice. I mean I can say anything I want as well but I've at least tried to draw from actual sources.

Modifié par InvaderErl, 11 mars 2011 - 07:40 .