SpaceDesperado wrote...
...well it's clear that i am talking to the wrong bioware fans when i re-joined these forums lol. You guys realize that DA2 is based off one city? I even hear it also includes a lot of repetive dungeons on top of that... Mass Effect 2 was not a better game than the original ME in any way, maybe combat if they didn't take out looting and add in ammunition. The story was worse, name me one memorable experience in ME2 compared to the many in the original. The planets, missions, characters, atmosphere were all much better and memorable in the original.
1) Watching Shepard fall into the atmosphere of Alchera.
2) Allowing Mordin to eliminate Malon.
3) Thane's entrance.
4) The Entire Suicide Mission.
5) Sharing a drink/old memories with Dr. Chakwas.
6) Listening to Mordin sing.
I could keep going, but the point is I fail to see how you've proven all your experiences in Mass Effect to be more 'memorable', which is an extremely subjective notion. I personally found Mass Effect's characters to be among Bioware's most boring/lifeless, while Mass Effect 2's cast ranks among the top, but that's just me.
I also fail to see how Mass Effect's looting/inventory was a plus over the Mass Effect 2 system.
The Citadel in the original game was the best setting/planet in any bioware game for me. The environment, characters, side-quests, and the general gain of knowledge you get from that planet was truly amasing. Also add to the fact that during your journey, re-visiting the planet gained you more quests and activitie to do. Now think of the citadel in Mass Effect 2...
Sorry, I kind of threw up in my mouth a little after reading this. Truthfully, if I wanted to see side quests done well, I would go back and play Kotor/Jade Empire. If I wanted to see hub worlds done well, I'd go play Jade Empire. The Mass Effect Citadel is extremely lifeless for a galactic hub; it simply does not have enough things going on within to justify its abnormal size. Neither Mass Effect 1 or 2 were able to capture the splendor/scale of the Imperial City in this regard.
Mass Effect 1's attempts at side quests/exploration were in many ways among Bioware's weaker attempts, with Mass Effect 2 slightly worse off (assuming we don't count loyalty missions). The generic environments and repetitive mission style did not create engaging side quests, but made them extremely tedious.
Modifié par Il Divo, 09 mars 2011 - 05:24 .