It's actually pretty good that there's an bad apple in the pot time to time to keep us in our toes to not trust even the best companies in the world for their product to be an quality product.
Hesitant to buy ME3 after ME2 & DA2?
#126
Posté 09 mars 2011 - 06:12
It's actually pretty good that there's an bad apple in the pot time to time to keep us in our toes to not trust even the best companies in the world for their product to be an quality product.
#127
Posté 09 mars 2011 - 06:14
SpaceDesperado wrote...
Sure the exploration was shallow, the inventory system should have been way better but this is what they were supposed to fix for ME2. They were supposed to build the game engine or w/e and expand upon it in Mass Effect 2.
If a feature is so terrible that I believe it detracts from my game experience as a whole, there are two ways to go about it.
1) Fix the feature.
2) Remove the feature.
Both options result in a better overall gaming experience. Mass Effect 2 chose the latter option. If I could have Mass Effect with a fun inventory system, my enjoyment increases. If I could have Mass Effect without the inventory system, my enjoyment may not be as much as if they had reworked the inventory, but it still ends in a net-positive enjoyment of the game.
Modifié par Il Divo, 09 mars 2011 - 06:15 .
#128
Posté 09 mars 2011 - 06:15
SpaceDesperado wrote...
Sure the exploration was shallow, the inventory system should have been way better but this is what they were supposed to fix for ME2. They were supposed to build the game engine or w/e and expand upon it in Mass Effect 2.
This is what I remember Bioware said before Mass Effect 2, back when I was a fan and read every interview about Mass Effect. This is no lie, I am not going to look up the link for you but it was something in the lines of: Mass Effect was our test experiment with this engine on next-gen consoles etc. We had spent most of our time building the engine, getting everything perfect b4 release date etc. In Mass Effect 2 however we are really going to expand on the original since we have had time to use the engine and really work on it.
LOL I'm sorry, but I can't take you seriously when you're paraphrasing information that you won't back up with a credible site, especially when you explicitly say that you won't. It's not hard to google information.
#129
Posté 09 mars 2011 - 06:16
Each game has its flaws, but they're far better than any other RPG's on the market.
#130
Posté 09 mars 2011 - 06:17
Not at all, only that they should be used sparingly as too much will push the audience away. You know, ****** you off enough to want revenge, and feel enough pity for a character that you want to see them succeed. Stuff like that.Vyse_Fina wrote...
Ok, let me get this straight:
You're implying that negative emotions shouldn't be utilized in storytelling?
Rage, loss, and sympathy are indeed crucial to an story, but you can't overload the audience with them or nobody will enjoy your material, save for a few critics and people who look at films on a purely artistic level. Same thing with complex gaming interfaces--you need some sort of thought put into a game or else it feels mindless, but people generally fire up their XBox for the fun of it, not to do calculus.
Modifié par AdmiralCheez, 09 mars 2011 - 06:30 .
#131
Posté 09 mars 2011 - 06:18
Rekkampum wrote...
OK. On March 8, 2014, I'll send you a personal message apologizing if you're right. If BW is still in business, you do the same.
I'll second that. These guys have an even bigger cash cow than Mass Effect coming out (The Old Republic) and they want to make that kind of prediction?
Riiiiight.
What's funny is the hardcore MMO crowd is flaming Bioware for not innovating enough there. Of course, they did innovate with the full voicing, multi-character dialogue system, choreographed combat, squad based crafting system, ships, etc. but its just not enough for a lot of people.
Frankly, you're damned if you do and damned if you don't.
#132
Posté 09 mars 2011 - 06:19
Please do. I am intrigued.Mr. MannlyMan wrote...
Wow AdmiralCheez, that whole analogy is just bad.
No, I don't care to explain why.
#133
Posté 09 mars 2011 - 06:20
#134
Posté 09 mars 2011 - 06:29
Whatever666343431431654324 wrote...
Rekkampum wrote...
OK. On March 8, 2014, I'll send you a personal message apologizing if you're right. If BW is still in business, you do the same.
I'll second that. These guys have an even bigger cash cow than Mass Effect coming out (The Old Republic) and they want to make that kind of prediction?
Riiiiight.
What's funny is the hardcore MMO crowd is flaming Bioware for not innovating enough there. Of course, they did innovate with the full voicing, multi-character dialogue system, choreographed combat, squad based crafting system, ships, etc. but its just not enough for a lot of people.
Frankly, you're damned if you do and damned if you don't.
I know. People really need to replay all the older rpg's just so they can see how far we've come.
#135
Posté 09 mars 2011 - 06:34
Matt VT, you should be richer than Bill Gates at this point based on your sig.
That said, people are getting way too worked up over this. Day after day there's another thread about someone complaining about ME1 or ME2. I bet most people are going to get ME3 regardless of complaints.
#136
Posté 09 mars 2011 - 06:43
in the other hand im hating the path lately bioware is moving on, games are less RPG and now instead games are much "simple"(less customizations exploring options)
To tell you the true i love ME franchise, but if they pull a DA2 out of ME3 it im out for sure.
I want it ME1 like but removing gun overheat, clumsy mako and slow elevators from it and adding interruption and dialogue options from ME2. Also citadel and maps were more EPIC in ME1.
#137
Posté 09 mars 2011 - 06:50
All the criticism of DA2 is got to be an eye opener for Bioware. I hope that this causes them to really re-evaluate what they are changing for ME3......
Right now, I am not liking what I am seeing with their move to the mainstream
#138
Posté 09 mars 2011 - 06:53
I have the original fallout and morrowind still installed on my pc, along with DA:O. I also have bulletstorm and halo on my 360. "Dumbed down" console FPS plus classic pc rpgs? How is this possible? Easy. I'm a gamer, not a shooter-gamer or rpg-gamer. The blurring of genre lines, which your beloved ME1 did as well, is here to stay.
ME2 is pretty much the perfect combination of genres IMO, which is why it's my favorite game this generation. I played through ME1 more times than I care to admit but the actual gameplay in ME2 is so much better than the "lift + marksman + hold down the trigger for 20 seconds because an enemy has immunity up" gameplay of ME1.
Modifié par Gravbh, 09 mars 2011 - 06:54 .
#139
Posté 09 mars 2011 - 06:56
Point is if you expect Bioware to make traditional RPG and they are only games what you are interested, then don't buy ME3. How ever, if you are interested to buy good action-RPG games, then I'm sure ME3 will be one of best.
#140
Guest_SpaceDesperado_*
Posté 09 mars 2011 - 07:15
Guest_SpaceDesperado_*
Rekkampum wrote...
LOL I'm sorry, but I can't take you seriously when you're paraphrasing information that you won't back up with a credible site, especially when you explicitly say that you won't. It's not hard to google information.
If you insist...
http://www.computera...ct-2-interview/
Mass Effect 1 was a huge investment of
time, effort and money on developing this brand new IP and making a
sequel is all about hopefully learning from all of your mistakes and
leveraging that. What we can do is take all of our time hopefully
improving the quality of the title.
So working on just Xbox 360 left you free to focus on design?
Cho:
Yeah and making a better game. I don't think anyone can really fault us
for that because we are our own harshest critics and we wanted to
improve upon all of the things we thought we could do better.
Mass Effect 1 when it came out I think represented this
watershed moment; it was a benchmark, it was really innovative in many
ways. But we knew at that time there were many ways in which we could
improve, it's just time limitations. So given two more years of
development our artists, engineers and programmers have learnt how to
extract more out of the engine.
#141
Posté 09 mars 2011 - 07:58
It is probably blasphemy to some, but I decided to play the game on the easiest setting, merely to get a taste of the game and the story, before I would even look at dedicating many more hours to subsequent playthroughs using different classes/races and difficulties.
To be honest, I was bored. This is probably because I've been spoiled by Mass Effect (1 & 2) and the fact that my characters can actually speak in those games.
The higher level skills and spells were underwhelming (and available at a very early stage), and while tactics would add depth and challenge on higher difficulty levels, the stories (both main and side) are not compelling enough for me to begin a new playthrough.
I have only played a few minutes of the DA2 demo and what I played felt more entertaining than almost anything I did in DAO - this can probably be attributed to the fact that I'm not an RPG purist by any stretch, so my opinion may not count for much here. I am however, drawn to games that contain an interesting protagonist/antagonist and universe.
As a primary villain, the Archdemon was underwhelming - no amount of increased difficulty/tactical gameplay will encourage me to take up arms against that again.
I will buy DA2 because there really isn't much else to choose from at the moment. I don't know what I'll do if ME3 sucks Krogan balls...why do you guys have to drag me down!!!
#142
Posté 09 mars 2011 - 08:06
Mynoot wrote...
Whatever666343431431654324 wrote...
ME2 >>> ME1. Would preorder ME3 now if I could.
Only in game play. The holes and logic inconsistancies in the story really show BW is either getting lazy or cheap on hiring good writers.
Damn straight. So many forced elements in the plot, and yet it pretty much fails to work in the big picture. Shame to ruin an otherwise rather potential game.
#143
Posté 09 mars 2011 - 08:25
Now to address some of the RPG complaints going arround. ME1 had alot of traditional RPG elements when it came to exp and leveling up and signing points to specific character specs. options for better armor and tech skills. The more points the better. Thats pretty basic for a RPG.
Now in ME1 you are a special ops N7 operative that knows how to handle weaponry, yet you could not hit anything properly early in the game, since you were not "skilled" enough. Which imho seems a bit strange. Compare that to the the beginning of DA:O you are quite young and inexperienced. There it makes sense that you use the traditional RPG system, but it does not work properly within ME.
They had to choose differently with each game and I think that they did well with both DA and ME.
Just my 2 cents here.
#144
Guest_SpaceDesperado_*
Posté 09 mars 2011 - 08:41
Guest_SpaceDesperado_*
#145
Posté 09 mars 2011 - 08:43
#146
Posté 09 mars 2011 - 08:52
SpaceDesperado wrote...
i dunno man, my guy still felt pretty weak at the beginning of ME2 even when i imported my high level shepard especially on insane and compared to the later stages of the game when I beefed up my characters stats.
I was still able to headshot people in the beginning with ME2, while that was near inpossible with ME1 in the beginning. And it is great that you felt weak at the start of ME2, you were dead for 2 years
#147
Posté 09 mars 2011 - 09:01
This^Gravbh wrote...
This may come as a surprise to a lot of the "ME2 isn't an rpg" crowd, but some people like multiple genres.
I have the original fallout and morrowind still installed on my pc, along with DA:O. I also have bulletstorm and halo on my 360. "Dumbed down" console FPS plus classic pc rpgs? How is this possible? Easy. I'm a gamer, not a shooter-gamer or rpg-gamer. The blurring of genre lines, which your beloved ME1 did as well, is here to stay.
ME2 is pretty much the perfect combination of genres IMO, which is why it's my favorite game this generation. I played through ME1 more times than I care to admit but the actual gameplay in ME2 is so much better than the "lift + marksman + hold down the trigger for 20 seconds because an enemy has immunity up" gameplay of ME1.
I like the more traditional rpgs (unless they are grind fests or loot gathering with no real challenge. That I don’t like), in fact I have played most of biowares games. I also like both 3rd and first person shooters, strategy games and action-adventure or puzzle game. ME2 is one of my favourite games of this gen. The ME franchise has always been a blend of the genres. IMHO ME1 failed to combine them well with its combat and many of the features (such as looting and the inventory) were unnecessary and did not fit with the setting.
ME2 wasn't perfect. There has never been a game where I have played thru the whole thing and thought "wow I’m completely satisfied with everything and would change a thing" but its pretty dam good IMO and the DLC so far has been amazing. A drastic improvement over its predecessor. At least in terms of gameplay.
While ME2 is one of my favourite games and I am really looking forward to ME3 I certainly don't want all games to be like it or for old school style rpgs to die out. Perhaps I am odd in this but I really don't want to play the same game with a different plot over and over again and I support innovation and the combining of genres.
Modifié par Manic Sheep, 09 mars 2011 - 09:07 .
#148
Posté 09 mars 2011 - 09:02
I also played DAO after ME1 and ME2. Same happen to me. I don't mean that I was bored, but somehow DAO did not impress me. Some content in DAO was nice and well done, but some of them feeled like I was grinding.Shockwave81 wrote...
To be honest, I was bored. This is probably because I've been spoiled by Mass Effect (1 & 2) and the fact that my characters can actually speak in those games.
Same here. I mean what I did was play it ones to see the story, what was good, then I played other orgins, but only the beging of them to see them. I allready know the story, so why play hole game again. Gameplay it self wasn't that fun.The higher level skills and spells were underwhelming (and available at a very early stage), and while tactics would add depth and challenge on higher difficulty levels, the stories (both main and side) are not compelling enough for me to begin a new playthrough.
I'm not sure if I buy DA2, but maybe I buy it later. I mean, I ques it's fun game to play ones too and doesn't really cost so much for fun.I will buy DA2 because there really isn't much else to choose from at the moment. I don't know what I'll do if ME3 sucks Krogan balls...why do you guys have to drag me down!!!
I liked both ME1 and ME2, even played both more than oen time. So I will buy ME3 and finish the story.
Modifié par Lumikki, 09 mars 2011 - 09:07 .
#149
Posté 09 mars 2011 - 09:22
The first game was also a bit more informative. Why can't we see things like weapons damage and firing speed anymore? (can't make a weapon selection beforehand that way) Also, in some aspects, ME1 was more "believable". The lack of proper armor and/or helmets for a number of teammates (when on missions), f.e., is just plain disturbing.
I dunno. ME2 is an excellent game, but imho (relatively) minor changes could've made it so much better.
Modifié par CannotCompute, 09 mars 2011 - 09:22 .
#150
Posté 09 mars 2011 - 09:23





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