So when I played the demo I noticed when humnoid models are...for want of a better word "esploded"(Don't sue me StrongBad) the default demolition mesh appears to be about as uh....complex as a mannequin you'd put clothes on on a store.
I mean seriously peoples heads just FALL OFF and they're just BLANK HEADS. I mean I get it, woo blood and explosions and all that, its the Michael Bay approach to video game story telling....BUT I really thought that while playing the demo I was seeing an unfinished demolition mesh.
Now I have the full game the demolition mesh is exactly the same, its literally like I just broke a store mannequin into parts when I totally destroy a humanoid NPC.
I mean, seriously, blood, sex, gore and all that, whats the issue with your modelers? Don't they know how to do proper demolition meshing?
Anyways that aside, nothing else to complain about yet, will report back after I've actually finished the game.
One Tiny Little....uh...issue.
Débuté par
SLPr0
, mars 08 2011 06:24
#1
Posté 08 mars 2011 - 06:24





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