Great job, Anya!
Anyway, the diff between mop and mor is that mops are used in chargen, as presets, and they have a different internal format. Otherwise, the end result is identical; all characters except player char use mors, and actually there's an identical mor for every mop in faces.erf. So there's little point in troubling with mops at all, just use the mor.
I will presently try to put the default Hawke head on Carver, see if it works.
Meanwhile, here's another area I've been working on: enabling companions to wear items. The newly updated PyGFF 4.9b allows full edits of the saved games, and I tried to use it to deck out Carver in Blood Dragon armor.
Here's what I got:

However:

I.e. the appearance is there, but the stats are sorely lacking.
So it seems the diff between companions and player character inventory is coded somewhere else, and can't be overridden this way.
I wonder if it's in the .uti files?
Modifié par Malcroix, 13 mars 2011 - 12:38 .