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Does DA2 support Crossfire right now?


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#1
3LECTRICOSITY

3LECTRICOSITY
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 Well, trying to run DA2, it's now crashed twice. Once on the introduction when you're the Champion from DA:O and then during the character creation screen. I am wondering if this can be because I am running Crossfire for my video cards and maybe this isn't supported at the moment? (Not sure why it wouldn't be, but hell). Here's my system information and Graphics information::

------------------System Information------------------Time of this report: 3/8/2011, 14:59:09       Machine name: NINJAFISH-PC   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)           Language: English (Regional Setting: English)System Manufacturer: MSI       System Model: MS-7668               BIOS: Default System BIOS          Processor: Intel® Core™ i5 CPU         760  @ 2.80GHz (4 CPUs), ~2.8GHz             Memory: 8192MB RAMAvailable OS Memory: 8184MB RAM          Page File: 1708MB used, 14655MB available        Windows Dir: C:\\Windows    DirectX Version: DirectX 11DX Setup Parameters: Not found   User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent)    DWM DPI Scaling: Disabled     DxDiag Version: 6.01.7600.16385 32bit Unicode


---------------Display Devices---------------          Card name: ATI Radeon HD 3800 Series        Manufacturer: ATI Technologies Inc.          Chip type: ATI display adapter (0x9505)           DAC type: Internal DAC(400MHz)         Device Key: Enum\\PCI\\VEN_1002&DEV_9505&SUBSYS_E630174B&REV_00     Display Memory: 3563 MB   Dedicated Memory: 1008 MB      Shared Memory: 2555 MB       Current Mode: 1360 x 768 (32 bit) (60Hz)       Monitor Name: Generic PnP Monitor      Monitor Model: SONY TV         Monitor Id: SNY5901        Native Mode: 1360 x 768(p) (60.015Hz)        Output Type: HD15        Driver Name: aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atiumdag,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dllDriver File Version: 8.17.0010.1059 (English)     Driver Version: 8.801.0.0        DDI Version: 10.1       Driver Model: WDDM 1.1  Driver Attributes: Final Retail   Driver Date/Size: 11/25/2010 21:57:08, 648704 bytes        WHQL Logo'd: n/a    WHQL Date Stamp: n/a  Device Identifier: {D7B71EE2-D645-11CF-D870-3AC6BEC2C535}          Vendor ID: 0x1002          Device ID: 0x9505          SubSys ID: 0xE630174B        Revision ID: 0x0000 Driver Strong Name: oem5.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_RV630:8.801.0.0:pci\\ven_1002&dev_9505     Rank Of Driver: 00E62001        Video Accel: ModeMPEG2_A ModeMPEG2_C    Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY                      {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                      {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                      {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive                      {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch                      {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY        D3D9 Overlay: Not Supported            DXVA-HD: Not Supported       DDraw Status: Enabled         D3D Status: Enabled         AGP Status: Enabled

#2
DaPimpHand07

DaPimpHand07
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No it is not. BioWare plans to release a patch by next month though