Mage Help
#1
Posté 08 mars 2011 - 08:19
#2
Posté 09 mars 2011 - 02:50
I figured it was basically the same for mages, and I it looks like I was right concerning gear requirements. I saw a robe that required 14 magic and 14 willpower. So it looks to me like a magic/willpower/constitution build (evened out, 1:1;1 ratio) is the way to go.
#3
Posté 09 mars 2011 - 03:51
Attributes
Stat wise.. Magic is primary this is your damage, Willpower secondary this your mana.. both of these are critical to any mage build. Mage weapons have Magic Requirements, and Mage armors are all Magic/Willpower mixed.. you'll want to keep these fairly high... With regards to the other attributes..
After that, it varies.. but Cunning for Defense, I'd say is even more important then Con, except perhaps for the blood mage. It should be noted, the Spirit Healer specialty unlocks a permanent +10 to con, and a +100 to health regeneration, eventually, which can be very nice.
Not that it really needs to be said, for a mage, but I'll say it anyway.. but, forget strength, all it gives you is a fortitude bonus, good for resisting knock back and spell interruption, but there is a passive ability in the Force Mage speciality that gives you that at 100.
As for Dex, this stat is far more important to rogues.. you can put a few points into it, it's a bit better then strength, but other stats should be your priority.
My suggestion, with some variation.. 1-2 points in Magic.. 1 point in Willpower, and at least 1 point in Cunning every other level. This can vary some according to build,
Builds
Nuker
This is the easy choice, focus on Elemental or Primal skills, and look at mastering one before you pay attention to another paths, except for Heal. Outside of those, Spirit Bolt and Crushing Prison are also high on the list. From what I understand, in Nightmare difficulty primal has some nice AoE spells that don't hurt your party members, so that may be a consideration, but I've yet to do this, so someone else may want to chime in here. As a nuker.. you should try and keep your distance from close up attackers.. which means constitution is not a major consideration, unless your planning to go blood mage... but for those of us intending to avoid becoming Maleficar..
Healer/Support
Ok.. this one is easy to start, pick up the heal spell, then anything that enhances it, but beyond that you should be looking at ways to help your party. Creation is your school, focus on it, you should not only be working on healing your party, but also enhancing them to keep them alive, and Arcane Shield is a necessity, and Mind Blast is really good for getting the assaults off you, and the gylphs are nice for controlling the battlefield... so your schools should be Arcane and Creation.. additionally, Spirit Healer is going to need to be your first specialty.. beyond that, further choices are up to you, but you should always be looking to increase your ability to keep your party alive.
Debuffer
My understanding is that the debuffer is mostly a consideration at higher difficulty levels, and Entropy is your focus here.. I've yet to give this a try, so someone else will need to chime in here on the usefulness of this.
Modifié par Krule777, 09 mars 2011 - 03:56 .
#4
Posté 09 mars 2011 - 03:51
Modifié par Krule777, 09 mars 2011 - 03:54 .
#5
Posté 09 mars 2011 - 07:47
This game is far, far easier than the first. I've yet to have any party member die, nor even use a health pot at 8 hours in. There seems to be plenty of room to experiment with the character types you want without wrecking them through stats.
Modifié par GaikingX, 09 mars 2011 - 07:50 .
#6
Posté 09 mars 2011 - 08:41
GaikingX wrote...
This game is far, far easier than the first. I've yet to have any party member die, nor even use a health pot at 8 hours in.
Playing Nightmare, so I'm really getting a kick out of this reply.
As to the OP, if you're planning on going for Blood Mage you may want to tilt your stat allocation towards Con. Say 1 Mag/1 Wil/ 1 Con per level, but every few levels put 2 in Mag just to keep up on damage and attack rating.
#7
Posté 09 mars 2011 - 03:45
It's early so I'm gonna stick with it until I get some more spells. I did add just a few points to WP only because it was required to wear some armor.
It sucks that you can't cast unless in battle. No more surprise attacks I guess.
#8
Posté 09 mars 2011 - 04:15
Me too. I've seen so many comments on hard/nightmare being way too hard.KallDay wrote...
Playing Nightmare, so I'm really getting a kick out of this reply.
I didn't even think of that, but yeah, I guess not.x-president wrote...
It sucks that you can't cast unless in battle. No more surprise attacks I guess.
#9
Posté 09 mars 2011 - 05:14
Considering that 19/20 of all combat is you being ambushed, it'd be hard to surprise attack anyone as it is. Their aggro range is their entire sight range.x-president wrote...
It sucks that you can't cast unless in battle. No more surprise attacks I guess.
#10
Guest_iOnlySignIn_*
Posté 09 mars 2011 - 05:49
Guest_iOnlySignIn_*
No. The last part of Aveline's ambush mission. A surprise attack with 2 Firestorms and 1 Hail of Arrows would have trivialized it.Taleroth wrote...
Considering that 19/20 of all combat is you being ambushed, it'd be hard to surprise attack anyone as it is. Their aggro range is their entire sight range.x-president wrote...
It sucks that you can't cast unless in battle. No more surprise attacks I guess.
At least when I play, every enemy ambush is turned into a counter ambush. Hold. Position your party. Take Aveline and open that door. Run Aveline back and wait for the fools to rush into your pocket.
#11
Posté 09 mars 2011 - 05:52
#12
Guest_iOnlySignIn_*
Posté 09 mars 2011 - 05:55
Guest_iOnlySignIn_*
AOE attacks don't require the target to be an enemy.Taleroth wrote...
The last part of Aveline's ambush wouldn't have worked either. Because they start off neutral.
#13
Posté 09 mars 2011 - 05:57
I've yet to accidentally kill a bystander with an AoE. I've not explicitly tried, however.iOnlySignIn wrote...
AOE attacks don't require the target to be an enemy.Taleroth wrote...
The last part of Aveline's ambush wouldn't have worked either. Because they start off neutral.
Modifié par Taleroth, 09 mars 2011 - 05:58 .





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