void main()
{
object oCreature = GetMainControlled();
resource rItem = GetLocalResource(GetModule(),"RUNSCRIPT_VAR");
CreateItemOnObject(rItem,oCreature,1);
}
I saved it to the _Debug folder and associated it with the core game resources.
Any thoughts?
Modifié par Arthyn, 15 novembre 2009 - 07:05 .





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