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Magic weapon/arrow problems


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#1
Squidmaster

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In my BG1 tutu game I seem to be having issues with magic weapons not registering properly.  For example, the only weapon in my game that can harm a stone golem is Kivan's spear, given by a quest added by a mod I believe.  No other +2 or greater weapons have any effect.  Melee weapons have in general worked better than ranged ammunition, which in no instance registers as magical ammo.

I have installed SCS1 and selected the option to make +1 ammunition masterwork instead, but it seems that it possibly messed with all the other magic weaponry at the same time.  I can't prove this of course but it is the only theory I have.

Is there a way to fix this?  As I progress into the expansion zones it will be increasingly hard to defeat monsters if my weapons don't work properly.

Thanks!

#2
Squidmaster

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Ok, this is getting ridiculous. Kirinhale is immune to all weapons of any +, missile or melee? That cannot be intended.

#3
FreakyBigGuy

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Sorry. Read this, but I have almost no experience with mods. Bump.