putting in the char creation for a new mod.
#1
Posté 15 novembre 2009 - 07:08
yes i know the script but i'm having a really hard time finding the where to save the script. >.<
sorry if this is a common post but i just can't find it. (also i have steam so theres 3/4 places where my saves are even at)
#2
Posté 15 novembre 2009 - 07:37
#3
Posté 15 novembre 2009 - 07:41
yes its the same place where i put my link. but i can't find where to save the script i can find other in the manage module>properties but i can't find the ones i made.
like removing jaden and putting in my own. already made or not already made.
Modifié par Mokomii, 15 novembre 2009 - 07:42 .
#4
Posté 15 novembre 2009 - 07:46
#5
Posté 15 novembre 2009 - 07:53
how does one make the module script..well better where does one save there scripts.Once you've created the initial empty module you'll need to
create a module script. We call it "demo_module". The event that we'll
want to handle character generation in is EVENT_TYPE_MODULE_START,
which is sent to the module script only once when the game is first
started up.
.
Modifié par Mokomii, 15 novembre 2009 - 07:54 .
#6
Posté 15 novembre 2009 - 08:53
Go look at the demo example module. It has the script implemented. It comes packaged with the tool set.Mokomii wrote...
http://social.biowar...cter_generation
yes i know the script but i'm having a really hard time finding the where to save the script. >.<sorry if this is a common post but i just can't find it. (also i have steam so theres 3/4 places where my saves are even at)
Modifié par lowrez01, 15 novembre 2009 - 08:54 .
#7
Posté 15 novembre 2009 - 09:20
#8
Posté 15 novembre 2009 - 11:52
Mokomii wrote...
when under demo module i can find the demo script but if i'm under my own made script it does not exist. the whole demo folder does not exist.
Of Course. The demo folder is user generated, and the script is user generated. You would build them in your mod.





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