I loved it too, Bob, and I'm completing Awakening now for an import into DA 2 (So I cleared DA: O yesterday). Graphics aren't up to the quality of DA: O on the PC, but that's not a biggie and it's to be expected. The only thing I miss from the PS3 version of the game is the ability to tell party members where to go. It's a feature added for DA 2, which I'll enjoy.
To be honest, having just completed it yesterday, I don't see the conversation mechanics changing for DA 2 as being a bad thing (when it comes to companion dialog).
In DA: O, you'd talk to a character after each plot quest and after raising approval. Once the dialog options were exhausted, there was little else to talk about minus tales from Leliana or romance interactions. However, I'm not sure how much companions can be talked to at their homes and this is only one aspect I feel safe commenting on at the moment. (I would say that there's no fear on my behalf of the combat being easy though, having watched the game played on hard)
In any case, this is what I've been getting at. Because a game has flaws, it does not mean it cannot be enjoyed.
I loved AP despite it getting panned by critics and by plenty of users. And even I admit it's not polished gameplay wise.
I think a lot of people should also weigh up the positives regarding DA 2, rather than just the negatives. No game ever made is perfect.
A great example is GTA IV:
It got great reviews and I liked the game, but I didn't really enjoy the story that much because I felt that it was mostly just Niko accepting odd jobs for money. I mean, the writing and characters were nice, but the story wasn't as good as I'd hoped.
Edit: By the way, I can relate to what Stanley said on another thread. Of course, people thought he said something he didn't. Many of the comments, if they're given in earnest, are most likely just first impressions and if they settle down with the game after a while, they might like it. I think that's what Stanley meant anyway.
Modifié par rob_k, 09 mars 2011 - 10:19 .