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UPDATED - DX11 known issues and drivers


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#226
DragonMan Ren

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 Windows 7 x64
Intel Core 2 Duo @2.53 GHz
6GB RAM
nVidia GeForce GTX 260M, beta driver installed

Playing the game at Medium or Low.  Game moves along, smooth as silk, sometimes through several combats, dialogues, or cutscenes without issue.  Other times, combat, dialogue, or cutscenes freeze completely, for seconds or minutes.  Music plays on, and background noise can happen.

Modifié par DragonMan Ren, 09 mars 2011 - 08:51 .


#227
taezou

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I'm not really having framerate issues or anything (I manage to keep 60 most of the time on high/DX11), and the game actually ran fine for a good while. But now, an hour or two after I started doing quests in Kirkwall at the start, I'm having a random issue where I lose video output from my card and I can hear the card's fan kick into high. Has anybody else had this problem? I saw some reports of crashing, but not freezing like this.

1920x1080
AMD Athlon II X4 @ 3GHz
Windows 7 64-bit
4GB RAM
GTX 560 Ti, 267.26

#228
thegrinder

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why did you lie to us Bioware?The PC demo has known performance and stability issues with DirectX 11. These have been fixed in the final game.

We recommend that all users disable DirectX 11 while playing the demo, including those with high-end machines.

Nice fix.

#229
gregnog

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I get past the opening scene, but during the first minute or so of the opening battle the game crashes. I downloaded the ATI drivers from the link and still it crashes every time. I'm running the game on low graphics and still no luck HELP!!!

#230
Agent_Dark_

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I was having all sorts of video card related crashes running Catalyst 10.2 in DX11 mode on a Gigabyte HD5870. Game would run fine until it crashed. Updating to Catalyst 11.4 didn't make any difference.. however flash updating the BIOS on my video card seems to have done the trick.

If anyone is having trouble with a Gigabyte HD5870 (GV-R587UD-1GD) I'd suggest checking what BIOS version you're running and thinking about flashing to the latest version (012.020.000.025 which is dated 2010/08/23).

#231
gregnog

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Game crashes during opening battle, maybe 20 seconds into it every damn time!
I installed the ATI drivers from the link but still no luck.
I'm running the game on low grapphics detail, but that doesn't help either.

Here's my system specs

Microprocessor

2.20GHz VISION Technology from AMD with AMD Athlon II Dual-Core Processor for Notebook PCs P340

Microprocessor Cache

1MB L2 Cache

Memory

3GB DDR3 System Memory (2 DIMM)

Memory Max

8GB

Video Graphics

ATI Mobility Radeon HD 4250 Graphics

Video Memory

Up to 1405MB
Please help!!!!

#232
bybotie

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same problem as most on here. Game crashes at intro battle. I have all the latest drivers. Not too happy with Bioware right now.

#233
Sticksabbi

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CPU: Intel core i5 2500
MoBo: P8P67 PRO
RAM: Muskin Enhanced redline 4GB (2X2gb)
GPU: EVGA GTS 450 (running latest beta drivers)
OS: Windows 7 64bit

Running in dx 11 Very high settings, no AA.  Getting low frame rate in Very high almost unplayable at times. runs smooth at High settings.  However at both high and very high settings the game locks up FREQUENTLY. Get message from Win 7 saying program has stopped responding.

#234
CHaoS_06

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CPU: Core 2 Duo E7500
RAM: 4GB
GPU: GTX460 1GB (OC'd to 880MHz core / stable)
Driver: nvidia 267.24 beta

The beta driver fixed most of the issues with performance. I'm running the game at 1920x1080, high, SSAO on, 4xAA, 16xAF, vsync on, and get anywhere from 30-60fps. It's never below 30 during gameplay, but it sometimes drops to 20s during cutscences (like the one with Flemeth at the start). I'm assuming a better processor would give me even better framerates as I sometimes see my GPU usage drop to 50%. Very high is unplayable though and seems locked at ~17fps no matter what I do with the other settings.

#235
gregnog

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Just read a post that said running it on direct x 9 helped with the first battle scene crash. How do you go about doing that?

#236
Araghol

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taezou wrote...

I'm not really having framerate issues or anything (I manage to keep 60 most of the time on high/DX11), and the game actually ran fine for a good while. But now, an hour or two after I started doing quests in Kirkwall at the start, I'm having a random issue where I lose video output from my card and I can hear the card's fan kick into high. Has anybody else had this problem? I saw some reports of crashing, but not freezing like this.


Your video card is overheating. It's probably getting up to 90° or more, and it's basically shutting itself down and halving the clocks so it doesn't burn out.

Depending on what you have for a card (EVGA for instance, has great software) you can get a fan control to manually set it to about 75% speed or more whilst you play. Which is what I do for my dual 480's.

#237
Mycuhl

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Fast CPU and GTX 580 x2 (SLI), 30" screen running at 2560x1600, turned all the settings to max with DX11 turned on. Got the game from Steam, have not yet downloaded the high rez texture pack, if that is still needed.

Not really playable.  During the opening cinematics very low frame rate, them a few seconds of smooth playback, then very low frame rate, then a few seconds of playback.

Once I get to the first playable scene, not only is the game unplayable because of the frame rate problems, it also has, depending on the camera angle, large black blotches layed over the ground.

Checked, and I have the latest WHQL nVidia drivers.

I suppose I could try randomly changing settings and play at lower quality.  I'd much rather wait until things just work right.

#238
Jangst3r

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hey is anyone else having problems with the release date thing when you try to run the game

#239
VoxDei21

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Mycuhl wrote...

Checked, and I have the latest WHQL nVidia drivers.


Get the beta drivers from the link in the OP

#240
Pugiron

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Cannot even launch the game. Clicking on the menu does nothing. Meet all the sp[ecs, brand new computer and all drivers fully up to daye. Pitiful release, Bioware. Just change your name to Obsidian,

#241
Computer_God91

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 Specs:
Windows 7
HIS radeon HD 5770 (DX11 support with 1gb memory) Beta drivers installed, that being the ones Chris linked.
4gb RAM
Intel Core 2 Duo 2 @ 3.00Ghz

With DX11 enabled with Fullscreen mode the screen blurs. However, when the game runs in windowed mode it doesn't.

Modifié par Computer_God91, 09 mars 2011 - 10:07 .


#242
CHaoS_06

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Update: I did a clean reinstall of the graphics drivers using Driver Sweeper, and installed 267.26 beta drivers with a modded INF file. I see some improvements in performance in general, although random framerate dips still exist. Performance on very high has also been improved by a few fps average, although it's still not playable (framerate is now stuck in mid 20s compared to high teens).

Modifié par CHaoS_06, 09 mars 2011 - 10:25 .


#243
MaxPayne37

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SpiralJacobs wrote...

460M w/ 1.5 gigs of RAM, i7 740QM, 8Gigs of RAM, Win7 64
Running 267.24 drivers. 

1920x1080
~10 to 15 FPS on Very High DX11, both options off and no AA/AF, very jittery.
~25 to 31 FPS on High, DX11, both options off and no AA/AF

DX9 runs fantastic and fine.

Running with high texture pack installed.

DragonMan Ren wrote...

 Windows 7 x64
Intel Core 2 Duo @2.53 GHz
6GB RAM
nVidia GeForce GTX 260M, beta driver installed

Playing the game at Medium or Low.  Game moves along, smooth as silk, sometimes through several combats, dialogues, or cutscenes without issue.  Other times, combat, dialogue, or cutscenes freeze completely, for seconds or minutes.  Music plays on, and background noise can happen.


This might work for you, it did with my GTX 260M.

http://forums.steamp...d.php?t=1785178

Noelemahc wrote...

The 267.26 nVidia drivers somehow work better than the 267.24, despite the difference claimed to be only the support of 5XX series cards in the 26th. To install it on lower model cards, edit the INF file to include the [Manufacturer] section from the 24th version instead of the one it originally has. Seems to have eliminated the in-dialogue slowdowns for me entirely (I'd say it's about 30-ish FPS, more than enough for me), and cut down the in-combat slowdowns to small jitters -- running 1920x1200 at High with the high-res textures. As a reminder, my video card is a GeForce GTS 250.


This is why.

http://forums.nvidia...ic=194310&st=20

267.24 and 267.31 seem to be using the same codepaths, but 267.26 seems to be using a different one.

Modifié par MaxPayne37, 09 mars 2011 - 10:38 .


#244
SpockLives

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Specs: Win 7 64
i5 760 @ 2.8GHz
4 GB ram
nvidia gtx 460 768 MB with beta drivers

Problem: 16:9 Resolution will not stay in Full Screen. Whenever I scroll my mouse wheel in game or in the menu, the game switches to Windowed Mode. Going to to the menu, unchecking Fullscreen (which is still checked, even though it is then in windowed), selected keep settings, then going back into the menu and rechecking the Fullscreen box fixes it until I scroll the mouse wheel again. I have already tried setting the Fullscreen option in the config utility.

#245
Northborn

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- Windows 7
- Intel I7 870
- ATI Radeon HD 5850 (Latest beta drivers)
- 4GB Ram
- High Quality Texture: ON
- Screen resolution: 1920x1200

On HIGH setting, the game will run at a smooth 60 FPS (beyond without vsync) with 4x AA, 16x AF, Ambient Occlusion on. 

On VERY HIGH setting, the game will average at around 35-45 FPS out of combat with mild to moderate stuttering, peaking at 50-60 during cutscenes (unless fire is present), and dropping as low as 23-30 during combat. This is with 2x AA, 8x AF, and all lighting/blurring effects on.

Various things I've found helped my framerate on VERY HIGH was turning off Depth of Field, Ambient Occlusion and lowering Anisotropic Filtering (which takes a heavy toll on framerate when used in conjunction with tesselation.)

While I have yet to play for long stretches (above an hour), I've yet to see a crash.

My best attempt at a balance between visual quality and performance on VERY HIGH were:

Vsync: On
Antialiasing: 2x
Anisotropic Filtering: 8x
Ambient Occlusion: On
Depth of Field: Off
High Quality Blur: On
High Def Textures: On

With these settings, I never dipped below 30 fps, even during combat. That being said, I've not done combat since I've gotten to Kirkwall, so all testing was mad during the escape from Lothering.

Modifié par Jep13, 09 mars 2011 - 10:41 .


#246
no3scapes

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- Windows 7 x64
- AMD Phenom II X6
- 16GB RAM
- 2 SLI NVIDIA 460GTX 1GB Graphic Cards
- 2 SSD RAID 0 Drives

Full Very High Settings all settings maxed
DirectX11 on = lag city 20-30fps
DirectX9 = 60fps no problem

Was getting 5-12fps before downloading the beta driver from nvidia and then began to recieve higher frame rate but still not good frame rate. Honestly from reviewing the posts if my system is not running this with 60fps there has got to be something with the software cause there is no reason it should not be able to handle it. FYI pulling same frames with cards none SLI or SLI'ed leading me to believe it is defiantly not a "computer power issues'.

Please let us know BIOWARE what is going on and why this has been advertised as being DIRECTX11 but is not, thank you

#247
brningpyre

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Windows 7, x64
i7-950, 3.06 GHz
nVidea GTX 580

Game runs great on "High" settings, regardless of anything else.

However, if I put it up to "Very High", the terrain glitches out at certain angles and just goes black.  It's really frustrating.  The game doesn't get slow or choppy or anything, just pieces of terrain become black.

#248
MingWolf

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Vsync: On
Antialiasing: 2x
Anisotropic Filtering: 8x
Ambient Occlusion: On
Depth of Field: Off
High Quality Blur: On
High Def Textures: On


These settings actually work quite well for me. Thanks. Still a bit irked by the tradeoff that is required, considering how there are these performance issues on modern hardware, but nonetheless, its a good balance.

#249
gregnog

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Hey Byboty,
Just go to the configuration menu and change direct x to direct x 9. Seems to be working for me so far :)

#250
mR.Waffles

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Intel Core 2 Quad Q8400 @ 2.9
4 Gigs Ram
2 GTX 460 SEs (1Gig each) in SLI

Same terrible frame rate as the demo.

The game is only playable in DX9.

Update:

It is playable on DX11 with high and not very high, but it still is pretty terrible, low 30s with stutter. As of now it is just better to play in DX9. Please fix the DX11 render path.

Modifié par mR.Waffles, 09 mars 2011 - 11:19 .