UPDATED - DX11 known issues and drivers
#301
Posté 10 mars 2011 - 06:06
The problem is that my game freezes randomly (like pausing battle via the spacebar) but the sound keeps on...sounding. Heh.
2.5 quad
gtx geforce 465 D11
8gb of ram
Again, not an fps issue, just the random freezing.
#302
Posté 10 mars 2011 - 06:11
Well, I set up a fan profile that had the fans at 75% any time it went over 55 C, and I managed to play for several hours just fine. I also enabled the GPU temperature overlay from MSI Afterburner and monitored it as I played. I thought I was in the clear, but it finally happened again just a few moments ago. I happened to glance at the monitor a few moments before the freeze, and it was sitting at 56C, so I'm puzzled. :\\Araghol wrote...
taezou wrote..
That had crossed my mind, but I found it strange that the machine would freeze before the fan got turned up. I'll look into something to turn my fan speed up, and also something to let me monitor my GPU temperature in-game. Thanks.
Yeah, that's what usually happens if I neglect my GPU's heat. Keep in mind that if you manually control fan speed, it will never auto-fan. So you'll always want to keep that in the back of your mind before you start gaming. You can always turn auto-fan on again, of course. Basically, whenever my GPU's overheat, it will halve the clock speeds (usually), so what happens is you'll get artifacting or freezing, or the game will simply quit. Then the fans will whine. Sometimes it will crash the drivers and not allow you to return to normal clock speeds, making games chug along at half the speed, requiring a restart.
I'm not saying your issue is 100% an overheating issue, but that's what it really sounds like to me. I can't think of anything else that could be causing it except for a driver conflict (which is doubtful).
#303
Posté 10 mars 2011 - 06:12
6gb Ram
2x gtx480 sli
2560x1600 resolution
Game is absolutely unplayable on very high settings (high res pack), fps in the low teens. On high settings I am in the mid 30s..... playable, but definitely not super smooth. It really is unacceptable and I hope that patching this is a very high priority item. On a side note, I actually have 3 of those 30 inch monitors, nv surround is not playable at all, even with high settings.
The above is with SSAO off btw. It seems to give me a 5-10 fps hit on high settings.. not sure if that's normal. Also SLI GPU utilization isn't great ~50 percent.
Edit: All of the above is with the latest beta drivers.
Modifié par Vargijo, 10 mars 2011 - 08:04 .
#304
Posté 10 mars 2011 - 06:16
#305
Posté 10 mars 2011 - 06:28
#306
Posté 10 mars 2011 - 06:31
#307
Posté 10 mars 2011 - 06:50
jalla74 wrote...
I have been playing since I could activate it (almost 7 hours now!)
Game runs smoothly here, no problems what so ever, even though I was a bit skeptical after reading about all problems many other users have. The demo was almost unplayable for me, so the only real difference from the demo release until now is the new 267.24 drivers.
I also turned off the VSync and lowered the graphics from "very high" to "high".
I know this is a temp solution, but for those of you with similar HW, the game is most def playable without ruining anything at all.
1920x1080
Graphics Detail High
AA 4x
High-Res Textures Enabled
Renderer DX11
VSync OFF
All settings in NVIDIA control panel are DEFAULT.
Specs:
i7 860 2.8GHz
8GB DDR3 1333 RAM
Win7 Ultimate SP1 x64
MSI 570GTX running with 267.24 drivers
What does Vertical Sync do? I'll try turning it off to see if it makes a difference. can't believe there are so many bugs on release... this is horrible and my faith in Bioware is quickly fading.
#308
Posté 10 mars 2011 - 06:58
8GB DDR3 1333MHz
GTX 470 (Driver: BETA 267.24)
1920x1200 resolution
Win 7 Ultimate x64
With the maximum settings and high-res texture pack I'm seeing 16 - 22 fps with my setup.
I've also noticed that the character animations are choppy, but become normal while holding down the right mouse button. They only seem to be choppy while getting low fps, and smooth out as the fps gets closer to 30.
For example, with a frame rate of 16, moving forward by only pressing 'W' or right-clicking in the world results in a choppy running animation, but holding down the right mouse button while pressing 'W' results in a smooth running animation. However if the frame rate is ~24+ there is little to no discernable difference between the aforementioned methods.
I also tried the (alpha) 270.32 driver, which resulted in no performance difference, but caused the game to randomly freeze and need to be exited using task manager. A clean re-install of 267.24 fixed the freezing issue.
By disabling SSAO and DOF I can get around 24 fps, or by enabling SSAO and using "High" instead of "Very High" I get over 30 fps. It's really too bad, because the game looks pretty good at the highest settings... if only it didn't perform so poorly.
Modifié par xoxiin, 10 mars 2011 - 06:59 .
#309
Posté 10 mars 2011 - 07:03
Intel Quad Core 950
6 Gigs Triple channel Ram
Dx11 is playable, however it crashes often. I am using the beta drivers for nvidia 267.31 and they made the game playable. On the current certified nvidia driver Dx11 was Unplayable, it would run terrible and I would get terrible black graphical errors on the screen almost like black screen tearing. I hope Bioware is in contact with Nvidia to get this issue resolved and release a new certified patch so that people with good computers can enjoy this game with max settings.
#310
Posté 10 mars 2011 - 07:06
What you do is go to My Documents>Bioware>Dragon Age 2>Settings and open the DragonAge.ini file.
Then change
UseTrilinearFiltering=0
UseTripleBuffering=0
to
UseTrilinearFiltering=1
UseTripleBuffering=1
I can actually play the game without much stutter. Granted, it still does more stutter than DX9, but it's better for those itching to play in DX11.
#311
Posté 10 mars 2011 - 07:20
#312
Posté 10 mars 2011 - 07:26
Im running the game on High and the game runs perfectly fine the problem is that after a couple of minutes playing it it starts to freeze.
Something is wrong with DX11 Nvidia Drivers or game problem one or the other
BTW i have latest drivers and the beta version as well same thing happens
#313
Posté 10 mars 2011 - 07:55
krsboss wrote...
System specs:
i7-950 overclocked to 3.5 GHz
12 GB DDR 3 @ 2033 MHz
GTX 470 overclocked by 15-25%
I have no problems running any game at 1920 x 1080 resolution getting an average of over 30 FPS on Metro 2033 using max settings however with DA2 I'm dropping down to 7-8 FPS under Direct X 11 settings
I haven't tried lowering the settings yet, however from the demo I had the same issues so was able to play on a lower settings. However I find it very disappointing that I will not be able to play on DX11 settings, especially as we were told that this was a problem with the demo only and was fixed in the main game....
...unless Bioware is trying to compete with Metro 2033 for the most graphically intensive game around!!!
I have tried installing & updating drivers as mentioned in the original post in this thread.
just to quote myself...if I turn down to directX 9 I am getting 180+ FPS ....fix directX 11 settings please, I can provide a dump file if requested....
#314
Posté 10 mars 2011 - 08:00
Core i7 860 @ 3.2 GHz
8GB DDR3
GeForce GTX 570 with the March 1st beta drivers
Windows 7 SP1 x64
When I use the 'High'-setting with 4xAA and 16xAF at 1080p the game runs very smoothly most of the time. Enabling SSAO significantly hurts the performance, and if I enable the 'Very high'-setting it makes the game run like crap no matter which other settings I turn on or off.
#315
Posté 10 mars 2011 - 08:17
Core i7 920 @ 4.2 GHZ (overclocked).
6 GB Ram in triple channel mode.
GTX 480 with latest drivers, as well as overclocking.
Win 7 x64 SP1
Alright, so as I have yet to see a viable solution for this, I am posting in hopes that someone can direct me to some help. My problem is pretty simple. When I adjust my video settings to "very high", I get black box textures all over the terrain, as well as parts of the characters, and it looks terrible.
The FPS is fine, no matter what settings I use (I get some minor lag at full AA's), and checking my vid card temps and load, it doesn't seem to be breaking a sweat (load never passes 80, temp. never passes 85C).
On another note, my other overclockings (CPU and RAM) are completely stable, and have been so for over a year.
Clearly my system can handle this, and more, but I'm missing a link somewhere. Ideas?
I am about to install the Hi Res Textures pack. Will update then if I see changes.
Modifié par Dawn_Star, 10 mars 2011 - 08:18 .
#316
Posté 10 mars 2011 - 08:45
This is really annoying. I have reverted back to a clean install of the last certified drivers and not only do I get a massive FPS drop in outdoor locals I get a massive black texture frack up whenever I look a certain way. Either something is horribly wrong with the DX11 code, or nvdia needs to get some new stable drivers out now. Anyone one else getting these artifacting ctds on the 580?
#317
Posté 10 mars 2011 - 08:57
Core2Duo E8400 @ 3.37Ghz
6 GB ram
GTX 580 with latest beta drivers (March2), no OC
Win 7 x64 Home Premium
Using DXOverrider to make sure triple buffer gets activated anytime I use vSynch
DX9: AAx8, AF(?? - can't set it in medium setting) 60fps everywhere, everytime -- can't be smoother
DX10: AAx4, AFx16 Everything activated and maxed. 45-60fps everywhere -- very smooth and much better looking than DX9. Still can show some slowdown (not as noticeable as when I'm running DX11)
DX11: AAx2, AFx16 - all except Depth of Field. 25-60fps -- I average 25-40fps running around in Kirkwall, with jumps up to 50-60 at times. Headache inducing however. When it comes down to 30 or below, it does show and gets annoying after a while (might go below 25 for a very show period as well).
DX11: I noticed bugs that seem to show up in DX11 but not on other renderers... Like dog stops following you, quests indicator on NPC doesn't get refreshed, etc. It **might** be related to the time played without restarting the game though (and not the renderer) -- but yesterday I played 5 hours straight on DX10 without any of those issues showing up.
Other: I don't have the black textures bug anymore (had it once in the Demo, but for some reason, it never reappeared -- didn't do anything special to fix it back then either.).
Other2: Game *never* crashed once on any renderers so I'm happy about that
Can't think of anything else atm. Good luck to us all (Bioware, fans)
Cheers
Modifié par _Melk_, 10 mars 2011 - 09:00 .
#318
Posté 10 mars 2011 - 09:05
(framerate does not seem to drop at all, its a weird choppyness perhaps extremely rapid changes in fps that i'm not seeing with MSI afterburner i'm not sure)
Running it in dx11 mode with everything on except for SSAO, tweaking settings does not seem to change anything regarding this issue until im getting over 50fps at that point its not very noticeable.
Vid card is a nvidia gtx480 (beta drivers installed)
#319
Posté 10 mars 2011 - 09:19
rainmaker4 wrote...
jalla74 wrote...
I have been playing since I could activate it (almost 7 hours now!)
Game runs smoothly here, no problems what so ever, even though I was a bit skeptical after reading about all problems many other users have. The demo was almost unplayable for me, so the only real difference from the demo release until now is the new 267.24 drivers.
I also turned off the VSync and lowered the graphics from "very high" to "high".
I know this is a temp solution, but for those of you with similar HW, the game is most def playable without ruining anything at all.
1920x1080
Graphics Detail High
AA 4x
High-Res Textures Enabled
Renderer DX11
VSync OFF
All settings in NVIDIA control panel are DEFAULT.
Specs:
i7 860 2.8GHz
8GB DDR3 1333 RAM
Win7 Ultimate SP1 x64
MSI 570GTX running with 267.24 drivers
What does Vertical Sync do? I'll try turning it off to see if it makes a difference. can't believe there are so many bugs on release... this is horrible and my faith in Bioware is quickly fading.
You can read about VSync here;
http://www.tweakguid...Graphics_9.html
It's common knowledge that VSync is a brutal fps-hog, so you'll just have to try and see the difference for yourself. I usually have VSync enabled in games, but since the latest driver is not optimized for DA2, it's better to leave it off for better performance.
Hopefully there will be a new driver soon, this is all temporary after all
#320
Posté 10 mars 2011 - 09:31
The high resolution textures pack, aside from making massive improvements to the quality of most of the textures themselves (very evident), also fixed my problem with the black box rendering.
Now here is a key point. When I clicked the box "High Quality Blur" I saw a slight drop in performance, but a huge increase in the quality of the shaders, completely eliminating any blackboxing to the naked eye. I currently am running on Very High quality, high resolution textures, and high quality blur, with almost 0 video lag (there are occasional stutters that are barely perceptible, only to a trained enthusiast's eye). I am not using diffusion depth of field.
I believe any additional issues will be solved with patches and driver updates from Nvidia.
#321
Posté 10 mars 2011 - 09:34
jpozz612 wrote...
Okay I'm having huge problems running this game past medium. Could you guys tell me if i should be having that with these specs.
Intel Core i7 Q720 @2.8ghz
ATI Mobility RAdeon HD 5730
6gigs Ram
Windows 7 64-bit
The Mobility 5730 is pretty weak, so having problems above Medium sounds about right.
gregnog wrote...
Game crashes during opening battle, maybe 20 seconds into it every damn time!
I installed the ATI drivers from the link but still no luck.
I'm running the game on low grapphics detail, but that doesn't help either.
Here's my system specs
Microprocessor
2.20GHz VISION Technology from AMD with AMD Athlon II Dual-Core Processor for Notebook PCs P340
Microprocessor Cache
1MB L2 Cache
Memory
3GB DDR3 System Memory (2 DIMM)
Memory Max
8GB
Video Graphics
ATI Mobility Radeon HD 4250 Graphics
Video Memory
Up to 1405MB
Please help!!!!
The 4250 is far below the minimum system requirements.
Turn the resolution down, because your 9600M GT is way too slow for 1080p. It's choking.rainmaker4 wrote...
SPECS:
Intel® Core2 Duo CPU T9400 @ 2.53GHz
8GB Ram
512 MB GeForce 9600M GT
Windows 7 Ultimate 64bit
Regular Retail Version of DA2
Tested on both DirectX 11 renderer and DirectX 9
1920 x 1080 (16:9), Medium Graphics, Full Screen on, Vertical Sync On
Nvidia Beta Driver 267.24
ISSUES:
Game
graphics freezes up every few minutes. Sound continues on sometimes and
game graphics will then eventually resume like nothing occurred but
then freeze again and repeat the process. This makes the game
unplayable.
Please fix!!!
Modifié par KevinJackson, 10 mars 2011 - 09:39 .
#322
Posté 10 mars 2011 - 09:38
#323
Posté 10 mars 2011 - 09:50
Phenom 9750 Quad-Core
8gb memory
nVidia GTX 470 1280MB
Windows 7, 64 bit
Steam version of the game.
DX11 at High detail, with 8xAA and 16x filtering, and HD texture pack runs 'OK' with a few stutters. This was after trying DX11 with 'Very High' detail and having my rig throw a fit - stutters, low framerate and black boxes all over the place.
Pretty sure my computer can do better than 'High'...
#324
Posté 10 mars 2011 - 10:02
Noelemahc wrote...
The 267.26 nVidia drivers somehow work better than the 267.24, despite the difference claimed to be only the support of 5XX series cards in the 26th. To install it on lower model cards, edit the INF file to include the [Manufacturer] section from the 24th version instead of the one it originally has. Seems to have eliminated the in-dialogue slowdowns for me entirely (I'd say it's about 30-ish FPS, more than enough for me), and cut down the in-combat slowdowns to small jitters -- running 1920x1200 at High with the high-res textures. As a reminder, my video card is a GeForce GTS 250.
I got the same video card as you and it does work! Thanks a lot man! :happy:
#325
Posté 10 mars 2011 - 10:07
jalla74 wrote...
rainmaker4 wrote...
jalla74 wrote...
I have been playing since I could activate it (almost 7 hours now!)
Game runs smoothly here, no problems what so ever, even though I was a bit skeptical after reading about all problems many other users have. The demo was almost unplayable for me, so the only real difference from the demo release until now is the new 267.24 drivers.
I also turned off the VSync and lowered the graphics from "very high" to "high".
I know this is a temp solution, but for those of you with similar HW, the game is most def playable without ruining anything at all.
1920x1080
Graphics Detail High
AA 4x
High-Res Textures Enabled
Renderer DX11
VSync OFF
All settings in NVIDIA control panel are DEFAULT.
Specs:
i7 860 2.8GHz
8GB DDR3 1333 RAM
Win7 Ultimate SP1 x64
MSI 570GTX running with 267.24 drivers
What does Vertical Sync do? I'll try turning it off to see if it makes a difference. can't believe there are so many bugs on release... this is horrible and my faith in Bioware is quickly fading.
You can read about VSync here;
http://www.tweakguid...Graphics_9.html
It's common knowledge that VSync is a brutal fps-hog, so you'll just have to try and see the difference for yourself. I usually have VSync enabled in games, but since the latest driver is not optimized for DA2, it's better to leave it off for better performance.
Hopefully there will be a new driver soon, this is all temporary after all
VSync does not "hog" fps >_> It caps it so that it won't get higher than your screen's refresh rate. It's pointless to let your computer pump out more frames per second than your screen can handle anyway and in some cases it can actually smooth out the game. FPS and performance isn't the same at all when talking Vsync





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