UPDATED - DX11 known issues and drivers
#351
Posté 10 mars 2011 - 04:27
#352
Posté 10 mars 2011 - 04:35
#353
Posté 10 mars 2011 - 04:44
Modifié par Kosepan, 10 mars 2011 - 05:07 .
#354
Posté 10 mars 2011 - 04:58
#355
Posté 10 mars 2011 - 05:42
1) Severe slowdowns on very high details on nVidia (game running at less than 10 FPS). **Note: Some users are still reporting “low framerates” in the 30’s, assuming it should run better on their PC. The very high detail is very demanding from the hardware, especially when running at a very high resolution. Any of the following can be tried to improve performance:
- Use a lower antialiasing setting or turn antialiasing off completely
- Disable v-sync
- Use lower anisotropic filtering levels
- Disable the diffusion depth of field effect
- Disable the screen space ambient occlusion effect
- Reduce screen resolution
- Reduce graphics detail.
3) When trying to improve performance, make sure there are no custom options set in your video card control panel (NVIDIA control panel or Catalyst Control Center) and everything is set to defaults. Some of the options there may severely affect performance. Anti-aliasing transparency specifically has been seen to affect performance heavily
If none of the above help resolve your issues, please post any information you can in this thread.
#356
Posté 10 mars 2011 - 05:43
Intel i7 920 2.67GHz
6gb RAM
Evga GTX 470, Driver version 267.24
Windows 7 Ultimate 64bit
With these specs i can run Metro 2033 fine with everything on max with no AA.
But this game runs really bad. Guess il play the game on DX9 settings the first time then, still looks pretty good to me, way better than DAO atleast. And when they hopefully fix the dx11 issues i will have an even greater insentive to play through it another time
#357
Posté 10 mars 2011 - 05:46
I spent $350 for a video card that tears through everything I can throw at it. Dragon Age 2 is silky smooth using DX9 using HD textures. In DX11, everything slows to 5-10 fps, especially during close-ups and / or faces. I would *really* like to use DX11, as it's one of the main reasons I bought this card. After reading so many posts, I have to come to the conclusion that this game was released prematurely. What, did Bioware fire it's Quality Control staff? In this day and age, with full ability and opportunity to test on multiple platforms *AND* card manufacturers, this is unacceptable.
#358
Posté 10 mars 2011 - 05:46
Chris Priestly wrote...
2) Game hangs on ATI cards. This is the specific driver that is needed. Going to the AMD site to search for a driver may not give them this early preview driver they need.
Will this driver work on my HD5850? Because it says it delivers performance enhancements for the HD6000 Series. I'm worried that this will not work at all as well glitch something else.
#359
Posté 10 mars 2011 - 06:10
AMD1090T OC 4.0Ghz (I reduced it to stock clockrate and it didnt matter)(no higher then 48C)
16GB Corsair DDR3 memory
2X GTX 470 in SLI (no higher then 65c)
Win7 64bit.
All drivers current.
Sorry just venting, spent alot on this rig so I could play current games on highest settings.
#360
Posté 10 mars 2011 - 06:13
i5-750 @ 3.6ghz
GTX 570 SC
8gb DDR3 @ 1600mhz
...and so on.
Can run on the dx10 "High" detail preset with very low AA/ AF settings, but am still getting huge framerate drops (~20 -30 fps drop on average) during gameplay.
Just like everyone else, I'm willing to use lowered detail settings for the time being until these issues are addressed, but I know that my machine is more than capable of running this game. I hope that these issues are addressed soon.
#361
Posté 10 mars 2011 - 06:16
Chris Priestly wrote...
We’re currently working with AMD and nVidia on the following issues:
1) Severe slowdowns on very high details on nVidia (game running at less than 10 FPS). **Note: Some users are still reporting “low framerates” in the 30’s, assuming it should run better on their PC. The very high detail is very demanding from the hardware, especially when running at a very high resolution. Any of the following can be tried to improve performance:
Hey Chris, I get what you are saying, I think a lot of medium grade computers here are expecting to run this game at full steam, and are frankly too optimistic, but we have nothing to gauge performance by either, so computers running DA:O very well and many other demanding titles, are probably leaving some of us a little confused.
I am curious to know what framerates should a high-end rig such as mine expect?
I personally have tried three sets of settings. I am using Fraps, and running a benchmark running from the entrance from Hightown, all the way to the house.
Test One:
1920x1080, 8xAA, 16xAF
Graphic Details: Very High
Renderer: Dx11
SSAO On
DDoF On
HQ Motion Blur On
HQ Textures On
Avg FPS: 35~40
Test Two:
1920x1080, 0xAA, 16xAF
Graphic Details: Very High
Renderer: Dx11
SSAO Off
DDoF Off
HQ Motion Blur Off
HQ Textures Off
Avg FPS: 40~42 <- That right there tells me there is something wrong.
Test Three:
1920x1080, 8xAA, 16xAF
Graphic Details: High
Renderer: Dx11
SSAO On
DDoF N/A
HQ Motion Blur N/A
HQ Textures On
Avg FPS: 110~150 FPS <- Thats average, I can hit anywhere up to 200 fps, with a min around 80 FPS. Also note, indoors is much lower FPS than outdoors (Lowtown vs. House for example) with averages of 60~80, highs in the 100s. Thats also very strange in my opinion normally there is less stress on the simpler environment.
Hardware:
i7 980x @ 4.25 GHz
24 GB DDR3 1960 MHz
EVGA 770 classified 3
2x GTX 580 w/ 10% overclock.
You also might want to suggest your dev boys look very very very closely at your DX11 code and your VERY HIGH code, because it doesn't seem like the game is producing image quality high enough to bring my computer down to its knees. I think perhaps you are having issues with Tessellation would be my guess. I know I am just a nobody, but judging on my results alone, that kind of points to whats happening behind the scenes of Very High. The image quality is not so vastly greater than High, that I would expect only 25% performance.
If you guys need to a hire QA programmer, I just finished one contract for FNF
Modifié par FearCain, 10 mars 2011 - 06:26 .
#362
Posté 10 mars 2011 - 06:16
Chris Priestly wrote...
We’re currently working with AMD and nVidia on the following issues:
1) Severe slowdowns on very high details on nVidia (game running at less than 10 FPS). **Note: Some users are still reporting “low framerates” in the 30’s, assuming it should run better on their PC. The very high detail is very demanding from the hardware, especially when running at a very high resolution. Any of the following can be tried to improve performance:2) Game hangs on ATI cards. This is the specific driver that is needed. Going to the AMD site to search for a driver may not give them this early preview driver they need.
- Use a lower antialiasing setting or turn antialiasing off completely
- Disable v-sync
- Use lower anisotropic filtering levels
- Disable the diffusion depth of field effect
- Disable the screen space ambient occlusion effect
- Reduce screen resolution
- Reduce graphics detail.
3) When trying to improve performance, make sure there are no custom options set in your video card control panel (NVIDIA control panel or Catalyst Control Center) and everything is set to defaults. Some of the options there may severely affect performance. Anti-aliasing transparency specifically has been seen to affect performance heavily
If none of the above help resolve your issues, please post any information you can in this thread.
You're joking, right? Disable this, reduce that? At the end it looks like a DOS-game from 1990. Sorry, but that's ridiculous.
I can even play Crysis with maximum settings at much higher framerates than this unoptimized pile of garbage.
People with at least a Geforce 400 or 500 series should be able to play this game on maximum settings at smooth framerates.
Btw. look at this: social.bioware.com/forum/1/topic/294/index/6151799
No comment.
System:
Windows 7 x64
Geforce GTX 460 1 GB, 267.24 BETA
AMD Phenom 2 X4 945
4 GB RAM
Settings: 1680x1050, AA off, DX11 very high => 25 fps average, but choppy as hell.
The funny thing is, when I walk while holding right mouse button, it feels a little bit smoother. But the performance is still unacceptable.
Modifié par LonsiDAO, 10 mars 2011 - 06:24 .
#363
Posté 10 mars 2011 - 06:18
Kenneth1987 wrote...
A GTX 285 can't run DX11 it's not compatible, only the GTX 400, 500 series, Radeon HD 5000 and 6000 series can run DX11
Um yes it can. I got a GTX 285 and it does run DX11.
#364
Posté 10 mars 2011 - 06:24
adus corshair 4 extreme mb
amd phenom 2 x6 1090t
4gb ram
zotac nvidia geforce 580 amp 1,5 gb
win 7 64b
#365
Posté 10 mars 2011 - 06:30
#366
Posté 10 mars 2011 - 06:31
GTX 285 is DX10Hyger wrote...
Kenneth1987 wrote...
A GTX 285 can't run DX11 it's not compatible, only the GTX 400, 500 series, Radeon HD 5000 and 6000 series can run DX11
Um yes it can. I got a GTX 285 and it does run DX11.
www.nvidia.com/object/product_geforce_gtx_285_us.html
#367
Posté 10 mars 2011 - 06:39
Hyger wrote...
Kenneth1987 wrote...
A GTX 285 can't run DX11 it's not compatible, only the GTX 400, 500 series, Radeon HD 5000 and 6000 series can run DX11
Um yes it can. I got a GTX 285 and it does run DX11.
It cannot run DX11, you selected that option, but none of the DX11 options are available to you.
#368
Posté 10 mars 2011 - 06:51
I7 950
6 Gigs Triple channel
Evga 580 GTX 1.5mb
#369
Posté 10 mars 2011 - 06:56
My game has crashed ONCE in two long nights of gameplay. In the case when it froze was late in the evening (3+ hours of playing). I was outdoors in a city running around and it simply froze. No glitches, sound issues, etc. The program just froze on screen. However, my system did not hang. CTRL+ALT+Delete and closed the program through Task Manager. All else was fine.
Here's my rig:
Intel i5-750 @ 4Ghz
GTX 470 SLI (2 cards)
8GB GSKILL DDR3
GeForce Beta Driver 267.24
My wife's PC also seems to run things perfectly fine with DX9 mode maxed out @ 1440x900
Wife's Rig:
Intel Q6600 @ 3.2Ghz
GTX 260 Core 216
4GB Corsair XMS2 DDR2
#370
Posté 10 mars 2011 - 07:01
sjeremy7777 wrote...
Not sure if anyone asked this but did you guys bother to even install this game on a PC and try to play it before you shipped it? I have an extremely powerfull rig and I can not run this game in DirectX 11 mode without horrible choppiness. I can run Metro 2033 with highest settings and get about 40fps. Is this game more demanding then that nightmare of a game?
AMD1090T OC 4.0Ghz (I reduced it to stock clockrate and it didnt matter)(no higher then 48C)
16GB Corsair DDR3 memory
2X GTX 470 in SLI (no higher then 65c)
Win7 64bit.
All drivers current.
Sorry just venting, spent alot on this rig so I could play current games on highest settings.
This is what you want:
GeForce Beta 267.24
http://www.nvidia.co...eta-driver.html
I'm running GTX 470 SLI without choppiness after updating to these. These drivers were released to increase "comptabiility" with the Dragon Age II Demo (which had serious DX11 problems). Also SLI seems to work as both my GPUs get equal usage. :-)
#371
Posté 10 mars 2011 - 07:02
I was able to get direct x 11 to run on my game with the mouse lining up by deselecting play in normal screen mode. BUT when I did that, there was no way on earth was I getting it to fit within my viewing space. IE cropping of menu's etc. So I think maybe the problem is located in the alignment between normal screen mode off and normal screen mode on. I tried it with all the selctions of screen resolutions, and as I said, couldn't fit it in the square box that is known as my tv.
#372
Posté 10 mars 2011 - 07:15
8 gb ddr3 kingston hyperx ram
EVGA GTX 480 Superclocked
Windows 7 Home 64 bit
Getting some framerate drops at times and in 9 hours of play it froze on me 4 times. I had to manually shut down the game via task manager.I'm playing on direcx 11 with the texture pack, everything on max with 0AA and 16xAP26ot%253DA
Modifié par Skoltnik, 10 mars 2011 - 07:17 .
#373
Posté 10 mars 2011 - 07:20
Chris Priestly wrote...
We’re currently working with AMD and nVidia on the following issues:
...
Is any consideration being given to the micro-stuttering issue a number of users have reported? It doesn't seem to be AMD/nVidia-specific or related to fps levels, and is honestly the single biggest problem I'm having with the Very High setting (20-25 fps is admittedly low, but for me not unplayable).
I would also argue that fps issues under Very High are not only an nVidia-specific problem. As stated in my first post on page 2, I'm using a 2GB HD5850 and still getting a lower-than-expected frame rate (based on the performance I can achieve in other hardware-intensive games, e.g. Crysis). The other thing is that this frame rate doesn't change with in-game graphics settings such as AO or AA and AF levels (all applicable CCC settings are set to use in-game settings), which is the primary reason I believe the problem is not my hardware).
I'm currently playing on High, which is fine and dandy, but I really don't see any reason why Very High shouldn't work acceptably, since I'd be very surprised if this game is more hardware-intensive than some of the modern shooters on their highest settings (and again, the micro-stuttering is independent of fps anyway).
Anyway, thanks for the update.
Modifié par jgreinke, 10 mars 2011 - 07:30 .
#374
Posté 10 mars 2011 - 07:26
Chris Priestly wrote...
We’re currently working with AMD and nVidia on the following issues:
1) Severe slowdowns on very high details on nVidia (game running at less than 10 FPS). **Note: Some users are still reporting “low framerates” in the 30’s, assuming it should run better on their PC. The very high detail is very demanding from the hardware, especially when running at a very high resolution. Any of the following can be tried to improve performance:2) Game hangs on ATI cards. This is the specific driver that is needed. Going to the AMD site to search for a driver may not give them this early preview driver they need.
- Use a lower antialiasing setting or turn antialiasing off completely
- Disable v-sync
- Use lower anisotropic filtering levels
- Disable the diffusion depth of field effect
- Disable the screen space ambient occlusion effect
- Reduce screen resolution
- Reduce graphics detail.
3) When trying to improve performance, make sure there are no custom options set in your video card control panel (NVIDIA control panel or Catalyst Control Center) and everything is set to defaults. Some of the options there may severely affect performance. Anti-aliasing transparency specifically has been seen to affect performance heavily
If none of the above help resolve your issues, please post any information you can in this thread.
That's the Windows 7 version. Is there a Vista version that also fixes the problem? I can't seem to find one.
#375
Posté 10 mars 2011 - 07:39
Chris Priestly wrote...
We’re currently working with AMD and nVidia on the following issues:
1) Severe slowdowns on very high details on nVidia (game running at less than 10 FPS). **Note: Some users are still reporting “low framerates” in the 30’s, assuming it should run better on their PC. The very high detail is very demanding from the hardware, especially when running at a very high resolution. Any of the following can be tried to improve performance:
3) When trying to improve performance, make sure there are no custom options set in your video card control panel (NVIDIA control panel or Catalyst Control Center) and everything is set to defaults. Some of the options there may severely affect performance. Anti-aliasing transparency specifically has been seen to affect performance heavily
If none of the above help resolve your issues, please post any information you can in this thread.
Are you looking at problems with the High details settings as well? For me, I can run on High at 30-40 FPS no problem (only a DX10 card so I cant go to Very High) but every now and then the game will slow to a craw which only a alt-tab will fix (even then it takes 30 seconds to reconise I pressed alt-tab). I dont know what causes it. I do know that I can go a few hours without encountering one slow down some times, then other times the slowdown will hapen every 3 min.
Changing settings in the video card control panel actually improved some things for me. The things I changed were:
Multi-display/mixed-GPU acceleration -> Single display preformance mode
Texture filtering - Anisotroic sample optimization -> On
Texture filtering - Quality -> High preformance
Texture filtering - Trilinear optimization -> On





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