Chris Priestly wrote...
We’re currently working with AMD and nVidia on the following issues:
1) Severe slowdowns on very high details on nVidia (game running at less than 10 FPS). **Note: Some users are still reporting “low framerates” in the 30’s, assuming it should run better on their PC. The very high detail is very demanding from the hardware, especially when running at a very high resolution. Any of the following can be tried to improve performance:2) Game hangs on ATI cards. This is the specific driver that is needed. Going to the AMD site to search for a driver may not give them this early preview driver they need.
- Use a lower antialiasing setting or turn antialiasing off completely
- Disable v-sync
- Use lower anisotropic filtering levels
- Disable the diffusion depth of field effect
- Disable the screen space ambient occlusion effect
- Reduce screen resolution
- Reduce graphics detail.
3) When trying to improve performance, make sure there are no custom options set in your video card control panel (NVIDIA control panel or Catalyst Control Center) and everything is set to defaults. Some of the options there may severely affect performance. Anti-aliasing transparency specifically has been seen to affect performance heavily
If none of the above help resolve your issues, please post any information you can in this thread.
Chris, I know that there are plenty of people on this forum that seems to be grousing a lot about turning up all features and getting crappy FPS. While I'm seeing the same thing, I'm kinda ok with turning down the settings to get the frame rate that I need. It'd be nice to run things faster, but that's not my main issue. As I posted my issues last night, running on Nvidia 560Ti, what I'm experiencing that's giving me fits are with the crashes and hangs, NOT with the FPS. I actually turned down the video settings to Medium with DirectX 11 as the Renderer, and I still have crashes. I think the only way that I can limit the crashes (haven't run this extensively to know for sure) is by running on DirectX 9 as the Renderer. Having bad frame rates when using really high settings are one thing, but the game crashing at least a few times in a course of an hour of play is kind of a problem. I was forced to run through the same encounters, dialogues, etc a few times over just to get beyond the crashing. Needless to say progress on the game is very slow going.





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