SLI GTX 580 OC, Core i7 @ 3,8ghz, getting 20-30 fps with all settings maxed on DX11 with high textures. No way I should be getting this kind of performance.
UPDATED - DX11 known issues and drivers
Débuté par
Chris Priestly
, mars 09 2011 12:00
#26
Posté 09 mars 2011 - 01:11
#27
Posté 09 mars 2011 - 01:13
AMD Phenom IIx4 965 3.40GHz
Ram * GB
Win 7 64 bit
ATI 5970
Been trying to get game to run since I picked it up at 2pm it is now 8pm all the newest drivers hit play all you get is black screen uninstalled 3 times play Aion,fallout 3,guildwars,Conan and many more no problem so not computer get your bugs out before you release game sure hope you do better job with SWTOR.
Ram * GB
Win 7 64 bit
ATI 5970
Been trying to get game to run since I picked it up at 2pm it is now 8pm all the newest drivers hit play all you get is black screen uninstalled 3 times play Aion,fallout 3,guildwars,Conan and many more no problem so not computer get your bugs out before you release game sure hope you do better job with SWTOR.
#28
Posté 09 mars 2011 - 01:15
I have one problem.
ONLY in Very High, the game is slow and textures crash.
High Def pack installed, but in high no have problem.
NVidea GEforce 460 Black Edition
AMD Phenom II X4 945 Processor
4 GB RAM DDR2
ONLY in Very High, the game is slow and textures crash.
High Def pack installed, but in high no have problem.
NVidea GEforce 460 Black Edition
AMD Phenom II X4 945 Processor
4 GB RAM DDR2
#29
Posté 09 mars 2011 - 01:18
i7 950 @ 3.83ghz and GTX 580 OC SLI, 20-30 fps on very high + dx11 with texture pack. Performance should probably be much higher.
#30
Posté 09 mars 2011 - 01:19
Intel Core 2 Quad Q9550
8GB DDR2 RAM
ATI Radeon 5870
Windows 7 Untimate 64-bit
Running the DX11 path.
Using the 11.4 Beta drivers from ATI.
I run an Eyefinity setup, 3x1, with each monitor at 1680 x 1050. With Bezel correction, the entire resolution is at 5248 x 1050.
I'm having the same issues I had with the demo. DX9 runs like butter....no problems to report. As soon as I switch to DX11, it will run fine for a few seconds, and then slow right down to 1 or 2 FPS for about 5 seconds, then go back to normal. I know this has enough power to at least get some consistency. I've run Metro 2033 at a reasonable FPS, along with Crysis in this setup.
8GB DDR2 RAM
ATI Radeon 5870
Windows 7 Untimate 64-bit
Running the DX11 path.
Using the 11.4 Beta drivers from ATI.
I run an Eyefinity setup, 3x1, with each monitor at 1680 x 1050. With Bezel correction, the entire resolution is at 5248 x 1050.
I'm having the same issues I had with the demo. DX9 runs like butter....no problems to report. As soon as I switch to DX11, it will run fine for a few seconds, and then slow right down to 1 or 2 FPS for about 5 seconds, then go back to normal. I know this has enough power to at least get some consistency. I've run Metro 2033 at a reasonable FPS, along with Crysis in this setup.
#31
Posté 09 mars 2011 - 01:21
Specs:
Windows Version: Microsoft Windows 7 Ultimate Edition 64-bit
Processor: Intel Core i7 CPU 920 @ 2.67GHz
Memory: 12 GB Corsair DDR3 PC3-10700H
Video Adapter: 2x ATI Radeon HD 4800 Series 512 MB in crossfire mode.
Screen Resolution: 1920x1080
Motherboard Model: Eclipse SLI (MS-7520)
When Anti-Aliasing is set to 8x the graphics look good, but frame rates drop so bad can't barely move.
When set to 2x or 4x it runs fine for frame rate, but get horizontal black thin lines about 1/2 inch apart on a 24 inch monitor(depends on zoomed in or out on character on distance apart of lines). I have updated the video drivers to the latest from your link.
Windows Version: Microsoft Windows 7 Ultimate Edition 64-bit
Processor: Intel Core i7 CPU 920 @ 2.67GHz
Memory: 12 GB Corsair DDR3 PC3-10700H
Video Adapter: 2x ATI Radeon HD 4800 Series 512 MB in crossfire mode.
Screen Resolution: 1920x1080
Motherboard Model: Eclipse SLI (MS-7520)
When Anti-Aliasing is set to 8x the graphics look good, but frame rates drop so bad can't barely move.
When set to 2x or 4x it runs fine for frame rate, but get horizontal black thin lines about 1/2 inch apart on a 24 inch monitor(depends on zoomed in or out on character on distance apart of lines). I have updated the video drivers to the latest from your link.
#32
Posté 09 mars 2011 - 01:21
Intel Core 2 Quad Q9550
8GB DDR2 RAM
ATI Radeon 5870
Windows 7 Untimate 64-bit
Running the DX11 path.
Using the 11.4 Beta drivers from ATI.
Using the HQ Texture pack.
I run an Eyefinity setup, 3x1, with each monitor at 1680 x 1050. With Bezel correction, the entire resolution is at 5248 x 1050.
I'm having the same issues I had with the demo. DX9 runs like butter....no problems to report. As soon as I switch to DX11, it will run fine for a few seconds, and then slow right down to 1 or 2 FPS for about 5 seconds, then go back to normal. I know this has enough power to at least get some consistency. I've run Metro 2033 at a reasonable FPS, along with Crysis in this setup.
8GB DDR2 RAM
ATI Radeon 5870
Windows 7 Untimate 64-bit
Running the DX11 path.
Using the 11.4 Beta drivers from ATI.
Using the HQ Texture pack.
I run an Eyefinity setup, 3x1, with each monitor at 1680 x 1050. With Bezel correction, the entire resolution is at 5248 x 1050.
I'm having the same issues I had with the demo. DX9 runs like butter....no problems to report. As soon as I switch to DX11, it will run fine for a few seconds, and then slow right down to 1 or 2 FPS for about 5 seconds, then go back to normal. I know this has enough power to at least get some consistency. I've run Metro 2033 at a reasonable FPS, along with Crysis in this setup.
#33
Posté 09 mars 2011 - 01:23
I am not having any issues with the DX11, but there are serious issues with the frame rates using the very high res pack. I found that turning off the high shadow details help a lot, but the scene where Flemeth changes into human form the first time we meet her, it slows to a near crawl (10FPS).
Modifié par Tommy6860, 09 mars 2011 - 01:24 .
#34
Posté 09 mars 2011 - 01:25
Game has locked up on me 4 times. All my drivers are the most up to date.
Core i7 920, 6 GB DDR3 Ram, EVGA GTX 580, Windows 7 x64. Running DX 11 mode with the High Res patch.
Soundblaster Xi Fi Fatality Platinum Soundcard.
Core i7 920, 6 GB DDR3 Ram, EVGA GTX 580, Windows 7 x64. Running DX 11 mode with the High Res patch.
Soundblaster Xi Fi Fatality Platinum Soundcard.
#35
Posté 09 mars 2011 - 01:27
This is theFlocons de Mais wrote...
It's not a
lag, per se - If I hold down W to move foward, the screen pulsates
forward, (imagine holding down you gas pedal in your car at the same
time as your brake, and every half second, ease off on the brake).
That's the best way to describe it.
exactly what I'm experiencing. I have TRI-SLI GTX 580 and have this
weird motion stuttering when using "High" or "Very High" video quality
settings in-game for DX11.
According to Fraps my FPS in-game on "Very High" is above 30, but the motion stuttering makes it feel like FPS is 5.
I tried
other input devices, it has nothing to do with input. I tried
EVGA SLI Enhancer DA2 profile, didn't help. I'm using Nvidia beta
drivers 267.31.
Control panel settings:
Ambient Occlusion: Off
Anisotropic Filtering: Application
AA Gamma Correction: Off
AA Mode: Application
AA Setting: Application
AA Transparency: Multisample
Maximum Pre-Rendered Frames: 3
Multi-display/mixed GPU acceleration: Single display
Power management mode: Maximum
SLI rendering: NVIDIA Recommended
Anisotrpic sample optimization: On
Negative LOD bias: Allow
Trilinear Optimization: On
Threaded optimization: Auto
Vertical Sync: Application
I've tweaked nearly every in-game and Nvidia Control Panel setting.
GPU utilization according to MSI Afterburner is 50-60% while playing:
http://img845.images...45/8306/da2.gif
Here
is a YouTube video I made from Fraps demonstrating the stuttering.
First video is "Very High" quality with stuttering, second video is
"Medium" quality with no stuttering.
System stats:
i7 2600K @ 4.7Ghz
GTX 580 TRI-SLI
4GB 2133Mhz DDR3
120GB Intel SSD
#36
Posté 09 mars 2011 - 01:34
I get exactly what Velocd192 gets as shown in his youtube video.
Granted, my machine isn't exactly a top-end gaming rig, and I use an AMD card as opposed to an Nvidia, but it should be able to chew through this game fine. The game is buttery smooth on high. On very high, most of the cutscenes seem smooth, but the stuttering while moving around is noticeable. Not unplayable by any means, but annoying.
Q8200 @ 2.33 ghz
6GB DDR3
640 gb wd6400
Amd Radeon HD 6850
Granted, my machine isn't exactly a top-end gaming rig, and I use an AMD card as opposed to an Nvidia, but it should be able to chew through this game fine. The game is buttery smooth on high. On very high, most of the cutscenes seem smooth, but the stuttering while moving around is noticeable. Not unplayable by any means, but annoying.
Q8200 @ 2.33 ghz
6GB DDR3
640 gb wd6400
Amd Radeon HD 6850
#37
Posté 09 mars 2011 - 01:34
Actually I'm starting to wonder if this is even a GPU issue at all. I notice my cards don't get as hot as they do when I run some other games, but my CPU usage is staggering. All four cores on my i5 are running between 89 and 100 percent constantly. I'm not the most technically knowledgeable person but it seems to me that I'm having processor stuttering and not GPU stuttering.
EDIT: Also, anyone else notice how BioWare's forums are crapping out? Probably from the sheer number of people F5ing this exact thread.
EDIT: Also, anyone else notice how BioWare's forums are crapping out? Probably from the sheer number of people F5ing this exact thread.
Modifié par Emperor Dominar, 09 mars 2011 - 01:45 .
#38
Posté 09 mars 2011 - 01:38
Intel I7-930
GTX 480
6GB DDR3
Win7 64bit
Game lags extremely bad with DX11.Latest drivers as of this post dont help.
GTX 480
6GB DDR3
Win7 64bit
Game lags extremely bad with DX11.Latest drivers as of this post dont help.
#39
Posté 09 mars 2011 - 01:45
Here's my write-up (I've already made a new thread to catch anyone else who has this problem):
I just wanted to see if anyone else had this problem. I had this problem briefly in the demo but I fiddled with some settings and it went away. I now have the full version.
Symptoms:
With all my settings maxed out (and I mean everything), the framerate seems to give a characteristic stuttering every 0.8 ms on top of a decently smooth and playable FPS. I know that the underlying FPS is playable because if I change the angle of my camera to certain angles, the stuttering goes away. Particularly, if I aim the camera at the ground, the stuttering is most prominent. At a horizontal level, it is smooth, even with enemies in the field of view. In conversation and in cutscenes, the FPS is mostly smooth with the occasional stuttering.
This lead me to think it was a tesselation problem, since the ground utilizes this (? unsure). So I downloaded 3D Mark 11 (DX11 exclusive benchmark), and my scores were right on par with similar systems. Tried Unigine benchmark, other DX11 games, etc., they all seem to be fine.
The only cure to this problem is to switch from 'Very High' to 'High'. Stuttering goes away and it's playable, albeit without the nice DOF effect and the other setting which I forgot. So I thought that those two DX11 exclusive settings were the problem. Turning them off with it on 'Very High' did not solve the problem. Only going from 'Very High' to 'High' (or lower) fixed the stuttering. Tried any other combination and this is the only fix. The game still looks nice on 'High', but I'd like to get the most of my experience. This is the only thing preventing me from fully enjoying the game.
Without further ado, here are my computer specifications:
i7-930 Stock
AMD 6850 XFire
2GB x 3 Corsair RAM
Windows 7 Pro
Catalyst 11.4 Preview Drivers (the drivers that Bioware have recommended)
Thanks for reading and commiserating (?). I hope Bioware sees this.
I just wanted to see if anyone else had this problem. I had this problem briefly in the demo but I fiddled with some settings and it went away. I now have the full version.
Symptoms:
With all my settings maxed out (and I mean everything), the framerate seems to give a characteristic stuttering every 0.8 ms on top of a decently smooth and playable FPS. I know that the underlying FPS is playable because if I change the angle of my camera to certain angles, the stuttering goes away. Particularly, if I aim the camera at the ground, the stuttering is most prominent. At a horizontal level, it is smooth, even with enemies in the field of view. In conversation and in cutscenes, the FPS is mostly smooth with the occasional stuttering.
This lead me to think it was a tesselation problem, since the ground utilizes this (? unsure). So I downloaded 3D Mark 11 (DX11 exclusive benchmark), and my scores were right on par with similar systems. Tried Unigine benchmark, other DX11 games, etc., they all seem to be fine.
The only cure to this problem is to switch from 'Very High' to 'High'. Stuttering goes away and it's playable, albeit without the nice DOF effect and the other setting which I forgot. So I thought that those two DX11 exclusive settings were the problem. Turning them off with it on 'Very High' did not solve the problem. Only going from 'Very High' to 'High' (or lower) fixed the stuttering. Tried any other combination and this is the only fix. The game still looks nice on 'High', but I'd like to get the most of my experience. This is the only thing preventing me from fully enjoying the game.
Without further ado, here are my computer specifications:
i7-930 Stock
AMD 6850 XFire
2GB x 3 Corsair RAM
Windows 7 Pro
Catalyst 11.4 Preview Drivers (the drivers that Bioware have recommended)
Thanks for reading and commiserating (?). I hope Bioware sees this.
Modifié par dystorsion, 09 mars 2011 - 02:00 .
#40
Posté 09 mars 2011 - 01:45
Edit: Double post, double rainbow.
Now that I read the posts above, at least two people have the same issue I'm having. Namely, MingWolf and velocd192 whose YT video describes EXACTLY what I'm talking about.
Now that I read the posts above, at least two people have the same issue I'm having. Namely, MingWolf and velocd192 whose YT video describes EXACTLY what I'm talking about.
Modifié par dystorsion, 09 mars 2011 - 01:56 .
#41
Posté 09 mars 2011 - 01:48
I seem to be having SOME issues even on DX9 renderer and medium settings. There's absolutely no way High settings and DX10 should stutter on my system, much less DX9/Medium. There must be a CPU issue involved here. (I'm using an i5 760 so it shouldn't have any trouble, but alas...)
#42
Posté 09 mars 2011 - 01:57
System Setup:
i7 930 @ ~3.7 GHz
2GB HD 5850 (using new beta drivers)
6 GB DDR3 1600
Windows 7 x64
1920x1200 resolution (native)
Running the game with settings at very high and the 4 performance/quality settings turned on and v-sync turned off gets me 20-25 fps, although this doesn't change with any combination of those settings on/off. Dropping to high bumps it up to about 40 fps, which is the only thing that seems to help (again, any combination of the remaining two quality/performance settings changes nothing). No problems with missing textures.
Although that's low, the biggest issue is the stuttering while running around or using the keyboard to move the camera. Although the actual frame rate stays the same, if I didn't have proof of that in front of me I'd say it drops to ~10 fps (this occurs mainly on very high settings, although it's slightly noticeable on high as well). The odd thing is that moving the camera via the right mouse button, or holding the mouse button down while moving eliminates this problem (although again, the frame rate stays the same, just the stuttering goes away).
Hope a fix comes along soon. Let me know if you want me to try any other setting configurations.
i7 930 @ ~3.7 GHz
2GB HD 5850 (using new beta drivers)
6 GB DDR3 1600
Windows 7 x64
1920x1200 resolution (native)
Running the game with settings at very high and the 4 performance/quality settings turned on and v-sync turned off gets me 20-25 fps, although this doesn't change with any combination of those settings on/off. Dropping to high bumps it up to about 40 fps, which is the only thing that seems to help (again, any combination of the remaining two quality/performance settings changes nothing). No problems with missing textures.
Although that's low, the biggest issue is the stuttering while running around or using the keyboard to move the camera. Although the actual frame rate stays the same, if I didn't have proof of that in front of me I'd say it drops to ~10 fps (this occurs mainly on very high settings, although it's slightly noticeable on high as well). The odd thing is that moving the camera via the right mouse button, or holding the mouse button down while moving eliminates this problem (although again, the frame rate stays the same, just the stuttering goes away).
Hope a fix comes along soon. Let me know if you want me to try any other setting configurations.
Modifié par jgreinke, 09 mars 2011 - 03:45 .
#43
Posté 09 mars 2011 - 01:57
Intel Core i7 970 (6-core/3.2ghz)
12GB Ram (DDR3 1600mhz)
2x Palit GTX470 (SLI) 1280MB video ram per card
Windows 7 x64 SP1
Anything beyond Medium in DX9 brings the game to an unplayable state with artifacting and choppy framerate. This system will power much more graphically demanding games at max settings in high resolution (2560x1440). I switched to a different monitor to run at a lower resolution (1920x1200) and it was still horrible.
12GB Ram (DDR3 1600mhz)
2x Palit GTX470 (SLI) 1280MB video ram per card
Windows 7 x64 SP1
Anything beyond Medium in DX9 brings the game to an unplayable state with artifacting and choppy framerate. This system will power much more graphically demanding games at max settings in high resolution (2560x1440). I switched to a different monitor to run at a lower resolution (1920x1200) and it was still horrible.
#44
Posté 09 mars 2011 - 02:02
Can anyone else confirm that they can see it potentially being a CPU related issue? Noting jgreinke's post about his frame rate reporting at the same level despite serious dropping, and the fact that people with absurdly overpowered systems are complaining... Also I'll say that the RAM usage on this game for me hits about 3.8 GB in seconds which seems a little outrageous, even though I have 8 GB to go around.
#45
Posté 09 mars 2011 - 02:06
Using HQ Texture pack
Xeon W3520 (i7 920)
6GB ram
GTX 470
Windows 7 Pro x64
I followed your instructions and am still experiencing a serious gameplay-breaking choppiness. I would welcome team contact and am more than willing to assist in a fix.
Xeon W3520 (i7 920)
6GB ram
GTX 470
Windows 7 Pro x64
I followed your instructions and am still experiencing a serious gameplay-breaking choppiness. I would welcome team contact and am more than willing to assist in a fix.
#46
Posté 09 mars 2011 - 02:06
System Setup:
Intel C2Q Q9650 @ 3,00 GHz
5GB DDR2 RAM (yeah I know)
Nvidia Geforce GTX 460 1024MB VRAM
Win 7 x64
1920x1080
Running the Game on High with DX 11 Renderer, Ambient Occlusion off (personal preference), High Texture Pack enabled and using the Beta Driver. This let's me enjoy the game at a steady 60 FPS without hickups.
Using Very High drops my FPS to 10-20 and blurs Hawke's Face the whole time. This is after the installation of the beta driver, before I had black artifacts and blurry textures all around.
Intel C2Q Q9650 @ 3,00 GHz
5GB DDR2 RAM (yeah I know)
Nvidia Geforce GTX 460 1024MB VRAM
Win 7 x64
1920x1080
Running the Game on High with DX 11 Renderer, Ambient Occlusion off (personal preference), High Texture Pack enabled and using the Beta Driver. This let's me enjoy the game at a steady 60 FPS without hickups.
Using Very High drops my FPS to 10-20 and blurs Hawke's Face the whole time. This is after the installation of the beta driver, before I had black artifacts and blurry textures all around.
#47
Posté 09 mars 2011 - 02:07
Can we please have an update on this?
#48
Posté 09 mars 2011 - 02:11
Specs:
Win 7 64 bit
3-Way SLIT (GTX 480) (Drivers fully updated)
Core i7 950
6 GB DDR 3 Ram.
Problem:
Frame rate slows down and the screen begins to lag and Black spots appear when I try to move the camera around.
Help, anyone?
Win 7 64 bit
3-Way SLIT (GTX 480) (Drivers fully updated)
Core i7 950
6 GB DDR 3 Ram.
Problem:
Frame rate slows down and the screen begins to lag and Black spots appear when I try to move the camera around.
Help, anyone?
#49
Posté 09 mars 2011 - 02:11
Running latest beta driver (267.24), still experience horrible slowdown in dx11, game works fine in dx9.
Spec:
Intel Core Quad Q6600
P5QL-E Motherboard
4GB DDR2
Nvidia 9800GT (512mb)
win7 64bits
Spec:
Intel Core Quad Q6600
P5QL-E Motherboard
4GB DDR2
Nvidia 9800GT (512mb)
win7 64bits
#50
Posté 09 mars 2011 - 02:13
Intel Core 2 Duo CPU P8700 @2,53 GHz
4 GB Ram
NVIDIA GeForce GTX 260M (267.24 driver)
Windows Vista 64 bit.
Runs good for long periods of time only to freeze up for a minute or more at random times.
4 GB Ram
NVIDIA GeForce GTX 260M (267.24 driver)
Windows Vista 64 bit.
Runs good for long periods of time only to freeze up for a minute or more at random times.





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