Aller au contenu

Photo

UPDATED - DX11 known issues and drivers


1560 réponses à ce sujet

#526
TheImmortalBeaver

TheImmortalBeaver
  • Members
  • 407 messages

WorLord wrote...

I should note that I can tell the DX11 difference with OTHER things, easily. Just not DA2.  

Also, for the record, this does NOT excuse DA2, at all.  I'm not vouching for it - I damn well better should be able to run it on highest, with this Twin Frozr I *just bought just for this game and DX11*, with all the fixin's; and yeah, I AM annoyed by that.  Don't.  Get.  Me.  Wrong.

I am just *way less* annoyed by it, knowing that I cannot immediately tell what I'm missing.  I'm tempted to ask someone to point it out to me, maybe show me some screenshots of what's different?


I don't have any screenshots but the major difference lies in the shadows. DX11 shadows are much softer, clouds project shadows, you can turn on a slight blur to all long distance objects, much improved lighting and a bunch of little things like that. Honestly, it's not enough to cause serious framerate problems, but I'm sure once it gets patched it'll be fine. ...really. Please.:crying:

#527
Belhawk

Belhawk
  • Members
  • 348 messages
for me, the game runs okay with dx11 on.
i have it on very high, ambiant on, af @ 8x
vsync, aa, and blur off. 1080p. i have the beta driver 167.24
a get between 25 and 45 fps depending on where i am and what is going on.
the only things that happened is google sync cam on and knocked me into windowed mode and i had to restart the game to get back to full screen. And the game locked up in combat 1 time.
so, things are going fine for me.

#528
Aynien

Aynien
  • Members
  • 246 messages
Well, I was looking for a way to turn off tesselation manualy and I opened the DragonAge.ini to see if there was a setting that I could change. While searching for it, I saw that there's a option to use Triple Buffering, wich is not present neither ingame or in the config.exe. I changed it from 0 to 1 and I got a better response from the game(from 20 fps it jumped to steady 50 fps with everything maxed out on a Phenom 2 955BE, 4gb, HD5850). You might want to try out to see if it fixes your performace problem.

ninja edit:
You can find it under the path "\\BioWare\\Dragon Age 2\\Settings\\DragonAge.ini" in your My Documents folder. The line is "UseTripleBuffering=0". There's also a "EnableLatentQueries=0" wich I don't know what it changes or what values to use. Testing it atm.

Modifié par Aynien, 11 mars 2011 - 10:55 .


#529
freality

freality
  • Members
  • 179 messages
I literally just threw down on a GTX 570 a couple weeks ago specifically in anticipation for this game (upgrading a GTX 285, for DX11). I even researched frame rates in ME2 as my benchmark for deciding between the 570 and AMD's 6850 or 6870 price/performance. Performance is ok (very high = ~30fps, high = ~60fps), but I'm getting random crashes to desktop. This is on a clean install of Win 7 Ultimate 64.

Highly disappointed.

Specs: Win 7 Ultimate 64, Intel E8500 @ 3.8 (verified stable), 8GB DDR2, Abit I35 Pro, MSI GTX 570, 267.24 beta drivers, high-res texture pack

Modifié par freality, 11 mars 2011 - 10:41 .


#530
PaladinGunn

PaladinGunn
  • Members
  • 43 messages

Aynien wrote...

Well, I was looking for a way to turn off tesselation manualy and I opened the DragonAge.ini to see if there was a setting that I could change. While searching for it, I saw that there's a option to use Triple Buffering, wich is not present neither ingame or in the config.exe. I changed it from 0 to 1 and I got a better response from the game(from 20 fps it jumped to steady 50 fps with everything maxed out on a Phenom 2 955BE, 4gb, HD5850). You might want to try out to see if it fixes your performace problem.


nice find, I'll try that when I'll get back home, to see if it works with my rig too

#531
Static Jak

Static Jak
  • Members
  • 102 messages

Aynien wrote...

Well, I was looking for a way to turn off tesselation manualy and I opened the DragonAge.ini to see if there was a setting that I could change. While searching for it, I saw that there's a option to use Triple Buffering, wich is not present neither ingame or in the config.exe. I changed it from 0 to 1 and I got a better response from the game(from 20 fps it jumped to steady 50 fps with everything maxed out on a Phenom 2 955BE, 4gb, HD5850). You might want to try out to see if it fixes your performace problem.

I'll try anything at this point. :D

#532
TheImmortalBeaver

TheImmortalBeaver
  • Members
  • 407 messages
First off, I wanted to say that I know that my rig isn't all too powerful. That being said, I'm getting oddly low performance on any setting on DirectX 11 mode. My current rig is a nvidia 9800GT with 2GB of ram, an Intel Dual Core E5200 @ 2.50GHz, and a solid motherboard on Windows 7 64-bit. I run at a perfect 60 FPS on the DX9 renderer at medium, with 8X anti-aliasing and 16X filtering and the texture pack. But, under the DX11 renderer (which is supported by my card, for the record) I'm lucky to get about 30 FPS. If I turn it up to High, I only lose around 5 FPS, and turning off AA, Filtering, V-sync, and the texture pack saves me about 5 FPS if I'm lucky. In other words, my system utterly tanks on any settings while running DX11, while it runs the game smooth as butter (with about 2 second load times) on DX9. If I made some stupid mistake, somebody point it out to me, but as far as I'm capable of telling, the game just plain doesn't run under DX11.
EDIT: I thought I should point out that I did install the most recent beta drivers for my card, 267.24. Just to avoid confusion.

Modifié par Misterpinky0, 11 mars 2011 - 10:41 .


#533
Miriel Amarinth

Miriel Amarinth
  • Members
  • 390 messages
Well I did a bit more testing with DX11, DX10, DX9 modes and SSAO (ambient occlusion). For the record selecting the DX11 renderer + High setting = DX10 mode, while selecting DX11 + Very High = true DX11 mode.

I used the following baseline settings:
res: 1680x1050
high rez textures: on
Vsync: on
AF: 4x
AA: 2x
DOF: off
Motion Blur: off

The results:

*DX9 mode (SSAO not available) = 60 FPS, buttersmooth performance
*DX10 mode + SSAO off = 55-60 FPS, buttersmooth performance
*DX10 mode + SSAO on = 30-35 FPS, not overly hitching, but doesn't feel smooth
*DX11 mode + SSAO off = 22-25 FPS, sometimes hitching, feels sluggish
*DX11 mode + SSAO on = 20-24 FPS, sometimes hitching, feels sluggish

Conclusion: the default DX10 lighting and shadows and the highrez texture pack are no problem, the GTX470 barely blinks at it and it looks a lot better than DX9 (IMHO), but switching on either SSAO or DX11 more than halves the performance, turning on SSAO on top of DX11 seems to make little difference... The optimization for these features needs some serious looking at.

EVGA GTX470 sc - drivers: 267.24 beta
E8400 @ 3ghz (std. clock)
4gb OCZ @ 1000mhz

Modifié par Miriel Amarinth, 11 mars 2011 - 11:15 .


#534
DPB

DPB
  • Members
  • 906 messages

Misterpinky0 wrote...

First off, I wanted to say that I know that my rig isn't all too powerful. That being said, I'm getting oddly low performance on any setting on DirectX 11 mode. My current rig is a nvidia 9800GT with 2GB of ram, an Intel Dual Core E5200 @ 2.50GHz, and a solid motherboard on Windows 7 64-bit. I run at a perfect 60 FPS on the DX9 renderer at medium, with 8X anti-aliasing and 16X filtering and the texture pack. But, under the DX11 renderer (which is supported by my card, for the record) I'm lucky to get about 30 FPS. If I turn it up to High, I only lose around 5 FPS, and turning off AA, Filtering, V-sync, and the texture pack saves me about 5 FPS if I'm lucky. In other words, my system utterly tanks on any settings while running DX11, while it runs the game smooth as butter (with about 2 second load times) on DX9. If I made some stupid mistake, somebody point it out to me, but as far as I'm capable of telling, the game just plain doesn't run under DX11.
EDIT: I thought I should point out that I did install the most recent beta drivers for my card, 267.24. Just to avoid confusion.


Yeah, something is clearly off with the performance of Nvidia cards in DX11 mode. I get similar results on a slightly better system (E8400 3ghz, 3gb RAM, 9800 GTX+). 60 FPS with the DX9 renderer, and 36 FPS in DX11, using exactly the same settings (medium and everything else disabled except vsync). Enabling the DX11 renderer shouldn't cause such a performance hit, since unless you toggle the extra options it isn't doing anything that DX9 wasn't already.

EDIT: I did some benchmarking in the first area after the exaggerated sequence, turning off vsync makes the difference appear even more pronounced. 1680x1050, medium graphical detail, all other settings off.

DX9 renderer: 107 FPS average, min 71, max 130
DX11 renderer: 43 FPS average, min 22, max 89

Again, I must stress that I haven't changed any settings other than the renderer.

Modifié par dbankier, 11 mars 2011 - 11:31 .


#535
passionata

passionata
  • Members
  • 81 messages
I have performance problems as well with the DX11 renderer at very high settings (all maxed out). I however do not have any graphical glitches or crashes so far (still act1) but I noticed in some areas my fps does drop even more downright to 5-10 fps or so. I noticed that in the Blossom Rose (entry area) and in the Elven Alienage looking at that FPS eating tree (looking at its bottom, upwards no probs=back to normally bad fps). In both scenes there are lightsources/fires...

Sys (stock settings, nothing OC):
AMD Phenom II X4 @3.2Ghz
8GB Corsair DDR3-1333@666Mhz (dualchannel, unganged)
AMD HD6850 1GB (latestEarlyPreview)
Win7 64bit SP1 (up2date)
DirectX from November 2010 Webinstaller (newest a week ago or so)

Aynien wrote...

Well, I was looking for a way to turn off tesselation manualy and I opened the DragonAge.ini to see if there was a setting that I could change. While searching for it, I saw that there's a option to use Triple Buffering, wich is not present neither ingame or in the config.exe. I changed it from 0 to 1 and I got a better response from the game(from 20 fps it jumped to steady 50 fps with everything maxed out on a Phenom 2 955BE, 4gb, HD5850). You might want to try out to see if it fixes your performace problem.

If you have Vsync enabled and then enable Triple Buffering often your performance gets better read more about that at:
http://www.tweakguid...raphics_10.html

#536
LightSabres

LightSabres
  • Members
  • 324 messages

Miriel Amarinth wrote...

Well I did a bit more testing with DX11, DX10, DX9 modes and SSAO (ambient occlusion). For the record selecting the DX11 renderer + High setting = DX10 mode, while selecting DX11 + Very High = true DX11 mode.

I used the following baseline settings:
res: 1680x1050
high rez textures: on
Vsync: on
AF: 4x
AA: 2x
DOF: off
Motion Blur: off

The results:

*DX9 mode (SSAO not available) = 60 FPS, buttersmooth performance
*DX10 mode + SSAO off = 55-60 FPS, buttersmooth performance
*DX10 mode + SSAO on = 30-35 FPS, not overly hitching, but doesn't feel smooth
*DX11 mode + SSAO off = 22-25 FPS, sometimes hitching, feels sluggish
*DX11 mode + SSAO on = 20-24 FPS, sometimes hitching, feels sluggish

Conclusion: the default DX10 lighting and shadows and the highrez texture pack are no problem, the GTX470 barely blinks at it and it looks a lot better than DX9 (IMHO), but switching on either SSAO or DX11 more than halves the performance, turning on SSAO on top of DX11 seems to make little difference... The optimization for these features needs some serious looking at.

EVGA GTX470 sc - drivers: 267.24 beta
E8400 @ 3ghz (std. clock)
4gb OCZ @ 1000mhz


I just completed the exact same testing with my PC and the results were stunningly similar. 

I also had wierd brown visual "spikes" that kept extending back and forth out of the heads of my companions up into the sky whenever they stood still.

My setup (again):

Palit GTX460 1GB OC'd to 800mhz core and 2000mhz GDDR5
Intel i5 2400 3.1 - 3.4Ghz
Gigabyte GA-H67A-UD3H
12 GB DDR3
High-Res Textures installed

#537
LordFess

LordFess
  • Members
  • 195 messages
Download and install the Nvidia Beta Drivers at your own risk..... They worked fine for me for a while but then became very unstable causing extreme artifacting and crashing ......

#538
PaladinGunn

PaladinGunn
  • Members
  • 43 messages
tried the triple buffer modification in the config file that we talked about a few posts earlier.

got a steady 50+ FPS everything pushed to the max in DX11 now.

I think that this may narrow the issue :)

#539
Silver_Wolf

Silver_Wolf
  • Members
  • 2 messages

dbankier wrote...

Misterpinky0 wrote...

First off, I wanted to say that I know that my rig isn't all too powerful. That being said, I'm getting oddly low performance on any setting on DirectX 11 mode. My current rig is a nvidia 9800GT with 2GB of ram, an Intel Dual Core E5200 @ 2.50GHz, and a solid motherboard on Windows 7 64-bit. I run at a perfect 60 FPS on the DX9 renderer at medium, with 8X anti-aliasing and 16X filtering and the texture pack. But, under the DX11 renderer (which is supported by my card, for the record) I'm lucky to get about 30 FPS. If I turn it up to High, I only lose around 5 FPS, and turning off AA, Filtering, V-sync, and the texture pack saves me about 5 FPS if I'm lucky. In other words, my system utterly tanks on any settings while running DX11, while it runs the game smooth as butter (with about 2 second load times) on DX9. If I made some stupid mistake, somebody point it out to me, but as far as I'm capable of telling, the game just plain doesn't run under DX11.
EDIT: I thought I should point out that I did install the most recent beta drivers for my card, 267.24. Just to avoid confusion.


Yeah, something is clearly off with the performance of Nvidia cards in DX11 mode. I get similar results on a slightly better system (E8400 3ghz, 3gb RAM, 9800 GTX+). 60 FPS with the DX9 renderer, and 36 FPS in DX11, using exactly the same settings (medium and everything else disabled except vsync). Enabling the DX11 renderer shouldn't cause such a performance hit, since unless you toggle the extra options it isn't doing anything that DX9 wasn't already.

EDIT: I did some benchmarking in the first area after the exaggerated sequence, turning off vsync makes the difference appear even more pronounced. 1680x1050, medium graphical detail, all other settings off.

DX9 renderer: 107 FPS average, min 71, max 130
DX11 renderer: 43 FPS average, min 22, max 89

Again, I must stress that I haven't changed any settings other than the renderer.


You two neednt even bother with dx11 with the 9800 doesnt support it at all so you will get very little difference between dx9 and dx11

The funny thing is everyone reads the last page and automatically says Nvidia is the problem but if you read back theres quite a few people with ATI cards having issues. But regardless its a poor effort to leave this kind of thing in the game.

#540
Daeltaja

Daeltaja
  • Members
  • 68 messages
Dx11 with high res texture pack run fine for me with everything cranked to utter max. Hitting about 20 FPS lowest in combat.

Looks great!

#541
MaxPayne37

MaxPayne37
  • Members
  • 149 messages

Gorath Alpha wrote...

MaxPayne37 wrote...

AgentSmith5150 wrote...

mlsk8 wrote...

But the problem is not just on Very High it is on High also the moment you turn on DX11 all the problems start.

DX9 no problems at all.

BTW i Have a Nvidia Geforce GTS 250.


GTS 250 is a low end card, running old GDDR3 with only 128 stream processors. Card like that and a game like this, you should see best performance in dx9 mode, with some goodies turned on.


I'm running a GTX 260M, a mobile card, and I can run the game playably at High settings @ 720p with 4xAA and 8xAF. Specs aren't everything.


The older ones will "generally" perform better on older drivers than on the newer ones, such as are the primary consideration of this particular Sticky thread. 


False. When NVIDIA releases drivers, they attempt to fix issues on all cards, hence why they are universal drivers and not individually released for each card. Also why newer drivers for me work better with Dragon Age 2, a "newer" game, then older drivers, and have also worked for others too. Please base your "facts" on experiences, not specs alone. It is not only me that has experiences success with newer drivers.

Krayzjoel wrote...

Windows 7 64bit
Intel Core I7CPU 2.67GHZ
12 Gig DDR2 Memory
Geforce GTX 285M

Laptop

(Purchased from Steam as preorder) Downloaded DLC and Graphics texture updates. 

Was unable to play until today. Posted Image

No matter what settings I use it always locks up 5 sec into 1st cutscene where someone is being dragged down a hall. All drivers and hardware is up to date. 

Has there been any news on a patch? This shouldve been taken care of 2 days ago from what Im reading on these forums. Posted Image


This worked for me, and others.

http://social.biowar...index/6457702/1
http://social.biowar...index/6445350/1

By the way, for those misinformed, those with DX10 cards use the DX11 renderer (which is backwards compatible with DX10) to use the High graphics setting, something DX9 cannot do. So please, all of you that are, stop thinking that it's either DX9 or DX11, because there IS a DX10 option, it's just a bit misleading.

Modifié par MaxPayne37, 12 mars 2011 - 12:48 .


#542
LordFess

LordFess
  • Members
  • 195 messages
Hmmmm I never saw any selection at all for DX 10 in the video options..... I was wondering why...

#543
EUFolk

EUFolk
  • Members
  • 6 messages
GTX570, 8GB ram, beta driver, win7 64bit,

I have desktop in 1920x1200 but I play DA2 in 1680x1050. In 1680 I have a black frames around the pic in the full screen looks like the screen is in 1920 but da display in center 1680 - to solve this I have to switch the Nvidia driver into "use my display scaling" or switch the desktop to the game resolution. It is OK when I play in dx9 mode but dx 10,11 does not fill the screen with Nvidia scaling. Same problem was with the da2 demo.
In addition the performance in dx11 is horrible, especially during the cut scenes - where is the patch???

#544
Black_Baron01

Black_Baron01
  • Members
  • 11 messages
Today, I got my brandnew GTX 570 OC. After spending hours of testing and tweaking (had to build a profile for the GPU's fan, because it went up on 84°C on full load, and I found out, that it is very sensetive on using two screens with different screen-resolutions), I finally had the time to play - and again test - DA2 with DirectX11.

First I was amazed, in DX11 DA2 looks quite good, far better than I assumed considering all pre-released screenies. Btw one of the main difference between high and medium details is the texture-resolution, they look a lot crispier on high/very high-settings. So there IS a VERY GOOD reason to be annoyed by the bad DX11-performance.

I play with following specs:
Core2Quad Q6700 (2,67 GHz), 4 GB DDR2 (800MHz), GTX570OC, Win7 64-Bit, 1920x1080 Screen-Resolution

With all settings maxed in DX11 I get something like 20-40 fps, depending on area and situation. First I used the beta-drivers (both 267.24 and 267.26), and I thought it was fine. But as soon as I could settle down with settings and all that and wanted to play for a few hours in a row, there were lockups - gladly just the game. After the third lockup I wondered if it could be the beta driver... so I reinstalled the latest certified release driver and tada, no lockups. Performance just had a minor decrease, only 2-5 fps, so I decided to leave it at that. Prior to that, there had also been a large number of stutters in animations and sequences, which got a lot fewer with the older driver. Some light at the end of the tunnel (game running reliable)... but still annoying bad performance, considering all the bling-bling-dx11-benchmarks running at least with 50 fps+ in 1050p... and I'm sure DA2 doesn't utilize that many dx11-effects...

I hope the guys at nVidia are fixing this asap...

Modifié par Black_Baron01, 12 mars 2011 - 01:34 .


#545
TheImmortalBeaver

TheImmortalBeaver
  • Members
  • 407 messages

Silver_Wolf wrote...

dbankier wrote...

Misterpinky0 wrote...

First off, I wanted to say that I know that my rig isn't all too powerful. That being said, I'm getting oddly low performance on any setting on DirectX 11 mode. My current rig is a nvidia 9800GT with 2GB of ram, an Intel Dual Core E5200 @ 2.50GHz, and a solid motherboard on Windows 7 64-bit. I run at a perfect 60 FPS on the DX9 renderer at medium, with 8X anti-aliasing and 16X filtering and the texture pack. But, under the DX11 renderer (which is supported by my card, for the record) I'm lucky to get about 30 FPS. If I turn it up to High, I only lose around 5 FPS, and turning off AA, Filtering, V-sync, and the texture pack saves me about 5 FPS if I'm lucky. In other words, my system utterly tanks on any settings while running DX11, while it runs the game smooth as butter (with about 2 second load times) on DX9. If I made some stupid mistake, somebody point it out to me, but as far as I'm capable of telling, the game just plain doesn't run under DX11.
EDIT: I thought I should point out that I did install the most recent beta drivers for my card, 267.24. Just to avoid confusion.


Yeah, something is clearly off with the performance of Nvidia cards in DX11 mode. I get similar results on a slightly better system (E8400 3ghz, 3gb RAM, 9800 GTX+). 60 FPS with the DX9 renderer, and 36 FPS in DX11, using exactly the same settings (medium and everything else disabled except vsync). Enabling the DX11 renderer shouldn't cause such a performance hit, since unless you toggle the extra options it isn't doing anything that DX9 wasn't already.

EDIT: I did some benchmarking in the first area after the exaggerated sequence, turning off vsync makes the difference appear even more pronounced. 1680x1050, medium graphical detail, all other settings off.

DX9 renderer: 107 FPS average, min 71, max 130
DX11 renderer: 43 FPS average, min 22, max 89

Again, I must stress that I haven't changed any settings other than the renderer.


You two neednt even bother with dx11 with the 9800 doesnt support it at all so you will get very little difference between dx9 and dx11

The funny thing is everyone reads the last page and automatically says Nvidia is the problem but if you read back theres quite a few people with ATI cards having issues. But regardless its a poor effort to leave this kind of thing in the game.

Actually, the 9800 supports DX10, so it supports the DX11 renderer, but won't support DX11 options. AKA, I can run DA2 in High mode (DX10) but not Very High (DX11). But, thanks for the help, guys. Now we just wait for a patch.

#546
Jharensticks

Jharensticks
  • Members
  • 18 messages
I made a post earlier today which some of you may or may not have seen concerning DX11 and how certain aspects of it can be narrowed down as not being the culprit or simply not truly being DX11 despite being under very high settings.  I'll quote my post here for ease of use.  It may shed some light on the problems.  Hope it helps!

Jharensticks wrote...

I'm not sure if this has been posted
before but I see alot of people are having frustrations with DX11 and
low FPS so I thought I'd go ahead and post my findings with playing with
the DragonAge.ini

Under the in game settings it will not allow
you to enable Advanced Blur and the Depth of Field while using only High
graphic settings.  I'm not sure why this is though, because when I
force both of these items on in the ini file, they work perfectly fine
for me with High settings.  Not only do they work, but I do not suffer
any FPS loss what so ever (GTX 570, 45 - 60 fps, 4x AA, 16xAF, Vsync,
1920x1080).  According to bioware these are DX11 features, so I'm not
sure if those with DX10 cards will be able to use this or not.  This
further supports the fact that in Very High settings the major FPS
problem/hit is likely coming from the tessellation effects.

In
order to try this for yourself, open your DragonAge.ini and change the
following lines.  You must then set the ini file to READ ONLY or they
will not always seems to stick.

EnableHighQualityBlur=1
EnableDiffusionDOF=1

I
think bioware needs to expand the graphic settings in game to turn off
tessellation effects...  I'm not sure why they force you to use very
demanding effects such as tesselation just to be able to use these other
effects.  Seems silly to me!  Hope this helps a few people get a bit
more graphical enjoyment from the game until they sort the mess out with
DX11.


For clarification, my IN GAME settings are as follows:

Resolution:  Fullscreen, 1920 x 1080
Renderer: DirectX 11
Graphical Detail:  High
AA:  4x
AF: 16x
Vsync: On
Hi-Res Texture pack:  On

My System Specs are Core2Duo E8400 @ 4ghz, GTX570, 3gb DDR2 RAM,  Windows 7 64bit

Modifié par Jharensticks, 12 mars 2011 - 02:29 .


#547
kjdhgfiliuhwe

kjdhgfiliuhwe
  • Members
  • 1 106 messages

LightSabres wrote...
I also had wierd brown visual "spikes" that kept extending back and forth out of the heads of my companions up into the sky whenever they stood still.


While that can be a driver issue, it is more commonly a result of a bad overclock/faulty video card.

And, 267.26 has done nothing to fix anything for me.

Modifié par kjdhgfiliuhwe, 12 mars 2011 - 03:27 .


#548
MingWolf

MingWolf
  • Members
  • 857 messages

Static Jak wrote...

Aynien wrote...

Well, I was looking for a way to turn off tesselation manualy and I opened the DragonAge.ini to see if there was a setting that I could change. While searching for it, I saw that there's a option to use Triple Buffering, wich is not present neither ingame or in the config.exe. I changed it from 0 to 1 and I got a better response from the game(from 20 fps it jumped to steady 50 fps with everything maxed out on a Phenom 2 955BE, 4gb, HD5850). You might want to try out to see if it fixes your performace problem.

I'll try anything at this point. :D


Yikes!  I think this smoothed out my game on my HD6850.  Maxed sliders, very high, and all options on.  Will have to see more of this later, as I am currently within some interior dungeon that is probably quite easy on the card.  But its running butter smooth

#549
Guest_Genome256_*

Guest_Genome256_*
  • Guests
Triple buffering has nothing to do with the problem people are having. It just makes it so vsync doesn't cut your framerate below a divisor of your monitor's refresh rate if it goes below that number (e.g. you have 60hz monitor, if you drop to 58 FPS with vsync on it will cut your FPS to 30, with triple buffering it will stay at 58).

Modifié par Genome256, 12 mars 2011 - 06:57 .


#550
MingWolf

MingWolf
  • Members
  • 857 messages
bah your probably right.