UPDATED - DX11 known issues and drivers
#551
Posté 12 mars 2011 - 05:33
And for the record those weird geometries haven't happened again since.
#552
Posté 12 mars 2011 - 06:51
980x OC 4.2ghz
12 Gig Dominator at 1600
2 Crucial Sata 6 Drives in RAID
3x 480 Nvidia Cards, SLI
In high settings and at 2560x1600res (30in Native), I can run game in all environments on High settings with Anti-Aliasing at 8x and Anthroscopic 16x, high detail patch, shading setting, and vertical sync with smooth mapping of the environment.
On very high, no matter what setting for Anthroscopic. Antialiasing and the additional settings that are available at the very high setting turned on, the mapping works with some very minimal and for the most part, unnoticable chopping in the camera movement in the city portions.
On the map portions outside the city, the processor is unable to decode the ground, causing tears in the floor that look like fragmented sharp shaped pieces as if the ground were tearing. These tears are black and have almost stars to them, as if you were looking at the night sky.
also, the framerate drops significantly outside of city and the movement becomes very choppy.
What makes it suspect is that in the city, i can play the game on the very high setting with no issues, very little drop in framerate, but outside city in other environments, the graphics card cannot even process the ground let alone maintain the same framerate for camera movement.
noticed that there are some staggered movements with the camera outside as well even with high settings as described above when there are particle effects coming from the ground.
Since the hardware can decode without issue in town, including fights with full particle effects without issue, but not even be able to decode the ground outside of town causing graphical artifacts, there has to be something with the coding, no?
Also, if the pause button is on for more than a minute, the screen starts to produce graphical artifacts where you are positioned in a shaded area.
#553
Posté 12 mars 2011 - 06:53
cards, hence why they are universal drivers and not individually
released for each card. Also why newer drivers for me work better with
Dragon Age 2, a "newer" game, then older drivers, and have also worked
for others too. Please base your "facts" on experiences, not specs
alone. It is not only me that has experiences success with newer
drivers.
This guy's right.
The only times that a driver does not have updates for a particular card is when that card's family is not listed(the cards are listed by "generation.. GeForce 5600, 5700, etc), which doesn't happen much with a "newer" card, or the card is moved to the "legacy" designation, which means there's little to no support for it as the card is considered "outdated".
To clarify, sometimes a driver will be put out for most of their card models, but not all(for example, updating the 6200, 6400, 6600, 6800 models, but not 6700) because that particular model had a feature or something that required a special driver build for. It doesn't happen too often anymore, it was more common in the 90s to do this.
That aside, is there a "fix" for the "crash after hitting play on the launcher"? Updated drivers, etc. Only thing that fixed it was disabling DX11. Might be that my card doesn't support DX11? GeForce 250 GTS.
Drop to DX9 and it runs like butter.
#554
Posté 12 mars 2011 - 09:05
Graphic card: 580gtx SLI
Resolution: 1900x1200
Graphical Detail: Very high
AA: none
AF: 16x
vync: on
Hi-res texture: on
DX11: on
60fps every zone. this is with dx11 and on nvidia beta driver. only time it even drop is if i try to turn on AA. i think the game currently just buggy with AA on dx11. whenever i try turning AA on even at 2x it would drop to like 30-60ish. i mean dx11 AA shoudn't be as demanding as dx9 right? so i'm in conclusion the AA just isn't optimize for dx11 in the game at the moment. So if u want to play dx11 with smooth framerate at max setting just turn off AA.
Modifié par zeroxunlimit, 12 mars 2011 - 09:08 .
#555
Posté 12 mars 2011 - 09:31
zeroxunlimit wrote...
Nvidia driver: 267.31
Graphic card: 580gtx SLI
Resolution: 1900x1200
Graphical Detail: Very high
AA: none
AF: 16x
vync: on
Hi-res texture: on
DX11: on
60fps every zone. this is with dx11 and on nvidia beta driver. only time it even drop is if i try to turn on AA. i think the game currently just buggy with AA on dx11. whenever i try turning AA on even at 2x it would drop to like 30-60ish. i mean dx11 AA shoudn't be as demanding as dx9 right? so i'm in conclusion the AA just isn't optimize for dx11 in the game at the moment. So if u want to play dx11 with smooth framerate at max setting just turn off AA.
That's odd... besides the fact, that you got a SLI-system, it seems a little doubtful... I tried that and the only thing giving me higher fps in DX11 is to turn settings just on high... which I do at the moment, because I figured it's good to have sharper textures, but the tesselation, DOF and blur things aren't worth the huge fps-drop. Furhermore "very high" is very demanding on my GPU and seems to lead to slight instability (other than I thought and wrote in my prior posting I got one lockup again on "very high"-settings).
I think I also tried AA-settings, they seem to cause the least fps-drop on my system.
Maybe you're lucky, or maybe it's linked to more than the display-drivers... what are your other specs? Please also mention your chipset/mobo.
You made me curious
#556
Posté 12 mars 2011 - 09:36
It seems that most (if not all?) people for whom it does make a difference are using ATI cards whose fps is being cut in half by Vsync if their natural fps dips below 60. That's a known problem with Vsync, it doesn't always happen, but when it does obviously you'll get better fps if you either enable triple buffering or disable Vsync, as that'll stop the frames from being reduced artificially.
zeroxunlimit wrote...
Nvidia driver: 267.31
Graphic card: 580gtx SLI
Resolution: 1900x1200
Graphical Detail: Very high
AA: none
AF: 16x
vync: on
Hi-res texture: on
DX11: on
60fps every zone. this is with dx11 and on nvidia beta driver. only time it even drop is if i try to turn on AA. i think the game currently just buggy with AA on dx11. whenever i try turning AA on even at 2x it would drop to like 30-60ish. i mean dx11 AA shoudn't be as demanding as dx9 right? so i'm in conclusion the AA just isn't optimize for dx11 in the game at the moment. So if u want to play dx11 with smooth framerate at max setting just turn off AA.
There may be some merit in this - I haven't tried changing AA as one of the variables yet, but I will have to try this next. It's quite possible that the problems Nvidia owners are seeing are the result of poor optimization when using certain features together.
update: it was a nice try, but for me at least switching AA on or off makes no odds, it adds 2-3fps across the board, but there's no correllation between DX11 and DX10 modes and whether I have AA on or off. With AA off DX11 and SSAO on DX10 still run like crap. So everything is still pointing towards poor optimization of the basic DX11 features for some cards.
Modifié par Miriel Amarinth, 12 mars 2011 - 09:56 .
#557
Posté 12 mars 2011 - 09:38
Driver: 267.31
GPU: GTX 580
Core i7@3.6
6gb RAM
Win 7 64 bits.
Settings:
1920*1200
DX11
Very High
All maxed out
No AA
Results: 30fps average in Kirkwall... It's a shame for a 500 euros GPU...
Modifié par iral1980, 12 mars 2011 - 09:39 .
#558
Posté 12 mars 2011 - 09:47
GPU: 2 x GTX 580
Driver: 267.31
Core i7@3.6
6gb RAM
Win 7 64 bit.
I find that I can run the game with SLI turned on and everthing maxed out at about 45-60 fps all fine and dandy, but it crashes every 2 minutes within the display driver!
I found that turning off SLI fps drops down to about 25-30 on Very High so I've had to switch down to high.
However, the game still locks up every 30 minutes or so!
Anyone else getting crashes this frequently?
So annoyed by this as I went out and spanked almost £1000 on some 2 brand new graphics cards for this game (+ witcher + crysis 2 + skyrim etc...) and the first time I get to test them out I get nothing but problems.
#559
Posté 12 mars 2011 - 10:45
#560
Posté 12 mars 2011 - 10:54
4 GB RAM
Win 7 64 bit
Graphics: Very High, 1900x1200 res, AA on
I'm getting very random crashes - sometimes they will happen every 30 minutes, sometimes every 10 minutes. It's incredibly frustrating and I have no idea how to sort them out.
#561
Posté 12 mars 2011 - 11:28
By installing the beta driver and turning off any AA my issues went away. Although its still a bit choppy inplaces at least it is playable now
#562
Posté 12 mars 2011 - 11:32
Good: If I turn the quality to High, which by its description disables several features including tessellation, plus it greyes out the depth of field and blur options; I get cool framerates - minimum 65-70 if the screen is populated with characters and effects.
Bad: As soon as I turn Very High on (and depth of field and blur on as well), I get to the unacceptable 30-ish zone with a lot of choppyness.
In both cases: DirectX 11 renderer was used with 4x AA and 4x AF, while SSAO and Hi-Res textures were both turned on. V-Sync was of course off.
PC: Q9550 / 4GB / 5870 (11.4 preview driver) / Windows 7 x64 SP1 / 1680x1050
The performance of "High" is what I would expet from "Very High" setting with every extra feature turned on. I understand that the DirectX 11 renderer is "demanding", but the visual quality of Dragon Age II just simply doesn't justify the current low performance of "Very High". Admit it, it doesn't look that good. No matter how we look at it. So it is obvious that some optimization problem is the bad guy here.
Modifié par Xencsi, 12 mars 2011 - 12:24 .
#563
Posté 12 mars 2011 - 11:35
I am sorry but this is totall crap! 20-45 frames per-second complete with huge black artifacts?!?!? Sigh, come on what is going on here? Sigh, this is just depressing.
Case: Antec Twelve Hundred V3 Black Steel ATX Full Tower Computer Case
CPU: Intel Core i7-960 Bloomfield 3.2GHz 8MB L3 Cache LGA 1366
130W Quad-Core
GPU: (SLI) EVGA 015-P3-1580-AR GeForce GTX 580 (Fermi) 1536MB
384-bit GDDR5 PCI Express 2.0 x16 (x2)
Mobo: MSI Big Bang-XPower LGA 1366 Intel X58 SATA 6Gb/s USB 3.0
ATX Intel Motherboard
Sound: Quantum Wave Audio Processing, THX TruStudio PRO, EAX
ADVANCED HD (Sound-Card comes with Mobo)
Memory: CORSAIR XMS3 12GB (3 x 4GB) DDR3
2000MHz
Storage: Crucial RealSSD 128GB 6GB/s (Thank
you for pointing this out Paythin)/ Western Digital Caviar Black WD5002AALX
500GB 7200 RPM 32MB Cache SATA 6.0Gb/s (x3)
PSU: CORSAIR Professional Series AX1200
1200W ATX12V v2.31 / EPS12V v2.92 SLI Certified 80 PLUS GOLD Certified Modular
Active PFC Power Supply
Display: Samsung 47" LCD 1080x1920 DC 10000:1 (but who cares
about dynamic contrast right?)/ Vizio 26" LED 1080x1920 DC 100,000:1 (2nd
monitor for web browsing whilst gaming)
Speakers: Logitech Z-5500 505 Watts 5.1
Digital Speaker System
Keyboard: Logitech G110 Black USB Wired LED
Backlighting Gaming Keyboard
Mouse: RAZER Naga Massively Multiplayer
Online Gaming Mouse
Modifié par Dromgatti, 12 mars 2011 - 11:44 .
#564
Posté 12 mars 2011 - 11:41
E: I have the beta driver from 1st of this month installed, he has the WHQL.
Modifié par LotsOfDots, 12 mars 2011 - 11:43 .
#565
Posté 12 mars 2011 - 11:55
CPU: Intel Core I7 950 3.07GHz
RAM: 6GB
OS: Windows 7 64x bit
Graphics Card: ATI HD Sapphire 6870 (1GB)
Memory: 1TB
Moniter: iiyama 21' LED
PSU: 600W
Game lags like crazy on Very High will full settings on everything and 1920x1080, giving me around 20FPS. If I turn it down to high, the lag stops straight away and the game plays at a smooth 60FPS. Seeing as I can play Mafia 2 with settings at max and Physx at max, I find it hard to believe that I can't play DA2 on the highest settings.
The drivers I installed didn't help.
(This is with High Textures, but even without high textures it lags on Very High).
EDIT: I also sometimes get weird black dots on character's clothing at really random moments, I only notice them when I zoom in a bit.
Modifié par MortalEngines, 12 mars 2011 - 11:56 .
#566
Posté 12 mars 2011 - 11:58
MortalEngines wrote...
Case: Cooler master haf 912 plus
CPU: Intel Core I7 950 3.07GHz
RAM: 6GB
OS: Windows 7 64x bit
Graphics Card: ATI HD Sapphire 6870 (1GB)
Memory: 1TB
Moniter: iiyama 21' LED
PSU: 600W
Game lags like crazy on Very High will full settings on everything and 1920x1080, giving me around 20FPS. If I turn it down to high, the lag stops straight away and the game plays at a smooth 60FPS. Seeing as I can play Mafia 2 with settings at max and Physx at max, I find it hard to believe that I can't play DA2 on the highest settings.
The drivers I installed didn't help.
(This is with High Textures, but even without high textures it lags on Very High).
EDIT: I also sometimes get weird black dots on character's clothing at really random moments, I only notice them when I zoom in a bit.
#567
Posté 12 mars 2011 - 12:05
#568
Posté 12 mars 2011 - 12:11
LotsOfDots wrote...
Me and my friend both have 570GTX GPUs, and for both of us, enabling the high resolution text pack on high or very high leads to some graphical corruption in the form a bunch of blocks forming 'S' patterns all over the frame-frozen screen followed very soon by a CTD. Happens from 30 seconds to 5 minutes into the game, inevitably. I'm disappointed with the way the game runs even though I like how it plays, please release your bugfix patch ASAP, gonna put my playthrough on hold until then! :[
E: I have the beta driver from 1st of this month installed, he has the WHQL.
Had the same issue, I assume you both own a MSI GTX570 OC. Use the "afterburner"-utility from the driver-disc to reduce both core- and memory-clocks (750 MHz and 2000 MHz). Furthermore I suggest to use the same utility to create a speed-profile for the card's fan. I have set the fan speed to 40% on idle temp (about 40°C) up to 75% on 65°C. Prior to that my GPU went up to about 85°C, which is clearly too much. I will try out - with these fan-settings - if it is safe to go back to MSI's OC-clockings in the next few days. But since I reduced clocks and manually setup the fanspeed I had no issues anymore - besides the issues with DA2, which I don't link to the hardware.
#569
Posté 12 mars 2011 - 12:25
windows 7 ultimate 64bit
evga gtx570 sli
intel 2600k
asus p8p67 pro
1000k psu
at the mo the game seems to be running perfect at max 1920x1080 and set to high
must say im very disappointed that very high is so glitchy, when it was the demo bioware assured us it was fixed for the retail. personally i feel this isnt a bioware fault as such more EA than anything else, you only need to read the crysis 2 forum to understand it, EA have more focus on quick buck consoles, think it'll be a while til they sort this mess out, but hey just cause i said something bad against EA lets see them lock my account as its stopping freedom of speech, but thats big american corporations for you, always above the law and untouchable, society is going down the hole.
#570
Posté 12 mars 2011 - 12:44
Dromgatti wrote...
You can run PhysX on your ATI cards?
Everyone can use PhysX, but ATI users are forced to run PhysX on the CPU, while Nvidia users can run it either on the CPU or the GPU.
#571
Posté 12 mars 2011 - 12:46
Modifié par vania z, 12 mars 2011 - 12:47 .
#572
Posté 12 mars 2011 - 01:24
I was getting the freezes every so often, but after I enabled triple buffering, there has been no freeze all day!
PS: I installed the high resolution textures, and turned off anti-aliasing and anisotropic filtering. Now the game plays smoothly and well.
#573
Posté 12 mars 2011 - 01:32
Look at the graphs in this article. A 5850 shouldn't be comfortably beating every single Nvidia card on the market, and a 5770 shouldn't be equal to or even surpassing a GTX 470.
Modifié par dbankier, 12 mars 2011 - 01:32 .
#574
Posté 12 mars 2011 - 02:40
NVIDIA GeForce GTX 260M Graphic Card
6 GB RAM
2.0 Ghz Quad Core
Windows 7, 64-bit
#575
Posté 12 mars 2011 - 02:47
the game is unplayable on my 580 SLI system at very high and maxed out.....and setting it to high didn't make much difference either.
Luckily I only got these cards this week, and haven't yet sold my 5970, so i've put that back into my system. Still not happy with my fps at very high, but at least with high its as smooth as butter. I guess that will have to do for now....just wondering if there anyone is aware of an ETA on a patch from bioware, or some new drivers from Nvidia?
I'm debating whether to hold off for a week or so, so i can max the game out, but if its going to take longer i might just settle with what i've got.
thanks
system:
i7 920 @ 3.8
580 SLI
p6td deluxe motherboard
6gb of ram.





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