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UPDATED - DX11 known issues and drivers


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#626
MaxPayne37

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rabidelfman wrote...

Nirvana_Dest wrote...

I have to say I am really annoyed that the graphics running DX11 at the very high setting with an nVida GTX 470 on a 3.33 ghz Core II duo with 8 gigs of memory and Vista 64 bit OS is down right crap!

When I pan a certain way the whole display breaks up into dakr gray and black polygons.

Yes, I have the latest driver set from nVidia.  I am apalled at how crummyn  the whole thing looks when compared to DA: Origens. 

Aftyer playing Origens for over a year with 27 play throughs and the seeing this, I feel I've wasted 60 bucks.

I have set my vid options back to DirectX 9 and medium and it actually looks as good as Origins.

Bottom line, how do you release a game that uses DirectX 11 that will not run with any vid card and virtually any system ?

I wish I could run my auto repair business the same way you do and not go to jail !


To be fair, your CPU is seriously bottlenecking your video card.  Upgrade your CPU and you'll see a performance increase, especially when it actually starts working for NV GPUs.  Even then, if you still have your Core2Duo, it'll still be bottlenecked and run poorly.


I'm running on High with a Core 2 Duo 2.8 GHz, and only a GTX 260M...

#627
Dromgatti

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Some form of NEWS!!!
http://www.gamepur.c...g-out-soon.html

#628
LuPoM

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Hello there everyone, I've posted this on the NVidia Forums, since I was trying to improve my own DAII performances, I took some advices that I've read here and on NVidia forums and there they are put back together, till a suitable patch or drivers solves our problems ^^

First of all, I've managed to get Dragon Age 2 running pretty decently (min 22 fps, rarely, avg 33 fps) in 1920x1200, everything maxed out (SSAO, High Res Textures, DOF, Very High, DX11, AF 16x) except AA which is disabled (0) on my GainWard GTX 460 1 Gb, with an "old" Intel Q6600 and 4 gb of CellShock DDR2 at 4-4-4-12 on an "old" aswell ASUS P5N32-E SLI motherboard, and here's how I achieved it:

*WARNING* Since there are BETA drivers in use, do this at your own discretion and responsability!

First of all, install the NVidia Beta Drivers 267.26, since they're only for 580s, just modify the nv_disp.inf to include your cards aswell (I've copypasted the info in 267.24 nv_disp.inf).
After that, get into the NVidia Control Panel and modify this:
* Antialiasing Transparency : Multisampling
* Maximum Pre-Rendered Frames: 8
* PhysX configuration: CPU

Then try the game.
Those "tips" were taken randomly around BioWare Social Network Forums, and the web, and as for now I don't remember the people I have to credit for it.

Just one addition, I've just noticed that in my settings Antialiasing Transparency was set to Default and PhysX was to default aswell, so the performances I've stated were with those 2 settings on default, but right now I've changed them how I did the first time

There is tho still one side note, which I can't figure out what causes it: Out of total randomness, the game might just lock up, with still image, sound and music still running, and you can terminate the task, this happened to me 3 times yesterday morning in a 20 mins framce, then I changed drivers (with the ones in topic) and took off the little overclock on my videocard and it ran fine till yesterday night when it happened twice in 3 hours.

I hope I might be able to help out someone until NVidia releases a good driver that fix all those problems.

Edit: little addendum, I've tried to turn up AA first on 2x then 4x, and they don't seem to impact performances at all!

Edit 2: reading this topic http://social.biowar...0/index/6497075 some users are reporting that using the Beta Drivers 270.32 the "lock up" side note that I've stated above is fixed (gladly!) and some of them report also increased FPS! giving them a try right now ^^

Edit 3: with both new drivers and beta 1.01 patch, the "lock up" is still present, and (for me) there's a slight increase of FPS, barely noticeable..

Modifié par LuPoM, 13 mars 2011 - 02:45 .


#629
Abram730

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q9650@ stock 3ghz
I noticed that dragon age 2 runs core 4 at near 100% and the other 3 run at about 10%.

I think this is the cause of the stuttering... It's mostly a single core game engine?

I had these problems with need for speed carbon and fallout 3 NV.

BW: Can you patch the game to be more multi core friendly?
Can quads get some love?

#630
Muborg

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Specs-
Intel® Core™ i7 2600K
NVIDIA GeForce GTX 580 v266.58
Microsoft Windows 7 Professional
MSI H68MA-E45 mobo
8 GB G.Skill DDR3 RAM

Seeing very significant tearing on Graphics Detail: Very High with high res texture pack.
V-sync and AA settings don't seem to have any impact. Same problem occurs on  3 16:9 aspect ratio
resolutions: 1366x768, 1600x900, 1920x1080.

#631
vometia

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Ugh, just installed ATI's 11.4 drivers and it's killed my framerates compared to 11.2. Lag's very nasty too.

Edit: actually, ignore that.  I am a retard.  Might help if I'd run it with the same settings (for the record, ensure "morphological filtering" isn't enabled, whatever that is).

Modifié par vometia, 13 mars 2011 - 01:44 .


#632
Ravenfeeder

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Curiously I don't seem to be getting any problems, or am so blind I can't see them
nvidia 560ti with 267.26 beta drivers, completely fresh install.
1920x1080, dx11, high-res, very high, AAx8, vsync on.
other PC details i5-2500k (currently @ stock speed), 8Gb Ram, DA2 running from SSD primary drive.

#633
sackyhack

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I posted this elsewhere but it got overwhelmed and ignored. Here's a little temporary .ini fix to get a little more out of DX11 graphics until we get a proper fix:

The file was found under user(me)/Documents/Bioware/DragonAge 2/Settings

Normally if you have the graphical settings set to High in the in-game menu (which I do because of the Very High issues with nvidia cards), DoF and Motion Blur are blocked out. But look for them in the .ini and set them from 0 to 1 and they wil be enabled even if your setting is still at High.

Change these to 1:
EnableHighQualityBlur=0
EnableDiffusionDOF=0


DoF works with no performance hit, though I can't tell the difference with motion blur. Either it's subtle or doesn't work with this. You can mess around with the other mysterious graphical options in the ini but I didn't notice a difference.

Also, just a few lines down you'll see DisableIntroMovies=0. Change that to 1 and you won't have to sit through that annoying unskippable intro.

I don't know all the effects that Very High allows, but looks like it might be Tesselation that's causing the biggest problem.  And to be quite honest, it doesn't look good.  It makes the ground look cushiony, and my characters' feet sink in about an inch into the ground w/ tesselation on.  So I wish there was a way to turn on Very High but disable Tesselation.

I hope bioware or nvidia hurry up and fix the DX11 issues, though I'd put priority on fixing all the quest bugs.

Modifié par sackyhack, 13 mars 2011 - 03:10 .


#634
fowler002

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I'll do what many people seem to do and not read the thread(well I've read the op and a few of the post s on the 1st page), but the catalyst 11.4 preview drivers are they for 32bit or 64bit win7(or does it not matter? as the 11.2 drivers have a seperate d/l for 64bit and 32bit)?

btw: specs:

win 7 64bit
q6600@3ghz;
4gb(2x2gb) pc2-6400;
ati radeon hd 5850(catalys drivers which were latest in january when I installed win7);
creative sb xfi gamer
750gb samsung f1
samsung dvd-rw

Modifié par fowler002, 13 mars 2011 - 04:26 .


#635
Jharensticks

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sackyhack wrote...

I posted this elsewhere but it got overwhelmed and ignored. Here's a little temporary .ini fix to get a little more out of DX11 graphics until we get a proper fix:

The file was found under user(me)/Documents/Bioware/DragonAge 2/Settings

Normally if you have the graphical settings set to High in the in-game menu (which I do because of the Very High issues with nvidia cards), DoF and Motion Blur are blocked out. But look for them in the .ini and set them from 0 to 1 and they wil be enabled even if your setting is still at High.

Change these to 1:
EnableHighQualityBlur=0
EnableDiffusionDOF=0


DoF works with no performance hit, though I can't tell the difference with motion blur. Either it's subtle or doesn't work with this. You can mess around with the other mysterious graphical options in the ini but I didn't notice a difference.

Also, just a few lines down you'll see DisableIntroMovies=0. Change that to 1 and you won't have to sit through that annoying unskippable intro.

I don't know all the effects that Very High allows, but looks like it might be Tesselation that's causing the biggest problem.  And to be quite honest, it doesn't look good.  It makes the ground look cushiony, and my characters' feet sink in about an inch into the ground w/ tesselation on.  So I wish there was a way to turn on Very High but disable Tesselation.

I hope bioware or nvidia hurry up and fix the DX11 issues, though I'd put priority on fixing all the quest bugs.


I posted this exact thing in this thread and  in another a couple days ago after I got done fiddling with the ini, but it does seem people tend to not catch it before it's washed away in the flood of forum posts.   Then I see people complaining about having to use very high to get these effects but deal with horrible FPS...

Just remember that if you play with the in game settings menu AFTER changing these settings, you'll need to change them back in your ini (the game will auto disable them once it realizes you're not on very high).  I keep my ini on Read Only so that I won't have to keep opening the ini file to change them back.

I also came to the same conclusion that it is the Tesselation that is causing the major FPS hit, not these other shaders.   I have pretty much no FPS loss from using these settings myself (GTX570).  Why we are forced to use Very High in order to use these shaders in game is beyond me.  Reminds me of Crytec forcing you to use DX10 to enable certain DX9 shader effects in Crysis...  

#636
foil-

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sackyhack wrote...

I posted this elsewhere but it got overwhelmed and ignored. Here's a little temporary .ini fix to get a little more out of DX11 graphics until we get a proper fix:

The file was found under user(me)/Documents/Bioware/DragonAge 2/Settings

Normally if you have the graphical settings set to High in the in-game menu (which I do because of the Very High issues with nvidia cards), DoF and Motion Blur are blocked out. But look for them in the .ini and set them from 0 to 1 and they wil be enabled even if your setting is still at High.

Change these to 1:
EnableHighQualityBlur=0
EnableDiffusionDOF=0


DoF works with no performance hit, though I can't tell the difference with motion blur. Either it's subtle or doesn't work with this. You can mess around with the other mysterious graphical options in the ini but I didn't notice a difference.

Also, just a few lines down you'll see DisableIntroMovies=0. Change that to 1 and you won't have to sit through that annoying unskippable intro.

I don't know all the effects that Very High allows, but looks like it might be Tesselation that's causing the biggest problem.  And to be quite honest, it doesn't look good.  It makes the ground look cushiony, and my characters' feet sink in about an inch into the ground w/ tesselation on.  So I wish there was a way to turn on Very High but disable Tesselation.

I hope bioware or nvidia hurry up and fix the DX11 issues, though I'd put priority on fixing all the quest bugs.


Nice find and good idea.  Im finding Tesselation the big culprit also.  And nVidia cards are supposed to be better at handling tesselation than AMD cards which makes the whole issue even a little more confusing with my recent upgrade from AMD4870 to nVidia560Ti.

#637
BTCentral

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LuPoM wrote...

Edit 2: reading this topic http://social.biowar...0/index/6497075 some users are reporting that using the Beta Drivers 270.32 the "lock up" side note that I've stated above is fixed (gladly!) and some of them report also increased FPS! giving them a try right now ^^

Personally I would not recommend using the 270.32 drivers as I noticed them causing other problems with my system when not playing games (so more than likely something is wrong with the 2D side of things - a good example of this was when using Excel rows were shown as blank until you scrolled up and down again) - plus they gave no noticable performance increase over the 267.26 drivers with inf mod.

Due to this I removed them and re-installed the 267.26 drivers. The 270.32 drivers are either internal beta (for nVidia testing only) or perhaps even alpha drivers which were not meant for public use.

Note that if you are reverting don't just install the 267.26 over the top of the 270.32 drivers - remove the 270.32 drivers and then install the 267.26 drivers (as the 270.32 drivers install other features not present in the 267.26 drivers which stop working!).

Modifié par BTCentral, 13 mars 2011 - 06:02 .


#638
Belhawk

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what StreamPriorityBoost=0 ?
found it in the ini file

#639
XD-REREDRUM-XD

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For some reason i cannot hear any voices in cut scenes/ conversations with characters. I have already asked the technical support site but it has been over 24 hours and i still havent had a reply

#640
Miriel Amarinth

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Miriel Amarinth wrote...

Well I did a bit more testing with DX11, DX10, DX9 modes and SSAO (ambient occlusion). For the record selecting the DX11 renderer + High setting = DX10 mode, while selecting DX11 + Very High = true DX11 mode.

I used the following baseline settings:
res: 1680x1050
high rez textures: on
Vsync: on
AF: 4x
AA: 2x
DOF: off
Motion Blur: off

The results:

*DX9 mode (SSAO not available) = 60 FPS, buttersmooth performance
*DX10 mode + SSAO off = 55-60 FPS, buttersmooth performance
*DX10 mode + SSAO on = 30-35 FPS, not overly hitching, but doesn't feel smooth
*DX11 mode + SSAO off = 22-25 FPS, sometimes hitching, feels sluggish
*DX11 mode + SSAO on = 20-24 FPS, sometimes hitching, feels sluggish

Conclusion: the default DX10 lighting and shadows and the highrez texture pack are no problem, the GTX470 barely blinks at it and it looks a lot better than DX9 (IMHO), but switching on either SSAO or DX11 more than halves the performance, turning on SSAO on top of DX11 seems to make little difference... The optimization for these features needs some serious looking at.

EVGA GTX470 sc - drivers: 267.24 beta
E8400 @ 3ghz (std. clock)
4gb OCZ @ 1000mhz


Just to add to my earlier testing quoted above, I've experimented with the 2 optional DX11 effects (DOF and Blur) used both on their own (in DX10 mode) and in combination with Tesselation in DX11 mode

* DX10 mode + DOF off + Blur off = 55-60 FPS, very smooth
* DX10 mode + DOF off + Blur ON = 55-60 FPS, very smooth
* DX10 mode + DOF ON + Blur off = 35-40 FPS, still generally smooth
* DX10 mode + DOF ON + Blur ON = 35-40 FPS, still generally smooth
* DX11 mode + DOF ON + Blur ON = 20-24 FPS, doesn't feel smooth at all

So it seems DOF on its own can drop the performance quite a bit as well (though this seems particularly heavy in the bit I used for testing, in other parts of the game the difference is a little less noticeable), while Blur seems to have less impact, possibly because it's used a lot less. Interestingly once Tessellation is turned on, switching DOF on makes little difference to the FPS.

I think I will stick with DX10 mode and DOF + Blur turned off, as I can't say I notice much graphical improvement from them (nowhere near the pretty shininess that is the DX10 lighting and softer shadows). I'll rather take the higher average FPS instead. It's a real shame that SSAO will likely never be very useable for nvidia card owners, since the type they used is the kind that runs like rubbish on Nvidia and no amount of optimization is likely to improve that much.

So at most it seems I can look forward to tessellation (maybe) in a few weeks, probably long after I've finished my first playthrough and direly holding off on starting a second - that is if Nvidia get a move on with their drivers, which they probably won't.. :S

Modifié par Miriel Amarinth, 13 mars 2011 - 07:18 .


#641
BTCentral

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I noticed something that looked odd in my DA2 DragonAge.ini - RefreshRate=25

Can anyone else confirm if it is the same for them, or has the game randomly decided to set it at that?
I checked my DA:O DragonAge.ini and that is set to 60 (my monitor's refresh rate).

#642
Miriel Amarinth

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Mine's set to RefreshRate=0 (zero being uncapped), probably because I have Vsync on, so the framerate is capped at my monitors max regardless. If you have Vsync turned off, then indeed you may want to change the refreshrate to 60 or 0 so you aren't capped at 25.

Modifié par Miriel Amarinth, 13 mars 2011 - 07:24 .


#643
BTCentral

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Miriel Amarinth wrote...

Mine's set to RefreshRate=0 (zero being uncapped), probably because I have Vsync on, so the framerate is capped at my monitors max regardless. If you have Vsync turned off, then indeed you may want to change the refreshrate to 60 or 0 so you aren't capped at 25.

Thanks :)

 I actually had vsync on and tried disabling it and it still didn't cap it to 25, so no idea what that setting actually does :P

Anyhow, I changed it to 0 as I tried renaming my DragonAge.ini and when it was re-created it seems that was the default then too, so i'm not sure how/why that got changed!

---

I've given up on trying to get DX10 working smoothly for now, as even when I get it over 30FPS it's like there's a delay when moving (even though there's no input lag, the background updating appears jerky) hopefully new drivers and/or game patches will fix the issue in the future. DX9 with 8xAA (and 16xAF forced via nVidia Inspector) will do for now.

System: Core i7 930 @ 2.93 GHz, GeForce GTX 260 896MB overclocked (700MHz GPU Clock/1509MHz Shader/1000MHz Memory) @ 1920x1080 resolution, 6GB DDR3 Triple Channel RAM (1600MHz) - Windows 7 64bit.

Modifié par BTCentral, 15 mars 2011 - 10:53 .


#644
AndyW1384

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System: Core i5 760 @ 2.93GHz, 4GB memory, Windows 7 64 bit, ATI 5870.

I was getting a driver (hence BSOD) crash in the EA splash video (the dragon flyby) when using DX11. This was fixed by setting Vsynch to off (11.4 preview drivers did nothing), after which everything ran fine. However, on exiting I'd get a message that the ATI drivers had recovered from an error, followed by Windows freezing then BSOD. I've fixed this by changing the Catalyst Control Centre setting, switching Tessellation from 'AMD Optimized' to 'Use application settings'.

#645
Solinsky

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Good to know Bioware is working on a fix for our problems thank you Bioware!

#646
VBigB

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AndyW1384 wrote...

System: Core i5 760 @ 2.93GHz, 4GB memory, Windows 7 64 bit, ATI 5870.

I was getting a driver (hence BSOD) crash in the EA splash video (the dragon flyby) when using DX11. This was fixed by setting Vsynch to off (11.4 preview drivers did nothing), after which everything ran fine. However, on exiting I'd get a message that the ATI drivers had recovered from an error, followed by Windows freezing then BSOD. I've fixed this by changing the Catalyst Control Centre setting, switching Tessellation from 'AMD Optimized' to 'Use application settings'.


System: Core i7 CPU X 920  2.00GHz 8GB RAM, Windows 7 64 bit, ATI 4870 x 2

I'm getting BSOD from in game and haven't been able to do anything about it. It's to the point of being unplayable. The lastest suggestion from EA Customer support is to degrade my directx version to 9 (not just change the in game option). As someone who has a lot of games, I'm not about to degrade my directx for one of them. It's a pretty poor solution.

Anyway for those here's some of the corrrespondence:

EA Final Response:

Greetings again Brian,

Andrew here following up on your issue.

In
such case, I would suggest that you please de-grade your direct x
version from 11 to 9. This has resolved most of the customers. To do
this, please click on the below-mentioned link:-

How do I reinstall DirectX?
http://support.ea.co...detail/a_id/100

Hope this information helps !

Keep playing games & enjoy a lot. Thanks for your patience & co-operation !

If
you find you need further assistance on this, or any other issue,
please don’t hesitate to let us know. Wish you a great week ahead!

Thanks & Regards,

EA Rep Andrew
Tier 2 Customer Suppor


Me:

One of the first things I tried was running the game in Admin mode. I
have since retried using both admin mode and XP service pack 3
compatibility mode. I'm still crashing to the point where the game is
unplayable. Is there a patch in the works to address Windows 7 issues?
The OS is a year and half old so developers should be starting to
support it. I doubt it matters but one thing I did not post in my
orriginal problem is that this is the STEAM version of the game.
Thanks

Date: Sat, 12 Mar 2011 16:14:43 -0800
Subject: EA support request information [Incident: 110312-007131]


EA Response:

Greetings again,

Andrew here following up on your issue.

I have gone through the provided dxdiag and found that you are using Windows 7 64 Bit operating system.

Unfortunately
the game is not tested on Windows 7 or 64 bit environment. There is a
work around that you can try but still there is no guarantee about it.
You can try to run the game as administrator, to run the game as
administrator:

1. Right-click on the shortcut icon of the game on your desktop.
2. Choose the option "Run as Administrator".
3. Choose to allow the game.

If
the game still not runs properly, Please try to play it in
Compatibility mode. Please visit the following link for the steps to
play the game in compatibility mode:
http://www.sevenforu...ility-mode.html

I truly appreciate your understanding regarding the issue.

We look forward for your reply.

Regards,

EA Rep Andrew
Tier 2 Customer Support


My Orriginal Question:

After searching through the community forums I haven't had much luck in solving my problem.

I'm
having random crashes in Dragon Age II regardless of the graphics
settings. I've narrowed it down to the display driver. The crashes
result in a blue screen of death on Win 7 64, unless I manage to tab out
of the game to windows before the crash (in which case the driver
recovers and Dragon Age II sits as "not responding"). Updating the
display adapter did not change anything. I've tried some of the other
usual tricks such as trying to run the game in admin mode, switching to
DX9.

Here are my system Specs:
Alienware Mx17 R2
Intel® Core™ i7 CPU X 920 @ 2.00GHz 8GB RAM
1 GB ATI Mobility Radeon HD 4870 x 2 in Catalyst mode Driver: 6.1.7600.16385
Microsoft Windows 7 Ultimate 64bit
DirectX 11 (Jun2010)

I've seen the ATI hotfix driver in this thread "http://social.bioware.com/forum/1/topic/300/index/6420212"
but as I'm on an Alienware, it's doubtful I can use it until it is
officially released and then repackaged by Dell. Also it supposed to
solve dx11 issues which does not seem to be the problem as the same
thing is happening in dx9.

Any help would be appreciated.



#647
Wizzad

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same here guys, got the new gtx580, qx9650 8gb ram bla bla bla and also, ultra high setting dont work well, when it just on high

fix it please bioware!

#648
Solinsky

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They are working on it guys, just be patient. There will be a fix out in the next few days hopefully.

#649
BTCentral

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VBigB wrote...

System: Core i7 CPU X 920 2.00GHz 8GB RAM, Windows 7 64 bit, ATI 4870 x 2

I'm getting BSOD from in game and haven't been able to do anything about it. It's to the point of being unplayable. The lastest suggestion from EA Customer support is to degrade my directx version to 9 (not just change the in game option). As someone who has a lot of games, I'm not about to degrade my directx for one of them. It's a pretty poor solution.

Actually the EA rep worded that poorly, what they seem to have actually meant was update Direct X using the web updater - this is not a bad thing to do. It does not remove Direct X 11 (which I think you may have assumed it does?) it simply updates Direct X 9 to the latest version - which is a good thing.

Have you tried using the Direct X 9 renderer? If not, try that. Your graphics card is not a DX11 GPU anyway (only DX 10.1), and the actual difference between using DX10 and 9 in the game is pretty negligible - the only real noticeable difference is higher quality shadows. Apparently there is supposed to be better dynamic lighting and soft particle edges too, but I could not notice any difference between the two modes on that side of things from taking multiple screenshots (perhaps because I was using 8x AA and forced 16xAF in DX9 mode anyway?).

VBigB wrote...

Unfortunately the game is not tested on Windows 7 or 64 bit environment.
[snipped]
EA Rep Andrew
Tier 2 Customer Support

Always good when EA tech support don't even know which OS' are officially supported for a game...

VBigB wrote...

I've seen the ATI hotfix driver in this thread "http://social.bioware.com/forum/1/topic/300/index/6420212" but as I'm on an Alienware, it's doubtful I can use it until it is officially released and then repackaged by Dell.

Unless you are on a laptop there is no need what so ever to be using Graphics Card drivers supplied by Dell - you can quite happily just install the standard ATI drivers.

Hope this helps.

Modifié par BTCentral, 13 mars 2011 - 09:05 .


#650
BurdDog

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Specs:

i5-760 @ 2.8ghz
8GB DDR3 1600-C7
Windows 7 Pro 64-bit
EVGA GTX 570 SOC
ASUS P7P55D-E Deluxe

DX11 at Very High with Downloaded Textures (1680x1050) - FPS at about half what would expect. Renderings look excellent at standstill. Major issues with terrain rendering while light source (sun) is in frame.

DX11 at various combinations of settings and resolution resulted in rendering issues beyond issolated instances.

DX9 rocks with available settings all at maximum.

Just a guess but since the texture pack is a separate download and they went all console on the gameplay, they choose to put the PC audience in the background. What stinks is I rebuilt my rig for this game and Bioware's upcoming SWTOR.

I could still live with it except for the main bug I am encountering... The characters will not stop doing their battle cry. I walk around and any team member not selected is screaming "Arrrrrr" every 2 seconds.