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UPDATED - DX11 known issues and drivers


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#651
VBigB

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Actually the EA rep worded that poorly, what they seem to have actually meant was update Direct X using the web updater
- this is not a bad thing to do. It does not remove Direct X 11 (which I
think you may have assumed it does?) it simply updates Direct X 9 to
the latest version - which is a good thing.


Thanks for trying to help. :)  Using the web updater was one of the first things I tried to no avail.

Have you tried using
the Direct X 9 renderer? If not, try that. Your graphics card is not a
DX11 GPU anyway (only DX 10.1), and the actual difference between using
DX10 and 9 in the game is pretty negligible - the only real noticeable
difference is higher quality shadows. Apparently there is supposed to be
better dynamic lighting and soft particle edges too, but I could not
notice any difference between the two modes on that side of things from
taking multiple screenshots (perhaps because I was using 8x AA and
forced 16xAF in DX9 mode anyway?).


I am using the DX9 renderer although I did try Dx11 briefly. The crashing occurs in both modes.

Unless you are on a laptop there is no need what so ever to be using
Graphics Card drivers supplied by Dell - you can quite happily just
install the standard ATI drivers.


As far as the Alienware goes it is a laptop, and a heavy one. My work situation at the time of purchasing made me go this way as I'm out of town for extended periods of time (upwards of 3 weeks). So far this is the first real problem I've had on this machine with a game (losts of which have come out within the last year).

Modifié par VBigB, 13 mars 2011 - 09:46 .


#652
Saltank

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I was playing, when the game froze, I heard a windows warning sound, alt tabbed and it asked to turn off Aero and switch to Windows Basic.

This fixed all glitches for me, although it didn't fix the stuttery pacing.

#653
navlasop

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Geforce 580 GTX @Stock
Intel I-7 920 @Stock
6 GB ram @ 1600 Mhz (stock)
Reinstalled drivers fresh, even fresh OS install just to be sure.
Also tried with OC - no real difference, 2-3 fps perhaps from stock when running it at DX11 - no matter the AA/AF and other settings @ 1920x1200

Tried playing with DX11 with following drivers:
266.58 WHQL -> HORRIBLE HORRIBLE LAG.
267.31 BETA -> Not quite so horrible lag - but still only around 20 fps in combat.
- Beta drivers also causes random crashes

Running control panel @ default settings.
Also tried tweaking it - no difference.

Fix?
Sigh. Switch to DX 9 -> Smooth Ride - But uglier, heh.

I really don't care who's "fault" it is, but seriously, this is an EA/Bioware release. So if they see that the DX11 option can be enabled with Nvidia cards, then for ****g sake MAKE SURE IT WORKS! And if they didn't know - their QC failed.

If you see that the game, or Nvidia drivers don't work with it at release - then DISABLE THE OPTION - and explain why. Enable it when you've done proper QC.

Amateurs.

Modifié par navlasop, 14 mars 2011 - 04:46 .


#654
foil-

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foil- wrote...

sackyhack wrote...

I posted this elsewhere but it got overwhelmed and ignored. Here's a little temporary .ini fix to get a little more out of DX11 graphics until we get a proper fix:

The file was found under user(me)/Documents/Bioware/DragonAge 2/Settings

Normally if you have the graphical settings set to High in the in-game menu (which I do because of the Very High issues with nvidia cards), DoF and Motion Blur are blocked out. But look for them in the .ini and set them from 0 to 1 and they wil be enabled even if your setting is still at High.

Change these to 1:
EnableHighQualityBlur=0
EnableDiffusionDOF=0


DoF works with no performance hit, though I can't tell the difference with motion blur. Either it's subtle or doesn't work with this. You can mess around with the other mysterious graphical options in the ini but I didn't notice a difference.

Also, just a few lines down you'll see DisableIntroMovies=0. Change that to 1 and you won't have to sit through that annoying unskippable intro.

I don't know all the effects that Very High allows, but looks like it might be Tesselation that's causing the biggest problem.  And to be quite honest, it doesn't look good.  It makes the ground look cushiony, and my characters' feet sink in about an inch into the ground w/ tesselation on.  So I wish there was a way to turn on Very High but disable Tesselation.

I hope bioware or nvidia hurry up and fix the DX11 issues, though I'd put priority on fixing all the quest bugs.


Nice find and good idea.  Im finding Tesselation the big culprit also.  And nVidia cards are supposed to be better at handling tesselation than AMD cards which makes the whole issue even a little more confusing with my recent upgrade from AMD4870 to nVidia560Ti.



Couple screen shots.

First
High settings with
EnableHighQualityBlur=1
EnableDiffusionDOF=1
Tesselation off
http://dl.dropbox.co...18-27-10-63.bmp

Second
Very high settings: so same as above except tesselation on

http://dl.dropbox.co...18-28-29-89.bmp

#655
Th3On3Fr33man

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Geforce 480 GTX
Intel I-7 920
6 GB DDR3 ram @ 1600 Mhz

Very High Settings, Anti-Aliasing & Antisotropic at full (tried messing with both settings, little to no framerate difference), also those two settings at the bottom are on as well (DX 11 only settings), vertical sync is off.

Tried playing with DX11 with:
267.24 BETA
267.46 BETA

Also have downloaded High-Res Texture Pack and Dragon Age II Beta patch 1.01

Running control panel @ default settings.

Highest framerate I can get is 15-20 FPS

EDIT: 

Just tried DX9, everything on highest, and the game runs at 130 FPS.

WTFRAK??? I thought the DX11 issues were going to be fixed at game release?????

Or is this an Nvidia issue??

Modifié par Th3On3Fr33man, 14 mars 2011 - 12:16 .


#656
rednass

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I found a little fix against those stutters, in the cinametics and in the interactions.
If you have Xfire, turn off the ingame xfire, it seems there has to some kind of performance problem with xfire and Dragon Age 2, when the ingame Xfire is on for this game, and as well start the game with Administration on.
I hope this work for the most people.

#657
Static Jak

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Well, was finally getting into the game and suddenly the game freezes up. The picture at least since sound still plays. I think I'll just stop and wait for patch to sort this whole mess.

GTX 460
7GB RAM
Win 7 64-bit
Intel Core 2 Quad CPU Q8300 @ 2.50GHz

#658
Dirk the Crusader

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Static Jak wrote...

Well, was finally getting into the game and suddenly the game freezes up. The picture at least since sound still plays. I think I'll just stop and wait for patch to sort this whole mess.

GTX 460
7GB RAM
Win 7 64-bit
Intel Core 2 Quad CPU Q8300 @ 2.50GHz


Just force the game to close and restart it. Takes 10 secs. And if it really, really bothers you use the DX9 render.

#659
Static Jak

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Dirk the Crusader wrote...

Static Jak wrote...

Well, was finally getting into the game and suddenly the game freezes up. The picture at least since sound still plays. I think I'll just stop and wait for patch to sort this whole mess.

GTX 460
7GB RAM
Win 7 64-bit
Intel Core 2 Quad CPU Q8300 @ 2.50GHz


Just force the game to close and restart it. Takes 10 secs. And if it really, really bothers you use the DX9 render.

It'll just freeze in another minute or two then. Happened 4 or 5 times. I'll just put the game away for now. It's not worth the hassle.

Modifié par Static Jak, 14 mars 2011 - 12:32 .


#660
Dromgatti

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Sorry not trying to be a pain, just curious if you have heard any information about the fix?  Do you know something I dont or are just simply assuming they are working on it?  Thanks, any and all information is greatly appreciated.  Have a great day.  Good Gaming!

Solinsky wrote...

They are working on it guys, just be patient. There will be a fix out in the next few days hopefully.



#661
freality

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Nvidia-based system (GTX 570)...

I've had a lot of success with:

-Disabling any Transparency AA effects (MS or SS) from the Nvidia Control Panel

-Selecting High (GraphicsDetailLevel=2), AA x4, AF x16, and editing my DragonAge.ini as follows:

UseDirectX11Renderer=1
UseVSync=1
GraphicsDetailLevel=2
AntialiasingLevel=4
TexturePack=1
...
UseTripleBuffering=1
...
EnableSSAO=1
EnableHighQualityBlur=1
EnableDiffusionDOF=1
AnisotropicFilteringLevel=16

Doing screenshot comparisons, the only difference between High and Very High is the extremely minor tessellation effect. With the above settings, I'm getting minimal crashes (1 per day, instead of 1 per hour I was getting previously with MSAA on) and a decently smooth frame rate (in the 45-50fps average range, on a CRT at 1600x1024@100Hz).

Game looks damn good and is a lot of fun...

Specs:

-Win 7 Ultimate 64
-Intel E8500 @ 3.8 (verified stable)
-8GB DDR2
-Abit I35 Pro
-MSI GTX 570 OC (down-clocked to 750/1500/3900 from stock 786/1572/4200)
-267.24 beta drivers
-High-res texture pack
-1600x1024@100Hz (Sony GDM-FW900 CRT)

Still hoping for a patch and/or new drivers to max it out with better stability...

EDIT:  Used Afterburner to get an actual fps gauge...it's closer to 45-50fps with these settings.

Modifié par freality, 14 mars 2011 - 04:55 .


#662
navlasop

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Sure, tested running only @high (lag @very high) with DX 11 - for about 5 minutes, when it crashed again.

Not sure how fast it was running, but was smooth(60+FPS) and almost like running DX9 on very high.

But DX11 @high still crashed on 267.31 drivers - and running any other drivers is a lagfest.

I'll stick to DX9 until they fix it - or just shelve the game until then.

#663
knacki99

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As do I. There is no point in playing this game until it's properly fixed.

#664
Elishia

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LIkewise, shelving DA II till the patches will repair the broken DX11 mode.

What is a little disconcering is the fact that there is no confirmation of a upcoming patch, as well as there's no published list of issues to be fixed.

#665
Ravenfeeder

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I'm curious.  When installing the beta drivers has anyone completely deleted all their existing drivers first, uninstalling them and then using Driver Sweeper to clean the system?  Becasue of my lack of problems with a clean install I wondered if anyone having problems had done the same?

Modifié par Ravenfeeder, 14 mars 2011 - 10:15 .


#666
Ravenfeeder

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Elishia wrote...
What is a little disconcering is the fact that there is no confirmation of a upcoming patch, as well as there's no published list of issues to be fixed.

There is an upcoming patch. Although it doesn't mention these graphics issues.

#667
Miriel Amarinth

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Ravenfeeder wrote...

I'm curious.  When installing the beta drivers has anyone completely deleted all their existing drivers first, uninstalling them and then using Driver Sweeper to clean the system?  Becasue of my lack of problems with a clean install I wondered if anyone having problems had done the same?


That's how I always install new drivers, I uninstall the old ones, boot into safemode, run a driver cleaning tool, then reboot and install the new drivers.

I don't know which problems specifically you're referring to (the performance issues or the crashes), but I've done a clean driver install and I still have the DX11 + Very High performance issues, but I don't experience any crashes, lockups or any other kinds of problems, at least when running in DX11 + High settings. I can't say if I had any crashes/lockups before upgrading to the beta drivers since I upgraded pretty much right away after noting the massive performance issues with DX11 on the WHQL drivers.

#668
Miriel Amarinth

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edit: double-post, please delete

Modifié par Miriel Amarinth, 14 mars 2011 - 11:21 .


#669
DPB

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Also: http://www.gamepur.c...g-out-soon.html

“There’s been a few minor [bugs] and a few technical hiccups on PC. The two biggies that I’m aware of that we’re looking at aggressively right now – are on PC there seems to be some compatibility issues with DirectX 11,”

“What I would say there is if you fire up the game and and it’s running particularly slow or stuttery, move the renderer in visual options down to DirectX 9 for now. We’re working with NVIDIA/AMD to make sure patches are coming out, because some if it is actually in the driver compatibility. We’ll make sure that’s rectified and resolved.”

Modifié par dbankier, 14 mars 2011 - 11:26 .


#670
PaganOak

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yep.. -.- it needs

#671
Ravenfeeder

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OK, so there is something wrong with me. I loaded up FRAPS and I am getting low framerates, I suspect I'm just used to them from having older systems. I'll check with High instead of Very High and see what difference that makes to me.

#672
Kayden SiNafey

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Here is a pic of DX11 causing other issues with some rocks in the game. You can see the tesselation wireframe around the round and it isn't blurred out like it should be. Also when first going into this area with Merril the same stone were looked worse with the cut scene when she is describing the area.

http://cloud.steampo...920341E82C040E/

I should also mention that the other rocks that use Tesselation you can pan the camera into them and see the Tesselation wire frame for them as well.

I am still having the same problem with shadows in the upper left hand side in COMBAT only. I have not seen it any other time in the game and I am in chapter 3.

I have followed bioware's steps to resolve these issues but no luck.

Edit: Here is my info from my prev post
My problem still persists with the shadows on the upper left hand side during combat (seen in the demo as well)! I am running 2 580gtx in SLI with the new beta drivers. My info is as follows

Win 7 64bit
CPU i7 950
ram 6gb corsair dominator

Settings:
Res: 1920 x 1080
Renderer: Dx11
Graphics: Very High
AA: 8x
AF: 16x

SSAO: On
DDoF: On
HQ Motion Blur: On
HQ Texture: On
Vsync: On

My fps with these settings are between 37 and 45 in combat and aside from  the shadow issue I see no other issues. The sli brought my fps up from 18 so that's working right but the shadows is a pain in the butt! Please some one fix this I will send in my dxdiag if you guys need it!


Edit:
I also installed the high res texture pack from Bioware and the game is
running through steam if that has anything to do with it ../../../images/forum/emoticons/uncertain.png

Modifié par Kayden SiNafey, 14 mars 2011 - 12:11 .


#673
Gorath Alpha

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Hi, Rob Bartel: Something that I would like to know is in regard to the hardware that Bioware's developers were using when the game was about four months back from release.  What graphics cards, central processors, and drivers were standardized among the teams so that they could make valid comparisons with one another? 

#674
Domingo_X

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There's another thread on this, but there are a ton of people getting jittery performance (regardless of their PC's horsepower) unless you hold the right mouse all of the time for perma-mouselook.
However in the process of looking for a fix, some of us have discovered that the DX11 version runs like a million bucks in a window...hopefully this is a good sign that the game is fixable?

#675
sackyhack

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foil- wrote...

foil- wrote...

sackyhack wrote...

I posted this elsewhere but it got overwhelmed and ignored. Here's a little temporary .ini fix to get a little more out of DX11 graphics until we get a proper fix:

The file was found under user(me)/Documents/Bioware/DragonAge 2/Settings

Normally if you have the graphical settings set to High in the in-game menu (which I do because of the Very High issues with nvidia cards), DoF and Motion Blur are blocked out. But look for them in the .ini and set them from 0 to 1 and they wil be enabled even if your setting is still at High.

Change these to 1:
EnableHighQualityBlur=0
EnableDiffusionDOF=0


DoF works with no performance hit, though I can't tell the difference with motion blur. Either it's subtle or doesn't work with this. You can mess around with the other mysterious graphical options in the ini but I didn't notice a difference.

Also, just a few lines down you'll see DisableIntroMovies=0. Change that to 1 and you won't have to sit through that annoying unskippable intro.

I don't know all the effects that Very High allows, but looks like it might be Tesselation that's causing the biggest problem.  And to be quite honest, it doesn't look good.  It makes the ground look cushiony, and my characters' feet sink in about an inch into the ground w/ tesselation on.  So I wish there was a way to turn on Very High but disable Tesselation.

I hope bioware or nvidia hurry up and fix the DX11 issues, though I'd put priority on fixing all the quest bugs.


Nice find and good idea.  Im finding Tesselation the big culprit also.  And nVidia cards are supposed to be better at handling tesselation than AMD cards which makes the whole issue even a little more confusing with my recent upgrade from AMD4870 to nVidia560Ti.



Couple screen shots.

First
High settings with
EnableHighQualityBlur=1
EnableDiffusionDOF=1
Tesselation off
http://dl.dropbox.co...18-27-10-63.bmp

Second
Very high settings: so same as above except tesselation on

http://dl.dropbox.co...18-28-29-89.bmp


Hmm that's a shame.  I'm not even going to pretend to know how these kinds of things work, so I can't really speculate on what's happening here.  Guess we'll just have to wait.  Nice find with "Tesselation off" though.  I tried inserting "tesselation = 0" and it didn't do anything, and gave up shortly thereafter. 

I haven't been able to play much due to exams, but have you noticed any difference other than DoF, Motion Blur, and Tesselation between High and Very High?  Cuz if those are the only additions, I'll just stick to High+ini tweaks since I think the tesselation is pretty ugly.