UPDATED - DX11 known issues and drivers
#701
Posté 14 mars 2011 - 10:39
http://www.overclock...-gpu-usage.html
#702
Posté 14 mars 2011 - 11:19
sackyhack wrote...
Hmm that's a shame. I'm not even going to pretend to know how these kinds of things work, so I can't really speculate on what's happening here. Guess we'll just have to wait. Nice find with "Tesselation off" though. I tried inserting "tesselation = 0" and it didn't do anything, and gave up shortly thereafter.
I haven't been able to play much due to exams, but have you noticed any difference other than DoF, Motion Blur, and Tesselation between High and Very High? Cuz if those are the only additions, I'll just stick to High+ini tweaks since I think the tesselation is pretty ugly.
Hi sackyhack,
I would start you game, change the settings to high (not very high) and then change your ini file as follows to gain access to all very high option sans tesselation:
EnableHighQualityBlur=1
EnableDiffusionDOF=1
My original post was a bit missleading. "tesselation off" was not meant to indicate an ini setting, rather to state that tesselation does not come on when high settings are selected.
Hope this helps. PM me if you need clarification as I might miss your post in the swarm of other posts.
Modifié par foil-, 14 mars 2011 - 11:20 .
#703
Posté 14 mars 2011 - 11:44
But well, it is offtopic here, sorry.
Modifié par vania z, 14 mars 2011 - 11:45 .
#704
Posté 15 mars 2011 - 01:30
4Gb RAM
GeForce 560Ti (with latest 267.26 beta drivers)
Windows 7 64 bit
The game crashes very very frequently. It will never run for more than about half an hour before crashing, frequently only a few minutes. I'm now at a point (going into the Apostate Mage's cave for Ser Thrask) where I absolutely cannot continue as it crashes out after less than a minute every time.
I bought this game through Steam, who do I contact for a refund? Your game absolutely does not work, and should never have been released in this state.
#705
Posté 15 mars 2011 - 01:43
chelseascum123 wrote...
Intel Quad Core Q6600
4Gb RAM
GeForce 560Ti (with latest 267.26 beta drivers)
Windows 7 64 bit
The game crashes very very frequently. It will never run for more than about half an hour before crashing, frequently only a few minutes. I'm now at a point (going into the Apostate Mage's cave for Ser Thrask) where I absolutely cannot continue as it crashes out after less than a minute every time.
I bought this game through Steam, who do I contact for a refund? Your game absolutely does not work, and should never have been released in this state.
Most likely the game considering it is rather buggy, however a possibility may also be hardware. Do other high demand games create issues with crashes/resets from what you've played?
-Is your power supply fluctuating with your new video card?
-Have you removed any overclocks your graphics card may have and set it back to reference frequencies.
I have a very similar set up as you. Everything else is the same except I have a core2duo E8400 and regular non beta drivers. Performance is poor to moderate, but I don't have crashes.
Hope BioWare fixes your issues in their first patch
#706
Posté 15 mars 2011 - 01:53
Modifié par chelseascum123, 15 mars 2011 - 01:53 .
#707
Posté 15 mars 2011 - 02:03
#708
Posté 15 mars 2011 - 02:48
chelseascum123 wrote...
Thanks for the reply. Other games don't cause a crash on my system. I doubt the power supply is fluctuating (haven't connected a multimeter to test), it's a 1kW Be Quiet Dark Power Pro. The graphics card is factory overclocked, I haven't overclocked it higher.
1) Turn off any "Antialiasing - Transparency" (multisample, supersample, etc.) in your nvidia control panel.
2) Download a utility like Afterburner (http://event.msi.com...er/download.htm) to bring your card down to reference speeds.
See if that helps; worked for me.
Modifié par freality, 15 mars 2011 - 02:48 .
#709
Posté 15 mars 2011 - 03:09
#710
Posté 15 mars 2011 - 03:12
#711
Posté 15 mars 2011 - 03:58
LightSabres wrote...
For those SLI users - this trick helped "stabalize" DA2 a little bit so 30+ framerates don't look choppy:
http://www.overclock...-gpu-usage.html
This trick together with only setting to "HIGH" helped me get the game to a playable level.. for now...
but I am highly disappointed to the lack of progress to actually solve this issue
#712
Posté 15 mars 2011 - 05:22
Flocons de Mais wrote...
Just a quick update. I was just searching on the web, and found this - I've tried it, but didn't make much difference under DX11 / Hi-Res Textures for me, but OP says it works, so hopefully this helps somebody.
http://www.overclock...-gpu-usage.html
Just tried this tweak using Nvidia Inspector, didn't help at all. Here's my updated findings. I'm using Nvidia ForceWare 267.46 beta drivers (it's same as 267.31) and DA2 patch 1.01.
MSI Afterburner GPU utilization from 3 video setting modes:
http://i.imgur.com/7Fdb0.gif
Red shade = "Very High" settings; 50-70% GPU utilization; micro-stuttering.
Blue shade = "High" settings; 60-75% GPU utilization; less micro-stuttering.
Purple shade = "Medium" settings; 70-80% GPU utilization; no micro-stuttering.
Call me crazy, shouldn't more intensive graphics utilize more GPU, not the other way?
Here are the Nvidia Inspector profile settings:
http://i.imgur.com/PeZ48.gif
I play at 2560x1600 resolution, however resolution does nothing about GPU utilization or stuttering. I've played at 1280x800 and I still get crappy FPS and stuttering on "Very High" in-game settings.
Here's my system specs again:
2600K @ 4.7Ghz
Tri-SLI GTX 580
4GB DDR3 (memory isn't an issue)
120GB Intel SSD
BioWare mentioned that "Very High" DX11 is more intensive than most are giving credit, and for some of the posters in the sticky with last generation video cards I could agree they're maybe overzealous. My system however isn't. If I can score P16574 on 3DMark11, play Just Cause 2 at 60+ FPS on max, or Metro 2033 at 40+ FPS on max.. you get my point. Dragon Age 2 looks good, but it's not that hardcore BioWare.
Modifié par velocd192, 15 mars 2011 - 05:23 .
#713
Posté 15 mars 2011 - 06:24
#714
Posté 15 mars 2011 - 06:35
velocd192 wrote...
Flocons de Mais wrote...
Just a quick update. I was just searching on the web, and found this - I've tried it, but didn't make much difference under DX11 / Hi-Res Textures for me, but OP says it works, so hopefully this helps somebody.
http://www.overclock...-gpu-usage.html
Just tried this tweak using Nvidia Inspector, didn't help at all. Here's my updated findings. I'm using Nvidia ForceWare 267.46 beta drivers (it's same as 267.31) and DA2 patch 1.01.
MSI Afterburner GPU utilization from 3 video setting modes:
http://i.imgur.com/7Fdb0.gif
Red shade = "Very High" settings; 50-70% GPU utilization; micro-stuttering.
Blue shade = "High" settings; 60-75% GPU utilization; less micro-stuttering.
Purple shade = "Medium" settings; 70-80% GPU utilization; no micro-stuttering.
Call me crazy, shouldn't more intensive graphics utilize more GPU, not the other way?
Here are the Nvidia Inspector profile settings:
http://i.imgur.com/PeZ48.gif
I play at 2560x1600 resolution, however resolution does nothing about GPU utilization or stuttering. I've played at 1280x800 and I still get crappy FPS and stuttering on "Very High" in-game settings.
Here's my system specs again:
2600K @ 4.7Ghz
Tri-SLI GTX 580
4GB DDR3 (memory isn't an issue)
120GB Intel SSD
BioWare mentioned that "Very High" DX11 is more intensive than most are giving credit, and for some of the posters in the sticky with last generation video cards I could agree they're maybe overzealous. My system however isn't. If I can score P16574 on 3DMark11, play Just Cause 2 at 60+ FPS on max, or Metro 2033 at 40+ FPS on max.. you get my point. Dragon Age 2 looks good, but it's not that hardcore BioWare.
There is no question at this point that something is broken. The I get similar usage using Sli GTX 460s.
For that tweak that I posted - I actually had to apply it twice. After saving the first time the settings became scambled. May be worth a look. My specs and settings:
i5 2400K
SLI GTX 460
12 GB DDR3
Settings:
DX11
Very High
4xAA / 8xAF
Motion Blur and HQ Textures
FPS - 35 - 55 (so far)
#715
Posté 15 mars 2011 - 08:27
With Very High I get 8-9 fps and High gets me 14-18 fps, it's mostly that setting. Although AA and Resolution settings adds a little to the slowdown, nothing else has such a big impact on the framerate as the Graphics Detail setting. This is with 1.01 Beta and Beta Nvidia drivers and I don't have any custom settings enabled in the Control Panel.
AMD Athlon II X4 635 ~ 2.9 Ghz
1GB Geforce GTS 450
4 GB DDR3
Settings:
DX11
High
16xAA / 8xAF
SSAO
Modifié par Andarthiel_Demigod, 15 mars 2011 - 08:35 .
#716
Posté 15 mars 2011 - 08:42
foil- wrote...
sackyhack wrote...
Hmm that's a shame. I'm not even going to pretend to know how these kinds of things work, so I can't really speculate on what's happening here. Guess we'll just have to wait. Nice find with "Tesselation off" though. I tried inserting "tesselation = 0" and it didn't do anything, and gave up shortly thereafter.
I haven't been able to play much due to exams, but have you noticed any difference other than DoF, Motion Blur, and Tesselation between High and Very High? Cuz if those are the only additions, I'll just stick to High+ini tweaks since I think the tesselation is pretty ugly.
Hi sackyhack,
I would start you game, change the settings to high (not very high) and then change your ini file as follows to gain access to all very high option sans tesselation:
EnableHighQualityBlur=1
EnableDiffusionDOF=1
My original post was a bit missleading. "tesselation off" was not meant to indicate an ini setting, rather to state that tesselation does not come on when high settings are selected.
Hope this helps. PM me if you need clarification as I might miss your post in the swarm of other posts.
Does that really work?
I tried changing them but it still won't let me turn on either option in Video Settings and resets the lines in the ini back to 0(off).
#717
Posté 15 mars 2011 - 09:06
Intel® Core™2 Duo Processor E8500
4 GB Ram
ATI HD3850 (512MB) with latest drivers (11.3)
Windows Vista 64 bit
Settings:
1280X1024
DirectX11
High settings
No AA/AF
The game randomly crashes while playing.
This seems to happen at completely random times but usually only when i walk in large open spaces (the initial escape or Kirkwall upper or lower city).
After the crash i get the following error: "Display driver amdkmdap stopped responding and has successfully recovered"
I've already tried to reinstall the drivers and also the game, but with no luck.
After switching to directx 9, the problem seems to disappear but I've not played long enough to be sure. And with directX 9 i'm forced to use medium settings.....and the graphics are a lot worse that way!!!!
Please help!!!
Can someone who installed the Catalist preview 11.4 post if that solved his issue?
#718
Posté 15 mars 2011 - 10:27
Lith81 wrote...
My System specs are:
Intel® Core™2 Duo Processor E8500
4 GB Ram
ATI HD3850 (512MB) with latest drivers (11.3)
Windows Vista 64 bit
Settings:
1280X1024
DirectX11
High settings
No AA/AF
The game randomly crashes while playing.
This seems to happen at completely random times but usually only when i walk in large open spaces (the initial escape or Kirkwall upper or lower city).
After the crash i get the following error: "Display driver amdkmdap stopped responding and has successfully recovered"
I've already tried to reinstall the drivers and also the game, but with no luck.
After switching to directx 9, the problem seems to disappear but I've not played long enough to be sure. And with directX 9 i'm forced to use medium settings.....and the graphics are a lot worse that way!!!!
Please help!!!
Can someone who installed the Catalist preview 11.4 post if that solved his issue?
Although i personally didnt have the same issues as your it might help you if
1-Reinstall the game and directx provided by the game with your antivirus disable (s.o.s)
2-install the preview 1.04 ati drivers
Beer in mind that i play it in dx9now not in dx11 which has choppy framerates (Ati radeon 5770) on board and is smoother.I hope that helps:unsure:
#719
Posté 15 mars 2011 - 10:31
http://forums.nvidia...dpost&p=1207809
"We have performance improvements in an upcoming driver but these aren't in driver 270.32. It is in a newer version."
#720
Posté 15 mars 2011 - 10:33
Andarthiel_Demigod wrote...
Does that really work?
I tried changing them but it still won't let me turn on either option in Video Settings and resets the lines in the ini back to 0(off).
Yes. But once you enter the video settings in-game, the game realizes that you're not running on very high and reverts those settings. So yeah, after changing the ini, don't enter video settings in the options menu.
#721
Posté 15 mars 2011 - 10:49
Had the same issues with dx11 enabled but solved it byRoboCobra wrote...
SPECS:
Intel® Core2 Duo CPU T6500 @ 2.10GHz
ATI Mobility Radeon HD 4650
512MB VRAM
Windows 7 Ultimate 32bit
Signature Edition of DA2
PROBLEM:
I click "Play" from the DA2 launcher and it crashes instantly, saying "Dragon age 2 has stopped working." I have tried virtually every solution in these forums to get this fixed. "Checking online for a solution to the problem" just does nothing. I tried running it in compatibility mode for XP SP2, running it as administrator, reinstalled DA2 three times, ran it with DX9, NOTHING works. It STILL crashes. I have already submitted a report on the main page's technical support.
1-reinstalling the game and the directx it provides on the install windows but with the antivirus features all disable (norton 2010)
2-uninstal my ati drivers and install the new 1.04 preview beta from the start.
also download the high resolution pack 1giga so although no crashes i prefer dx9 full settings with high resolution button checked
Dx11 for my pc spec has wonderfull visuals but it has slow framerates which i disapprove
Q6600 quad core
4gb mem
ati 5700
win 7 ultimate:)
#722
Posté 15 mars 2011 - 11:26
Take responsibility for your mess and clean it up. I am not a hard guy to please; all I ask is that you make software that works with the hardware you advertise it’s compatible with. 2 GTX 580s, 12GB 2000MHz Ram, 970 i7
and 15-30 frames per sec at 1920x1080 max settings?!?!?!? There is post after post after post on your forums from your fans, fans that give you their money so they may enjoy the BioWare products we all have come to love...begging you to simply take responsibility and do what’s right. Nvidia isn’t the one that advertised your product on their site...
Modifié par Dromgatti, 15 mars 2011 - 11:34 .
#723
Posté 15 mars 2011 - 11:29
I know many of you say your system exceeds the “Recommended” first I’ll post what that is
Intel Core 2 Quad 2.4 GHz Processor or equivalent, AMD Phenom II X3 Triple core 2.8 GHz or equivalent
ATI 3850 512 MB or greater (To run Direct X 11 - ATI 5850 or greater), NVIDIA 8800GTS 512 MB or greater (To run Direct X 11 - NVidia 460 or greater)
As this clearly shows it describes what your system needs to be to run the game at an average FPS, let’s just say 32 for the sake of argument. This does NOT however tell you what you’re Resolution, Texture Detail, Antialiasing (AA), Antisotropic Filtering (AF) or the other settings in the game need to be to obtain the average FPS. Also what you may have forgotten at this point is that this covers the original install of Dragon Age II, there is another set of Requirements for the HRTP I will touch on in a min.
This means if you’re running an Intel Core 2 Quad @2.7ghz, 8GB of Ram and have a Nvidia 460 or ATI
5850 it does not mean you can turn everything on at 1920x1080 or higher Resolution and expect to see 60+ FPS. This means your resolution should be around the 720p range or 1280x1024, with almost everything turned on and the AA/AF off. What does this mean for your textures? Well it is easy to answer it should only be set to HIGH or lower not VERY HIGH. This also means you should only run the game in DX9 not DX11 because that is a huge hit to performance. These are mid range cards they are not going to be able to run everything the HRTP has to
offer because of its SEPARATE set of requirements which are
Requirements:
To get the most out of the high resolution texture pack, we recommend running the game with the DirectX 11 renderer (requires a DirectX 10 GPU and Windows Vista SP2 or Windows 7). We also recommend a video card with at least 1 GB of video memory.
With these new requirements in mind this means that the average Nvidia 460 or ATI 5850 barely meet the 1GB of Video memory. With higher resolutions you need more memory on the video cards like 1280mb or more to
support the caching for resolutions at 1680x1050 or higher. If you have an Nvidia 570gtx or ATI 6870 or better and want to run the texture pack with DX11 go for it, but lower your resolution along with your other settings. There are many warning in the game enabling a feature will cause a performance hit, try turning off like High-Quality Blur, Diffusion depth of field, Vsync and etc.
The things that annoys me about Minimum and Recommended requirements is they never tell you what to expect with them, such as giving an example of what to set your settings should be with each one. This is however the nature of the beast when it comes to PC gaming, I know I’ve been doing it for almost 20 years now. This means YOU as the consumer need to get a dirty and understand what your PC can and cannot do, if you don’t like it then upgrade that is the best thing about PC’s.
If you want to know the technical reason why you can’t run this game with all the eye candy turned on and at your monitors max setting here it is. The textures for high is 1280x1280 or something very close and only get as big as few megabytes. The textures for very high for this pack are probably somewhere around 2000x2000+ (that’s bigger then 1080p) and the file size can be more than double a high textures size. This means you need a HEFTY amount video card memory to handle the HRTP. Especially with all DX11 specific eye candy this game offers, you need one monster of a video card, heck you might even need two (I do, I’ll explain later).
This does not mean I am not for pointing the finger at Nvidia, Ati or Bioware however. This high profile of a game in my opinion should not require BETA drivers; this should have been hashed out months ago between them. I do not know that what business reasons prevented this but it is a major fumble and it’s hard to get any straight answer and it is indeed frustrating. Keep in mind though I don’t think they’re going to be able to pull out more then maybe 10 to 15% more performance on a single card with better drivers but it will not negate the fact YOU still need to turn the settings down and live with the PC you have or buy a better one.
To give you an idea what it takes to run this game at 1920x1080 with everything turned on here are my system specs.
Win 7 64bit
CPU: i7 950
RAM: Corsair Dominator 6 GB PC3-12800 XMP
Video Card: Evga GTX580 FTW Hydro Copper 2 (x2 for SLI)
Settings:
Res: 1920 x 1080
Renderer: Dx11
Graphics: Very High
AA: 4x (8x causes a shadow box effect in the upper left hand side so it has to be 4x)
AF: 16x
SSAO: On
DDoF: On
HQ Motion Blur: On
HQ Texture: On
Vsync: On
The game runs at 50+ fps average in combat, if I run 8x AA it is 37 to 43fps. Anywhere else in the game just walking around it bounces between 45 & 60 fps mainly pegged at 60fps, this is because of Vsync so I don’t know the absolute max & I haven’t check. I also didn't enable SLI when I first installed the game and with only 1 580 running the game I got about 18fps (with 8x AA), I figured out my problem and enabled SLI. The best performance you can hope for with the HRTP installed would be 580 SLI or ATI's new card, but I can't say what you will get with it so don't quote me on that.
This is what it takes to run the game with the HRTP with everything turned on with an Average 32FPS or better. If you do run the game with the HRTP and you don’t marginally exceed their recommended settings or greatly exceed them, then you need to lower your expectations if you’re machine is just barely making the cut on the recommended specifications.
I hope this helps any one still wondering why it won’t run as well as they expect and hopefully see this is just as much our fault for expecting to get more out what we have when we physically can’t and Bioware for not getting it all the technical difficulties fixed before release (like the freezing and etc), but these are the waters that any gamer has to treed to play any game on any platform in this modern age.
Stay Frosty PPL.
Modifié par Kayden SiNafey, 15 mars 2011 - 11:38 .
#724
Posté 15 mars 2011 - 11:34
Dromgatti wrote...
What happened to BioWare... good God what happened?!?!
FIX THE PC VERSION OF YOUR BROKEN GAME!!!!!!
Take responsibility for your mess and clean it up. I am not a hard
guy to please; all I ask is that you make software that works with the hardware
you advertise it’s compatible with. 2 GTX 580s, 12GB 2000MHz Ram, 970 i7
and 15-30 frames per sec at 1920x1080 max settings?!?!?!? There is post
after post after post on your forums from your fans, fans that give you their money
so they may enjoy the BioWare products we all have come to love...begging you
to simply take responsibility and do what’s right. Nvidia isn’t the one
that advertised your product on their site... =-/
Did you enable SLI after installing the BETA drivers? I didn't and I got those same frame rates. After I enabled SLI I get over an avrg of 50fps. Hope that helps.
Modifié par Kayden SiNafey, 15 mars 2011 - 11:35 .
#725
Posté 15 mars 2011 - 11:38
Kayden SiNafey wrote...
This post if for those looking for answers on the Performance issues with the Very High settings with the High Resolution Texture Pack (HRTP). Now I'm not trying to come off as rude, arrogant or I just don't care about your misunderstandings. However I am writing this to better inform you and I can be a little harsh. Now it does irritate me so many complaints have come up about performance when many of you can check on this info yourself.
I know many of you say your system exceeds the “Recommended” first I’ll post what that is
Intel Core 2 Quad 2.4 GHz Processor or equivalent, AMD Phenom II X3 Triple core 2.8 GHz or equivalent
ATI 3850 512 MB or greater (To run Direct X 11 - ATI 5850 or greater), NVIDIA 8800GTS 512 MB or greater (To run Direct X 11 - NVidia 460 or greater)
As this clearly shows it describes what your system needs to be to run the game at an average FPS, let’s just say 32 for the sake of argument. This does NOT however tell you what you’re Resolution, Texture Detail, Antialiasing (AA), Antisotropic Filtering (AF) or the other settings in the game need to be to obtain the average FPS. Also what you may have forgotten at this point is that this covers the original install of Dragon Age II, there is another set of Requirements for the HRTP I will touch on in a min.
This means if you’re running an Intel Core 2 Quad @2.7ghz, 8GB of Ram and have a Nvidia 460 or ATI
5850 it does not mean you can turn everything on at 1920x1080 or higher Resolution and expect to see 60+ FPS. This means your resolution should be around the 720p range or 1280x1024, with almost everything turned on and the AA/AF off. What does this mean for your textures? Well it is easy to answer it should only be set to HIGH or lower not VERY HIGH. This also means you should only run the game in DX9 not DX11 because that is a huge hit to performance. These are mid range cards they are not going to be able to run everything the HRTP has to
offer because of its SEPARATE set of requirements which are
Requirements:
To get the most out of the high resolution texture pack, we recommend running the game with the DirectX 11 renderer (requires a DirectX 10 GPU and Windows Vista SP2 or Windows 7). We also recommend a video card with at least 1 GB of video memory.
With these new requirements in mind this means that the average Nvidia 460 or ATI 5850 barely meet the 1GB of Video memory. With higher resolutions you need more memory on the video cards like 1280mb or more to
support the caching for resolutions at 1680x1050 or higher. If you have an Nvidia 570gtx or ATI 6870 or better and want to run the texture pack with DX11 go for it, but lower your resolution along with your other settings. There are many warning in the game enabling a feature will cause a performance hit, try turning off like High-Quality Blur, Diffusion depth of field, Vsync and etc.
The things that annoys me about Minimum and Recommended requirements is they never tell you what to expect with them, such as giving an example of what to set your settings should be with each one. This is however the nature of the beast when it comes to PC gaming, I know I’ve been doing it for almost 20 years now. This means YOU as the consumer need to get a dirty and understand what your PC can and cannot do, if you don’t like it then upgrade that is the best thing about PC’s.
If you want to know the technical reason why you can’t run this game with all the eye candy turned on and at your monitors max setting here it is. The textures for high is 1280x1280 or something very close and only get as big as few megabytes. The textures for very high for this pack are probably somewhere around 2000x2000+ (that’s bigger then 1080p) and the file size can be more than double a high textures size. This means you need a HEFTY amount video card memory to handle the HRTP. Especially with all DX11 specific eye candy this game offers, you need one monster of a video card, heck you might even need two (I do, I’ll explain later).
This does not mean I am not for pointing the finger at Nvidia, Ati or Bioware however. This high profile of a game in my opinion should not require BETA drivers; this should have been hashed out months ago between them. I do not know that what business reasons prevented this but it is a major fumble and it’s hard to get any straight answer and it is indeed frustrating. Keep in mind though I don’t think they’re going to be able to pull out more then maybe 10 to 15% more performance on a single card with better drivers but it will not negate the fact YOU still need to turn the settings down and live with the PC you have or buy a better one.
To give you an idea what it takes to run this game at 1920x1080 with everything turned on here are my system specs.
Win 7 64bit
CPU: i7 950
RAM: Corsair Dominator 6 GB PC3-12800 XMP
Video Card: Evga GTX580 FTW Hydro Copper 2 (x2 for SLI)
Settings:
Res: 1920 x 1080
Renderer: Dx11
Graphics: Very High
AA: 4x (8x causes a shadow box effect in the upper left hand side so it has to be 4x)
AF: 16x
SSAO: On
DDoF: On
HQ Motion Blur: On
HQ Texture: On
Vsync: On
The game runs at 50+ fps average in combat, if I run 8x AA it is 37 to 43fps. Anywhere else in the game just walking around it bounces between 45 & 60 fps mainly pegged at 60fps, this is because of Vsync so I
don’t know the absolute max & I haven’t check.
This is what it takes to run the game with the HRTP with everything turned on with an Average 32FPS or better. If you do run the game with the HRTP and you don’t marginally exceed their recommended settings or greatly exceed them, then you need to lower your expectations if you’re machine is just barely making the cut on the recommended specifications.
I hope this helps any one still wondering why it won’t run as well as they expect and hopefully see this is just as much our fault for expecting to get more out what we have when we physically can’t and Bioware for not getting it all the technical difficulties fixed before release (like the freezing and etc), but these are the waters that any gamer has to treed to play any game on any platform in this modern age.
Stay Frosty PPL.
Umm dood... I have a core i7 970, 12GB of 2000MHz Corsair Ram and 2 GTX 580s and I get 15-30 FPS at 1920x1080 on very high with the texture pack... there is something seriously wrong. I also get about an average of 90 FPS maxed out on the Crysis 2 demo.
Modifié par Dromgatti, 15 mars 2011 - 11:40 .





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