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UPDATED - DX11 known issues and drivers


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#976
Krakadoom

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i5-2500K @ 3,3 ghz
8 GB DDR3
GTX 460 GS @ 700 Mhz

I have the same issue as everyone else with the black triangles all over the place and very low framerate on "very high" settings. On high settings it's perfectly smooth regardless of how much AA and AF I add, so it's probably not a hardware thing.

Using the beta drivers released march 1st fixes most of the problems, but the game is now only smooth when you hold in mouselook. Otherwise it still stutters a little when you run around. Quite odd.

Modifié par Krakadoom, 18 mars 2011 - 10:08 .


#977
In Exile

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NVdia Gefore 8800GTX
2.13 GHz Intel Core Duo
4 GB Memory
Vista SP2

I can't enable the DX11 renderer to use the higher quality DX11 textures. I stuck with DX9.

#978
Kayden SiNafey

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Zeih55 wrote...

Hmm, I'm unable to enable very high settings and the high quality blur? I've read the post above saying 200 series doesn't have directx 11 capabilities? or limited at that?

Specs:

Windows 7 Premium 64bit
Quad Intel Core i7 CPU 2.7ghz
6GB Ram
DirectX Version: 11
HD 1920x1080 (wide screen)
2 Geforce GTX 260's with SLi enabled


Edit: If I buy a Geforce GTX 580 1536 MB GDDR5 PCI-Express 2.0 will I be able to use my old GTX 260 as a slave for purely PhysX usages?


Yes the 2xx does not support DX11 and YES if you get a 580 and use the 260 for phsyx it will be a good card to do it with.

#979
MaxPayne37

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foil- wrote...

Thanks to both of you for your answers on the physx. So what I'm hearing is its better to let my 560Ti handle both the graphics and the physx rather than support it with the 8800GT. The 8800GT running the physx will actually slow down the entire game including the graphics frame rate.

I should note also that the 8800GT I have was the newer chipset in that series. I can't recall the numbers any longer. 102/104 is ringing a bell.  If I recall properly, the 260 was a rebranded 8800GT


Kayden SiNafey wrote...

Zeih55 wrote...

Hmm, I'm unable to enable very high settings and the high quality blur? I've read the post above saying 200 series doesn't have directx 11 capabilities? or limited at that?

Specs:

Windows 7 Premium 64bit
Quad Intel Core i7 CPU 2.7ghz
6GB Ram
DirectX Version: 11
HD 1920x1080 (wide screen)
2 Geforce GTX 260's with SLi enabled 


Edit: If I buy a Geforce GTX 580 1536 MB GDDR5 PCI-Express 2.0 will I be able to use my old GTX 260 as a slave for purely PhysX usages?


Yes the 2xx does not support DX11 and YES if you get a 580 and use the 260 for phsyx it will be a good card to do it with.


Kayden, please take a look at DX11, and how it implements, and is backwards compatible with DX10 effects.

http://en.wikipedia....X_11#DirectX_11
http://en.wikipedia....t3D#Direct3D_11

DX10 cards use the DX11 renderer, but just do not use the DX11 effects, only the effects it can do. If the effects aren't there, they aren't "hardware called". We're not talking about emulation here, that just doesn't happen.

Considering I play this game at High settings @ 720p with 4xAA and 8xAF with a DX10 mobile card, the GTX 260M, at 20-30 FPS, you are wrong.

As for PhysX, it depends how it is implemented in the game. For a game like Dragon Age 2, where it seems like PhysX isn't even used, even if it is implemented, using a seperate card for it is null. If DA2 did use PhysX, we'd see the favor on NVIDIA's side, not AMD.

In a game that does implement PhysX, and properly, a seperate card can help, but you don't NEED a GTX 260 to do it, though you can use one. Since all that card would be doing is PhysX, look up some reviews for yourself, the max card you'd need is a 9600 or 9800 GT for that. Once again, PhysX has been improved on the driver level, NOT the hardware level.

Bottom line is that DX11 is backwards compatible with DX10, but DX11 just gets the better effects, aka Very High. If the DX11 renderer wasn't supported at all on DX10 cards, we wouldn't even have access to the High setting, never mind not having access to the Very High setting. It doesn't work like that, we're given the effects we have, not ones we don't.

And BTW, no, the desktop GTX 260 is not a rebranded 8800 GT, look up the specs.

Modifié par MaxPayne37, 18 mars 2011 - 12:42 .


#980
MaxPayne37

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Double post.

Modifié par MaxPayne37, 18 mars 2011 - 12:38 .


#981
foil-

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MaxPayne37 wrote...

foil- wrote...

Thanks to both of you for your answers on the physx. So what I'm hearing is its better to let my 560Ti handle both the graphics and the physx rather than support it with the 8800GT. The 8800GT running the physx will actually slow down the entire game including the graphics frame rate.

I should note also that the 8800GT I have was the newer chipset in that series. I can't recall the numbers any longer. 102/104 is ringing a bell.  If I recall properly, the 260 was a rebranded 8800GT


Kayden SiNafey wrote...

Zeih55 wrote...

Hmm, I'm unable to enable very high settings and the high quality blur? I've read the post above saying 200 series doesn't have directx 11 capabilities? or limited at that?

Specs:

Windows 7 Premium 64bit
Quad Intel Core i7 CPU 2.7ghz
6GB Ram
DirectX Version: 11
HD 1920x1080 (wide screen)
2 Geforce GTX 260's with SLi enabled 


Edit: If I buy a Geforce GTX 580 1536 MB GDDR5 PCI-Express 2.0 will I be able to use my old GTX 260 as a slave for purely PhysX usages?


Yes the 2xx does not support DX11 and YES if you get a 580 and use the 260 for phsyx it will be a good card to do it with.


Kayden, please take a look at DX11, and how it implements, and is backwards compatible with DX10 effects.

http://en.wikipedia....t3D#Direct3D_11

DX10 cards use the DX11 renderer, but just do not use the DX11 effects, only the effects it can do. If the effects aren't there, they aren't "hardware called". We're not talking about emulation here, that just doesn't happen.

Considering I play this game at High settings @ 720p with 4xAA and 8xAF with a DX10 mobile card, the GTX 260M, at 20-30 FPS, you are wrong.

As for PhysX, it depends how it is implemented in the game. For a game like Dragon Age 2, where it seems like PhysX isn't even used, even if it is implemented, using a seperate card for it is null. If DA2 did use PhysX, we'd see the favor on NVIDIA's side, not AMD.

In a game that does implement PhysX, and properly, a seperate card can help, but you don't NEED a GTX 260 to do it, though you can use one. Since all that card would be doing is PhysX, look up some reviews for yourself, the max card you'd need is a 9600 or 9800 GT for that. Once again, PhysX has been improved on the driver level, NOT the hardware level.

Bottom line is that DX11 is backwards compatible with DX10, but DX11 just gets the better effects, aka Very High. If DX11 wasn't supported at all on DX10 cards, we wouldn't even have access to the High setting, never mind not having access to the Very High setting. It doesn't work like that, we're given the effects we have, not ones we don't.

And BTW, no, the desktop GTX 260 is not a rebraned 8800 GT, look up the specs.


Specs don't tell you everything, usually you have to dig a little deeper than that (especially if you're buying power supplies by the way - most missleading specs in any industry).  There was some rebranding going on at the time of those cards (may be the 8800GT to 9800GT, I can't recall and it isn't worth my time to look it up since its a matter of older tech at this point).  I have a small recollection that they even carried that rebranding forward into the 260.  But I'll let you go digging for that if you're truly interested - don't have the time myself right now.  Let us know if you find anything.  I think I'll srick with Kayden's advice on the 8800GT since he seems to have coupled what he's read on the internet with real physical trial and error.  At this time I barely have game playing time.  I have to choose between installing new hardware, updating myself on driver progress on these forums, or playing the game.  And I just gave up my game playing quota for the day :unsure: .

Modifié par foil-, 18 mars 2011 - 12:51 .


#982
Gorath Alpha

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It's laptops that get shortchanged most often, and in the case of the GT 260m, those are, indeed, a third naming of essentially the same 8800 GT {there were some "new" Geforce 9n00s, but the great majority were 8n00s with the latest thinner die wafer, and without the bad firmware instructions of the 8n00 first release generation (8800 GTSes & 8800 GTXes were updated early in the generation (G80 to G92), and without the bad firmware, already}.

Modifié par Gorath Alpha, 18 mars 2011 - 01:49 .


#983
Lazydonkey64

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For me at least the march 2nd driver update fixed the issue, if your using SLI you could always try only one video card if the nvidia driver update doesn't work.

#984
AndyW1384

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 Some more info on the DX11 problems I've been seeing with my system. Sorry if these are already well known, I haven't seen anything on these exact symptoms (do these forums have a search? I can't see it...)

Symptoms: In DX11 rendering, an intermittent whole system freeze when loading a savegame or transitioning to a new area. The previous load has finished fine and all cores are being used. This problem goes away when I switch to DX9. It gets *worse* if (in DX11) I disable Aero or switch fro AA 2x to no AA. Very odd...

Also, often get a driver crash (BSOD) on exiting from DA2 to desktop via the main menu. This is cured by switching from DX11 to DX9.

I haven't yet tried DX11 on High.

DXDiag info (edited)

   Operating System: Windows 7 Home Premium 64-bit
System Manufacturer: Gigabyte Technology Co., Ltd.
       System Model: P55M-UD4
               BIOS: Award Modular BIOS v6.00PG
          Processor: Intel® Core™ i5 CPU         760  @ 2.80GHz (4 CPUs), ~2.9GHz
             Memory: 4096MB RAM
    DirectX Version: DirectX 11

---------------Display Devices---------------
          Card name: ATI Radeon HD 5800 Series
       Manufacturer: ATI Technologies Inc.
          Chip type: ATI display adapter (0x6898)
     Display Memory: 2804 MB
   Dedicated Memory: 1014 MB
      Shared Memory: 1789 MB
       Current Mode: 1920 x 1200 (32 bit) (60Hz)
       Monitor Name: HP ZR24w Wide LCD Monitor
        Output Type: Displayport External
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dllDriver

File Version: 8.17.0010.1065 (English)
     Driver Version: 8.821.0.0
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
       D3D9 Overlay: Not Supported
            DXVA-HD: Not Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

Modifié par AndyW1384, 18 mars 2011 - 05:31 .


#985
Solinsky

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Resavion wrote...

All I can say is, Thank You Bioware for making a Game only those with the Highest End Systems can play, I have a System ( Core 2 Duo E6850@3ghz, 4 GB Ram, Nvidia GTS250 w 1GB Ram with latest Drivers, Windows 7 64bit ) able to play anything I throw at it, except this game.
On Medium Settings I can go about 10 sec without the game freezing up for 20 to 40 sec, it is totally unplayable.



Dude have you even looked at this thread? The people with some of the best gaming rigs available can't even play the game without constant crashes or unbearable frames per second drops. Its bad for everyone.

#986
AlexMBrennan

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This has probably been reported already, but enabling DX11 causes the game to crash quietly. No output whatsoever is given regarding the nature of the problem (hardly surprising given that Windows goes to extreme length to hide anything with a command line interface) and DragonAge2.exe exits successfully (i.e. exit code 0). Edit to add: That seems to be due to Windows command line being useless rather than a DA-specific issue.

The log isn't particularly helpful either since I get:

Fri Mar 18 18:10:19 2011
==============================
LEVEL MESSAGE
Initialize - Verify Platform capabilities
Initialize - Resource Manager
Initialize - World Database
Initialize - Physics
Initialize - Facial Animation
Initialize - Graphics
[DX11 initialization] DirectX 11 driver was initialized successfully.
Log ends here


Modifié par AlexMBrennan, 18 mars 2011 - 09:12 .


#987
Pruor

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I've installed v1.01 patch and nvidia beta drivers 267.24. On very high with hi-res textures, 4x AA, 16X AF (it is faster), and everything on except VertSync. I no longer have any black patches and only 1 freeze so far. However my FR is in the high 30's standing still (in Hightown) and combat drops that 10FR minimum. Also movement is not very fluid looking for anything or anyone.

System Specs:

Windows 7 Pro 64-bit
i7-950 3.06 quad core
24 GB ram
Dual EVGA Geforce 470GTX OC (stock settings) in SLi
DirectX11
1920x1080

Anyone have any recommendations to improve the framerates and/or fluidity of motion?

#988
bybotie

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STILL COMPLETE GARBAGE. I wish I would have bought in the store instead of online so I could take this POS back. A complete waste of time and money. FU Bioware, I will never buy a product from you again. You knew this thing was junk when you released it.
class action suit anyone?

#989
The Brush

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Get the 270.whatever nvidia alpha drivers mentioned a few pages back. Makes a huge difference, and no crashes.

But then it wasn't crashing for me to begin with.

#990
Kayden SiNafey

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MaxPayne37 wrote...
Kayden, please take a look at DX11, and how it implements, and is backwards compatible with DX10 effects.

http://en.wikipedia....X_11#DirectX_11
http://en.wikipedia....t3D#Direct3D_11

DX10 cards use the DX11 renderer, but just do not use the DX11 effects, only the effects it can do. If the effects aren't there, they aren't "hardware called". We're not talking about emulation here, that just doesn't happen.

Considering I play this game at High settings @ 720p with 4xAA and 8xAF with a DX10 mobile card, the GTX 260M, at 20-30 FPS, you are wrong.

As for PhysX, it depends how it is implemented in the game. For a game like Dragon Age 2, where it seems like PhysX isn't even used, even if it is implemented, using a seperate card for it is null. If DA2 did use PhysX, we'd see the favor on NVIDIA's side, not AMD.

In a game that does implement PhysX, and properly, a seperate card can help, but you don't NEED a GTX 260 to do it, though you can use one. Since all that card would be doing is PhysX, look up some reviews for yourself, the max card you'd need is a 9600 or 9800 GT for that. Once again, PhysX has been improved on the driver level, NOT the hardware level.

Bottom line is that DX11 is backwards compatible with DX10, but DX11 just gets the better effects, aka Very High. If the DX11 renderer wasn't supported at all on DX10 cards, we wouldn't even have access to the High setting, never mind not having access to the Very High setting. It doesn't work like that, we're given the effects we have, not ones we don't.

And BTW, no, the desktop GTX 260 is not a rebranded 8800 GT, look up the specs.




Okay I understand how DX10 and DX11 works and I am not questioning compatibility with the OS or that some feature may work in DX10 but there is a performance cost (get into that in a sec). What I am calling into question is your point of view that all of the DX11 features in DA2 will work on DX10 hardware, where this is not the case plain and simple. There is a game called Shattered Horizon it is DX10 only but many people complained when they used a hack to get it to work with their DX9 only cards in Vista about performance, there is a reason the physical card needs to be compatible with the DX ver your trying to run because if they aren't it will run like crap. We are seeing this same point with DX10 cards trying to use DX11 features when DX10 is NOT compatible with all DX11 features, thus causing a lot of the problems with performance. This could be because of drivers, other software or things I can't even imagine until the individual machines are looked at. This does not mean I do not see your point that SOME features of DX11 could run in DX10 but not without a hit to performance and defiantly not all of them such as Tessellation, you can NOT turn this feature off in the game thus it is always running in the game with DX11 set as your texture render mode and will cause a significant performance decrees. I need to point out your running the game @ 720p which is 1280x720 and yes you will get better performance at lower res when trying to push a card to do something it shouldn't. I'm not contesting that fact I'm contesting your and many other assumptions that DX11 renderer is going to work flawlessly with DX10 with the High setting and I am saying this is not going to happen without a MAJOR hit to performance with a DX10 only video card. I know you can get anything to work if you drop the res even Shattered Horizon on a DX9 card but it does not mean it will run the way it was intended because you do not meet the physical requirements with your video card.

Also your line about Phsyx and how it is implemented is fine but I used the example of the MOST Phsyx intense games in a real world scenario with certain hardware. Also your argument can be said for any game on the market with drivers or the phase of the moon, I'm not going to discuss maybes and what if's without you pointing to something specific like I did. All I said was the 260 was the best card I tested vs the 8800 for Phsyx and I see where your coming from that the 8xxx series works but ppl want the most bang for their buck and time put into it. I'm not going to lie or sugar coat my answer if they want to do Phsyx the way I do and the 8xxx line is not up to snuff but the 260 is when I did my testing. In Batman AA btw it says for Phsyx bare min for should be a 9800 but a 260 is recommended for Medium Phsyx, even by the devs standards the 260 is superior. I would also ask you to look into what game ppl measure Phsyx by and a majority of then will use Batman AA or Mafia 2.

I also did not say the 260 was a rebranded 8600, I only talked about the 8800. What I did say was there was not much FPS difference in games between the two (the 260gtx & 8800gtx) which lead to my decision to not to upgrade to the 280 or anything in that line. I never said anything about specs, so please read what I wrote not what you want to read, which seems to be a common theme when ppl do not agree and I can respect your opinion but formulate them with something more than assumptions and wishful thinking.

There is a reason why Video Cards are certified for certain things and to go beyond those limits will impact greatly how that card runs.

Modifié par Kayden SiNafey, 18 mars 2011 - 08:00 .


#991
JamesMoriarty123

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Pruor wrote...

I've installed v1.01 patch and nvidia beta drivers 267.24. On very high with hi-res textures, 4x AA, 16X AF (it is faster), and everything on except VertSync. I no longer have any black patches and only 1 freeze so far. However my FR is in the high 30's standing still (in Hightown) and combat drops that 10FR minimum. Also movement is not very fluid looking for anything or anyone.

System Specs:

Windows 7 Pro 64-bit
i7-950 3.06 quad core
24 GB ram
Dual EVGA Geforce 470GTX OC (stock settings) in SLi
DirectX11
1920x1080

Anyone have any recommendations to improve the framerates and/or fluidity of motion?


Check my post a few pages back, it details using the 267.59 drivers. It enabled to go from unplayable (10FPS Max) on Very High to Very High, 16xAA, 4xAA, High Res Pack and all options (except SSAO) and get a constant 30FPS. No slowdown at all during fights, the drivers are a MASSIVE improvement.

But you need to use a modded .inf as they are GeForce 550ti drivers. Check out my other post, dude. Seriously, I strongly recommend it.

EDIT :- I haven't had a single crash either.

Modifié par JamesMoriarty123, 18 mars 2011 - 08:18 .


#992
Belhawk

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the way i modded the 267.59 inf so that it will run with my 580gtx was to take the copy the inf from 267.24 and paste & replace in the 267.59 driver folder. It runs great now with ssao on. 35-45 fps

#993
BTCentral

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LightSabres wrote...

BTCentral wrote...
It could play DA2 in DX10 (High) mode easily? Really? At what FPS? :blink:

And yes, I forgot there was a 640MB GTS model, I had the 320MB around 5 years ago :P
Still have it somewhere I think as I'm pretty sure I never got round to selling it - now my GTX260 will be joining it as my GTX 460 arrived today :)


Why not keep both cards and dedicate the second to PhysX?

I doubt my PSU would support two monster cards, 4 hard drives, a bluray drive and a Core i7 CPU.
That, and I would have to remove a hard drive to get the second card to actually fit in the case. ;)

I don't need a dedicated Physx GPU, so there's not much point in increasing my electricity bill for no useful gain :P

For the record, my new GTX 460 (which I have overclocked) runs DA2 in DX11 Very High mode with High Quality Blur fantastically with 4x AA 16x AF.

#994
john181818

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i7-920
9 GB RAM
ATI 5750 1GB

I have had about three spots in the game where the frame rate was likely below 5 FPS, the latest being the end of Act 2 and unless it was by design I never got to loot before Act 3 was in progress.

#995
Zeih55

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Thank you for the replies :) I'll go pick up a GTX 580 asap!

Edit: To above posters: I just want to use the GTX260 as PhysX slave since the 580 out performs 2x 260's and the 'help' it would provide would be minimul in the graphic area, no?

I don't exactly have enough for 2x 580, at the moment, so this is what I'll have to go with.. for now.

Modifié par Zeih55, 18 mars 2011 - 10:16 .


#996
0x30A88

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HD 6870, Intel i5 760 @ 3.29 GHz.

No framerate issues, but screen is off at widescreen resolutions. This is odd and happens in Origins too for me. Any idea on how to fix this?

The slowdown effect on Force Mage lights up the room on DX9, but not on DX11, why?

Modifié par Gisle Aune, 18 mars 2011 - 10:28 .


#997
foil-

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Gisle Aune wrote...

HD 6870, Intel i5 760 @ 3.29 GHz.

No framerate issues, but screen is off at widescreen resolutions. This is odd and happens in Origins too for me. Any idea on how to fix this?

The slowdown effect on Force Mage lights up the room on DX9, but not on DX11, why?


Are you using the incorrect aspect ratio resolutions for your monitor: i.e, 16:9 vx 16:10 or vice-versa

#998
Niraj K

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I'm on a pair of GTX260s with a GTS250 that I dedicated to SLI.  My rig consists of an eVGA 780i with a Core2Quad 6600 OC'd to 3.2 GHz with 4 GB of RAM and an Intel X-25M (G2) 80 GB SSD that the OS is installed on and that this game is installed on as well.

I've already forced DirectX 9 to make the game more stable b/c of force close issues that I encounter when I try to use the "DirectX11 (If available)" settings, including high resolution, etc., but I've noticed something odd.

If I enable SLI for the 260s, I constantly get massive slowdown issues (framrates as low as 0.5 FPS - seriously). If I don't enable SLI, it works perfectly fine, although the single card powering the game gets a lot hotter (~70degF with fan going 100%).

I have updated to the latest 266.58 nVidia drivers, including hte latest PhysX software and Stereoscopic 3D software that came with hte install package.

Modifié par Niraj K, 18 mars 2011 - 11:32 .


#999
MaxPayne37

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Kayden SiNafey wrote...

MaxPayne37 wrote...
Kayden, please take a look at DX11, and how it implements, and is backwards compatible with DX10 effects.

http://en.wikipedia....X_11#DirectX_11
http://en.wikipedia....t3D#Direct3D_11

DX10 cards use the DX11 renderer, but just do not use the DX11 effects, only the effects it can do. If the effects aren't there, they aren't "hardware called". We're not talking about emulation here, that just doesn't happen.

Considering I play this game at High settings @ 720p with 4xAA and 8xAF with a DX10 mobile card, the GTX 260M, at 20-30 FPS, you are wrong.

As for PhysX, it depends how it is implemented in the game. For a game like Dragon Age 2, where it seems like PhysX isn't even used, even if it is implemented, using a seperate card for it is null. If DA2 did use PhysX, we'd see the favor on NVIDIA's side, not AMD.

In a game that does implement PhysX, and properly, a seperate card can help, but you don't NEED a GTX 260 to do it, though you can use one. Since all that card would be doing is PhysX, look up some reviews for yourself, the max card you'd need is a 9600 or 9800 GT for that. Once again, PhysX has been improved on the driver level, NOT the hardware level.

Bottom line is that DX11 is backwards compatible with DX10, but DX11 just gets the better effects, aka Very High. If the DX11 renderer wasn't supported at all on DX10 cards, we wouldn't even have access to the High setting, never mind not having access to the Very High setting. It doesn't work like that, we're given the effects we have, not ones we don't.

And BTW, no, the desktop GTX 260 is not a rebranded 8800 GT, look up the specs.




Okay I understand how DX10 and DX11 works and I am not questioning compatibility with the OS or that some feature may work in DX10 but there is a performance cost (get into that in a sec). What I am calling into question is your point of view that all of the DX11 features in DA2 will work on DX10 hardware, where this is not the case plain and simple. There is a game called Shattered Horizon it is DX10 only but many people complained when they used a hack to get it to work with their DX9 only cards in Vista about performance, there is a reason the physical card needs to be compatible with the DX ver your trying to run because if they aren't it will run like crap. We are seeing this same point with DX10 cards trying to use DX11 features when DX10 is NOT compatible with all DX11 features, thus causing a lot of the problems with performance. This could be because of drivers, other software or things I can't even imagine until the individual machines are looked at. This does not mean I do not see your point that SOME features of DX11 could run in DX10 but not without a hit to performance and defiantly not all of them such as Tessellation, you can NOT turn this feature off in the game thus it is always running in the game with DX11 set as your texture render mode and will cause a significant performance decrees. I need to point out your running the game @ 720p which is 1280x720 and yes you will get better performance at lower res when trying to push a card to do something it shouldn't. I'm not contesting that fact I'm contesting your and many other assumptions that DX11 renderer is going to work flawlessly with DX10 with the High setting and I am saying this is not going to happen without a MAJOR hit to performance with a DX10 only video card. I know you can get anything to work if you drop the res even Shattered Horizon on a DX9 card but it does not mean it will run the way it was intended because you do not meet the physical requirements with your video card.

Also your line about Phsyx and how it is implemented is fine but I used the example of the MOST Phsyx intense games in a real world scenario with certain hardware. Also your argument can be said for any game on the market with drivers or the phase of the moon, I'm not going to discuss maybes and what if's without you pointing to something specific like I did. All I said was the 260 was the best card I tested vs the 8800 for Phsyx and I see where your coming from that the 8xxx series works but ppl want the most bang for their buck and time put into it. I'm not going to lie or sugar coat my answer if they want to do Phsyx the way I do and the 8xxx line is not up to snuff but the 260 is when I did my testing. In Batman AA btw it says for Phsyx bare min for should be a 9800 but a 260 is recommended for Medium Phsyx, even by the devs standards the 260 is superior. I would also ask you to look into what game ppl measure Phsyx by and a majority of then will use Batman AA or Mafia 2.

I also did not say the 260 was a rebranded 8600, I only talked about the 8800. What I did say was there was not much FPS difference in games between the two (the 260gtx & 8800gtx) which lead to my decision to not to upgrade to the 280 or anything in that line. I never said anything about specs, so please read what I wrote not what you want to read, which seems to be a common theme when ppl do not agree and I can respect your opinion but formulate them with something more than assumptions and wishful thinking.

There is a reason why Video Cards are certified for certain things and to go beyond those limits will impact greatly how that card runs.


There is a performance hit of course, but because we are using DX10 effects, not DX11 effects that can't be used, just like how even a DX11 card would experience performance hits going from Medium to High to Very High.

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BTCentral

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john181818 wrote...

unless it was by design I never got to loot before Act 3 was in progress.

I'm pretty sure that was by design.

Zeih55 wrote...

Edit: To above posters: I just want to use the GTX260 as PhysX slave since the 580 out performs 2x 260's and the 'help' it would provide would be minimul in the graphic area, no?

Just to state the obvious - only for games that make use of the PhysX engine.

Modifié par BTCentral, 19 mars 2011 - 03:30 .