Kayden SiNafey wrote...
MaxPayne37 wrote...
There is a physical difference, not a software difference between DX versions. DX11 just happens to be backwards compatible with DX10 providing DX10 effects, but not DX11 ones. No emulation happens, try and get a DX10 card to run tessellation in a game, or a benchmark such as Unigine. Good luck. I don't mean to sound "rude" but look up your facts man. Get a DX10 card and try and run DX11 effects, you can't, lower performance or not. Ask anyone playing Dragon Age 2 right now with a DX10 only card and STOP MAKING ASSUMPTIONS.
Look at the High selectable graphics settings. Anyone with a DX10 card will know that Very High is not selectable. You're only given what you can use, not what you can't at a "performance hit", cause it's just not there on the hardware.
http://www.techspot....test/page3.html
This is my last comment because your not listening or understanding the fundamentals of what is being discussed here. There is a software difference, the code used in games to support those features are software they have to be put in by the game developers thus the requirements for DX10 to DX11 are different from a hardware and software point of view. I did not say anyone with a DX10 card should have to put up with crappy performance at all I am saying is that ppl are using a mode that is not supported by their card for a 100% and thus should go to DX9 and if they are unhappy with that well it is the nature of the beast with PC's either lower your expectations or upgrade. There are MANY ppl here with problems that do not correspond to hardware compatibility issue and those should be taken more seriously like low fps in SLI mode, low fps with a top end card (for me that's a 470,480, 570 & 580 don't know ATI that well so stick with what I know) with any texture mode and etc, I could keep going but there is no point.
Also by your own article you post it says
We also tested using the Very High, High and Medium quality presets. The “Very High” preset allows for ambient occlusion, depth of field and blur effects. The “High” preset disables depth of field and blur, while “Medium” removes all the customizable DX11 features.
When the word customizable is used it tells me it's the feature YOU can control, but other DX11 specific features may still be in use that a DX10 card can not perform well with and that's what I have been saying all along. Please understand I see your trying to help and you do have good grasp of technology I will give you that but your are either confusing facts or allowing your judgment to be clouded because you want to be right. There is no assumption worse then to think you are right when you have no facts to back it up.
Again I hate sounding rude especially to people who are trying to help but this is just one time where you are wrong, if I was wrong and you could point out to me where I am I would admit it but this has gone on long enough in this thread so I am going to help those who need help with the game and not understanding how direct x works, there is another forum that at Microsoft I'm sure. Hope this helps. Stay frosty.
No, DX10 cards support DX10 features, not DX11 ones, otherwise they wouldn't make DX11 cards. They call it backwards compatible, because it's compatible, if it wasn't, it wouldn't be, get it? DX10 cards are given High, not Very High, THOSE are the features that are not supported, and wouldn't perform well, hence they are not given. Unfortunately, you have no facts to prove you are right either, you're just writing what you think.
And no, it's a driver problem for most. Look at other threads, you will see people playing on High with DX10 cards comfortably just with an updated driver. Telling them to run DX9 because they should lower their expectations isn't solving the problem, it's a workaround that doesn't provide the same results. I was unhappy with my DX10 performance, but I didn't settle with DX9, I updated my driver and made it playable for DX10. Try and fix the issue before you resort to what should be the worst case scenario.
Also, LOOK AT THE HIGH SETTING IN THE GAME, IT SAYS IT ONLY REQURIES DX10 CAPABLE HARDWARE. THAT KIND OF HARDWARE DOES NOT SUPPORT TESSELLATION FOR EXAMPLE, AND IT'S NOT EVEN USED ON HIGH, GET SOME DX10 HARDWARE TO TRY IT ON AND STOP... SPOUTING... BULL****!! Even if it is used on DX11 hardware on High, does NOT automatically make it usable on DX10 hardware on High. Once again, TRY IT ON DX10 HARDWARE!!
I am upset, cause you are saying I'm ignorant, when you are the ignorant one. Look at the option ingame, it's using the DX11 renderer because it is, to provide DX10 backwards compatibility, doesn't mean it's using DX11 effects, cause it can't. Stop testing it with a DX11 card maybe, and test it using DX10 hardware, you know, LIKE I AM AND SOME OTHERS ARE!! You can't compare your findings on anything with a DX11 card, when we are arguing a DX10 issue.
Kudos to BTCentral, at least he understands and makes some sense.
Modifié par MaxPayne37, 20 mars 2011 - 12:29 .