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UPDATED - DX11 known issues and drivers


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#1076
TallBearNC

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Solinsky wrote...

With all the driver tweaks, multiple reinstalls and nothing has stopped this game from crashing continuously and locking up my computer. Can we at least get some word from Bioware what they are doing and if they have found what the problem is? It would be much appreciated.


My game only crashes and or freezes after about 5+ hrs of gameplay. They do have a 1.01 patch, but it doesn't fix most things, it's a VERY specific patch, and I urge people who do not have the issues it lists NOT to install it. Ive seen people all over the forums saying 1.01 makes the game more unstable and even unplayable for them.

If you have re installed, the best thing you can do is have the best ati or nvidia drivers. If nvidia they should be 267.54 or later. Any earlier and you have problems. Other things that seem to help is reinstalling DX and the MS VC++ from the installer folder in the game's folder.

If you have done everything that everyone has suggested you can either:

1) Call BW or EA tech support (although they will probably tell u the same thing most techies on the forums have)
2) Wait for better nvidia or ati drivers that *may* help you
3) Wait for future game patches

What are your system specs, in detail?

Part of the problem is, for people like me, the game only crashes after extended use, and I've identified a memory leak. For people like you who crash continuously, BW needs raw data gathered and cross referenced to look for patterns in hardware and software that could be the cause OR game code that's causes the crashes in certain system configurations. Lastly, if the GPU and other system drivers aren't on par, that also can cause wonky things to happen.

Right now ATI and Nvidia's drivers are not optimized, fully, for DX 11, and DA2, and that's not a BW issue. However, it's also clear the game has DX11 engine issues as well as memory leaks, etc.

so you have to have two companies releasing fixes... well 3 if you split the two GPU companies.

Things like this won't be fixed overnight. Often it takes a good 4-6 weeks :/

Modifié par TallBearNC, 20 mars 2011 - 08:11 .


#1077
luzburg

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i still got problems after the patch it crashes randomly, it got beter after disabeling autosave but still

the problem details
Problem Event Name: APPCRASH
Application Name: DragonAge2.exe
Application Version: 1.1.5204.0
Application Timestamp: 4d7fe898
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7600.16695
Fault Module Timestamp: 4cc7ab86
Exception Code: c0000005
Exception Offset: 00038db9
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1044
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
its been nice if someone got a clue whats going on here :D
i dont think this is related to dx/driver problems, i been experience the same in da origins but not so offen

#1078
TallBearNC

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luzburg wrote...

i still got problems after the patch it crashes randomly, it got beter after disabeling autosave but still

the problem details
Problem Event Name: APPCRASH
Application Name: DragonAge2.exe
Application Version: 1.1.5204.0
Application Timestamp: 4d7fe898
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7600.16695
Fault Module Timestamp: 4cc7ab86
Exception Code: c0000005
Exception Offset: 00038db9
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1044
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
its been nice if someone got a clue whats going on here :D
i dont think this is related to dx/driver problems, i been experience the same in da origins but not so offen


That's a very generic crash if it's in ntdll, and it could mean many things.

ntdll.dll is a core OS module responsible to implement
runtime functions (String Conversion, Heap management, Generic containers)
and thunk agaisnt the native calls implemented in the kernel.

So if it's crashing, it's something fairly wrong in your setup that's causing it (usually)

The causes of ntdll.dll error messages can vary greatly. However, most ntdll.dll errors result from a corrupt or damaged version of the ntdll.dll file itself, corrupt hardware drivers or issues between Windows and other programs. Ntdll.dll errors can sometimes mean that a piece of hardware in your computer is malfunctioning, but this is rare

So yes, drivers can cause it. Like i said, that's a VERY generic crash. Now if appcrashed or fauled in a game dll or a dx dll, that would be a little more specific to the problem

Also what OS are you using and what's your rig setup?

Modifié par TallBearNC, 20 mars 2011 - 08:20 .


#1079
BTCentral

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TallBearNC wrote...

luzburg wrote...

i still got problems after the patch it crashes randomly, it got beter after disabeling autosave but still

OS Version: 6.1.7600.2.0.0.256.1


That's a very generic crash if it's in ntdll, and it could mean many things.

Also what OS are you using and what's your rig setup?

From the OS version we can work out they are using Windows 7 (6.1.7600 = Windows 7) but other than that as TallBearNC said we'll need more information to be able to help :)

#1080
TallBearNC

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BTCentral wrote...

TallBearNC wrote...

luzburg wrote...

i still got problems after the patch it crashes randomly, it got beter after disabeling autosave but still

OS Version: 6.1.7600.2.0.0.256.1


That's a very generic crash if it's in ntdll, and it could mean many things.

Also what OS are you using and what's your rig setup?

From the OS version we can work out they are using Windows 7 (6.1.7600 = Windows 7) but other than that as TallBearNC said we'll need more information to be able to help :)


Oh duh! LOL. That's what I get for playing da2 on the pc and the forums on my ipad. I miss things lol. but ntdll.dll is a very low level dll, and if it's crashing, something major is causing it, but without a memory dump, it's very hard to tell. All I can say is the OP should have ALL current drivers for every piece of hardware in the rig, and disable any AV software (you dont need AV while playing DA2 as you aren't at risk). Without more info, that's all I can offer as one, possible, solution.

#1081
Deucal

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 i5 2500K OC@4,6 Ghz
GTX 580 stock
Win 7 64
8GB Memory
120GB Intel SSD
------------------------

Works decently with DX9 but horrendous at DX11

found the new drivers for GTX 560 on guru3d.com forum with a modified nfo file so it works for GTX 580.
On DX11 High x4AA x16AF went from 24fps to 34-38 wich makes it playable.

Now I don't condone this but.... I OCed my GTX 580, just memory, and the fps jumped insanely! Did a mild OC on the rest as well and now I'm playing DX11 on very high x8AA x16AF with everything on at 50+fps.
Turned off what I didn't like in the options (screen space&diffusionF) and I'm running at 80+fps
(oh removed the game fps caps since I've got a 120Hz FullHD 24" BenQ LCD)

#1082
BTCentral

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Deucal wrote...

Now I don't condone this but.... I OCed my GTX 580, just memory, and the fps jumped insanely! Did a mild OC on the rest as well and now I'm playing DX11 on very high x8AA x16AF with everything on at 50+fps.
Turned off what I didn't like in the options (screen space&diffusionF) and I'm running at 80+fps

As long as they are done properly ocverclocks can greatly increase hardware performance.

I overclocked my 460's GPU/Shader clock speed by an additional 15% and memory by 24% which obviously leads to fairly dramatic increases - having said that, I spent 6 hours finding the highest stable overclock my card could deal with.

Unless you know what you are doing however I would generally advise against overclocking because you can end up damaging your card if you do not do it properly - and even if done correctly it can still substantially reduce the life of a card.

Modifié par BTCentral, 20 mars 2011 - 09:07 .


#1083
TallBearNC

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Correct. DA2 REALLLY pushes a GPU... it doesn't bother the CPU all that much.. so OCed CPUs shouldn't have issues with DA2 unless there's a cooling issue.

OCing a card while playing DA2 will either work, or not :) It depends on how much it works your card, how much dust/hair, etc are clogging your airpathways and fans in your system/card(s).

But yes, OCing can help.. once I cranked up my 580s by over 30%, the game really rocked... but 1) I'm H20 cooled so I dont have air cooling issues
2) You shouldn't have to OC a 580 to get good results in DA2

DA2 and the video drivers have problems with DX 11 performance and need fixing.

Another thing you can do to squeeze a few more FPS is... and I know many people who will gasp and clutch their pearls when I say this.... If you have an nvidia card, tell it to render Physx on the CPU, but only do this for DA2.

DA2 DOES use Physx, but only in a small way. Since the game is mostly gpu heavy, most people with 2-8 cores can easily offload what little physx the game uses to their cpus to give them just a few fps more :)  This is no way changes the quality of any type of physx rendering. It's just being done with the CPU vs GPU :)

Modifié par TallBearNC, 20 mars 2011 - 09:26 .


#1084
KyiMin

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I believe the new nVidia drivers should be released on march 22nd because that's when their new gtx 590 should arrive. If you can't wait I suggest using a modified inf. version of driver 267.59 which significantly improves performance on very high.

#1085
Solinsky

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I am running a machine with the following components.

Intel Core i7-950 Bloomfield 3.06GHz 4 x 256KB L2 Cache 8MB L3 Cache LGA 1366 130W Quad-Core Processor BX80601950

ASUS P6X58D Premium LGA 1366 Intel X58 SATA 6Gb/s USB 3.0 ATX Intel Motherboard

CORSAIR XMS3 6GB (3 x 2GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory Model TR3X6G1600C8 G

EVGA GeForce GTX 580

#1086
Aegison

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KyiMin wrote...

I believe the new nVidia drivers should be released on march 22nd because that's when their new gtx 590 should arrive. If you can't wait I suggest using a modified inf. version of driver 267.59 which significantly improves performance on very high.


It is rumored that it will be delayed until the 24th now but we might see a driver leak any day now.  I am waiting to use at least beta for my gtx470 instead of a modded inf.

#1087
MaxPayne37

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TallBearNC wrote...

BTCentral wrote...

foil- wrote...

The game looks not bad compared to other games in the genre, but its hardly using all the power of PhysX and DX11.

I'm pretty sure it doesn't make use of the PhysX engine at all - I am sure I read that somewhere.


Actually, it does.

If I look in C:Program Files (x86)Electronic ArtsDragon Age™ IIbin_ship I find:
physxcooking.dll
physxcore.dll
physxloader.dll

If the game didn't need or use Physx, then those 3 files would not be there.

Granted, there's no ground items u kick around, etc.. but physx can be used for water and particle effects..or even fire :)

Also the game uses Nvidia cuda tech to offload stuff from the CPU to the GPU:
cudart32_30_9.dll


PhysX libraries may just be included for compatibility, like Borderlands for example, which didn't use PhysX, but had PhysX libraries. If DA2 truely used PhysX, you would see performance increases with NVIDIA hardware due to their inherent PhysX support.

Also Kayden, I will end this, but I just want to say that apparently you're just not looking at the proof that is given, and not testing DX10 hardware to prove your theories. If you compare a screenshot with Tessellation to the max a DX10 card will support, you will notice you will NOT see Tessellation on the DX10 card as it's not supported. It just seems like you're the one that wants to be right now, when you're not giving any proof otherwise, but we are.

I say all this because I DO NOT want to give false information to people when we could possibly solve their issues, not just work around them.

Also, stated by BioWare themselves...

http://blog.bioware....ge-ii-–-part-2/

One of the major goals of the team was to make the game look great on all platforms. Having accomplished that, we started researching what additional features we can offer to our users that have invested on higher end PC hardware. The latest PC GPUs that have been recently released on the market are very powerful. DirectX 11 technology is a great way for us to target this advanced GPU hardware, as DirectX 11 is fully backwards compatible with DirectX 10. So if you have a video card that supports DirectX 10, DirectX 10.1 or DirectX 11, and Windows Vista SP2 or Windows 7, you’ll be able to benefit from additional technology features as described in this post.


Modifié par MaxPayne37, 21 mars 2011 - 12:24 .


#1088
TallBearNC

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dupe post. deleted

Modifié par TallBearNC, 21 mars 2011 - 12:21 .


#1089
Baramon

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Ok, I learned something new, MaxPayne37.

I really should have included more details, I suppose, so here they are:

AMD Phenom II X6 1055T 2.80MHz
PNY NVidia GeForce GTX 470 1280MB (driver version:  NVidia 267.59 HACKED INF driver install from 550Ti version)
Kingston 4GB DDR3 Dual-channel (PC10666)
1TB WD (something or other)
Creative SB X-Fi Gamer X-treme (standalone card)
Windows 7 64-bit Home Premium (updated to latest version through Windows Update)

I'm running v1.0 of Dragon Age II with the High-Res texture pack installed, at 1600x900 32-bit 16:9 aspect ratio (which is the native resolution of my Samsung 21" LCD monitor) and desktop settings
Fullscreen
DirectX 11 (Very High Graphics detail setting)
Anti-aliasing 4x
Anisotropic filtering 8x
Screen space ambient occlusion: Off
Diffusion Depth of field: Off
High Quality Blur: On
High Res Textures: On

FRAPS says I'm getting 35 to 43 FPS going up Sundermount and through the camp there, one of the most demanding spots I've come across so far.  Turning V-Sync on and off doesn't seem to affect any change in FPS in the game, but in the menus with it off it jumps to around 500-600 FPS.  Useless, really, since the menus don't "move" much. ;-)

Fudging with the AA and AF and setting both to max, I consistently get 25 FPS, which I consider unacceptable, since the image stutters noticeably to my eyes and I know how smooth it can run at the (**sniff**) lower settings.  Likewise, enabling either DDOF or SSAO drops the FPS down to around 20, which is utter crap to play at.

So, I'd say the INF hack allowing me to install the 267.59 version drivers is a (reserved) success.  Only time will tell how the game fares in the later stages.  I haven't even tested it out in combat yet.  I have a feeling even more settings will be lowered or dropped even.

#1090
Baramon

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TallBearNC wrote...

Another thing you can do to squeeze a few more FPS is....... If you have an nvidia card, tell it to render Physx on the CPU, but only do this for DA2.


I tried that and nothing changed.  I didn't even know that was an option, till now.  Still hovering in the 35 FPS range, no different really.

#1091
Gorath Alpha

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That will only help when your system is out of balance toward the GPU, and it's just loafing, because the CPU can't keep up. If your CPU happens to be a recently produced high performance processor, and it's mismatched to an ordinary Geforce GPU, it won't help, because while the GPU may be more efficient, it's probably already at its full capacity; and there probably will be plenty of cases in which the result may even be an overall slowdown whenever PhysX is active.

Modifié par Gorath Alpha, 21 mars 2011 - 10:15 .


#1092
BTCentral

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Baramon wrote...

PNY NVidia GeForce GTX 470 1280MB (driver version:  NVidia 267.59 HACKED INF driver install from 550Ti

FRAPS says I'm getting 35 to 43 FPS going up Sundermount and through the camp there, one of the most demanding spots I've come across so far.

That's interesting, on my overclocked GTX 460 I get similar framerates, but at 1920x1080 and 16x AF instead of 8.
Sounds like that overclock really does make a difference - good to know.

Sundermount is one of the more graphically demanding areas of the game, so the rest of it should be fine for you too :) - I generally get between 40-60 FPS in most areas.

Modifié par BTCentral, 21 mars 2011 - 03:12 .


#1093
Khaos51

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Would a Nvidia Geforce GTX 550 Ti be enough for this game?

#1094
MaxPayne37

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mlsk8 wrote...

Would a Nvidia Geforce GTX 550 Ti be enough for this game?


I'm pretty sure, with the right driver, because I'm playing it with a GTX 260M, a mobile card based off the desktop 8800GT, and I can play everything High at 720p with 4xAA and 8xAF just with SSAO off at 20-25 FPS.

#1095
Nate Kl

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TallBearNC wrote...

Nate Kl wrote...

TalonXV wrote...

RoboCobra wrote...

SPECS:
Intel® Core™2 Duo CPU T6500 @ 2.10GHz
ATI Mobility Radeon HD 4650
512MB VRAM
Windows 7 Ultimate 32bit
Signature Edition of DA2

PROBLEM:
I click "Play" from the DA2 launcher and it crashes instantly, saying "Dragon age 2 has stopped working." I have tried virtually every solution in these forums to get this fixed. "Checking online for a solution to the problem" just does nothing. I tried running it in compatibility mode for XP SP2, running it as administrator, reinstalled DA2 three times, ran it with DX9, NOTHING works. It STILL crashes. I have already submitted a report on the main page's technical support.


This is the exact problem I am having.  Sig addition also.



SPECS:
Intel® Core™2 Quad CPU Q6700 @ 2.66GHz
GeForce GTX 470
1280MB GDDR5
Windows 7 Pro 64bit

Same Probelm here.


Usually a DA crash on launch is a problem with DX or MS VC++, but not always.

C:Program Files (x86)Electronic ArtsDragon Age™ II__InstallerDISK1 is where the misc install things are on my machine. Locate them on yours

Then go into DirextX folder and run DX Setup. This will refresh/update/repair your DX subsystem.

Then go into Redistributable and run vcredist_x86.exe

After you have run and installed both, reboot your machine. See if that helps.

Other causes can be: driver problems, AV issues, etc, DLC issues

Also try running the out of game config program and re saving the settings. A corrupt settings file will cause a crash also

If everything fails, uninstall the game, delete everything under the bioware folder EXCEPT screenshots and Characters. This will save your save games and screenshots, but delete all settings and DLC.

If you can't uninstall the game, I can tell you how to do a force, manual uninstall



Nothing worked...  By the way, I'm using steam instead of the normal install CDs.  Don't know how to set to run as admin or XP, however, I'm logged in as admin.  Reinstalled Steam and the game.  DX and VC were reinstalled once by me and once during the first time running script.  Got the new video drivers.  Dumbed down video.  Checked for default video settings everywhere I knew.  Killed all of the AV programs.  Ensured Win Firewall allowed Steam and DA2. 

If I hit escape during into or movies, DA2 crashes... wait ... it's better than that, anytime I touch teh keyboard, D2 crashes.  What now?

BTW:  I downloaded the 266.58_desktop_win7_winvista_64bit_english_whql drivers from NVidia (latest release).  I checked out the beta drivers (267.24) and noticed a note about improved DA2 compatability.  Trying it now...no luck there.

Modifié par Nate Kl, 21 mars 2011 - 06:28 .


#1096
LightSabres

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Baramon wrote...

TallBearNC wrote...

Another thing you can do to squeeze a few more FPS is....... If you have an nvidia card, tell it to render Physx on the CPU, but only do this for DA2.


I tried that and nothing changed.  I didn't even know that was an option, till now.  Still hovering in the 35 FPS range, no different really.


You need to install DA2 1.01 patch. My average FPS went up by 10 after I did,

And I am using the same drivers as you

#1097
luzburg

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TallBearNC wrote...

luzburg wrote...

i still got problems after the patch it crashes randomly, it got beter after disabeling autosave but still

the problem details
Problem Event Name: APPCRASH
Application Name: DragonAge2.exe
Application Version: 1.1.5204.0
Application Timestamp: 4d7fe898
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7600.16695
Fault Module Timestamp: 4cc7ab86
Exception Code: c0000005
Exception Offset: 00038db9
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1044
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
its been nice if someone got a clue whats going on here :D
i dont think this is related to dx/driver problems, i been experience the same in da origins but not so offen


That's a very generic crash if it's in ntdll, and it could mean many things.

ntdll.dll is a core OS module responsible to implement
runtime functions (String Conversion, Heap management, Generic containers)
and thunk agaisnt the native calls implemented in the kernel.

So if it's crashing, it's something fairly wrong in your setup that's causing it (usually)

The causes of ntdll.dll error messages can vary greatly. However, most ntdll.dll errors result from a corrupt or damaged version of the ntdll.dll file itself, corrupt hardware drivers or issues between Windows and other programs. Ntdll.dll errors can sometimes mean that a piece of hardware in your computer is malfunctioning, but this is rare

So yes, drivers can cause it. Like i said, that's a VERY generic crash. Now if appcrashed or fauled in a game dll or a dx dll, that would be a little more specific to the problem

Also what OS are you using and what's your rig setup?


win 7 64bit
Asus Crosfire 4 extreme
amd phenom 2 x6 3.2 ghz 1090t
Ocz 4gb 1600mhz ram
Zotac Gforce gtx 580 AMP
Asus Gfoce gts450 Just for Phyzx
hitachi 1tb Hd

Its just dragon age 2 that crashes, i can play around 1 hour until it crashes, if i restart the game it crashes in a few secunds after loading a game, when i restart the computer i can play around 1 hour.
dragon age origins use to crash after  about 4 hrs of playing so it was not somthing that worried me , other games runs just fine like metro 2033 with all settings on full, flawless no crashes, got one cras in stalker call of pripyat but that game have always been a litte unstable in dx11, never had problems with mass effect 1/2

I run Da2 in dx 9 with evrything off and medium settings

Modifié par luzburg, 21 mars 2011 - 10:32 .


#1098
Miriel Amarinth

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Baramon wrote...

Ok, I learned something new, MaxPayne37.

I really should have included more details, I suppose, so here they are:

AMD Phenom II X6 1055T 2.80MHz
PNY NVidia GeForce GTX 470 1280MB (driver version:  NVidia 267.59 HACKED INF driver install from 550Ti version)
Kingston 4GB DDR3 Dual-channel (PC10666)
1TB WD (something or other)
Creative SB X-Fi Gamer X-treme (standalone card)
Windows 7 64-bit Home Premium (updated to latest version through Windows Update)

I'm running v1.0 of Dragon Age II with the High-Res texture pack installed, at 1600x900 32-bit 16:9 aspect ratio (which is the native resolution of my Samsung 21" LCD monitor) and desktop settings
Fullscreen
DirectX 11 (Very High Graphics detail setting)
Anti-aliasing 4x
Anisotropic filtering 8x
Screen space ambient occlusion: Off
Diffusion Depth of field: Off
High Quality Blur: On
High Res Textures: On

FRAPS says I'm getting 35 to 43 FPS going up Sundermount and through the camp there, one of the most demanding spots I've come across so far.  Turning V-Sync on and off doesn't seem to affect any change in FPS in the game, but in the menus with it off it jumps to around 500-600 FPS.  Useless, really, since the menus don't "move" much. ;-)

Fudging with the AA and AF and setting both to max, I consistently get 25 FPS, which I consider unacceptable, since the image stutters noticeably to my eyes and I know how smooth it can run at the (**sniff**) lower settings.  Likewise, enabling either DDOF or SSAO drops the FPS down to around 20, which is utter crap to play at.

So, I'd say the INF hack allowing me to install the 267.59 version drivers is a (reserved) success.  Only time will tell how the game fares in the later stages.  I haven't even tested it out in combat yet.  I have a feeling even more settings will be lowered or dropped even.


Hmm interesting, I'm running the following:
resolution: 1680x1050
drivers: 267.59 (installed with modified inf from my own walkthrough)
EVGA GTX470 OC edition (factory default OC settings)
Core2duo E8400 - 3ghz
4gb OCZ reaper DDR2 1000mhz
Windows 7 64-bit Ultimate with SP1

Settings:
DX11 + Very High
AA x4
AF x4
Vsync ON
SSAO-Blur-DoF OFF

I'm getting pretty much a constant 50-60 FPS in most places (kirkwall, indoors) out of combat, with drops to 35-50 fps in combat and in some wide open places like Wounded Coast and Sundermount. I don't know exactly how this compares to your findings, but the lower end fps you mentioned seems fairly similar.

I haven't tried any higher settings of AA and AF, as I don't notice any difference, and the higher settings tend to cause a bigger loss in fps, so I don't use them unless the game really needs them. Also I've heard there's an issue with running 8xAA in this game, so it's advised not to go above 4xAA anyway.

Also bear in mind that this game seems to be pretty heavy on the performance side for the graphics that you get in return (compared to other newly released DX10/11 games the graphics on max aren't quite as impressive and require a pretty beefy graphics card to boot) - whether this is because of the game engine or because of DX10 and DX11 having been tacked on rather than coded in from the start, it's still something that people tend to forget.

Also running SSAO from what I've heard is hopeless on Nvidia hardware because of the kind of SSAO the game uses being very unoptomized for Nivida cards. I don't even mind the FPS drop that I get when I turn it on, what gets me is the microstutter/delay it introduces when I pan the camera and the characters are moving, making the gameplay feel unsmooth.

Modifié par Miriel Amarinth, 21 mars 2011 - 12:19 .


#1099
BTCentral

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Miriel Amarinth wrote...

Also I've heard there's an issue with running 8xAA in this game, so it's advised not to go above 4xAA anyway.

I tried that out of curiosity yesterday and found that 8xAA actually worked perfectly for me on my GTX 460 using DX11 Very High mode with HQ Blur on - the ony problem was the FPS hit. It went from 60FPS in some areas to around 35-40FPS and would be even worse in more demanding areas such as Sundermount.

Makes me wonder if the people that had that problem either had something wrong with their card - or if the problem is perhaps restricted to a specific type of card.

Modifié par BTCentral, 21 mars 2011 - 12:49 .


#1100
Raydenos256

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Hi guys, I have the same error (almost) as luzburg, after 5-30 minutes of gameplay (dx11 renderer):

Problem Event Name: APPCRASH
Application Name: DragonAge2.exe
Application Version: 1.0.5174.0
Application Timestamp: 4d4b03e5
Fault Module Name: ntdll.dll
Fault Module Version: 6.1.7601.17514
Fault Module Timestamp: 4ce7ba58
Exception Code: c0000005
Exception Offset: 00038da9
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


My config is:

Intel Core i7 2600
gigabyte GTX570 (266.58 installed, newer drivers did not help)
8GB DDR3 1333mhz
Creative X-Fi Xtreme Music
Windows 7 Professional x64 SP1
700W PSU

Every other game works, Unigine Heaven Benchmark ran for 5 hrs without any crashes everything on Max so I don't believe it to be a hardware issue.

I have made a few tests on my old rig (GTX 260), installed the same version of windows there and the same drivers 266.58, no matter how I tried the game did not want to crash.

I even reinstalled windows on my rig, installed only the graphic card drivers and the game......it still crashes on my machine.

Ths rules out pretty much every other av software/other driver/ software which could affect the game.
If I knew how I could do a memory dump I could send it to Bioware to help them nail the issue.

Modifié par Raydenos256, 21 mars 2011 - 08:33 .