UPDATED - DX11 known issues and drivers
#1126
Posté 21 mars 2011 - 10:23
#1127
Posté 21 mars 2011 - 10:36
My MSI Twin Frozr II is OC from factory but there seems to be the problem.
Factory-OC:
Core-Clock: 822
Shader-Clock: 1645
Memory: 2138
I have set the clocks to the Nvidia default settings and all DX11 and DX10 games, including DA2 are working without any problems so far. I will do a burn-in test tomorrow and will let you know if it is realy the problem.
Core-Clock: 772
Shader-Clock: 1544
Memory: 2004
For all settings I used the MSI-Tool Afterburner v2.0.
Any Idea where i can report the problem directly, manufacturer, Nvidia?
I'm near sure that it is a problem of the driver control.
Modifié par DarKRealm79, 21 mars 2011 - 10:38 .
#1128
Posté 21 mars 2011 - 10:40
What driver version were you using? I noticed big problems with overclocking using the 167.24 drivers, but the 167.59 drivers are fine for overclocking.DarKRealm79 wrote...
I found a solution for my GTX580 system in the meanwhile. DA2 crashed every few minutes before I found out that it seems to be the factory-oc-setting of my card.
For all settings I used the MSI-Tool Afterburner v2.0.
Any Idea where i can report the problem directly, manufacturer, Nvidia?
I'm near sure that it is a problem of the driver control.
From the sounds of it, it could be that the card was not getting enough power.
#1129
Posté 21 mars 2011 - 11:05
Also look around the small rock and zoom in u will see a wire frame around it there, again I said this could be for blur but it wasn't working right post 1.01 patch. I thought it could also be for tessellation but I think BTCentral was right and it was for something else like the blur effect cause the other pics show after the patch the blurring so I did conceded I was wrong, again please read what I wrote not what you want. The compiled screens are after 1.01 so they are uniform.
None the less I have contacted Bioware to get the correct answer for every one involved so soon WE will have our answer I don't care if I am wrong but I am devout and so are you in your answers, so don't be upset because I have the same amount devotion as you and the merry men here. Probably a bad analogy but I didn't know what to call you guys because you are good ppl to stick by what you but it just hasn't been proven to me I'm sorry and I have other ppl back me as much as you guys are backing each other up so I'm not doing this to cause strife in any of your life I want the right answer even if I am wrong or if you guys are right, we need the right answer. I am taking steps to get that done. Have fun guys.
Modifié par Kayden SiNafey, 21 mars 2011 - 11:18 .
#1130
Posté 21 mars 2011 - 11:10
#1131
Posté 21 mars 2011 - 11:11
I have a new corsair hx 750W PSU with 62A. I don't think that it is a power problem. I just get green artefacts and game crashes if DX11 is support. Therefore I believe that it is a driver problem but I think I should report it ti nvidia because it seems many others have this problem. I just don't know how I can reach nvidia directly.
#1132
Posté 21 mars 2011 - 11:12
tsukitwo wrote...
sorry if this is a dumb question, but how do i display my fps in game?
best way to do it is to get FRAPs it's free and works with almost every game out there, some newer titles don't always work right I think STALKER had the problem when it first came out but they quickly fixed it.
DarKRealm79 wrote...
I'm using 270.32 atm but also had the crashing problems with the last Whql driver 266.58, beta 267.31 and 267.59.
I
have a new corsair hx 750W PSU with 62A. I don't think that it is a
power problem. I just get green artefacts and game crashes if DX11 is
support. Therefore I believe that it is a driver problem but I think I
should report it ti nvidia because it seems many others have this
problem. I just don't know how I can reach nvidia directly.
Artifacts are generally caused by overheating grabe GPUz and when you go to sensors at the top, check the update while in background run the game and see what temps you get. My water cooled 580's are hitting 53c something I do not see in other games it's normally 44c at most, the only time i've seen that high before is the 3d Mark 11 and Heaven DX11 benchmark. If it's going above 83c to 87c thats when you start running into trouble for air cooled, make sure you if you are hitting this temp you don't have dust build up in your card that's usually the culprit.
Modifié par Kayden SiNafey, 21 mars 2011 - 11:15 .
#1133
Posté 21 mars 2011 - 11:16
if you have a DX10 or DX10.1 card and get poor performance you should not use the DX11 renderer. Just cause people say it should work doesn't mean its efficient on old hardware (yes your hardware is old. almost 2 years old at least!).
If you have a DX11 card and its performing poorly its a driver problem or your settings are too high. i would disable SSAO and the blur and reduce AA - especially if you are using the high res texture pack.
#1134
Posté 21 mars 2011 - 11:31
DarKRealm79 wrote...
I found a solution for my GTX580 system in the meanwhile. DA2 crashed every few minutes before I found out that it seems to be the factory-oc-setting of my card.
My MSI Twin Frozr II is OC from factory but there seems to be the problem.
Factory-OC:
Core-Clock: 822
Shader-Clock: 1645
Memory: 2138
I have set the clocks to the Nvidia default settings and all DX11 and DX10 games, including DA2 are working without any problems so far. I will do a burn-in test tomorrow and will let you know if it is realy the problem.
Core-Clock: 772
Shader-Clock: 1544
Memory: 2004
For all settings I used the MSI-Tool Afterburner v2.0.
Any Idea where i can report the problem directly, manufacturer, Nvidia?
I'm near sure that it is a problem of the driver control.
i also got an factory oc gtx580 i will thest this first thing in the morning and see if my crashes stop, itching for a new playtrough
#1135
Posté 21 mars 2011 - 11:32
Valaskjalf wrote...
this is all really stupid.
if you have a DX10 or DX10.1 card and get poor performance you should not use the DX11 renderer. Just cause people say it should work doesn't mean its efficient on old hardware (yes your hardware is old. almost 2 years old at least!).
If you have a DX11 card and its performing poorly its a driver problem or your settings are too high. i would disable SSAO and the blur and reduce AA - especially if you are using the high res texture pack.
HAHA, I love the face with the comment. Thanks for the support man.
#1136
Posté 21 mars 2011 - 11:33
#1137
Posté 21 mars 2011 - 11:36
Kayden SiNafey wrote...
Ok I am not trolling the forum my opinion differs from yours because I see something different then you guys and you what can't take another opinion then your own so I'm trolling and you guys have to be rude? In my experience that just leads to situations never being resolved and the true answer never being gained.
Well unfortunately, you're the one that can't take another opinion other than your own, because multiple people have pointed out how you have been wrong, and you persist. I do applaud you for contacting BioWare about this, and I hope they set you straight, but the way things are going, I doubt you will get a direct response from them
Valaskjalf wrote...
this is all really stupid.
if you have a DX10 or DX10.1 card and get poor performance you should not use the DX11 renderer. Just cause people say it should work doesn't mean its efficient on old hardware (yes your hardware is old. almost 2 years old at least!).
If you have a DX11 card and its performing poorly its a driver problem or your settings are too high. i would disable SSAO and the blur and reduce AA - especially if you are using the high res texture pack.
Once again, that's a workaround, not a fix. If I followed your advice, I would be stuck on DX9 right now, when just a modded driver update fixed my issue so I could play on DX10. Please do not post a workaround as a fix, until a fix has been ruled out, we don't want people to settle when they might not have to.
Modifié par MaxPayne37, 21 mars 2011 - 11:38 .
#1138
Posté 21 mars 2011 - 11:40
luzburg wrote...
i also got an factory oc gtx580 i will thest this first thing in the morning and see if my crashes stop, itching for a new playtrough
Would be glad if it works for you as well. Please report back if itsolve the problem for you too. BTW don't forget to install the beta driver 270.32 i just had success with this inoffical driver. I found it in a thread here in hte forum but don't ask me where...
#1139
Posté 21 mars 2011 - 11:41
MaxPayne37 wrote...
Valaskjalf wrote...
this is all really stupid.
if you have a DX10 or DX10.1 card and get poor performance you should not use the DX11 renderer. Just cause people say it should work doesn't mean its efficient on old hardware (yes your hardware is old. almost 2 years old at least!).
If you have a DX11 card and its performing poorly its a driver problem or your settings are too high. i would disable SSAO and the blur and reduce AA - especially if you are using the high res texture pack.
Once again, that's a workaround not a fix. If I followed your advice, I would be stuck on DX9 right now, when just a modded driver update fixed my issue so I could play on DX10. Please do not post a workaround as a fix, until a fix has been ruled out, we don't want people to settle when they might not have to.
Well if you want to wait around for a driver update then go ahead but most people just want to play and if low performance is hindering them, then they should do as I said so they can get playing.
#1140
Posté 21 mars 2011 - 11:47
MaxPayne37 wrote...
Well unfortunately, you're the one that can't take another opinion other than your own, because multiple people have pointed out how you have been wrong, and you persist. I do applaud you for contacting BioWare about this, and I hope they set you straight, but the way things are going, I doubt you will get a direct response from themIt sucks I know, but many other people have tried and failed.
Once again, that's a workaround, not a fix. If I followed your advice, I would be stuck on DX9 right now, when just a modded driver update fixed my issue so I could play on DX10. Please do not post a workaround as a fix, until a fix has been ruled out, we don't want people to settle when they might not have to.
Well I hate to break it to you but I persist because there is nothing to back up their or your information I have refuted their claims and yours countless tim but all you keep going back to is "When I have DX11 running on High It allows you to run it in DX10 mode only so no DX11 features are being used" that's what I have and will refute but the game doesn't have a DX10 only mode only DX9 & DX11. Point proven above with some one looking at the same way I am. Thus your guilty of your own accusation as well.
Anyways I have got a response from Bioware saying they are currently working on the Patch and that they will get the question the appropriate dept but it may take some time, so I am getting some where.
Modifié par Kayden SiNafey, 21 mars 2011 - 11:52 .
#1141
Posté 21 mars 2011 - 11:51
Valaskjalf wrote...
Well if you want to wait around for a driver update then go ahead but most people just want to play and if low performance is hindering them, then they should do as I said so they can get playing.
Well I didn't wait around, and many other people didn't. Some people are waiting around for a WHQL update though, but that's their choice.
Kayden SiNafey wrote...
Well I hate to break it to you but I persist because there is nothing to back up there information I have refuted their claims and yours countless but all you keep going back to is "It allows you to run it so only DX10 is running" that's what I have and will refute but the game doesn't have a DX10 only mode only DX9 & DX11. Point proven above with some one looking at the same way I am. Thus your guilty of your own accusation as well.
Anyways I have got a response from Bioware saying they are currently working on the Patch and that they will get the question the appropriate dept but it may take some time, so I am getting some where.
DX11 cannot run on DX10 hardware, the renderer is just used for backwards compatibility. Just like DX9c couldn't run on DX9b hardware and so on. But you refuse to accept this, so I will not continue. DX11 is just the first renderer to incorporate backwards compatibility in it.
And BioWare's response is what everybody has been hearing and waiting for already, so no new news from that.
Once again, http://blog.bioware....ge-ii-–-part-2/
Modifié par MaxPayne37, 21 mars 2011 - 11:54 .
#1142
Posté 21 mars 2011 - 11:56
#1143
Posté 21 mars 2011 - 11:57
#1144
Posté 22 mars 2011 - 12:02
Kayden SiNafey wrote...
I'm just getting sucked into talking about this again when I know I shouldn't because I've given these points the proper rebuttal before and proved my info, and yes you guys say it shouldn't do it and AGREE WITH YOU but I don't see how you can prove that this game DA2 is following that rule and not still running DX11 features on your DX10 cards, because it does have a form of tessellation on the card but it is incomplete, never implemented properly and this could be why you can run the DX11 features on your DX10 causing the performance problems. So enough said I will wait for Bioware to look into this on their end because were all just chasing our tails. Have a good night.
OK, again, it cannot run DX11 features on a DX10 card because they aren't there, and there isn't a form of tessellation used on DX10 cards in this game. One gets performance hits when running DX10 compared to DX9 because of the DX10 enabled features, DX11 effects don't kick in until Very High, at least for DX10 cards, which you are clearly not testing.
Compare the first set of pictures, "Graphics with DirectX ...", and you will notice that the DX9 and DX10 bricks do not have depth, but the DX11 ones do, due to tessellation, which the other modes do not have. If that isn't proof enough, I don't know what is.
http://www.pcgamesha...Adventure/Test/
Modifié par MaxPayne37, 22 mars 2011 - 12:11 .
#1145
Posté 22 mars 2011 - 12:17
#1146
Posté 22 mars 2011 - 12:22
woloif wrote...
are you 2 married? just wondering
Maybe they should be.
#1147
Posté 22 mars 2011 - 12:25
So, how about a nice game of chess... It still runs in any DX mode, right?
(Sorry, that was a joke.)
I think I'll go try my hand at overclocking something. My temps (atm) are hovering around 39-40 degrees C, so I should be safe for awhile, right?
Modifié par Baramon, 22 mars 2011 - 12:26 .
#1148
Posté 22 mars 2011 - 12:25
http://social.biowar...0212/45#6690056Kayden SiNafey wrote...
see how you can prove that this game DA2 is following that rule and not still running DX11 features on your DX10 cards
Read it once, read it twice, read it a thousand times if you have to. Specifically look at the last image.
That is undisputable proof that Tessellation is not being used in DX10 mode. You can continue insisting you are right until the cows come home, the problem is you are not. No maybe, no might be. Just not. Yet your only retort seems to be "I am right" - no facts, no proof, just that.
If you seriously do not understand that you are wrong after reading that, then either A) You do not understand what Tessellation is or
You have had at least five different people now tell you that - one of whom works with the Direct X API on a daily basis, one of which has worked with the DX11 API in the past (me), and others who at least have the knowledge of how Tessellation works.
Anyway, I'll leave it at that.
Modifié par BTCentral, 22 mars 2011 - 12:35 .
#1149
Posté 22 mars 2011 - 12:26
#1150
Posté 22 mars 2011 - 12:29
MaxPayne37 wrote...
Kayden SiNafey wrote...
I'm just getting sucked into talking about this again when I know I shouldn't because I've given these points the proper rebuttal before and proved my info, and yes you guys say it shouldn't do it and AGREE WITH YOU but I don't see how you can prove that this game DA2 is following that rule and not still running DX11 features on your DX10 cards, because it does have a form of tessellation on the card but it is incomplete, never implemented properly and this could be why you can run the DX11 features on your DX10 causing the performance problems. So enough said I will wait for Bioware to look into this on their end because were all just chasing our tails. Have a good night.
OK, again, it cannot run DX11 features on a DX10 card because they aren't there, and there isn't a form of tessellation used on DX10 cards in this game. One gets performance hits when running DX10 compared to DX9 because of the DX10 enabled features, DX11 effects don't kick in until Very High, at least for DX10 cards, which you are clearly not testing.
Compare the first set of pictures, "Graphics with DirectX ...", and you will notice that the DX9 and DX10 bricks do not have depth, but the DX11 ones do, due to tessellation, which the other modes do not have. If that isn't proof enough, I don't know what is.
http://www.pcgamesha...Adventure/Test/
I think High still includesDX11 Soft Shadows and such. Just not tesselation.





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