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UPDATED - DX11 known issues and drivers


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#1151
BTCentral

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woloif wrote...

well im rooting for bioware/nvidia to fix this

Ditto :)

With any luck we might get new drivers in a couple of days when their new card (GTX 590) is hopefully released.

Modifié par BTCentral, 22 mars 2011 - 12:37 .


#1152
Kayden SiNafey

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BTCentral wrote...

woloif wrote...

well im rooting for bioware/nvidia to fix this

Ditto :)

With any luck we might get new drivers in a couple of days when their new card (GTX 590) is hopefully released.


Amen any fix for the better is welcome at this point. I expect we may get some drivers with the Crysis 2 release either Beta or WHQL. My money is on beta and no WHQL with the previous cards and the 590 will get solo WHQL drivers for it, just like the 550 did.

#1153
MaxPayne37

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Miriel Amarinth wrote...

woloif wrote...

are you 2 married? just wondering


Maybe they should be. :P


It wouldn't last long... :P

Baramon wrote...

I think we need a tote board at this point. I'm getting lost as to who's supporting what anymore, and why stuff won't run or will run in which DXx.x version we're talking about at the moment... And somebody keeps referring to the workaround drivers as version 167 or something when I thought we were up in the 267+ range currently.

So, how about a nice game of chess... It still runs in any DX mode, right?

(Sorry, that was a joke.)

I think I'll go try my hand at overclocking something.  My temps (atm) are hovering around 39-40 degrees C, so I should be safe for awhile, right?


He meant the 267 series drivers, specifically the modded 267.59 driver.

Modifié par MaxPayne37, 22 mars 2011 - 12:49 .


#1154
foil-

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Is anyone keeping score?  I lost track about 20 pages ago. :innocent:

#1155
woloif

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what score?

#1156
Kayden SiNafey

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MaxPayne37 wrote...

Miriel Amarinth wrote...

woloif wrote...

are you 2 married? just wondering


Maybe they should be. :P


It wouldn't last long... :P


We don't disagree there MaxPayne37 :lol:

#1157
TheImmortalBeaver

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Valaskjalf wrote...

I think High still includesDX11 Soft Shadows and such. Just not tesselation.

Actually, that might be a problem. I see no evidence of Tesselation on High, but there is a definite improvement to a whole bunch of stuff on High, and it's almost impossible to determine if any of them are DX10 or DX11 without a dedicated set of tools for working with the game. However, the DX11 renderer runs poorly on any graphical settings on any nvidia card. I don't know about the performance on medium or lower on AMD. Something's just screwy with the renderer, and it's fairly obvious that the "special graphical upgrade" that the PC got was quite rushed.

...of course, this isn't going to stop people (myself included :whistle:) from arguing about it in the forums until we're all blue in the face. I should probably just stop reading the forums until a patch comes out.

#1158
Jharensticks

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Misterpinky0 wrote...

Valaskjalf wrote...

I think High still includesDX11 Soft Shadows and such. Just not tesselation.

Actually, that might be a problem. I see no evidence of Tesselation on High, but there is a definite improvement to a whole bunch of stuff on High, and it's almost impossible to determine if any of them are DX10 or DX11 without a dedicated set of tools for working with the game. However, the DX11 renderer runs poorly on any graphical settings on any nvidia card. I don't know about the performance on medium or lower on AMD. Something's just screwy with the renderer, and it's fairly obvious that the "special graphical upgrade" that the PC got was quite rushed.

...of course, this isn't going to stop people (myself included :whistle:) from arguing about it in the forums until we're all blue in the face. I should probably just stop reading the forums until a patch comes out.



Shadows in DX9 are not soft.  Shadows in DX10 are soft.  Shadows in DX11 are even softer.  The difference between DX10 and DX11 shadows can be waved aside by most however as it is very subtle at this point and seems largely only to apply to the characters ground shadow (self shadows will still look pixelated).

If you're curious to see the difference you can spot it better WITHOUT the High Texture pack enabled (due to the complexity of the texture hiding some of the pixels).    What you'll notice easiest is how the shadow is slightly more refined as it gets closer to the point of origin (the feet) and becomes more faded and softer as it gets away from its source giving a more accurate and realistic shadow.  It's really one of those things most will hardly ever notice in general play.


On another note... I'm curious why people keep talking about the check box for Motion Blur :P  There isn't one.  High Quality Blur does not mention motion blur at all and is used to soften bloom effects in lighting under DX11 according to its description.

#1159
woloif

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the tooltip popup on it says "improves the appearance of bloom effect using dx11 compute shaders"
maybe it effects the motion blur, maybe it doesnt. I really couldnt tell you any more than that

#1160
MaxPayne37

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Misterpinky0 wrote...

Valaskjalf wrote...

I think High still includesDX11 Soft Shadows and such. Just not tesselation.

Actually, that might be a problem. I see no evidence of Tesselation on High, but there is a definite improvement to a whole bunch of stuff on High, and it's almost impossible to determine if any of them are DX10 or DX11 without a dedicated set of tools for working with the game. However, the DX11 renderer runs poorly on any graphical settings on any nvidia card. I don't know about the performance on medium or lower on AMD. Something's just screwy with the renderer, and it's fairly obvious that the "special graphical upgrade" that the PC got was quite rushed.

...of course, this isn't going to stop people (myself included :whistle:) from arguing about it in the forums until we're all blue in the face. I should probably just stop reading the forums until a patch comes out.


The High graphics setting description says it only requires DX10 capable hardware, and says what it enables, while the Very High graphics setting says it requires DX11 capable hardware and what further effects are enabled. As DX10 hardware has access to High, but not Very High, it should confirm for those with DX10 hardware that these effects are DX10 only, as DX10 hardware cannot process DX11 effects.

DX11 cards on High may act differently than DX10 cards on High, but that would contradict the description. Either way, my point was talking about DX10 card performance. I have no DX11 card to test this on, but apparently Kayden has noticed DX11 effects on High. I don't know if this is true, but on DX10 it just simply doesn't happen cause it's not possible.

Modifié par MaxPayne37, 22 mars 2011 - 02:11 .


#1161
foil-

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Jharensticks wrote...

... and seems largely only to apply to the characters ground shadow (self shadows will still look pixelated).


That's a shame.  That's been a poor quality aspect of shadows since Neverwinter Nights2.  Suprised it hasn't improved since.

Jharensticks wrote...
On another note... I'm curious why people keep talking about the check box for Motion Blur :P  There isn't one.  High Quality Blur does not mention motion blur at all and is used to soften bloom effects in lighting under DX11 according to its description.


Not sure what specificically you are refering to here, but people made mention earlier in this thread that they didn't notice any blur in the game at all.  For their befefit, TEXAS CHAINSAW MASSACRE BABY :o:

http://dl.dropbox.co...22-14-51-64.bmp
http://dl.dropbox.co...22-15-12-14.bmp

Modifié par foil-, 22 mars 2011 - 03:07 .


#1162
Dromgatti

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Seriously there still isn't a proper fix for this game? I will never pre-order another Bioware product again until I am able to verify it functions properly.

#1163
SuperWolf2842

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Just throwing it out there. DA2 keeps crashing on me. It's caused complete system lock up a couple times, but mostly I just have to ctrl+alt+del out and then go to task manager, and it tells me the game stopped responding (in game it just freezes). This is obviously very annoying. I have the AMD 11.4 preview drivers and the most up to date CAP (3 I think).

Specs:
i5 750 (3.9ghz)
8gb RAM (1652mhz CL8)
Asus P7P55D Pro mobo
Two Sapphire 5850s in crossfire at 870/1200
(hdds and such should be irrelevant)

Obviously I have everything overclocked but I've stress tested everything and ran all sorts of tests, I know my system is stable. Temps are fine. It's just something with DA2. It happens randomly too, it just happened like 5 minutes ago only about 15 seconds into playing - othertimes it'll happen 20 minutes to an hour into playing.

In game I'm using Very High and all settings maxed out (8xAA, 16xAF, DoF... etc... 1920x1080) and my FPS is fine almost always at or above 60.

EDIT: Oh I should mention that I usually have FRAPS open to see my FPS and also I have recorded a bunch. But it's crashed plenty when not recording.

Modifié par SuperWolf2842, 22 mars 2011 - 04:44 .


#1164
Baramon

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Dromgatti wrote...

...I will never pre-order another Bioware product again until I am able to verify it functions properly.

I say amen to that!!  That is, until Dragon Age 3 comes out, then, after that, I won't preorder another Bioware product. ;)  {Of course, unless there's a 4...a 5...that is...}

Ok, I know there supposedly isn't going to be a Dragon Age 3, but like DX11 stuff running/not running on DX10 hardware, it's hard to pin down sometimes...

But seriously, you guys are some of the best fun I've had in awhile on a message board.  (I know, sad, isn't it? ;))

Still haven't tested OC'ing my GTX 470.  A freakin' PITA yard project ran over-long, and then there's all that damn DVR stuff that keeps popping up that I've gotta watch. :blink:

Going to bed.  Maybe tomorrow will be brighter.

(Getting waaaay OT now.  More on-target stuff next time, I hope.)

#1165
woloif

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every bioware game i have played since NWN1 has had these random crashes, then they release a final patch every time that stops the crashes. I see a trend. but it also seems like they dont learn from thier last mistakes and the very same mistakes keep happening.(not counting me1+2) NWN2 was actually obsidian, but had very similar issues with random ctds.

Modifié par woloif, 22 mars 2011 - 06:16 .


#1166
Rexile

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Intel i7 990x
16 gb 1600 ram
sli gtx 580

The game is perfect on high setting with dx11, but when i change to very high it started to have massive slowdown n black boxes on the ground, i even try turning off other setting on the very high and still it doesn't work, i'm sure my rig could handle this game at very high n everything on, hoping for a patch soon

edit; i just updated my nvidia driver to the new beta, the fps ipmroved abit but still it's abit laggy, but now there's a shadow coming out on the top ;eft of my screen, usuallu the shadow of my enemy

Modifié par Rexile, 22 mars 2011 - 10:30 .


#1167
Miriel Amarinth

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woloif wrote...

every bioware game i have played since NWN1 has had these random crashes, then they release a final patch every time that stops the crashes. I see a trend. but it also seems like they dont learn from thier last mistakes and the very same mistakes keep happening.(not counting me1+2) NWN2 was actually obsidian, but had very similar issues with random ctds.


Yeah most Bioware games have been fairly buggy and crash-prone. Ironically it's their last two games (ME2 and DA2) which have performed completely flawless on my machine for some reason. I played both right after launch as well, didn't have to wait for a patch to fix crashes or other bugs that prevented me from progressing.

DAO on the other hand had a tendency to crash occasionally and towards the end of the game there was a point where it crashed every single time, so I was stuck there until they patched it. And ME1 I had issues (I can't remember what, savegame-related I believe) that prevented me from playing properly until the patch.

So ironically from my perspective it seems to be getting better. I do wonder if it's because I'm still running an old dual-core processor, as Bioware's latest games still don't seem very optimized for triple+ core machines, so perhaps it's simply a case of it working best on dual cores (bug-wise) and mainly people with 3 or more cores having issues...

#1168
Baramon

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Miriel Amarinth wrote....
I do wonder if it's because I'm still running an old dual-core
processor, as Bioware's latest games still don't seem very optimized for
triple+ core machines, so perhaps it's simply a case of it working best
on dual cores (bug-wise) and mainly people with 3 or more cores having
issues...

I was experimenting with turning cores on and off the other day and each time I dropped one, the game would start lagging a little bit more with each one.  That happens in DAO and DA2, so I can't agree with that statement.

I will agree that the game was a bit more buggier before the patch though in DAO, because post-patch I didn't experience one single CTD, whereas before, I got them about once a gaming session (but regardless of how many cores I ran it on).

edit:  I will also (wholeheartedly) agree that the Bioware games I've played have been buggier than I would have expected from Bioware.  Definitely.

Modifié par Baramon, 22 mars 2011 - 11:55 .


#1169
Baramon

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Rexile wrote...

Intel i7 990x
16 gb 1600 ram
sli gtx 580

edit; i just updated my nvidia driver to the new beta, the fps ipmroved abit but still it's abit laggy, but now there's a shadow coming out on the top ;eft of my screen, usuallu the shadow of my enemy

I think you're getting gyped my friend.  I can get 40-45 FPS in most places (except scenes outside like Sundermount)
with a few options turned off with my setup.  That just seems a bit low in my opinion.

AMD Phenom II X6 1055T 2.80GHz
PNY GTX 470
4GB RAM

Something's killing your framerate if that's all you're getting.  Not to be downing your system setup, but "something ain't right".

#1170
Miriel Amarinth

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Rexile wrote...

Intel i7 990x
16 gb 1600 ram
sli gtx 580

The game is perfect on high setting with dx11, but when i change to very high it started to have massive slowdown n black boxes on the ground, i even try turning off other setting on the very high and still it doesn't work, i'm sure my rig could handle this game at very high n everything on, hoping for a patch soon

edit; i just updated my nvidia driver to the new beta, the fps ipmroved abit but still it's abit laggy, but now there's a shadow coming out on the top ;eft of my screen, usuallu the shadow of my enemy


Try switching to 4xAA instead of 8xAA, that's usually the cause of the shadow.

As for FPS and lagginess, on your system you can max everything, but bear in mind even with the latest drivers SSAO is badly optimized for Nvidia cards and at least for me (and some others have echoed this) it introduces a microstutter/delay that makes the game feel unsmooth and bears no relation to FPS at all. So if you have that turned on you may want to turn it off.

#1171
Kayden SiNafey

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Baramon wrote...

Rexile wrote...

Intel i7 990x
16 gb 1600 ram
sli gtx 580

edit; i just updated my nvidia driver to the new beta, the fps ipmroved abit but still it's abit laggy, but now there's a shadow coming out on the top ;eft of my screen, usuallu the shadow of my enemy

I think you're getting gyped my friend.  I can get 40-45 FPS in most places (except scenes outside like Sundermount)
with a few options turned off with my setup.  That just seems a bit low in my opinion.

AMD Phenom II X6 1055T 2.80GHz
PNY GTX 470
4GB RAM

Something's killing your framerate if that's all you're getting.  Not to be downing your system setup, but "something ain't right".


Rexile if your running 8xAA try turning it down to 4xAA a few others including my self got over double our fps by doing this with everything thing else turned on and 16x AF. These were people with a 580 sli setup as well just so were clear. What's happening is the shadows that were very common with DX11 on any mode in the demo is still causing a problem with 8xAA in DX11 for nvidia users, this should resolve your problem dude.

#1172
yoda23

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Dual EVGA 570's here and no joy on the Very High Tex frame rates, Getting ~15 fps in the opening combat sequences. I can use the tex pack called "high" in the settings with everything maxed out, so there must be something up with the Very High Setting.

Specs:
i7 920 OC'd to 3.3 ghz
6gb Corsair Dominator ~1300 mhz
X2 EVGA 570 FTW - Factory OC'd to 797 mhz (Sli)

At the High setting the game looks great. Not sure what the deal is with the Very High setting as when that is selected my fps drops to ~15 and I get these black triangles all over the environment. I am running 266.58 and my temps are all well in range. The 570 runs about 11c cooler and uses much less power (~70 watts less) than the 285's I had previously used.

I really feel bad for players stuck on the Xbox. Even on the High setting, with this rig, Kirkwall looks spectacular. TY Bioware

#1173
Kayden SiNafey

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yoda23 wrote...

Dual EVGA 570's here and no joy on the Very High Tex frame rates, Getting ~15 fps in the opening combat sequences. I can use the tex pack called "high" in the settings with everything maxed out, so there must be something up with the Very High Setting.

Specs:
i7 920 OC'd to 3.3 ghz
6gb Corsair Dominator ~1300 mhz
X2 EVGA 570 FTW - Factory OC'd to 797 mhz (Sli)

At the High setting the game looks great. Not sure what the deal is with the Very High setting as when that is selected my fps drops to ~15 and I get these black triangles all over the environment. I am running 266.58 and my temps are all well in range. The 570 runs about 11c cooler and uses much less power (~70 watts less) than the 285's I had previously used.

I really feel bad for players stuck on the Xbox. Even on the High setting, with this rig, Kirkwall looks spectacular. TY Bioware


What else were your settings in game and have you tried running 4x AA? It took me a while to get it figured out and posted here and it has been doing well helping others. Anything else that you can tell us with your settings, res and etc that would be a big help.

EDIT: Also I figured out with another 580 sli user he wasn't getting the shadows with 8x AA but after he changed to 4x AA his fps doubled as well so for some configs the shadows aren't showing up, it is annoying inconsistant bug when using Very High. Also make the changes in game and not through the launcher before the 1.01 patch the launcher wasn't changing the config file properly and leaving settings turned on when they weren't supposed to be, I'm not sure if it is still doing it but this maybe help with what you are going through.

EDIT 2: I just got my 580gtx FTW Hydro Copper 2 and I remembered it was the only cards with the FTW branding for the 5xx series and I just double checked, you are running the 570 Superclocked. Nice setup by any means, I just wanted to make sure we were on the same page.

Modifié par Kayden SiNafey, 22 mars 2011 - 12:34 .


#1174
BTCentral

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yoda23 wrote...

At the High setting the game looks great. Not sure what the deal is with the Very High setting as when that is selected my fps drops to ~15 and I get these black triangles all over the environment. I am running 266.58 and my temps are all well in range. The 570 runs about 11c cooler and uses much less power (~70 watts less) than the 285's I had previously used.

Your problem is highlighted. If you use a program that shows GPU utilization ingame you will likely find it is extremely low. The 266.58 drivers have no DA2 optimization what so ever and worked extremely poorly.

Follow these instructions and your performance will increase dramatically.

To give you an idea of what I mean by dramatically: My single (overclocked) GTX 460 with those drivers runs the game at 1920x1080 with 4x AA, 16x AF using Very High mode and High Quality Blur at 45-60 FPS the majority of the time. There are the occasional dips to 35 FPS or so in areas such as Sundermount, but those drops are few and far between.

I have not tried this as I do not have an SLI setup personally - however I have heard this also helps a lot if you are using it.

yoda23 wrote...

I really feel bad for players stuck on the Xbox. Even on the High setting, with this rig, Kirkwall looks spectacular. TY Bioware

While I purchased DA2 for PC, I have played it on the 360 too - it's pretty comparable to Medium on the PC, which is not bad as far as consoles go. Having said that, High/Very High (especially with the HR Texture pack) are much better graphically.

Kayden SiNafey wrote...

EDIT 2: I just got my 580gtx FTW Hydro Copper 2 and I remembered it was the only cards with the FTW branding for the 5xx series and I just double checked, you are running the 570 Superclocked. Nice setup by any means, I just wanted to make sure we were on the same page.

Actually, no. There is a 570 FTW - take a look at the box ;)

Modifié par BTCentral, 22 mars 2011 - 01:41 .


#1175
Kayden SiNafey

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BTCentral wrote...

Kayden SiNafey wrote...

EDIT 2: I just got my 580gtx FTW Hydro Copper 2 and I remembered it was the only cards with the FTW branding for the 5xx series and I just double checked, you are running the 570 Superclocked. Nice setup by any means, I just wanted to make sure we were on the same page.

Actually, no. There is a 570 FTW - take a look at the box ;)


Seriously your going to nit pick everything I say now?!? I went to Evga site and looked at this

http://www.evga.com/...ries Family&sw=

then this

http://www.evga.com/...012-P3-1572.pdf

The box may have that on there but it isn't the offical product name, there is no other offical product with that name in their inventory. :wizard:

EDIT: Also I just did a bing search it like you did and got that link first link but nothing comes up directly for evga's product line so lets call it by what they have listed on their site to prevent further confusion on something else. :D

Also the pic for the box could be old and they decided to take the FTW out of their other products, prolly why that site has the name or they just assumed they would follow suite with the other few cards in the 4xx line.

Modifié par Kayden SiNafey, 22 mars 2011 - 02:00 .