Kayden SiNafey wrote...
BTCentral wrote...
You are correct actually, I apologise - my mistake the box shows the editions EVGA offer, though they are not all available for that specific card. The site I referenced was actually incorrect.
Thanks I appreciate that.
Daedalus51 wrote...
just to bring this discussion "maybe"
to an end....I found this on a very well known german hardware site:
http://www.pcgamesha...Adventure/Test/
Go and check out the pics with the comparisons.
@Kaiden,
I do only have a gtx285 and Iam running the game in dx11 (that only
enables dx10 fx on my card) and I use the 267.59 driver with a modded
.inf and you know what? It runs perfectly smooth on 1920x1080, 4x AA,
16x AF settings on high and the highrez textures activated. Yes I do
have soft shadows, but these are normal soft shadows from dx10, not the
contact hardened soft shadows dx11 supports, I dont have any
tesselation, because as you can se on the screenshots I provided its not
possible with dx10 cards (whitch are the effects that are supported
with dx10 cards in dx11 rendering mode).
And now....only to be complete...there is ONE WAY....to get Tesselation on even graphiccards that only support dx9!!!
BUT....not
with Dragon Age 2. Tesselation is a technique that was also well known
via OpenGL Extensions 3 years ago . And that Tesselation can only be
used on dx11 hardware is not true....but it is true that it can only be
used in dx11 because the other versions of directx wont support it. But
Tesselation is nothing new and was well known before dx11 came, just
only by the OpenGL guys and sadly, they never made it to get really big
in the business.
Here is something I did think about. That when running DX11 hardware and you go to high it is running Tessellation but not when you have DX10 hardware like you guys have said, hence why I can still find Tessellation in play on my main machine and I can't duplicate you results. I have no DX10 machine (ATM) to test this theory on so for now I haven't brought it up because again I can't confirm it. The whole thing about theory, testing and etc is that it has to be reproducible under similar circumstances but we have different machines so my POV maybe correct because of what I can see but you can't because you don't have the same hardware. This is again something I thought about and want to prove but my parts I was expecting for my server machine is not here yet
so I have to wait to back this up.
This doesn't mean that I think I am 100% wrong because I have only been saying that I see Tessellation on High and that my hardware is DX11, but if the game is still running features on a card that they don't support like Tessellation it could be the problem with performance. Not that I don't understand that a DX10 card shouldn't run Tessellation lets get that clear, I am just worried that there is problem in the game that is keeping this feature enabled when it shouldn't. Look back to the launcher issue keeping settings on that weren't supposed to be enabled and that's where I started to think of this problem. I know it isn't 100% absolute but I have seen it in other games when it has allowed or kept features running on video cards when they shouldn't , like Splinter Cell 3.
I appreciate the info and I am thinking of this as critically as I can but there is nothing to suggest DX10 only features are being run with DX11 renderer on High and until we can't be certain until we see under the vale that is DA2. Until then we can never be sure because were all right in our small ways (with our observations and knowledge) but not all the facts fit for either side of the isle I agree to that, so just for now lets keep this as a maybe and not fact on either side of the isle.
I've used nvidia development toold and there is NO tessaltion running on "high" in DA2, but it does kick in on "very high"
Don't get me wrong. I know we disagree on things, and you are going purely from an obervational standpoint, but I am using developer tools that can tell me EXACTLY whats going on. I have Visual Studio 2010 on my machine along with various nvidia testing and programming tools. That's what I've been trying to say all along. It's not physically on at all on the high setting. However, the game does use DX10.1 features on high.
I can easily run a game and view it in Wireframe only... or run a game and view each texture in detail.. see what DX features are being applied, etc, etc.. granted it's not as good as using source code, but it works well enough.
Plus I can take a screenshot of screen on high with a dx11 card, switch to very high, screenshot.. then put both scenes up on each of my monitors and clearly see the difference between the two.
I have also put in my 2, old 8800s and also verified with development and testing tools just what is running on each mode on a DX 10 card (those cards aren't even a 10.1 card)
I also tested the game on my 2 old GTS 250s (10.1 cards)
TBH this thread is about *help* people - not debating what is and isn't used in various game modes and cards. Many of us have been guilty about bogging this thread down.
TBH, maybe there should be a card dedicated to the debate of whats going on in the various details levels on DX 10, 10.1 and 11 cards
But I'll be frank. I have access to a whole suite of tools that cost 1000s and 1000s of dollars that most gamers do not have access to. By using these tools, I can easily say what *exactly* is being run on DX 10, 10.1 and 11 *nvidia* brand cards at the various detail levels.
Lasty, keep in mind the game's DX11 rendering engine has some issues, be it rendering full DX 11 content or DX10 content on DX10 and 11 cards on the high settings. Plus nvidia and ati still need new drivers. I think once both of those are fixed, we won't see an issue.
Modifié par TallBearNC, 23 mars 2011 - 01:06 .