Matriel wrote...
LightSabres wrote...
267.91 is released with modded .inf (just look at the second post) for those who want to try. I have to wait...
Same driver family as the 267.59.
http://forums.overcl....php?p=18772647
After my long rant I decided to finally give this a shot and it worked for me (watch out for the US-inf-driver-thing). But even tho the game looks great now and runs smoothly on my GTX 460 - my point remains the same. Sure PC is cutting edge technology but many things are and if you introduce something new and cutting edge, you have to do more testing in order to release some working cutting edge stuff, instead of hoping that problems will go unnoticed. I almost miss the good old 'when it's done'-days. I'd rather wait 1-2 months longer for a product and enjoy it in it's full beauty. That gives you the opportunity to focus on the game itself and discuss that instead of spending aeons of time talking about technical flaws.
UPDATED - DX11 known issues and drivers
#1326
Posté 30 mars 2011 - 12:45
#1327
Posté 30 mars 2011 - 02:26
MaxPayne37 wrote...
Blingerman wrote...
As far as I know the only way to play the game without crashes is DX9. If we want to use our Nvidia cards this is the only solution. Shame for EA, Bioware and Nvidia.
Modded .inf NVIDIA drivers have worked for some to be able to play DX10/11.steej wrote...
I can run DX11, high res on all maxed out settings and it runs smoothly enough for me.
I had black or missing textures at Thundermount but fixed that with the beta patch from nVidia.
The problem i get now is when entering combat. The top left corner of the screen throws this big ugly black blocky shadow across the screen (you can even see horizontal shadows of people in there!). Oddly as soon as combat finishes, the blackness goes away. Very strange indeed.
(by the way, i was getting this BEFORE i put the beta patch on).
Dropping AA from 8x to 4x fixes the problem for most for now.
Same issue for me and droping AA doesnt fix it.
#1328
Posté 30 mars 2011 - 03:56
Saw this new beta driver for all nvidia card in another thread - will try it when I get back. Anyone given it a try?
#1329
Posté 30 mars 2011 - 04:03
#1330
Posté 30 mars 2011 - 04:16
#1331
Posté 30 mars 2011 - 06:14
Time of this report: 3/30/2011, 14:08:04
Machine name:
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.101026-1503)
Language: English (Regional Setting: English)
System Manufacturer: XFX79U
System Model: XFX nForce 790i Ultra 3-Way SLI
BIOS: Phoenix - AwardBIOS v6.00PG
Processor: Intel® Core2 Extreme CPU X9770 @ 3.20GHz (4 CPUs), ~4.0GHz
Memory: 3072MB RAM
Available OS Memory: 3070MB RAM
Page File: 1582MB used, 4556MB available
Windows Dir: C:\\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode
Card name: NVIDIA GeForce GTX 480
#1332
Posté 30 mars 2011 - 06:44
Black boxes flickering everywhere when I set the game to very high. Not there when I play on high. White lines looking like rain when the game is on very high and high-quality blur is enabled.
The black boxes are only there when I am outdoors (like Sundermount) but the white lines are always there.
System:
Windows 7 Professional 64-bit SP1
GPU: 2x MSI 5770 HAWK in CrossFire
CPU: Intel Core i7 2600k
Motherboard: ASUS P8P67 Pro
Memory: 8gb Corsair Vengeance 1600Mhz
Dragon Age 2 with 1.01 patch and high res texture pack.
Tried solutions:
Drivers: Catalyst 11.2, 11.3 and 11.4 Beta
I have tried disabling CrossFire and running on one card (with both my cards).
I have tried disabling tesselation in CCC as well as disabling all the optional graphic settings in game.
The ONLY thing that removes the black boxes is reducing the graphics detail to high or less.
#1333
Posté 30 mars 2011 - 07:04
I am using beta driver .85 with the modified inf and AA 4X. The game runs fast but crashes are common...Darkstarz wrote...
MaxPayne37 wrote...
Blingerman wrote...
As far as I know the only way to play the game without crashes is DX9. If we want to use our Nvidia cards this is the only solution. Shame for EA, Bioware and Nvidia.
Modded .inf NVIDIA drivers have worked for some to be able to play DX10/11.steej wrote...
I can run DX11, high res on all maxed out settings and it runs smoothly enough for me.
I had black or missing textures at Thundermount but fixed that with the beta patch from nVidia.
The problem i get now is when entering combat. The top left corner of the screen throws this big ugly black blocky shadow across the screen (you can even see horizontal shadows of people in there!). Oddly as soon as combat finishes, the blackness goes away. Very strange indeed.
(by the way, i was getting this BEFORE i put the beta patch on).
Dropping AA from 8x to 4x fixes the problem for most for now.
Same issue for me and droping AA doesnt fix it.
#1334
Posté 30 mars 2011 - 07:08
#1335
Posté 30 mars 2011 - 07:17
* Increases performance for GeForce 400 Series and 500 Series GPUs in several PC games vs. v266.58 WHQL drivers. The following are examples of some of the most significant improvements measured on Windows 7. Results will vary depending on your GPU and system configuration:
GeForce GTX 580:
o Up to 516% in Dragon Age 2 (SLI 2560x1600 8xAA/16xAF Very High, SSAO on)
o Up to 326% in Dragon Age 2 (1920x1200 8xAA/16xAF Very High, SSAO on)
o Up to 11% in Just Cause 2 (1920x1200 8xAA/16xAF, Concrete Jungle)
o Up to 11% in Just Cause 2 (SLI 2560x1600 8xAA/16xAF, Concrete Jungle)
o Up to 7% in Civilization V (1920x1200 4xAA/16xAF, Max settings)
o Up to 6% in Far Cry 2 (SLI 2560x1600 8xAA/16xAF, Max settings)
o Up to 5% in Civilization V (SLI 1920x1200 8xAA/16xAF, Max settings)
o Up to 5% in Left 4 Dead 2 (1920x1200 noAA/AF, Outdoor)
o Up to 5% in Left 4 Dead 2 (SLI 2560x1600 4xAA/16xAF, Outdoor)
o Up to 4% in H.A.W.X. 2 (SLI 1920x1200 8xAA/16xAF, Max settings)
o Up to 4% in Mafia 2 (SLI 2560x1600 AA on/16xAF, PhysX = High)
GeForce GTX 560 Ti:
o Up to 461% in Dragon Age 2 (SLI 1920x1200 8xAA/16xAF, Very High)
o Up to 241% in Dragon Age 2 (1920x1200 4xAA/16xAF, Very High)
o Up to 19% in Just Cause 2 (SLI 2560x1600 8xAA/16xAF, Concrete Jungle)
o Up to 13% in Just Cause 2 (1920x1200 4xAA/16xAF, Concrete Jungle)
o Up to 6% in Far Cry 2 (SLI 2560x1600 8xAA/16xAF, Max settings)
o Up to 5% in Call of Duty: Black Ops (1920x1200 noAA/AF, Jungle Map)
o Up to 5% in H.A.W.X. 2 (SLI 1920x1200 4xAA/16xAF, Max settings)
o Up to 4% in Call of Duty: Black Ops (SLI 2560x1600 4xAA/16xAF, Jungle Map)
o Up to 4% in Civilization V (1920x1200 noAA/AF, Max settings)
o Up to 4% in Left 4 Dead 2 (SLI 1920x1200 4xAA/16xAF, Outdoor)
o Up to 4% in Metro 2033 (SLI 1920x1200 4xAA/16xAF, PhysX on)
#1336
Posté 30 mars 2011 - 07:26
I think that's the highest perfrormance increase I have ever seen from an nVidia driver update [smilie]../../../images/forum/emoticons/wink.png[/smilie] - looks like nVidia finally got some decent drivers out (even if they are beta).Blingerman wrote...
GeForce GTX 580:
o Up to 326% in Dragon Age 2 (1920x1200 8xAA/16xAF Very High, SSAO on)
GeForce GTX 560 Ti:
o Up to 241% in Dragon Age 2 (1920x1200 4xAA/16xAF, Very High)
Anyhow I found the 270.51 drivers definitely offer an improvement.
The game seems smoother than it was with the 267.59 drivers (and even they were pretty smooth for me) and Sundermount now causes much less of an FPS hit.
Previously I had somewhere between 30-35 FPS at Sundermount camp and now I get 40-60 FPS there.
This is using a GTX 460, with a rather hefty overclock (900 MHz Core, 2240 MHz memory, instead of the standard 675/1800) - 1920x1080, x4 AA, 16x AF, HQ Blur, DX11 Very High.
Modifié par BTCentral, 30 mars 2011 - 07:30 .
#1337
Posté 30 mars 2011 - 08:12
#1338
Posté 30 mars 2011 - 08:37
#1339
Posté 30 mars 2011 - 09:07
No, then again I've only ever had two CTDs playing DA2 (and the two I had were not driver related).Blingerman wrote...
Have you experienced CTDs with new drivers. I cant test it now.
#1340
Posté 30 mars 2011 - 09:18
Is there any tips or advice besides to wait for the patch?
#1341
Posté 30 mars 2011 - 09:30
Quite a few users with the same problem have found the cause of that to be an unstable graphics card overclock and have mentioned that downclocking the card fixed it.ginger_hammer wrote...
I just installed the latest beta drivers but my game still always crashes in very high settings after about 2-3mins play. I have GTX580, QX9650 with 8GB ram so should be fine no? When I flip down to DX9 and High settings I have not had a single crash.
Is there any tips or advice besides to wait for the patch?
If it's crashing every two to three minutes now I highly doubt that a game patch will fix it.
Modifié par BTCentral, 30 mars 2011 - 09:35 .
#1342
Posté 30 mars 2011 - 09:40
That's my latest thing, the stuttering, even though FPS has gone up a little overall, I get several unpredictable slowdowns (like 15 FPS!) or micro-stuttering when FPS is 40 or above. Haven't tried those newest drivers (270.51) yet, might try those next.From the "1.01 Patch thread" (Chairon de Celeste)...referring to the 1.01 patch
http://social.biowar...56891/6#6848724
...the improvements for single core add memory leaks and stuttering to quad core - intel core 870 lga 1156 here.
I think I'll roll the game back to 1.00 and try the new drivers. This is getting ridiculous!!!!
#1343
Posté 30 mars 2011 - 10:01
Darkstarz wrote...
MaxPayne37 wrote...
Blingerman wrote...
As far as I know the only way to play the game without crashes is DX9. If we want to use our Nvidia cards this is the only solution. Shame for EA, Bioware and Nvidia.
Modded .inf NVIDIA drivers have worked for some to be able to play DX10/11.steej wrote...
I can run DX11, high res on all maxed out settings and it runs smoothly enough for me.
I had black or missing textures at Thundermount but fixed that with the beta patch from nVidia.
The problem i get now is when entering combat. The top left corner of the screen throws this big ugly black blocky shadow across the screen (you can even see horizontal shadows of people in there!). Oddly as soon as combat finishes, the blackness goes away. Very strange indeed.
(by the way, i was getting this BEFORE i put the beta patch on).
Dropping AA from 8x to 4x fixes the problem for most for now.
Same issue for me and droping AA doesnt fix it.
Dropped AA to 4x and sure enough the black box /shadow thing has gone. but frame rate has gone down a little oO very odd.
#1344
Posté 30 mars 2011 - 10:04
the new driver from nvidia fixed most of it, with Up to 326% in Dragon Age 2 (1920x1200 8xAA/16xAF Very High, SSAO on)
so try it out, i get like 40-50 fps which was better then the previous on 30 and lower, i think nvidia can do better though because i like to play with 60 fps+ but i need to turn off ssao and diffusion depth of field to get 60++, but anyway this is progress, and nvidia will get there anytime, just dont hold ur breath for it
Modifié par 7uong, 30 mars 2011 - 10:24 .
#1345
Posté 31 mars 2011 - 03:53
#1346
Posté 31 mars 2011 - 05:19
With 267.24, in Hightown, I had around 30-45 FPS, but with 270.51 I have 45-60 FPS there. Now the game is smooth compared to the last driver. Even in battle, Fraps showed me that the FPS drop to 30-40 FPS, but even with that I feel them smooth.
My Video settings on DA2 are:
Resolution: 1680x1050
Fullscreen
DirectX11 Renderer
VSync On
GraphicsDetail Very High
No AA (I configured it to 8X in the nvidia control panel)
Gamma=1.0963
SSAO disabled
HighQualityBlur disabled
DiffusionDOF disabled
AnisotropicFiltering 2X
And, my specs are on my signature, I have an EVGA 460 GTX 1 GB, and I'm glad that I'm able to play the game like that. So I recommend highly these new beta drivers, specially for people like me who were stuck at the 267.24 drivers and didn't want to try the mod ones.
The first post of this thread should redirect people to these new drivers, really.
Modifié par metalfenix, 31 mars 2011 - 05:20 .
#1347
Posté 31 mars 2011 - 05:31
I'm at 1600x900, Very High Details, but still have DDOF & SSAO off. Might try enabling them tomorrow to see what happens.
#1348
Posté 31 mars 2011 - 05:53
Now I can finally start considering whether I find the game good or bad... I've hard a lot of bad things about it. :|
#1349
Posté 31 mars 2011 - 08:18
Hammer6767 wrote...
And ask EA's shareholders to hold off on release for the smaller PC market's sake? Blasphemy! They needed to get that game out come hell or high water before the fiscal year end as they knew it would boost their bottom line!!!
My, my you are actually right! I hate fiscals that do not end on 31st of december, they always catch me off guard. but consindering the short sales-period in march, I'm not sure if the effect on Q4 will be that huge. And in any case they had Crysis2 coming up as well, which should probably have boosted the sales even more. Anyway
I'm going to give the new beta driver a shot today and see if it further improves the performance but I'm satisfied with the mod'ed inf solution - again emphasizing that it is a solution but not a good one
#1350
Posté 31 mars 2011 - 10:05
A suggestion for you and anyone else with a low DX11 framerate - disable Screen space ambient occlusion and Diffusion depth of field (both of which IMO do not seem to be very nVidia optimized, even with the beta driver). You should find your framerate goes up a fair bit and the game does not stutter.Olemguy wrote...
Downloaded the latest Nvidia beta drivers. Running the game in the 30 zone on Very High with everything cramped up at a 1920 x 1080 resolution. Using a GTX 570. I expected a bit more, but it's way better than 16 fps.
Now I can finally start considering whether I find the game good or bad... I've hard a lot of bad things about it. :|
Edit: Before disabling them, if it is on try turning off vsync - doing this dramatically reduced stuttering for me.
Modifié par BTCentral, 31 mars 2011 - 03:37 .





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