UPDATED - DX11 known issues and drivers
#1351
Posté 31 mars 2011 - 10:32
I can sit & play Rift or Lotro or ME2 or Crysis all day with ZERO issues. Yet DA2 reguarly & randomly kills my PC.
Coupled with the games other issues...what a way to kill a Franchise.
#1352
Posté 31 mars 2011 - 11:26
Kheld wrote...
I havent come across this problem for years. AGame which randomly locks up and crashes my whole Windows 7 system.
I can sit & play Rift or Lotro or ME2 or Crysis all day with ZERO issues. Yet DA2 reguarly & randomly kills my PC.
Coupled with the games other issues...what a way to kill a Franchise.
This game was released way to early, everyone knows this. I will not point fingers because i fear i might get banned or something. When i heard the release date was March this year i did fear that the game would lack in polish. Don't get me wrong, of what i have played the game is pretty good.
But the signs of polish is not as present as in Biowares previous games. DAO had its issues, but you could atleast run the game on max settings without constant crashes and horrid framerate. And that game is so big you got to expect it to have some bugs. I do not belive Bioware did not know about the performance for Nvidia cards prior to release. Because i can't belive a company would neglect such a big player base. They should rather have postponed the DX10-11 features with a patch like with Crysis 2 and Shogun2.
Bioware should just use the unreal engine from ME in their games. It looks great and runs so much better than this crappy engine.
Modifié par Merwanor, 31 mars 2011 - 11:27 .
#1353
Posté 31 mars 2011 - 11:57
#1354
Posté 31 mars 2011 - 01:58
#1355
Posté 31 mars 2011 - 02:19
#1356
Posté 31 mars 2011 - 02:45
Merwanor wrote...
I got double performance from the drivers. It is of course better, but not 200-400 % increase. If this is the best it will get i will be very dissapointed. Especiually since i can run most of the high end graphics monsters on max with ease.
They are probably referring relative to their last official driver release.
On my 560Ti, all settings at full or checked, I was getting 5fps or less on the last official non-beta drivers.
On these new drivers, same settings, I settle around 28fps (24 - 48 min max). From what I hear most others were in the same boat. 200 - 400% may actually be conservative for most of us. But thats not too hard to obtain when you start as low as 5fps.
Funny thing is, Neverwinter Nights 2 still stands as the game that struggles the most with my video cards. Its better now on my 560Ti than any of the other 5 video cards I ran it with, but still falls under 20 fps when there are a lot of lanterns or point source lights. Neverwinter nights 2 still holds up exceptionally well visually. Not all that far behind DA2 except for character animations which DA2 does exceptionally well. But neverwinter's use of speed tree and trees that cast shadows from their canopy still trumps any shadows in DA2 for me. Here's hoping DA3 will forge into speed tree territory and ditch the lego trees. Although consoles and PCs alike might struggle with it if AMDs next big leap in graphics cards don't significantly increase rendering speed.
Modifié par foil-, 31 mars 2011 - 02:46 .
#1357
Posté 31 mars 2011 - 03:02
Modifié par StargazerUK, 31 mars 2011 - 03:03 .
#1358
Posté 31 mars 2011 - 03:04
Blingerman wrote...
Well the problems have been solved with the 270.51 driver. Still no crashes and the game runs at 40-60fps with everythin on and very high.
+1 I can run DA2 with maximum graphics settings on my GTX 460M
Smooth and Stutter free.
Kudos to the NVIDIA device driver team!
#1359
Posté 31 mars 2011 - 03:47
#1360
Posté 31 mars 2011 - 08:08
I run it at 1920x1080, DX11 Very High, 4x AA, 8x AF, High-Res textures and everything else checked, I get around 35-40 FPS but there's heavy stuttering. This is on a 6870. If anyone has any info about the new driver set, please post it here!
#1361
Posté 01 avril 2011 - 02:45
#1362
Posté 01 avril 2011 - 08:16
#1363
Posté 01 avril 2011 - 10:07
Kheld wrote...
I havent come across this problem for years. AGame which randomly locks up and crashes my whole Windows 7 system.
I can sit & play Rift or Lotro or ME2 or Crysis all day with ZERO issues. Yet DA2 reguarly & randomly kills my PC.
Coupled with the games other issues...what a way to kill a Franchise.
I had the same issue with my 560Ti. Someone here suggested downclocking and it worked! I have Gainward GS model which comes overclocked by default. Setting clocks to values in nvidia reference fixed stability for me.
#1364
Posté 01 avril 2011 - 11:04
Sadly I can confirm crashes are still present. I thought it wasnt but they are:(Solinsky wrote...
The new nvidia drivers {beta drivers} fixed my frame rate issue completely, however my game still locked and crashed to desktop after an hour or so. The problem is still not fixed.
#1365
Posté 01 avril 2011 - 11:31
GTX 580 - 267.46 (Beta) Drivers
Edit: Oooh 270 released?? Downloading it now! Thanks for bringing that to my attention!
Modifié par Zeih55, 01 avril 2011 - 11:37 .
#1366
Posté 01 avril 2011 - 12:05
Last Updated
3/29/2011
Article Number
GPU-102
AMD Catalyst™ Driver 11.4 early Preview Features:
- A number of performance optimizations, as highlighted here:
- Performance enhancement for Shogun 2 (DX11 version) when running Anti-Aliasing
- Enhancements to the AMD Catalyst Control Center™
- New task based Display Management controls
- Simplifies the configuration of displays and display settings
- New Eyefinity setup group
- Setting up an Eyefinity group has never been easier
Center install; resolves the issue of not being able to launch CCC after
Catalyst has finished installing[*]Includes a fix for the Tessellation slider sometimes setting the incorrect value[/list]
[*]Back[/list]
About to test these, notice the Dragon age 2 mention? Will update afterwards.
#1367
Posté 01 avril 2011 - 12:06
http://support.amd.c...rlypreview.aspx
Thats the link for the driver.
Verdict: Fail for me, crashed after the Bioware Blood Dragon. Full reboot. Raedon 5850
Modifié par Seblin, 01 avril 2011 - 12:19 .
#1368
Posté 02 avril 2011 - 12:48
However, they've got a nasty artefact when Screenspace ambient occlusion is enabled, with a sort of contour-line effect appearing on the landscape. They also appear in cutscenes, but they're much less noticeable.
#1369
Posté 02 avril 2011 - 09:35
CPU i7 950 @ 3.7
GPU: 2x gtx 580s with beta 270.51
RAM: 6gb
I am having a bit of a strange issue with low sli GPU usage when running at 2560x1600 with high quality blur on. Running any other rez (even the highest 4:3 rez) the GPU usage is fine.
With all settings on max (8xAA, 16xAF, SSAO on) and "high quality blur" enabled the GPU usage on both cards drops to 50% and get a max fps of around 28-30fps, as soon as I turn ""high quality blur"" off the GPU usage jumps to around 90% and fps of 55+, i can even turn off high texture pack, turn off AA and AF and SSAO and there is still a usage issue if I leave High Quality Blur on.
Has anyone else encountered this problem? Or have any suggestion on what could be causing this.
Thanks.
#1370
Posté 02 avril 2011 - 10:05
#1371
Posté 02 avril 2011 - 10:51
#1372
Posté 02 avril 2011 - 12:27
I wasn't getting past the character selection screen, had tried all settings but with no luck. I then went into my nvidia settings and disabled multi GPU mode- now it works great at all settings on high, including high res textrues, DX11, full screen at 2500x1600. I'm only a short way in (2 hours) but that's a heck of alot further than the character selection screen - all from simply checking a box in the nvidia CP to disable multi GPU
Kit:
Intel Core-i7 920 @ 2.67GHz
EVGA GeForce GTX 295 co-op (single GPU mode)
nvidia driver version: 270.51 (beta)
Win7 Ulti x64
Hope that helps someone else!
A7
#1373
Posté 02 avril 2011 - 08:22
Oh well, the full system lockup on loading hasn't been fixed with the 23/03/11 ATI beta driversAndyW1384 wrote...
The latest ATI beta drivers (11.4 dated 23/03/11) seem to have stopped the game locking up for me when loading a savegame or transitioning to a new area - although this might still crop up again later.
However, they've got a nasty artefact when Screenspace ambient occlusion is enabled, with a sort of contour-line effect appearing on the landscape. They also appear in cutscenes, but they're much less noticeable.
#1374
Posté 02 avril 2011 - 09:24
DA2 DX11 - Running with 266 Drivers - Game is "Stable", Black shadow pixels appear around tessellation areas and FPS suffers.
DA2 DX11 - Running with 267 Drivers - Game is not stable and crashes to desk top - Tessellation corrected, FPS improved but not the best.
DA2 DX11 - Running with 270 Drivers - Game hasn't crashed on me yet (three hours of gameplay so far and going) - Tessellation corrected, FPS drastically improved and smooth. No problems, yet.
#1375
Posté 03 avril 2011 - 09:16
on fps i get minimum 35-45 so it's ok with the drivers...can we fix the crash problem?





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