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Nightmare difficulty assasins and templar hunters. Help!


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#1
blaidfiste

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Anyone playing on Nightmare run into these guys yet?

-They are either elites or lieutenants
- They combat stealth and when they reappear, it's an ambush taking about 75% of a party menbers' health.  Even Aveline wih perception, shield defence and blade turning., loses a big chunk of her health.
- They aren't visible long enough for me and my team to burst them down.
- They normally show up in "ANOTHER WAVE" of mobs.
- They use potions

I am lvl 7 dw rogue, shadow spec.   I recruited Merrill and Varric.  I'm doing Anders' quest in the Chantry Nighttime and the Templar Hunter there is just plain annoying.  The nightmare difficulty has been a challenge so far (more so than DAO) but doable.  It's just these guys giving me problems.


If anyone completed Anders' quest or knows how to deal with sins and hunters let me know.  Gonna take a break then try again.  

#2
Vengal345

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The assassins are problematic for many reasons and I haven't found a good way to take them out either. Pinning shot can hold them from going into stealth for abit but the potion chugging is annoying.

#3
shoggoth1890

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Estimate when they will vanish and stun-lock them. Make sure to keep heavy damage abilities active while locked. If they vanish, have their target of choice keep moving around until they strike. That will cause them to miss and you'll have a brief moment to fight them without that massive backstab.

#4
Distilled

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So far the only thing that works for me is ignoring them as much as possible and killing off everything else as quickly as possible; alone they're easy to take care of. Otherwise... reload reload reload

#5
Jaduggar

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I usually just kill off everyone around them.

They only take off a third of my (and Aveline's--we're both tanks) health; maybe you haven't pumped enough points into Con.

I got lucky with that Hunter. He was focusing on Anders in one corner while the rest of my team was finishing off the remaining enemies on the floor below.

#6
Vengal345

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Upon reflection I've found that an extra level or two turned some encounters which seemed impossible into a joke. Somewhat disappointing but the assassins go down easy enough now.

It really depends on the type of assassin as well the boss/leader ones will use potions while the others wont. The ones that wont use potions aren't quite as deadly and i tend to ignore them all together.

#7
Anjuli

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Wow man I've just come off reloading a couple of times in this fight. I'm around level 6-7 with the party and yeah, its tough to do at that level. The lieutenant is a hard one to kill an keeps healing/buffing/whatever he's doing with that blue aura the other templars. I find I can focus down the first wave but the second wave with the hunter always gets me. All he needs to do is a get a lucky ambush in and it takes down one of the party. I think I'll be taking Vengal345's advice here and coming back later for this particular quest.

Modifié par Anjuli, 09 mars 2011 - 11:04 .


#8
Naitaka

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Yah level seem to play a big difference, so far, for the the companion quests, Isabella seems the easiest provided you have a tank with upgraded Stonewall. Fenris is second and Merril is third. Ander seems to be the hardest right now.

#9
Vengal345

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I did anders first out of the three alot of running around helped that one. The templar hunters don't use potions so that wasn't an issue. Isabella proved to be more problematic for me when bethany got cornered by the boss before I could do anything. However going up to the alter and allowing isabella to basically solo all the new mobs made that encounter too easy.

#10
marz311

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holy ****, rogue enemies are the ****ing worst. Especially the quest with the ship captains, they are like 2 boss assassin dudes. Best results is when i just put everyone up against a wall so they don't 1 shot everyone on my team with a backstab. The only painful part is when they go stealth they just seem to go after a random target so i can't hold them on Aveline even with taunts.

#11
soteria

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I noticed something odd, one time. I was fighting an assassin, and tried hitting him with miasmic flask after he entered stealth (didn't seem to work). When he reappeared, I swear he had like 2/3 health. I hit him with pommel strike, and he died. Bug? I imagined it? I don't know, yet.

What's the logic on their targeting; anyone figure that out? I've had them backstab everyone single member of my party, highest health, highest armor, whatever. Maybe it's lowest %? That seems most likely.

#12
Riloux

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I just fought them. Anders is basically invincible as an NPC in that quest, so just leave him up there and he'll tank a couple of the templars. What I did was run down to the Chantry door and fight them there. More room down there, and it takes a little while for the other templars to catch up.

#13
Guest_m14567_*

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So far, at least levels 4 through 6, I find I'm having to kite quite a lot. I had to seriously cheese the Anders recruitment, basically running down the stairs and picking them off in piecemeal. Then when the hunter shows up, I had to kite him while other party members whittled him down.

I'm guessing my build isn't optimal because I find I have to do a lot of cheesing encounters and/or kiting.

#14
Luke Barrett

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Just to throw some fuel on the fire:

Not only are Assassins insanely difficult on Nightmare but they also steal your potions! :blink:
Just wait until an encounter that has you fighting more than one at the same time.

#15
mysticforce42

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I find the best way to deal with them is front-load damage. Stagger them as soon as they appear and use Merril to cast Chain Lightning or any other combo. It's pretty satisfying seeing at all the 600-1000+ damage numbers flash across the screen >.>

#16
Guest_iOnlySignIn_*

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Going to try Mage Hawke + Merrill with double Petrify + double Horror. Should be able to shut down the Assassins permanently.

Do these Templars actually have bonus to magic resistance, or is it just me?

#17
Guest_iOnlySignIn_*

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Luke Barrett wrote...

Just to throw some fuel on the fire:

Not only are Assassins insanely difficult on Nightmare but they also steal your potions! :blink:
Just wait until an encounter that has you fighting more than one at the same time.

You don't say. Enemy Warriors on Nightmare are easy jokes. Enemy Mages on Nightmare are powerful but fragile once isolated. Enemy Archers are annoying and must be killed first. Enemy Assassins... have this unique power which:

(1) Stealths
(2) Stuns
(3) Allows them to teleport to a random, unpredictable location
(4) Kills non-tanks in one shot
(5) Has little to no cooldown

It's totally unfair, because your party is limited to 4 people, while enemies are unlimited (ANOTHER WAVE!), and Rogues are supposedly boss at one-on-one combat. So theoretically, if you are facing 8 Assassins at once, the Champion of Kirkwall (and their party) is toast. In about 3 seconds. Seriously, even 8 Ogres won't be as bad.

Modifié par iOnlySignIn, 09 mars 2011 - 06:27 .


#18
marz311

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Luke Barrett wrote...

Just to throw some fuel on the fire:

Not only are Assassins insanely difficult on Nightmare but they also steal your potions! :blink:
Just wait until an encounter that has you fighting more than one at the same time.


:mellow: I've been wondering why my potions seem to get used when i didn't use them.

#19
blaidfiste

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Luke Barrett wrote...

Just to throw some fuel on the fire:

Not only are Assassins insanely difficult on Nightmare but they also steal your potions! :blink:
Just wait until an encounter that has you fighting more than one at the same time.


ROFL YOU BASTARDS!  I was going crazy checking tactics and reloading saves because I just KNEW my pots were disappearing.  

I ran everyone down the stairs and left Anders upstairs.  I was going perfectly, I killed lt and a few stragglers, then guess who shows up.  ANDERS with the hunter behind him!!!!.  The remaining archers, of course, stayed upstairs and shot me through the stairway.  

At least the reload times are faster in DA2

#20
Anjuli

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Man I finally did it but it was a long ass fight. Party consisted of Fenris, Carver, Aveline and Mage Hawke with Horror and Upgraded Chain lightning. It took ages. I blew up the first group and the second the second wave spawned, Horror on the Lieutenant, then ran downstairs and whittled them down as they followed. Then it was just me, the templar Hunter and the Lieutenant. Believe me those 2 are enough to wipe out your entire party.

Anders will try to stay on one of them, I prefer if he stays on the Lieutenant since he's using an Ice staff and it slows the guy but either works. Basically I had to keep them apart because together they are ridiculous. I ended up running in a big circle around the entire building, up the stairs an down the stairs on both ends, every time Pommel strike and horror was down. Once its up I Pommel strike and Chain Lightning combo for a big hit then Horror after to get some hits it. Once he disappears I start running again. Eventually I killed the hunter this way.

The Lieutenant on his own by comparison was much easier since he has no cheese vanish+ambush you for 1/2 your health. Aveline unfortunately did no survive, one too many vanish+ambush hits. Oddly enough, between Carver and Fenris they could both tank the Lieutenant as long as I watched for that pesky AOE of his and stopped it. I'm starting to wonder if those Templar hunters are a little overtuned on nightmare. I've found the rest of the fights hard but this one was total madness. Most assassins I can blow up with massive front loaded burst but the templar hunters... Its like they're wearing a mack truck for armor.

Modifié par Anjuli, 10 mars 2011 - 09:43 .


#21
Sabresandiego

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A good way to beat assassins is to keep running when they stealth. Their stealth wears out before they can backstab you, then you can burst them down before they disappear again. Assassins may one shot a few of your teamates, thats no big deal just use an injury kit after the battle is over.

#22
KallDay

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shoggoth1890 wrote...

Estimate when they will vanish and stun-lock them. Make sure to keep heavy damage abilities active while locked.


QFT. However sometimes it can be hard to stun-lock them, since occasionally they will resist stuns, snares, paralyze, and so on. So, use the force! Hit them with Stonefist or other large force pushes and it will most often interrupt their ability rhythm. When they're on the ground, activate cross-class combos for the quick kill.

#23
elzam11

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I was having trouble with these guys at first too, they're pretty obscene. But I've gotten the hang of them I think.

The most important anti-assassin trick is to know who they are going to backstab after stealthing. They will always backstab their highest threat target.

This is how I've been dealing with them:

Step 1: Tank hits them a couple times before they get a chance to stealth, drawing aggro.

Step 2: A few seconds after they stealth, a Mage casts Barrier on the tank. This does reduce the backstab damage. The timing of when they will reappear is pretty reliable so after a couple tries it's not hard to pre-emptively cast Barrier.

Step 3: Immediately after they reappear, the entire party shifts focus to them. A crowd control ability like petrify works here to keep them from stealthing again, or you can just burst damage them. It might take two goes like this to burn them down.

If you time it right you can use Taunt right before they stealth to ensure they will backstab the tank when they reappear the second time.

#24
Kamifel

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when there's assassin, i'm allways keeping my taunt for when they use their vanish. I'm building a solid aggro on them (never stun them).

so i taunt+stonewall. that reduce their damage drasticly. My other guy focus the creep around. It's tough, if they focus my mage, usually it's very bad for them :D.

A tips, you're dog is very usefull, they are very likely to backstab him instead of you.

#25
MadDjinn

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(This is on Hard, but may be useful for nightmare)
lol yeah, dog aggro is great! Not sure if the dog gets crit damage to it, but he seems to survive far more fights than my other companions. He also seems to like attacking archers and assassins.

I found using petrify on the Templar hunter and then assaulting the normal templars helped. Cleared all archers as fast as possible and Anders just caused random aggro which my DW rogue just stands behind them and clears them out. (Having bonus damage/crit chances for flank/behind + not being targeted really boosts a rogue damage output)

my DW rogue seemed to be targeted more than not by the templar hunter. Might be the chain I build when he's petrified. As such, after he disappears I move around jump attacking other templars. (the initial leap from a distance basic attack)

When the templar hunter appears for the backstab (be quick on the pause button) I use the upgraded Evade to leap.. backwards. it sometimes stuns the TH, but at the very least 'moves' you out of the attack. When I land I go for a backstab of my own and prepare another stun/petrify/etc on it.

As an aside, the above is funnier with the dwarf assassins as they are short enough to backflip right over and land behind them. The 'normal' height assassins just get a kick to the face and leave you in front of them.

Your other option, as a rogue, is just be really fast on the pause button and hit your own backstab. If you catch the timing just right, you disappear as the TH is in mid swing. Otherwise be prepared to move and step out of the way with other class types.  (mages have a few fast spells that can stun/knockback close opponents.  so leave these for potential backstabs)

Modifié par MadDjinn, 10 mars 2011 - 07:10 .