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Nightmare difficulty assasins and templar hunters. Help!


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#26
fallen_valkyrie

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Luke Barrett wrote...

Just to throw some fuel on the fire:

Not only are Assassins insanely difficult on Nightmare but they also steal your potions! :blink:
Just wait until an encounter that has you fighting more than one at the same time.



OMG this makes so much sense and explains why i have next to no potions all the damn time!!!

#27
blaidfiste

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Did Anders' mission yesterday. What a satisfying feeling!

#28
Cyocide

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Yes, this is absolutely insane. I was on the same fight last night for about 2 hours! =P I was level 5, and my god, by the time it happened, it was such a brutally visceral victory that I just exhaled heavily and muttered "God this is a great game." LOL. I love when it pushes me but its still technically possible.

The potion theft is one of the most devious things to come about in a long time.

Modifié par Cyocide, 10 mars 2011 - 10:03 .


#29
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I've found a good way to deal with Assassins on Nightmare with my dual Blood Mage Tanks (Hawke + Merrill) build around Level 7.

Hawke has Crushing Prison, Horror, Chain Reaction, Stone Fist. Merrill has Horror, Chain Reaction, Stone Fist, Petrify. Aveline has upgraded Shield Bash. Varric has Rhyming Triplet, Pinning Shot, Kickback.

This party is enough to shutdown any Assassin/Mage permanently (2 Horrors + 1 Prison + 1 Petrify with a lot of physical force) and can deal out massive damage with CCC (Shield Bash => Prison/Lightning) and Bianca. Hawke, Merrill both have Rock Armor, Blood Magic, Arcane Shield on. Simply tank the Normals (you have 3 frigging tanks, one conventional tank and two Blood Mage tanks) and take out the Assassin first.

No Assassin has ever been able to take a single step after he sees my party since Level 7. Sometimes they drink potions while still being Petrified/Horrified, but still they die. Asap.
No backflips for you, you frigging circus monkeys! :devil:

Modifié par iOnlySignIn, 10 mars 2011 - 10:11 .


#30
Moonships

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The easiest way I found to deal with them is to have the character that has the aggro kite them around the room until the other characters have time to handle it. You can also cheese the encounter by staying out of range of the wave spawn point, and sometimes mobs have a leash ^_^

... I was wondering where my potions were going...

#31
LogisticSaucer

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Did this quest at L6 last night and it was, as others here are reporting, horrendous.

Over the course of approx. an hour my course underwent a gradual evolution, eventually settling on "run around the room stopping occasionally to Prison until everything is dead." Once all the other mobs fell, I prepared to face the LT and Hunter. The hunter decided to focus on Anders which was probably the largest factor contributing to my victory.

The hunters can literally kill my Mage Hawke in a hit. Scary stuff.

#32
Crunchyinmilk

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Dealing with these backstabbers is an exercise in frustration. Beyond stunning them while they're visible it comes down entirely to outlasting them with health and potions. That sucks.

I really wanted to counter them with Glyph of Repulsion, but that's a total bust. I don't exactly know HOW a rogue remains completely stealthy when he's flying across the room and colliding with the wall.

Likewise Glyph of Paralysis. A stealthed rogue will trigger the trap, highlight where he is... and remain stealthed. WTF? He's glowing with a green Halo and I can't target him!

Hoping for a modification, so long as it doesn't effect magic assassins like rage demons.

#33
soteria

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My biggest complaint about them is the way they use potions while stunned. If you want them to have more HP, give them more HP, but don't let the computer cheat like that. Locking an enemy down should mean something.

#34
Riloux

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I just fought the double assassin encounter. I must say, this is getting ridiculous. There is no way to prevent them from doing what they do. They don't obey crowd control, and spam potions like crazy. Plus everything has inflated HP, so it gets very frustrating and feels plain stupid fighting one assassin for an hour.

#35
Logikal1

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I was playing on Nightmare but have switched to Hard and the occasional normal because I'm simply tired of the massive waves of enemies and my party getting 1 shot by rogues that are 100x better than a rogue in my party. It isn't fun dealing with seemingly endless waves of enemies and rogues so powerful that I have to spec my party around disabling them while they still manage to steal/drink my potions while they are disabled.

#36
Grumpy Old Wizard

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Sabresandiego wrote...

A good way to beat assassins is to keep running when they stealth. Their stealth wears out before they can backstab you, then you can burst them down before they disappear again. Assassins may one shot a few of your teamates, thats no big deal just use an injury kit after the battle is over.


Yeah, I guess if you are playing a tank that is ok. But when you are playing a mage and get put on the floor by a single attack that you could not prevent that is not ok.

#37
AngelicMachinery

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Rain lightening on the bastards!

#38
Sweatapodimas

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fallen_valkyrie wrote...

Luke Barrett wrote...

Just to throw some fuel on the fire:

Not only are Assassins insanely difficult on Nightmare but they also steal your potions! :blink:
Just wait until an encounter that has you fighting more than one at the same time.



OMG this makes so much sense and explains why i have next to no potions all the damn time!!!



Evil little bastards :devil:, trying to beat the 3 waves of assasins/comanders while rescuing the vicount's son. 

#39
keginkc

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I actually found a relatively easy way to beat assassins and rogues that doesn't involve stunning at all. Start the fight, put Aveline on the annoying one. Put her butt up against the wall. Have the rest of the party move a bit away, focus fire to take down the ads (I've done it with 3 ranged and 2 ranged+carver, both work, just keep Carver away from the assassin/rogue). Make sure Aveline's butt is still against the wall. Put everybody on the assassin once the adds are dead. Make sure Aveline's butt is still against the wall. Assassin dies. Fight over.

Sometimes you have to wedge her in a corner, because she won't stay flat against a wall.

This also works for anybody else in the party. If you think they're in danger, put their butt against a wall. There's enough time when you see him vanish. Frustrated assassin/rogue can't backstab if there are no backs to stab.

That viscount's son fight was nasty until I figured out if you stay all the way in the back, where the ruins are, the waves will break, and if you're quick, you can even save between waves. This was actually the first place I tested my butt against the wall strategy, because at that point, Carver's pummel and Varric's miasmic flask were the only stuns I had, and neither was particularly effective. Merrill now has Horror, and my Hawke will eventually (finishing the Primal tree off first - he's just wiping stuff out now...). But anyway, if you stay in the back and let the waves come to you, it's easier than going out to them and fighting everything at one time.

#40
Lycidas

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I had party members one shot by assassins even when moving. This can be very frustrating. I remember one fight when the enemy rogue killed everybody but Hawke in my team and stole 3-4 of my potions. When I did finally kill him the copse was not lootable and all my potions were gone for good...

#41
soteria

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I'll have to try that, keginkc. Thanks for the tip.

#42
Graunt

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Sabresandiego wrote...

A good way to beat assassins is to keep running when they stealth. Their stealth wears out before they can backstab you, then you can burst them down before they disappear again. Assassins may one shot a few of your teamates, thats no big deal just use an injury kit after the battle is over.


I figured that out as well, but it's a real pain when there's still "ANOTHER WAVE!" to contend with at the same time.  And the one-shotting is a big deal when you end up losing your main firepower.  That fight near the end of Act 1 before the expidition with the double Captains was extremely annoying.  I even have Stone Fist x2, Fist of the Maker and Petrify.

The wall tactic works too, but it's painfully slow.

Modifié par Graunt, 11 mars 2011 - 03:18 .


#43
SuicidalBaby

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Focus on them first.
Don't stack your horrors, chain them.
Add hex.
Crushing prison.
Any big dots. (upgraded walking bomb.)
Petrify as a last resort.
Before Petrify wares off use Varrics confuse.

Once you drop the hex, focus everything you have. Lightning takes a good chunk out of them. Varrics 3 and 5 shot ability works very well.

Once they stealth you have to move or you will lose any non-tank. They can backstab your face so using a wall isn't an option. They will attempt to avoid aoe, such as tempest if it is already up but will not care if you just cast it. Any heavy armor you can get for your PC mage is preferable. Any cold spell makes them a joke.

#44
keginkc

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SuicidialBaby wrote...


They can backstab your face so using a wall isn't an option.


That hasn't happened to me so far.  Yesterday I did the viscount's son, cleared the underground tunnel area in the docks, protected Lord Harrowmont from the carta, and using a wall worked fine on every assassin I encountered.  I was never backstabbed to the face.  What happened to me is that the assassin/rogue would simply come out of stealth and attack normally.

One thing that I mentioned before is that you may have to back Aveline into a corner, because her stance sometimes has her leaning her shield shoulder outward, which exposes her back even if she's against a wall.  There are nooks and crannies all over the place that work, just make sure her left side is not exposed.   And the other thing is to not use Taunt if you can avoid it, because she doesn't need all the trash mobs beating on her along with the assassin.

It worked for me underground using other characters, too.   I try to keep them on her, though, because the assassin/rogue's normal attacks are enough to whittle down everybody else fairly quickly.

I'm not suggesting it's the correct strategy or the preferred strategy, but it is a one that may work if somebody doesn't have any other options.  I was getting frustrated out of my mind yesterday before I figured it out.  I had no stuns at all at the time.  I do have them now, Horror is great and Petrify works well too.


I had even more fun last night with dragonlings and dragons.  :happy:

Actually I think the Mature Dragon fight is my favorite so far.  That was fun.

#45
LordJhiaxus

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Every Assassin and Rogue encounter I have come across, they come in the second or third wave of people, and one shot whoever they come across. I tried different strats, but running around the room for a half hour, just isn't worth the hassle. I bump it down to Hard for these encounters, and still challenging. I try each one 5-8 times before doing this, but I think it is silly to build your character about stopping rogues and assassins, at the cost of many other things. I love the game, but those encounters are like getting kicked in the nads repeatedly.

#46
naughty99

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blaidfiste wrote...

Anyone playing on Nightmare run into these guys yet?

-They are either elites or lieutenants
- They combat stealth and when they reappear, it's an ambush taking about 75% of a party menbers' health.  Even Aveline wih perception, shield defence and blade turning., loses a big chunk of her health.
- They aren't visible long enough for me and my team to burst them down.
- They normally show up in "ANOTHER WAVE" of mobs.
- They use potions

I am lvl 7 dw rogue, shadow spec.   I recruited Merrill and Varric.  I'm doing Anders' quest in the Chantry Nighttime and the Templar Hunter there is just plain annoying.  The nightmare difficulty has been a challenge so far (more so than DAO) but doable.  It's just these guys giving me problems.


I'm at about the same level as you, playing a rogue with Merril, Bethany and Avelline.

Here is typically how I deal with large groups where there are one or two assassins on Nightmare mode (pausing and micromanaging each action):

STEP 1: Avelline runs ahead of the rest of the party in hold mode, drawing out the first wave of enemies including any Assassin.

STEP 2: Avelline performs Taunt, Merril casts Petrify on Assassin, Hawke performs Mark for Death on Assassin, Bethany casts fireball (without hitting Avelline).

STEP 3: Avelline uses Assault to damage Assassin and nearby enemies. Hawke intercepts any enemies heading for mages or takes out archers. Merril casts Hex of Torment on Assassin. Bethany casts Winter Blast or Spirit Bolt to take out archers or distant enemies.

STEP 4: Avelline uses Stonewall if Assassin is no longer petrified. Merril casts Chain Lightning. Merril and Bethany attack approaching enemies with staff or magic. Hawke performs Backstab on Assassin.

STEP 5: Bethany casts Heal on Avelline. Hawke performs Unforgiving Chain on Assassin. Avelline drinks Stamina potion. Merril and Bethany attack approaching enemies with staves or cast Stonefist, Spirit Bolt, Winter Grasp etc.

STEP 6: Merril and Bethany cast AoE on cluster near Avelline. Hawke uses Rush or Miasma Flask to interrupt enemies approaching mages. Avelline performs Taunt again or Assault.

REPEAT STEPS 3 TO 6.

Modifié par naughty99, 11 mars 2011 - 07:50 .


#47
Cyocide

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entirely to outlasting them


Quite the contrary, they need to be put down like rabid dogs asap.

The poster above me has it down pat. Assassin's need to go first. They are priority one (next to mages I guess). Have Bethany Winter Grasp them and Varric use pinning shot if you are still low level, or Aveline can just pommel his arse if needed. Then have the rogue just burn him down. He wont last but 5-10 seconds or so. Once he's done you can focus on breathing again.

Modifié par Cyocide, 11 mars 2011 - 07:58 .


#48
Twizz089

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For me, having everyones back against the wall seemd to work... if they can backstab your face lol they havent to me so far, and even if they could.. no flanking bonus

Modifié par Twizz089, 12 mars 2011 - 12:09 .


#49
Guest_m14567_*

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Twizz089 wrote...

For me, having everyones back against the wall seemd to work... if they can backstab your face lol they havent to me so far, and even if they could.. no flanking bonus


Same here, I tried it three times and it worked all three times.  The only problem I have is that I can't figure out how to make my warrior turn around once he is up against the wall.  The assassin never targeted my warrior so it didn't matter in the three cases.

Ranged characters I can usually just target somebody in the room and they'll turn around.

EDIT: It's a bit finky, I did end up getting stabbed in the face but it works more often than it doesn't.

Modifié par m14567, 12 mars 2011 - 02:18 .


#50
keginkc

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m14567 wrote...

Twizz089 wrote...

For me, having everyones back against the wall seemd to work... if they can backstab your face lol they havent to me so far, and even if they could.. no flanking bonus


Same here, I tried it three times and it worked all three times.  The only problem I have is that I can't figure out how to make my warrior turn around once he is up against the wall.  The assassin never targeted my warrior so it didn't matter in the three cases.

Ranged characters I can usually just target somebody in the room and they'll turn around.


If you're on a console, I don't know.  On PC, I either run backwards with the s key (if I'm facing away from the wall...) and then tap the w key to turn around.  If I'm facing the wall, I run towards it, rotate the camera view with the mouse so I'm looking outward, and then again tap the w key to turn the character around.

(at least I think this is what I do, I'm at work....)