From my understanding, whether or not you can use a paragon or dialogue option depends on a percentage: the total amount of paragon/renegade points divided by the total amount of those points you COULD have had (throughout your game) up until that point. This means if you skip or miss parts of a level which give you paragon or renegade points, you will be less likely to initiate certain dialogue options later on, which makes no sense really.
Picking a neutral dialogue option is thus the same as missing paragon or renegade choices. You get no points for either path, but your morality percentage goes down for both, which has obvious repurcussions. Is there any reason to choose neutral dialogue then, besides for role playing reasons? It will hurt you in the long run (though you can just edit your save and give yourself max paragon / renegade to avoid this system altogether). The system just seems so... broken.
Also, for the action events that give you ONLY renegade or paragon points (for example, hurting a certain man repairing a gunship, which gives renegade, or shooting a mech with Archangel's sniper rifle), is there a reason NOT to do them? If you don't do them, your percentage goes down for no gains at all - the same issue as being neutral.
Hopefully the entire paragon / renegade system is revamped for ME3, or completely removed with the morality being more like DA:O.
PS. I might be wrong in certain parts. For example, perhaps picking a neutral option completely bypasses the "total possible paragon/renegade points" system, and doesn't decrease your morality percentage at all? I think otherwise, though.
Modifié par Genome256, 09 mars 2011 - 12:38 .





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