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Neutral Morality - Completely Broken?


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#26
Vyse_Fina

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shep82 wrote...

I must be in the minority who like it as is. I hope they don't touch it because I prefer to play one way each time. Renegade and Paragon on separate playthroughs like they intend.


Wait a minute. Didn't they always say "This is your story" and "You decide what happens"?
Apart from that, I don't see what would stop you from playing Paragon/Renegade-only, if they actually change the system to allow for other playstiles as well. Otherwise they could just let you pick "Do you want to be good or evil" at the beginning of the game and then automatically pick the choices in the game for you. 

#27
DownClownTownFrown

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MegaRekyyli wrote...

When importing a ME1 character, my character had 100% paragon and 45% renegade when I finished the game. I made the kind of choices I would've made, I didn't worry about what path I took.


This was the question I had before when I picked this topic. I'm doing 5 ME & ME2 plathroughs, and importing charaters from each, with a neutral charater at the end, which was sort of making me nervous. Glade to know its still an option.

But, yeah, I'm all for revamping the moarlity system for ME3.

#28
shep82

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Vyse_Fina wrote...

shep82 wrote...

I must be in the minority who like it as is. I hope they don't touch it because I prefer to play one way each time. Renegade and Paragon on separate playthroughs like they intend.


Wait a minute. Didn't they always say "This is your story" and "You decide what happens"?
Apart from that, I don't see what would stop you from playing Paragon/Renegade-only, if they actually change the system to allow for other playstiles as well. Otherwise they could just let you pick "Do you want to be good or evil" at the beginning of the game and then automatically pick the choices in the game for you. 

No thank you I want the interupts and being able to choose how it goes.

#29
Guest_Genome256_*

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shep82 wrote...

Vyse_Fina wrote...

shep82 wrote...

I
must be in the minority who like it as is. I hope they don't touch it
because I prefer to play one way each time. Renegade and Paragon on
separate playthroughs like they intend.


Wait a minute. Didn't they always say "This is your story" and "You decide what happens"?
Apart
from that, I don't see what would stop you from playing
Paragon/Renegade-only, if they actually change the system to allow for
other playstiles as well. Otherwise they could just let you pick "Do you
want to be good or evil" at the beginning of the game and then
automatically pick the choices in the game for you. 

No thank you I want the interupts and being able to choose how it goes.

That is exactly what he is saying...

You are also contradicting the post you made earlier...

shep82 wrote...

I must be in the minority who like it as is. I hope they don't touch it because I prefer to play one way each time. Renegade and Paragon on separate playthroughs like they intend.

You aren't 'choosing how it goes' if you're pigeon holed into being full paragon or renegade.

People that want to play the way they want don't want to be ONLY paragon or ONLY renegade. That is the whole issue with ME2's system, you're mostly forced into one or the other... which has already been stated several times.

And who said BioWare intended players to only be paragon or renegade? If that was the case there wouldn't even be neutral dialogue.

Modifié par Genome256, 10 mars 2011 - 10:38 .


#30
Rekkampum

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Genome256 wrote...

As we all know, the morality system in Mass Effect 2 isn't perfect. Not playing a mostly paragon or mostly renegade playthrough means that you will not have the necessary amount of points for paragon/renegade dialogue later on in the game, which results in having less points, which results in even less dialogue options -- it forms a snowball effect which affects your ability to resolve the big conflicts further in the game.

From my understanding, whether or not you can use a paragon or dialogue option depends on a percentage: the total amount of paragon/renegade points divided by the total amount of those points you COULD have had (throughout your game) up until that point. This means if you skip or miss parts of a level which give you paragon or renegade points, you will be less likely to initiate certain dialogue options later on, which makes no sense really.

Picking a neutral dialogue option is thus the same as missing paragon or renegade choices. You get no points for either path, but your morality percentage goes down for both, which has obvious repurcussions. Is there any reason to choose neutral dialogue then, besides for role playing reasons? It will hurt you in the long run (though you can just edit your save and give yourself max paragon / renegade to avoid this system altogether). The system just seems so... broken.

Also, for the action events that give you ONLY renegade or paragon points (for example, hurting a certain man repairing a gunship, which gives renegade, or shooting a mech with Archangel's sniper rifle), is there a reason NOT to do them? If you don't do them, your percentage goes down for no gains at all - the same issue as being neutral.

Hopefully the entire paragon / renegade system is revamped for ME3, or completely removed with the morality being more like DA:O.

PS. I might be wrong in certain parts. For example, perhaps picking a neutral option completely bypasses the "total possible paragon/renegade points" system, and doesn't decrease your morality percentage at all? I think otherwise, though.


There should be an achievement for making only neutral decisions.