Symptoms:
With all my settings maxed out (and I mean everything), the framerate seems to give a characteristic stuttering every 0.8 ms on top of a decently smooth and playable FPS. I know that the underlying FPS is playable because if I change the angle of my camera to certain angles, the stuttering goes away. Particularly, if I aim the camera at the ground, the stuttering is most prominent. At a horizontal level, it is smooth, even with enemies in the field of view. In conversation and in cutscenes, the FPS is mostly smooth with the occasional stuttering.
This lead me to think it was a tesselation problem, since the ground utilizes this (? unsure). So I downloaded 3D Mark 11 (DX11 exclusive benchmark), and my scores were right on par with similar systems. Tried Unigine benchmark, other DX11 games, etc., they all seem to be fine.
The only cure to this problem is to switch from 'Very High' to 'High'. Stuttering goes away and it's playable, albeit without the nice DOF effect and the other setting which I forgot. So I thought that those two DX11 exclusive settings were the problem. Turning them off with it on 'Very High' did not solve the problem. Only going from 'Very High' to 'High' (or lower) fixed the stuttering. Tried any other combination and this is the only fix. The game still looks nice on 'High', but I'd like to get the most of my experience. This is the only thing preventing me from fully enjoying the game.
Without further ado, here are my computer specifications:
i7-930 Stock
AMD 6850 XFire
2GB x 3 Corsair RAM
Windows 7 Pro
Catalyst 11.4 Preview Drivers (the drivers that Bioware have recommended)
Thanks for reading and commiserating (?). I hope Bioware sees this. I will also post this in the DX11 sticky thread.
Modifié par dystorsion, 09 mars 2011 - 01:59 .





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